Franchise: Mario
Super Mario 3D Land
Super Mario Bros. / Duck Hunt / World Class Track Meet
Super Princess Peach
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Nintendo World Championships: NES Edition
Mario Kart 8
Mario Party 6
Super Smash Bros. Brawl
Super Mario Maker for Nintendo 3DS
Mario Tennis
Super Mario Maker 2
New Super Mario Bros.
Mario Kart: Super Circuit
Mario Artist: Talent Studio
Poochy & Yoshi's Woolly World
Super Smash Bros. for Nintendo 3DS
Super Mario Strikers
Super Mario World
Donkey Kong
Super Mario 3D World
Donkey Kong Junior
Mario Kart 8 Deluxe
Super Paper Mario
Donkey Kong
Mario & Sonic at the Olympic Games
Mario Party: The Top 100
Mario Bros.
Luigi's Mansion 3
Mario 128
Super Mario Bros. 2
Luigi's Mansion
Mario Party 3
Yoshi's Woolly World
Mario Kart Arcade GP DX
BS Super Mario Collection
Luigi's Mansion
Wrecking Crew
Mario & Sonic at the Olympic Winter Games
Mario Kart Arcade GP
Super Mario RPG
Mario Kart 64
New Super Mario Bros. Mii
Mario vs. Donkey Kong 2: March of the Minis
Mario Party: Fushigi no Challenge World
Mario + Rabbids Sparks of Hope
Donkey Kong no Ongaku Asobi
Mario's Early Years! Fun with Letters
Mario Party 8
Mario's Game Gallery
Mario no Photopi
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Goomba's name in the Japanese version is "Kuribo" (クリボー), which means "Chesnut boy" or "Chesnut people". They were named like this because the character sprite was mislabelled by one of the programmers of the original Super Mario game, saying that it looked like a chestnut.
Legends of Localization article:
https://legendsoflocalization.com/comparisons/super-mario-bros/names/#goomba
Eurogamer interview:
https://www.youtube.com/watch?v=zRGRJRUWafY&t=124
https://legendsoflocalization.com/comparisons/super-mario-bros/names/#goomba
Eurogamer interview:
https://www.youtube.com/watch?v=zRGRJRUWafY&t=124
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In the Super Mario World official guidebook interview, the game's composer Koji Kondo was asked how he came up with Mario's main theme, and revealed that it was originally very different, and went through multiple iterations. He commented:
"My first image was of “walking around an open grassy field.” That got me thinking about how carefree it must feel, and I wrote a relaxed, light melody to match. However, when I played it back alongside the actual game, it didn’t match the speed of the game or its rhythm at all! I tried adding a swing feel to it, but many people told me this made the melody sound weird, so that was out too. After trying this and that, I came up with the idea of a “cha cha cha” melody, and it all expanded from there."
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The most notable thing to come out of this album's existence is an officially-licensed original song based on the Mario series titled "Ignorance is Bliss" written by Andy Sturmer and his then-girlfriend Sarah Wirt, and performed by Sturmer's psychedelic pop band Jellyfish. Sturmer, despite not being interested in video games, took it upon himself to make sure the song's lyrics remained relevant to the Mario series by directly basing them off of the album booklet's comic, which featured an illiterate Bowser ranting to Princess Toadstool about his plans of turning Dinosaur Land into fossil fuels and using his newfound status as an oil tycoon to join the real-life Organization of the Petroleum Exporting Countries (OPEC), as well as how much he hates reading. Sturmer later described the song as a "mini-opera" that was "a lot of fun to write".
Wiki article about the album:
https://www.mariowiki.com/White_Knuckle_Scorin%27
"Ignorance is Bliss" fanmade music video by Brandon Clark (with fanmade spoken word intro based on the comic):
https://www.youtube.com/watch?v=QTEQKEoaojA
History of the song:
https://www.weirdomusicforever.com/weird-news-and-interviews/2017/3/7/roger-joseph-manning-jr-talks-new-projects-jellyfish-beck-and-more
History of the album:
https://www.latimes.com/archives/la-xpm-1991-11-17-ca-55-story.html
Andy Sturmer's thoughts on the song:
http://albumlinernotes.com/Fan_Club__Box_Set_2002_.html
https://www.mariowiki.com/White_Knuckle_Scorin%27
"Ignorance is Bliss" fanmade music video by Brandon Clark (with fanmade spoken word intro based on the comic):
https://www.youtube.com/watch?v=QTEQKEoaojA
History of the song:
https://www.weirdomusicforever.com/weird-news-and-interviews/2017/3/7/roger-joseph-manning-jr-talks-new-projects-jellyfish-beck-and-more
History of the album:
https://www.latimes.com/archives/la-xpm-1991-11-17-ca-55-story.html
Andy Sturmer's thoughts on the song:
http://albumlinernotes.com/Fan_Club__Box_Set_2002_.html
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While filming the infamous live-action Super Mario Bros movie released in 1993, Bob Hoskins and John Leguizamo would deliberately get intoxicated before shoots to help them cope with the disastrous production.
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In a 2023 interview done to promote "The Super Mario Bros. Movie", Shigeru Miyamoto shared his thoughts and opinions on certain aspects of the character Mario that the filmmakers could easily take from the video games that made him endure over time and become so beloved the world over:
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
subdirectory_arrow_right Wrecking Crew (Game)
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In the 2023 film "The Super Mario Bros. Movie", the Japanese name for the character Spike (the foreman from Wrecking Crew) was changed in the corresponding dub. Although no specific reason was given as to why the change was made, it can be assumed it was done to avoid controversy as the character's original Japanese name is "Blackie", which is also a derogatory racial slur in English-speaking countries used to refer to dark-skinned people of African descent.
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Gottlieb pinball machine voice clips and demonstration:
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
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The lead technical character artist for Luigi's Mansion 3, Jeffrey Zoern, previously worked as the art director for Hotel Mario, another Mario series game themed around hotels that Nintendo has historically been reluctant to acknowledge.
Hotel Mario credits:
https://www.youtube.com/watch?v=WVhdpPhuuJY
Luigi's Mansion 3 credits:
https://www.youtube.com/watch?v=-l_fV9Q0frA
Credits discovery:
https://www.suppermariobroth.com/post/631431549368270848/top-the-art-director-for-hotel-mario-was-jeffrey
https://www.youtube.com/watch?v=WVhdpPhuuJY
Luigi's Mansion 3 credits:
https://www.youtube.com/watch?v=-l_fV9Q0frA
Credits discovery:
https://www.suppermariobroth.com/post/631431549368270848/top-the-art-director-for-hotel-mario-was-jeffrey
subdirectory_arrow_right Nintendo (Company)
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Lexibook, a company infamous for low-quality unlicensed NES-based consoles (or "Famiclones") featuring plagiarized content from a variety of sources including Nintendo games, entered an official agreement with Nintendo in 2020 to license various Nintendo IPs including Animal Crossing, The Legend of Zelda, and Mario.
subdirectory_arrow_right Mario & Sonic at the Olympic Games (Collection), Mario Kart (Collection), Mario & Sonic (Collection)
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There are a total of 19 modern-day countries Mario has been to in an official Mario game to date.
Mario’s Time Machine has him visit Greece, Egypt, China, France, Germany, Italy, United Kingdom, United States, Austria, India, and Japan.
The Mario & Sonic at the Olympic Games series adds Canada, Brazil, and Russia.
Finally, Mario Kart Tour features tracks based on cities from a few new countries: Australia, Singapore, The Netherlands, Thailand, and Spain.
Mario’s Time Machine has him visit Greece, Egypt, China, France, Germany, Italy, United Kingdom, United States, Austria, India, and Japan.
The Mario & Sonic at the Olympic Games series adds Canada, Brazil, and Russia.
Finally, Mario Kart Tour features tracks based on cities from a few new countries: Australia, Singapore, The Netherlands, Thailand, and Spain.
subdirectory_arrow_right Mario Kart Tour (Game), Mario Golf (Game), Super Mario 64 DS (Game), Mario Tennis (Game)
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Mario Tennis on the Game Boy Color and Mario Kart Tour are the only Mario multiplayer games where Mario is unlockable. In terms of single-player games, Mario is also unlockable in the single-player mode of Mario Golf on Nintendo 64, as well as Super Mario 64 DS.
GBC Tennis unlocks list:
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats
Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/
Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172
Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats
Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/
Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172
Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
subdirectory_arrow_right Super Mario 64 (Game)
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Starting with Super Mario 64, the Koopa Troopa's voice is an incredibly short snippet of "HUMAN, YELL - YELL: FEMALE", a sound effect of a woman gleefully screaming from the Best Service Voice Spectral Volume 1 sound pack, modified into different pitches and speeds. In some games, a different snippet from the sound effect is used to represent Koopa Troopas screaming or being frustrated.
Best Service Voice Spectral Volume 1:
https://www.youtube.com/watch?v=VWCEgbkTJTY#t=89
Koopa Troopa voice clips from different games:
https://www.youtube.com/watch?v=pbecF6Kn4U4?t=56
https://www.youtube.com/watch?v=VWCEgbkTJTY#t=89
Koopa Troopa voice clips from different games:
https://www.youtube.com/watch?v=pbecF6Kn4U4?t=56
subdirectory_arrow_right Super Mario 64 (Game), Super Mario Bros. 3 (Game), Super Mario 3D World (Game)
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"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
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• Their Father, voiced by Charles Martinet (and bears a resemblance to Talon from The Legend of Zelda: Ocarina of Time)
• Their Mother, who previously appeared in "The Super Mario Bros. Super Show!" and is voiced here by Jessica DiCicco
• Uncle Arthur, voiced by John DiMaggio
• Uncle Tony, voiced by Rino Romano (and was coincidentally mentioned in live-action segment "Glasnuts" from the TV series "The Super Mario Bros. Super Show!")
• Aunt Marie, who's presumably married to Uncle Arthur
• An unnamed niece, who's most likely Marie and Arthur's daughter, being a first cousin once removed that's referred to as a "(second) niece"
• An unnamed grandfather, who's implied by the co-director Aaron Horvath to previously have been a boxer and wears an outfit similar to Luigi in the 1983 commercial for the Atari ports of Mario Bros.
Interestingly, all of the credited voice actors for the family are all of Italian descent to stay true to the family's Italian heritage.
According to Shigeru Miyamoto, the design of the family were based on character design sheets that former Nintendo illustrator Yoichi Kotabe drew decades before the film began production.
Polygon article:
https://www.polygon.com/23673074/mario-movie-family-members-dad-mom-uncles-aunt
The Super Mario Bros. Movie - Family Dinner scene:
https://www.youtube.com/watch?v=W9S6M_l2FrE
The Super Mario Bros. Movie - End credits:
https://www.youtube.com/watch?v=GhM8c5sUhPg?t=239
Mario Bros. 1983 Atari commercial:
https://www.youtube.com/watch?v=dduvx-dEySY
https://www.polygon.com/23673074/mario-movie-family-members-dad-mom-uncles-aunt
The Super Mario Bros. Movie - Family Dinner scene:
https://www.youtube.com/watch?v=W9S6M_l2FrE
The Super Mario Bros. Movie - End credits:
https://www.youtube.com/watch?v=GhM8c5sUhPg?t=239
Mario Bros. 1983 Atari commercial:
https://www.youtube.com/watch?v=dduvx-dEySY
subdirectory_arrow_right Super Mario 64 (Game)
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The audio used for Bob-ombs, Monty Moles and Goombas in various games starting with Super Mario 64 is actually pieces of Mario's voice saying "Here We Go" from said game after being pitch-shifted. This would continue being the case even after Charles Martinet was replaced with Kevin Afghani starting with Super Mario Bros. Wonder.
Mario - Here We Go Reused Voice:
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
Evidence of Same Audio in a Game with Kevin Afghani:
https://www.youtube.com/watch?v=pvpE_eN7os8 (4:11 and 5:03)
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
Evidence of Same Audio in a Game with Kevin Afghani:
https://www.youtube.com/watch?v=pvpE_eN7os8 (4:11 and 5:03)
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Years prior to the animation studio Illumination having a film based off the Mario franchise with the 2023 film "The Super Mario Bros. Movie", the series had been referenced in a handful of films by the same studio, including Donkey Kong references in "Dr. Seuss' The Lorax" and "Despicable Me 3", and an homage to kicking a Koopa Troopa shell featured in "The Secret Life of Pets".
Dr. Seuss' The Lorax:
https://www.youtube.com/watch?v=6HzcSLDw32A
The Secret Life of Pets:
https://twitter.com/Alberto9Herrera/status/1514247031539253258
Despicable Me 3:
https://www.tzr.io/yarn-clip/af5ac4db-f8c1-445d-82d8-92a11170648b
https://www.youtube.com/watch?v=6HzcSLDw32A
The Secret Life of Pets:
https://twitter.com/Alberto9Herrera/status/1514247031539253258
Despicable Me 3:
https://www.tzr.io/yarn-clip/af5ac4db-f8c1-445d-82d8-92a11170648b
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When Samantha Kelly voiced Princess Peach, Toad and Toadette from 2007 to 2025, she said would always record her voice lines for Peach first whenever recording new dialogue. This is because her voice is unable to go high enough after doing the more extreme sort of voice that Toad has.
subdirectory_arrow_right Donkey Kong (Game)
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In 1983, an album was released on vinyl by Kid Stuff Records titled Donkey Kong (alternatively called Donkey Kong Goes Home), retelling the story of the video game of the same name. It is notable for not only potentially being the first time Mario was voiced (having an unknown release date in 1983, which was also the debut year of Saturday Supercade), but also giving Mario a stereotypical Italian accent with an "-a-" verbal tic as opposed to the gruff Italian-American accent that would be used in multimedia projects for the rest of the 80s (including Saturday Supercade), predating Charles Martinet's debut as Mario in Mario Teaches Typing by 8 years. According to Kid Stuff Mario voice actor Pat McBride, the reasoning for this voice direction was"He was Mario, he had that Italian background, we knew what his occupation was, and we knew he was a really good guy, in my brain, if there were kids in the neighborhood, he’d always pat them on the head and say hi. He’d look out for everyone, so he became the real good guy."
Nintendo never gave the team behind Donkey Kong Goes Home any form of guidance for the project, and did not give any word - positive or negative - about the finished album beyond approving it.
Mario's voice:
https://youtu.be/P7_77lkZkMQ?t=598
Retrospective article:
https://www.digitaltrends.com/gaming/donkey-kong-goes-home-retrospective/
https://youtu.be/P7_77lkZkMQ?t=598
Retrospective article:
https://www.digitaltrends.com/gaming/donkey-kong-goes-home-retrospective/
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According to Super Mario Bros. Wonder's art director Masanobu Sato, Shigeru Miyamoto reportedly explained during the development of the first Super Mario Bros. that the reason why Goombas damage Mario when walking into them is because they bite Mario on impact. Due to graphical and hardware limitations, this could not be shown at the time. However, while Super Mario Bros. Wonder is thought to be the first game in the mainline series that shows this detail in gameplay, it's not the first game in the overall franchise to show it, as Goombas had been seen biting in earlier spin-off games like Super Mario RPG: Legend of the Seven Stars.
Super Mario Bros. Wonder developer interview:
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148