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SimCopter
subdirectory_arrow_right SimCopter 64 (Game)
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The game was almost made for the failed Nintendo 64 Disk Drive add-on. The game would've allowed players to import their cities from the original SimCity (also on the 64DD), and fly around it. It was shown off at Tokyo Game Show, according to UnSeen64. Unfortunately, the add-on was never released outside Japan, and sold poorly in said country, resulting the game being cancelled entirely.
NieR
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A version that combined elements from both versions, as well as new elements, was in development for PlayStation Vita. But it was canceled due to the development of Dragon Quest X taking precedence.
Automobili Lamborghini
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The game was planned to be released on the Nintendo 64 Disk Drive add-on. The add-on was never released outside of Japan, and the game was later made into a standard cartridge. The 64DD version would've had additional race tracks.
Fire Emblem: Ankoku no Miko
subdirectory_arrow_right Fire Emblem (Franchise)
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According to IGN, there was almost a Fire Emblem game planned to be made for the 64DD add-on. The add-on sold poorly in Japan, and internal structure changes at Intelligent Systems resulted in the game being cancelled.
Diablo
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There was almost a Nintendo 64/64DD release. However, Nintendo had no information regarding which console, at the time, would have the game.
The Legend of Zelda: The Wind Waker
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After development of the first game, Nintendo was considering developing a sequel with the working title 'Wind Waker 2'. According to producer Eiji Aonuma, the demand for a more Ocarina like game with Zelda made them reconsider the idea. Artist Satoru Takizawa stated The game would've been set on land rather than at sea.

"To tell you the truth, we had begun the initial steps towards creating Wind Waker 2 around that time. However, demand for a more Ocarina-like game was growing by the day. We did our very best with Wind Waker, and put everything we had into it…
However, Wind Waker 2 would have taken place in a more land-based setting, rather than on the sea, so that we could have Link gallop across the land on a horse.

But Link’s proportions in Wind Waker weren’t very well suited for riding on horseback, he was too short, and an adult version of Toon Link did not seem appropriate either. So, while we were stuck on those problems, we became aware of the greater demand for a more realistic, taller Link. High-budget live-action fantasy movies were also huge at the time, so with all things considered, we decided to have at it. I was on board with the project as art director, and started off by bringing [Yusuke] Nakano on to do the design for Link."
Sonic the Hedgehog 4: Episode I
subdirectory_arrow_right Sonic the Hedgehog 4: Episode II (Game)
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In March 2012, producer Takashi Iizuka was asked on a interview if there was going to be an Episode III. He said:

"We are looking forward to hearing the feedback from the users for Episode 2, but we are currently not planning to release another episode. We just want to see how the users accept this episode."

In January 2015, Ken Balough said in a Facebook reply that they were plans for Sonic the Hedgehog 4: Episode III, but for reasons "that can't be discussed", it was scrapped.
Pure Electric Love "What do you want?" Eri Kitami
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The game was planned for release on iOS, however it had been refused.

The game's star, Eri Kitami, said on Twitter "While approval [for Shin Den Ai] was turned down for iOS, I’d never imagined it would get released on the Switch."
Die Hard 64
subdirectory_arrow_right Bits Studios (Company)
1
In 1999, Bits Studios developed a Die Hard game for the Nintendo 64 called Die Hard 64. It was going to be published by Fox Interactive, but the game was never actually shown to the press or the public, only being documented in magazine articles of the era until gameplay footage was shown by a former employee of Bits Studios on February 27th, 2017.

According to said former employee, the release was cancelled because it was late within the N64 life cycle.
Mickey Mania: The Timeless Adventures of Mickey Mouse
subdirectory_arrow_right Mickey Mania 2 (Game)
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Attachment In 1994, after the success of the first game, Travellers Tales was beginning development of a sequel to the game titled "Mickey Mania 2".

The game was quietly scrapped, as the team decided to focus more on developing a video game based off of the then upcoming Pixar movie Toy Story.

Only one prototype of the game exists, and it only has one level.
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Attachment Nintendo planned to create the CD Add-on for the SNES. Nintendo partnered with Sony and Philips to create the CD Add-on, but it was ultimately cancelled. This agreement allowed Philips to use Nintendo's IP on their own Gaming Console, the "Phillips CD-i.

Sony's own gaming ventures appear to have been influenced by this as the canceled reader was dubbed "The Play Station", akin to the PlayStation.
Cel Damage
subdirectory_arrow_right Cel Damage 2 (Game)
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Attachment In 2002, Pseudo Interactive created an early prototype for a sequel to Cel Damage, entitled "Cel Damaged 2". Pseudo was aiming to fix what was considered wrong with the first game as well as introduce new elements to the game. A character line-up with some of the characters that appeared in the first game was made as well. The game would've featured new characters(their names were not mentioned in the documents). The new characters in order were a caveman, a robot, an Egyptian queen, and a king sheep.

The game was pitched to EA Games, Sega, Ubisoft, and lastly Midway Games. All of which were rejected due to the game's poor performance in sales.
Platform: PlayStation
1
Attachment A Memory Card peripheral called PocketStation was released in 1999 which featured a monochrome LCD display, infrared communication capability, a real-time clock, built-in flash memory, and sound capability.

The PocketStation was originally going to have a western release, however it was cancelled due to problems meeting the Japanese demand for it.
Collection: Jet Set Radio
1
In 2017, Dinosaur Games created a proof of concept demo for a new Jet Set Radio game called Jet Set Radio Evolution after Sony showed an interest in it at GDC 2017. Sega ultimately turned down the concept.
American McGee's Alice
1
A console port of the game was planned but never came out. This is most likely due to the closure of Rogue Entertainment in 2001.

The game wouldn't see a console release until 11 years after it's release, when it was released for Playstation 3 and Xbox 360 as a extra included in the sequel, Alice: Madness Returns.
Oni
subdirectory_arrow_right Oni 2 (Game)
1
Take-Two Interactive originally had a sequel in the works for Oni, titled, "Oni 2". The game was being developed by Angel Studios and was working on improving the combat system. However, due to time constraints and a lack of direction, the production was canned early on, leaving only an early techdemo.
Crank the Weasel
subdirectory_arrow_right Midway (Company)
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Sonic the Hedgehog Extreme
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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There was almost going to be a Sonic game based on skateboarding made for the Xbox, GameCube, and PlayStation 2 called Sonic Extreme (not to be confused with the cancelled Sega Saturn game of the same name). This game was developed by a San Diego company called Vision Scape Interactive.

Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic Extreme prototype.

The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.

Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic Extreme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
F1 Racing Championship
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Attachment In addition to being released in PAL territories, the Nintendo 64 version was also due for release in North America, however that release was later canceled. Despite this, the Nintendo 64 port still received a release in Brazil, which has since become rare.
Pocket Monsters Stadium
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Attachment It's possible to trigger one of three error messages at the title screen if you have attached a Nintendo 64 Disk Drive (N64DD), suggesting that an expansion disk for the game was planned at one point.

The three messages which can appear are:
*Error: 41 DEVICE_COMMUNICATION_FAILURE N64 Disk Drive or N64 Control Deck may not be connected properly.
*Error: 43 POWERONRESET_DEVICERESET_OCCURED N64 Disk Drive may have broken down.
*Error: 44 RAMPACK_NOT_CONNECTED Jumper Pack may be left in N64 Control Deck.
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