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Actua Soccer 3
1
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Galidor: Defenders of the Outer Dimension
1
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
The Thing
1
Computer Artworks, the developer of the game, were in the process of developing a sequel, The Thing 2. However, the conception was cut short due to the company shutting down.
Hype: The Time Quest
1
Attachment A port of the game for the Nintendo 64 was in development, however it was eventually canceled. It was shown off at E3 98 and would've featured split-screen multiplayer and closely resembled the PC version.
Franchise: F-Zero
1
In 2011, Nintendo of Europe approached developer Criterion to create a pitch demo for a new F-Zero game to be shown at E3 2011 alongside the unveiling of the Wii U. However, due to the studio at the time busy with development on Need for Speed: Most Wanted for multiple platforms, they couldn't spare any resources to create it in time so they turned down the offer.
Hollow Knight
1
Attachment A physical release of the game had been planned and to be published in partnership with Skybound Games. However on November 10th, 2018, it was announced via the developer's blog that the release had been canceled due to the process proving to take more work than had imagined, especially since the game's development team only consisted of three people.
subdirectory_arrow_right Tingle (Collection)
2
There are two known concepts for unreleased Tingle games.

Nintendo veteran and Tingle series producer Kensuke Tanabe has claimed that in 2010, a horror game starring Tingle was in development at Vanpool, but was scrapped for "a variety of reasons". This would lead to the development of Dillon's Rolling Western.

Tanabe has stated in a 2018 interview that he had an idea for a game about Tingle turning into a "super-powered being" that he had not yet had the chance to pitch. It is not known if this game was ever seriously pitched to Nintendo or entered development after the interview, however the shuttering of Tingle series developers Vanpool means that it is highly unlikely it'll see the light of day.
person Boyobmas calendar_month November 10, 2018
Platform: Virtual Boy
1
In an interview with Metro, Jeremy 'Jez' San of Argonaut Software fame revealed he helped design a virtual reality gaming system named the "Super Visor" for Nintendo, but the system was ultimately cancelled in favour of the Virtual Boy.
Madden NFL 96
1
A PlayStation release was planned and almost finished, however the game was cancelled because it didn't meet EA's standards.
SpongeBob's Surf & Skate Roadtrip
1
The Xbox 360 version has text stating "PS3 Online Data Incorrect,". This suggests that a PlayStation 3 release may have been planned at one point during development.
Street Fighter
subdirectory_arrow_right Street Fighter (Game)
1
At one point in development, there were plans for an NES release of the game that ultimately never came out.
The Legend of Zelda: Ocarina of Time
1
In April 2018, the iQue Player (a Chinese console based on the Nintendo 64) was cracked after 15 years. Upon hacking the console, a never before seen Taiwanese ROM of The Legend of Zelda: Ocarina of Time was found suggesting that the system and/or the game was planned to be localized in that region.
Smashing Drive
1
Attachment Unused fonts and PlayStation 2 button icons can be found in the GameCube and Xbox version's files, suggesting that such a release may have been in development at one point.
Mega Man 9
1
At one point, Mega Man 9 was going to be released on DS in addition to the Wii, But because the screen size of the DS is smaller than that of the Famicom, the idea was dropped.
Nickelodeon Party Blast
1
In the game's files, there are unused PlayStation 2 controller buttons and memory card graphics. This suggests that the game was planned to be released on the console at some point in development.
PaRappa the Rapper
2
In an interview, Ryu Watabe stated that “I gotta believe” came from his old high school football team. The phrase was used as a motto the crowd would cheer when they were losing. He had previously intended to use the catchphrase as an album title.
Dragon Warrior VII
1
The game was planned to be released on the 64DD, but this version was cancelled. This may have been a result of the due poor sales of the add-on in Japan, and the fact that the 64DD never left the region.
Company: Sega
1
Attachment Most Sega Codename Consoles were named after celestial bodies.

Project Mercury (also know as Sega Game Gear) was SEGA's first handheld to compete with Game Boy.

Project Venus (also know as Sega Nomad) was a handheld version of Sega Genesis.

Project Mars (also know as Sega 32X) was a add-on for Sega Genesis.

Project Jupiter was a 32-Bit Cartridge Base Standalone Console and it was also going to feature a CD Add-on like Sega Genesis and Sega CD. This early idea was scraped and SEGA moved on creating a standalone CD Base Console which is Sega Saturn due to CDs are cheaper and has more storage then Cartridges.

Project Saturn (also know as Sega Saturn) was a 5th Generation Console to compete with PlayStation and Nintendo 64.

Project Neptune was Sega 32X and Sega Genesis all-in-one Console. This Combo Console was never released.

Project Pluto was a second model of Sega Saturn with a NetLink Internet Modem accessory built in. Only two Prototypes was existed.

The only 2 planets that was not used by SEGA was Earth and Uranus.


Project Titan (also know as STV "Sega Titan Video") was an Arcade Board of Sega Saturn that used Cartridges instead of CDs. The STV was only used in Japan.

Project Janus (also know as Sega Picture Magic) was designed for Developers to edit pre-loaded pictures supplied on a smart media card.
Freak Boy
subdirectory_arrow_right Virgin Games (Company)
1
Virgin Interactive made and showed off a game for the Nintendo 64 called "Freak Boy." The game was made using the same SGI systems that was used to make the Nintendo 64 possible. According to press coverage, players would've been able to modify their heroes bodies, thereby helping solve puzzles. The game was cancelled after developers were asked to remake the game from scratch 2 times.
Glover
subdirectory_arrow_right Glover 2 (Game)
1
There almost was a sequel to the game called Glover 2, and was planned to be released for the N64, PS1, and the Dreamcast. According to Jason Steele, a programmer for Interactive Studios, he revealed on his blog that someone overestimated the amount of cartridges needed for the N64 release, resulting in the sequel being cancelled. The game, according to Steele, was 80-85% complete when it was cancelled.

“…as far as we were told, Glover 2 had been canned because of Glover 1. Now this seems strange, because the first Glover has sold fairly well for a non-Nintendo N64 title. And it was on the back of those sales that Glover 2 had been given the go-ahead at Hasbro in the first place.

But Hasbro had messed up. They had screwed the pooch big time. You see, when ordering the carts for the first game, the standard production run was something like 150,000 units. And this is what the management at ISL had advised Hasbro to order – because the N64 wasn’t really fairing that well compared to the PS1 at the time and non Nintendo titles tended to sell poorly. They thought that Glover was a good game in its own right, and a moderate 3rd party success would sell around 150,000 units. And that is exactly what happened. Hence the go ahead for the sequel.

So Glover was a money maker for Hasbro, right? Right? Nuh-uh. As it happened, Nintendo had a special on N64 carts at the time the game was being schedule for production. Some bright spark at Hasbro thought it would just be absolutely SUPER to order double the normal amount – so they put in an order 300,000 units at a slightly reduced cost.

The problem was that none of the retailers wanted to take that stock off Hasbro’s hands. The game had been moderately successful, but the demand just wasn’t there. And thus Hasbro was left with 150,000 or so copies of Glover for the N64 that nobody wanted. That’s something like half-a-million dollars worth of stock that they can’t shift. And with Hasbro Interactive not being in the best of financial shape Glover became a dirty word around the company, as it became apparent over the course of Glover 2 development that they were stuck with all those carts.

Of course, the blame was put on the game and brand itself rather than the idiot who ordered the extra 150,000 carts from Nintendo. And that ladies and gentlemen, is why Glover 2 had been cancelled.”

Before Jason Steele made his statement on his blog, someone leaked the ROM for the game on October 2011.
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