One of the developers of Yo! Noid 2 also worked on STRAFE, a game featuring Totino's product placement. Through these food industry connections, said developer managed to contact Domino's Pizza and almost pitched the idea of having some kind of official collaboration. The developers ultimately did not go forward with, as the game's developers didn't feel they had enough energy to go through the hassle of making a pitch document. Despite the pitch not being made, the developers did compile a video of streamers talking about how the game made them hungry for Domino's for the purpose of the pitch.
In the Japanese version's commentary with the game's composer Hitoshi Sakimoto, he stated that the original name for the song "Remnants" was "zun zurizuri zunzun" in reference to the rhythm of the opening motif. However, this name was too long, and it was shortened to "zun zun".
MyPopgoes was originally not considered part of the Fazbear Fanverse Initiative, as creator Kane Carter's initial contract regarding the Popgoes games only included Popgoes Evergreen and Popgoes Arcade. However, on February 1, 2024, he revealed that he and Scott Cawthon had worked on an amendment to said contract, which had recently been signed and executed. This meant that the game could receive an official Steam page, and that development of the game's premium version could continue until completion.
Prior to the release of Mortal Kombat Advance, Ed Boon teased the possibility of a game through a "poll" on his website (there was no known way to actually vote for this) asking which Mortal Kombat characters people would like to see, and which game they would like to see, on the Game Boy Advance.
"Five Nights at Freddy's: Survival Crew" is an upcoming Roblox game made in direct collaboration with Scott Cawthon, himself a fan of Roblox and playing it regularly with his children. However, due to miscommunication between Scott and the game's developer, Metaverse Team Frights, regarding one of the game's skins, a beta version of the game was accidentally released on December 20, 2023. The game was set to private two hours afterwards.
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On January 23, 2024, a Reddit user claiming to be an unknown developer on the North American localization of the game revealed that a hidden music track with the filename SEAMAN.ADX could be triggered by setting the Dreamcast's internal clock to the game's North American release week, the week of August 6, 2000, and then giving specific answers to 20 "tracked" questions in-game for the music to play. This techno track is made up of various voice clips of the game's narrator Leonard Nimoy and Seaman's voice actor Jeff Kramer, and is notable for ending with a unique and rare voice line by Seaman addressing an inevitable innuendo with the game's title:
"Listen, if my name was semen, I wouldn't be swimming in this tank. I'd be swimming in your mama."
The developer then explained how he snuck the Easter egg into the game:
"Seaman was the first game I worked on. (Implementing the English script into game logic.) […] it was late one night toward the end of development, there were a few mb left on the disc (Seaman has a TON of audio), and I wanted to put *some* sort of Easter Egg in the game. But I also kinda freaked out at the last moment - it was my first game, and what if it caused some sort of problem and/or was too easily discovered or problematic? So I ended up locking it behind the DC's clock - you have to have the internal clock set to release week. That, and you have to answer exactly as I would have. My recollection is there were about 20 "tracked" answers. I threw the song together in an hour or so using Sonic Foundry's Acid […] it was pretty popular at the time."
On January 23, 2024, the game was accidentally announced by Scholastic, and later that day, a page for the game was found on Mega Cat Studios' website, which had screenshots and an unlisted trailer for the game. In response to the leaks, Scott Cawthon stated in a Reddit comment:
"No need to keep it all hush-hush. It's okay! Yes, I was trying to keep it a secret for a bit longer, but now that it's out, that's fine. This game has been in development for a really long time actually, and I'm really proud of the final product. It will be a 10th anniversary game! :)"
Then on January 25, Mega Cat Studios confirmed, with Cawthon's approval, that they were in fact making the game.
There is an unused game file of a scrapped "Animatronic Trophy List" that named 24 planned characters prior to Special Delivery's release. 15 of those names were absent on the game's release, of which 8 were never added, while the other 7 were added months or a year after the game's release. The unreleased characters include Endo-02, Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, Nightmarionne, Scrap Baby, and Lefty.
Running with Scissors wanted to make "the most outrageous game they could", and began work on Postal after being inspired by Robotron: 2084. In 1997, they filed a trademark for the word "Postal" in the area of electronic gaming, but were soon counter-filed by the United States Postal Service, who claimed to be moving into video games: Marvin Travis Runyon, the United States Postmaster General at the time, even sent Running with Scissors a latter condemning the game's theme. The legal battle was ultimately dismissed with prejudice in June 2004.
The theme was also highly controversial not just within the larger media, but also within the video game industry. This was a surprise to CEO Vince Desi, who felt Postal was more comical and over-the-top, and stated that the game was not meant to be taken seriously. After it was released, Postal was targeted by Senator Joe Lieberman, who called the game "one of the worst things in America". Additionally, retail chains such as CompUSA and Walmart refused to sell the game.
On January 29, 2024, the Steam version of Postal III received a large content update adding various features and improvements originally made by the developers of the Zoom Platform version of the game as well as fixes and content by the series' fan community. The update notably included streamlined mod support, a high quality release of the official soundtrack, several bug and graphical fixes pointed out and contributed by players, updated versions of the game's official German and Japanese localizations, three new localizations in Portuguese/Brazilian, French and Polish translated by fans, and worldwide access to the previously Russian-only Fart Gun DLC.
In an IGN article published on February 1, 2024, the game’s director Carrie Patel confirmed that players can only create human or elf characters in the game. This is unlike previous installments in the Pillars of Eternity series, which let the player choose from a number of different character races. Patel explained that this limitation is due to both story and development reasons. From a story perspective, the player in Avowed is a representative from the Aedyr Empire, which is predominantly made up of humans and elves. On the development side, Patel explained that the variation in sizes of different species in the series' universe is easier to account for in an isometric game than in a first-person game like Avowed.
Originally, the game was going to have a "Nightmare Segment", where after Bucky falls asleep, he would find himself in a strange place being hunted by a Vulture, representing his fear of death. If Bucky was caught during this sequence, he would sleep in by three hours, hindering the player's time to escape the island. It was scrapped because creator Squeaks D'Corgeh couldn't find a good gameplay loop to justify the segment's existance, and didn't want to add any filler content.
The Bombing Islands was re-developed into Charlie Blast's Territory (originally known as "Charlie Blast's Challenge") for the Nintendo 64 by Realtime Associates and game designer Scott Kim. Aside from the graphics being changed, the game notably added a four-player versus mode, complete with multiple different characters and bomb types not seen in the game's single player mode (i.e. a Freeze Bomb and a Rainbow Bomb).
Masahiro Matsuoka, a Japanese actor and drummer for the band Tokio, lent his likeness for the main protagonist Takashi Kagetani, as well as doing the motion capture and voice acting for the character.
There were plans to include a vampire character in Killer Instinct 2, however the idea was eventually scrapped. The vampire's stage theme, "Bloodlust", however, was salvaged and made into the theme of Count Batula in Conker's Bad Fur Day.
A vampire character wouldn't be added to the Killer Instinct series until 2016, with the release of Killer Instinct's season 3 character Mira.
The concept of Mario riding a dinosaur was first concieved for Super Mario Bros., but was considered impossible from a technical standpoint. Eventually, this concept would be used in Super Mario World with Yoshi.
In a June 1997 Nintendo Dream interview with Shigeru Miyamoto regarding Star Fox 64, when asked if he would produce a sequel, Miyamoto responded with:
"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."
Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
In 2011, Next Level Games began work on a game called "Clockwerk", that never made it to the prototype stage before its cancellation. The game was about a pair of elderly Hausmeisters named Otto and Herman, who take care of "The World Clock", a magical clock tower that governs the flow of time throughout the universe. On the day before their retirement, however, a group of gremlins attack and dismantle the clock tower's innards, forcing the grumpy pair to defeat the invaders and fix the inner workings before they can finally retire. Supposedly, it was pitched to multiple companies (including Sega and Nintendo), but was ultimately cancelled when the company they had partnered with felt that the gameplay was too similar to another game they were publishing.
An early idea for the game involved Ichiyanagi bringing out a stand for Mikagami to bang her gavel on. This did not make it into the final game, with Mikagami instead banging her gavel on the floor.
In regards to the localization, Janet Hsu approached The Great Ace Attorney games as a story, like all other Ace Attorney titles. In particular, historical and cultural background research was needed to base the translation on, with a desire to preserve the "period feel" of the setting. For example, in regards to the Court Record's subtitle system, Hsu asked the programmers to create a new UI system that would allow her to add subtitles to pieces of evidence, rather than redoing the textures in English. This was done for the sake of preserving the flavour of the Meiji Japan setting.