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Pizza Tower
1
Attachment Pizzahead's third phase was originally going to be, instead of a boss rush, Pizzahead growing desperate and starting to violently attack Peppino directly through kicks and punches rather than cartoon gags. This was scrapped as the development team didn't want Pizzahead to be perceived as an angry character as much as just an evil clown.
Taz: Wanted
1
Attachment There is an unused cheat in Taz: Wanted that gives Taz a mask believed to be based on programmer Christopher P. Wilson, with "ACME Goth Mask" written on the back.
Um Jammer Lammy
subdirectory_arrow_right Um Jammer Lammy Now (Game)
1
Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.

Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
The Simpsons Game
1
Attachment The Zero Wing parody image in Invasion of the Yokel-Snatchers was originally going to be a Simpsonized version of CATS, rather than Kang and Kodos dressed as CATS.
Suikoden II
2
Attachment According to Suikosource user JiN88, the Japanese demo of Suikoden II contains two debug/testing rooms.

The first test room claims to be in Radat Town, despite seeming to be in Kyaro Town. The room contains various warping and unfinished textures, out-of-place objects like barrels, and two non-functioning Warp points. Of the warp points, one can be found down near a river and loads nothing, while the other can be found near a bridge with an Anita NPC and some invisible objects. While this test room seems to be empty, except for one small area featuring several invisible objects, a pushable tree that you can talk to, and a row of NPCs that can be pushed, but cannot be interacted with without crashing the game. There are also two Gabocha NPCs, one of which can warp you back to somewhere else in the test room, while the other has some dialogue and acts like a shopkeeper. Finishing the conversation with the shopkeeper Gabocha will cause the game to crash. Interacting with any Anita NPC will cause the game to crash.

The second test room contains several repeating groups of Anita, Gengen, and Old Man NPCs in a sort of army formation. The name of this second debug room is "神様の村" which means "Village of God"/"God's village". Talking to the Anita and Gengen NPC groups will have them say a single line of dialogue (the Anitas however will have no text), and once finished will cause the game to try and load something, which results in the game crashing. It's thought that they would try to warp you somewhere with a cutscene. Raww Le Klueze, global admin of the Suikosource forums, has translated this room's dialogue as such:

"The Gengens each say:
• "I am the sound change god"
• "I am the sound test god"
• "I am the window change god"
• "I am the unit change god" (for this phrase, he uses the same word as Apple does when you rearrange war units)

Some of what the Old Man says follows the same format "I am the god of !" in the middle row
Library, Suggestion box, Restaurant, Cooking Battles, Guardian Deity and Peeping...? (He also laughs after that one. Bath scenes maybe?)

Top says "The detective god is here!"
Bottom "Fishing god here!" "I'm the god of tablets" (same word as the plates found in the Sindar ruins, presumably tests that?)

Last one on the bottom I don't know, he just seems to be making noise cause it just says BABANBABANBANBAN - HAAPIBANONO."

This latter piece of dialogue might be a reference to the song "Nice Hot Water", a 1966 song in the "Nihon no Uta" Japanese local song series that was famously covered by the Japanese comedy rock band The Drifters. The first line before the hyphen is the same as the song, and the second line after the hyphen is almost the same as the song.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842

Second test room images:
https://imgur.com/CMtRBJw
https://imgur.com/YUxf3iF

Translated rows of dialogue in second test room (pertinent to Raww Le Klueze's translation):
https://imgur.com/P4ekv1T

First debug/testing room (the second debug/testing room covered in the above three Imgur links are in the attached image):
https://www.youtube.com/watch?v=l3sSmi2G2Y8

The Drifters - Nice Hot Water (Vivanon Rock):
https://www.youtube.com/watch?v=RzXnucKfHEE
https://ja.wikipedia.org/wiki/いい湯だな
Suikoden II
1
Attachment According to Raww Le Klueze, global admin of the Suikosource forums, there are three unused sprites found in the PC version that appear to be part of an unused Blue Gate summon or something similar. The three sprites are supposed to appear in different spots on the screen which would explain why they are looking in different directions.

To support that idea, in the Gensou Suikoden II 108 Stars Character Guide (published only in Japan by Konami), within a section detailing a scrapped idea to summon spirits of other elements, there are a few characters resembling the three unused sprites if they were mixed together.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?p=158715#p158715

Gensou Suikoden II 108 Stars Character Guide (Konami Official Guide) JP, pages 71-72. Pages self-sourced by user in lieu of archived digital copy which as of this submission date can no longer be found online:
https://archive.org/details/gensousuikodenii108starscharacterguidekonamiofficialguide
Suikoden II
1
Attachment In support of the New Game+ dungeon and Sindar Ruin connection, Suikosource user and dataminer JiN88 explored the Japanese demo to support the idea that Sindar Ruin underwent some major changes during development:

• In the entrance between White Deer Inn and Sindar Ruin, there are 2 statues that are generic. In the demo, those statues are gendered with pronounced breasts, and appear snake-like, resembling the Greek mythical monster Lamia. The generic statues exist in the demo, so there is no reason the developers would go out their way to make a different pair.

• At the last puzzle where you put the plate in, the plaque that you would normally read is there instead of in the room next ahead.

• The two statues of the Double Head are absent.

• In the boss room of Sindar Ruin, there is a weird sprite that isn't seen anywhere else (it's a bit grainy so to see it you will need to zoom in). The position looks like it's supposed to be for an arch, but notably it has three heads. Double Head is the boss you would normally meet here only with two heads, suggesting there was originally a boss here with three heads.
Suikoden II
1
Attachment Dataminers on the Suikosource forums discovered an unused dungeon in the game that cannot be accessed other than through hacking. The dungeon is incomplete with some missing features, but is largely playable. While there is no direct confirmation from developers on how it was intended to tie in with the game's narrative, dataminers have concluded the following:

At some point after defeating the Beast Rune, the player is supposed to return to the village of Sajah. There is an inconspicuous-looking rock that does nothing, but which can be removed via hacking to reveal an entrance. While this entrance does not work, it is theorized that once entering this passage, the player would reach the lowest floor of the test dungeon. From there they would travel upward and face six or more bosses (speculated to be Bone Dragon, Stone Golem, Abomination, Double Head, Pest Rat and Harpy - though not necessarily in that order) gatekeeping certain stairs. Monsters would get progressively harder at each stage. There are around six floors and 8 orbs which the player would need to collect to pass through the final door.

In the final room, there is a purple rune that offers 3 choices; When the dialogue is translated into English, it reads:

"One in search of a new path - I shall test your will.

I am the Rune of Circulating Paths. Do you wish for a new path?
- Yes
- No
- New path?

While your strength remains, the new path shall guide you to a new beginning.
Though be warned that there is no return path. Do you still wish for a new path?
- Yes!
- Wait a minute
- What new path?

You will lose your current path, lose all allies and friends that joined you,
and you will even lose the outcome. Do you still choose to follow the new path?
- Yes
- Rather not
- What new path?

Close your eyes. I shall open the new path for you to see...

Accepted. Time does not flow for me, I shall wait.

The world has a million forms, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?

Accepted. Time does not flow for me, I shall wait.

The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?

Accepted. That is a wise path. I shall take you outside.
- Thank you
- No thanks

Then farewell, wise young one. Follow your path to the end.

You do not wish to use my powers? Accepted. The path is there for you to take.

The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?

Young one that seeks for a path. Do you choose to follow a new path?

Then... Young one... Leave your last record of this world...

I shall open the new path for you...

- Thank you
- I, er, maybe not

Do you fear, young one? But that may be just the wise choice..."

Looking through all of this dialogue, the first option warps you back to Sajah, leaving you on your way. The second option allows you to step back before deciding again, while the third option warps you to an unknown location.

It is theorized you're supposed to end up in Sindar Ruin as there was a brief moment where Riou was left alone. In the end, you get to replay at that point in time, with previously kept items/stats, and possibly have the combined Rune of Beginning (Sword and Shield Rune) as it has been alluded many times in-game that it was considered as one.

It's speculated the reason why this dungeon was scrapped was because it was too ambitious to be implemented.

To explore on your own (for the North American version) use the following GameShark code to teleport Viki to an Unknown Dungeon (Pick Kazah Village [note: Sajah Village was originally named Kazah Village]):

8006AEAA 0080
D015DC50 E1C4
3015F53D 0009
D015DC50 E1C4
3015F53E 0011
Nickelodeon All-Star Brawl
1
Attachment There exists an unused model in Nickelodeon All-Star Brawl of Patrick's head after being shoved through a trombone, in reference to the SpongeBob episode Band Geeks.
Suikoden II
1
In the game's files, in a folder called "300_MOVI", there is an FMV file titled ROCK.STR. It is unknown what this video's intended purpose was, but the answer may lie in the Japanese demo version of the game, in the demo's "MOVIE" folder. A video can be found called M_EAT.STR, and based on its name and appearance, it seems most likely it was to be used with Magic Earth Rune - in a similar way to Unite Magic (since they all play their FMV). The last changed date for the file is 1997. The last modified date for the rest of the game's FMVs is 1998, meaning M_EAT.STR was changed quite early in development, being the earliest of them all.

In other later releases like the PSP version, the ROCK.STR file can still be found in the game's data, though they similar go entirely unused.
person Jom12 calendar_month November 4, 2023
Dottori-kun
subdirectory_arrow_right Head On (Game), Arcade (Platform)
3
Dottori-Kun, a 1991 demake of Sega's 1979 maze game Head-On, was created not to be played, but rather as a legal loophole around Japan's Electrical Appliance and Material Control Law which claimed that all arcade machines must contain a game when sold. Dottori-Kun allowed Sega to sell generic Astro City arcade machines which the arcade owner could swap the contents of at their leisure, and included test features to ensure the machine worked properly before installing a proper game. The game did not support coin insertion, and therefore was not a viable option for arcades even if an owner believed there was an audience for its simplistic gameplay and graphics, leading to the board being scrapped most of the time.
Star Fox Adventures
1
Attachment Star Fox Adventures features many smaller, transitional puzzle areas between the main areas, obviously a way for the game to mask loading times to create the illusion of a seamless world. This is primarily noticeable on the mainland Dinosaur Planet itself.

One of these transitional areas, within CloudRunner Fortress, was cut between the E3 2002 kiosk and the final game, presumably because of time constraints with the impending Microsoft buyout in September 2002. It was meant to bridge the top CloudRunner Fortress map with the area where Fox would have to race against the SharpClaws on the jetbikes to acquire the area's SpellStone. Fox would enter by climbing down a series of ladders and then run through a storage room of some kind with conveyor belts, and then from there he'd encounter General Scales and some SharpClaw who are trying to steal the SpellStone.

This was scrapped in the final game, where Fox instead falls down a long ladder through a cutscene and, then after cutting to black, is then rather awkwardly plopped right in the middle of the room prior to where he encounters General Scales and the SharpClaw.
person Dinoman96 calendar_month November 2, 2023
The scrapped transitional area seen the E3 2002 kiosk:
https://youtu.be/u8AR70WOTnY?t=1137

The final game where Fox instead enters cutscene hell:
https://youtu.be/6MSye_MvghQ?t=1
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment DarkIce Mines, the first SpellStone area in Star Fox Adventures, was another area that was more complex in design in earlier iterations of the game than in comparison to the final release. The leaked December 2000 build of Dinosaur Planet showed that DarkIce Mines was meant to have an extra set of puzzle rooms on the right side of the map that would wound up connecting back to the waterfall room. These extra areas were also present in the E3 2002 kiosk for Star Fox Adventures, suggesting that they were very late cuts, very likely as the development team was being crunched to get the game out in time of the Microsoft buyout in late 2002, similar to what happened with Dragon Rock.
person Dinoman96 calendar_month November 2, 2023
DarkIce Mines beta maps:
https://twitter.com/storyofsauria/status/1354955448630259717

Star Fox Adventures kiosk demo - DarkIce Mines:
https://www.youtube.com/watch?v=ajFW8ikaoCk

Dinosaur Planet - DarkIce Mines:
https://www.youtube.com/watch?v=fAP3HDW8Khc&t=1570s
Zoop
1
The Jaguar version of Zoop was intended to have "snazzier" graphic effects, but these had to be rejected due to Sony wanting the PlayStation version to be the best rendition of the game.
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment One of the most notable cuts in terms of characters going from Dinosaur Planet to Star Fox Adventures was the character of Randorn the Wizard.

Randorn, along with his two children Sabre and Krystal (biological and adopted respectively), all came from a planet named Animus that comprised of two warring tribes: the Wolvens (that Randorn and Sabre belonged to) and the Vixons (which Krystal belonged to). As the leader of the Wolvens, Randorn had another older son (thus Sabre's older brother) that he sent into battle against the Vixons, only for him to end up killed. Overwhelmed with grief and guilt, Randorn abandoned his tribe and Sabre, and proceeded to go on a murderous rampage, destroying any and all Vixon tribes he came across with his magic.

That was, until he came across an orphaned six year Vixon child. Realizing the monster he became, and also feeling guilt about killing her parents, he adopted the child and named her Krystal, raising her as his own daughter. After several years of exploring the woods together, Randorn and Krystal would eventually come across a hidden temple with a technological device known as the "communication chamber", and from there they received an SOS from the King EarthWalker from a world known as Dinosaur Planet, asking for their help against General Scales and the SharpClaw who have begun to take over the planet. Wishing to atone for his past transgressions, Randorn ordered Krystal to find his son Sabre and then jumped into the swirling vortex that teleported him to Dinosaur Planet, where he battled General Scales only to get mortally wounded, now only barely being kept alive by the magical energies of Warlock Mountain. He leaves Sabre and Krystal behind a message, saying that they must come to Dinosaur Planet and rescue Prince Tricky of the EarthWalkers and Princess Kyte of the CloudRunners from the SharpClaw, who plan on making their respective tribes fight and blame each other.

For the rest of the game, he would reside at Warlock Mountain, and the player would visit him every time they had to return with a Krazoa spirit, sometimes giving advice and also magic energy in case the player is running out. According to the leaked condensed story, the player would eventually have to make a choice to save the dying Randorn by planting MoonSeeds in special locations. If they do, he'd be brought back to health and have a "special surprise" for Sabre and Krystal. There doesn't seem to be any sign of this feature in the leaked December 2000 build of Dinosaur Planet, possibly indicating that this was scrapped.

The aformentioned December 2000 Dinosaur Planet build, which already was beginning to incorporate Fox McCloud as a replacement for Sabre into the game, suggests that Rare actually at least experimented with keeping Randorn in the game even with the new focus on Star Fox, down to creating new voice overs and rewriting the dialogue to suggest that Randorn was previously friends with the McClouds, even expressing guilt over not going along with the original Star Fox team to their investigation of Venom that led to James' death at the hands of Andross and Pigma (Randorn even directly mentions the latter, claiming that he suspected he was a traitor all along).

Unfortunately, Randorn would end up being removed entirely in the final Star Fox Adventures game.
person Dinoman96 calendar_month November 1, 2023
RareThief Dinosaur Planet content archive:
https://rarethief.com/dinosaur-planet/

Dinosaur Planet December 2000 build Randorn cutscene:
https://www.youtube.com/watch?v=fkZOTnTvnI8

Dinosaur Planet - Randorn lines:
https://www.youtube.com/watch?v=XOjzNOkVOy4?t=7
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Dinosaur Planet was originally meant to have eight collectible Krazoa spirits, four for Sabre and four for Krystal, and each of these spirits would be obtained by each character finding various Krazoa shrines found throughout their respective maps, each containing a challenge or trial testing their abilities or even character. Sabre would partake in the Tests of Strength, Skill, Magic and Sacrifice while Krystal would partake in the Tests of Combat, Character, Fear and Knowledge.

In the final Star Fox Adventures game, this was cut down to only six Krazoa spirits and shrines for Fox to find, with only five of them even being proper tests, those being the Tests of Skill (renamed to Observation), Combat, Fear, Strength and Knowledge. The final "test" is a rather anti-climatic "boss fight" with General Scales, which is interrupted by Andross forcing Scales to hand over the last Krazoa spirit. Unused voice clips and also hints found within the 2002 E3 SFA kiosk, as well as comments from SFA developers on Rare's scribes, indicate that the dev team planned on General Scales having a true boss fight: essentially a rematch against his flying galleon like in the game's prologue, though instead of playing as Krystal flying on the CloudRunner, it'd likely would have been Fox in his Arwing.

As such, looking at internal files for SFA (as well as its E3 2002 kiosk), Rare had also intended on there being one final true test: the Test of Sacrifice, which fittingly enough was Sabre's final test in Dinosaur Planet and its overall final spirit in general. In both versions of the game, it would have involved Sabre or Fox having to "sacrifice" themselves in order to save an apparition of Tricky. Unused hint texts found within the E3 2002 kiosk heavily imply that Fox would have partaken in the Test of Sacrifice right where the General Scales encounter is today, before he freed Krystal from her prison at the top of Krazoa Palace and also before fighting Andross, who he unknowingly resurrected by releasing all of the Krazoa spirits. The music track that was (as revealed by the leak Dinosaur Planet N64 ROM) intended for the Test of Sacrifice even appears as an unused track found within SFA's sound test, and there's also unused voice clips of Tricky begging Fox for help that very likely pertain to this test. Both of these indicates that this was a very late cut.

Internally, the General Scales "boss fight" shrine is referred to as "nwshrine", which adds up considering that the Test of Sacrifice was meant to be found by Sabre at the Northern Wastes (now now as SnowHorn Wastes) in Dinosaur Planet.
person Dinoman96 calendar_month November 1, 2023
Dinosaur Planet - Final Krazoa test:
https://www.youtube.com/watch?v=VphKLeYw4_w&t=12s

Star Fox Adventures unused voice clips:
https://www.youtube.com/watch?v=lMe05NE8Ock?t=62

Unused Test of Sacrifice theme from SFA's juke box:
https://www.youtube.com/watch?v=OCDRrbhbocE

RareThief Dinosaur Planet content archive:
https://rarethief.com/dinosaur-planet/

The Cutting Room Floor article:
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo#Unused_Text
Arthur! Ready to Race
1
There are unused voice clips in the files of Arthur! Ready to Race for Muffy Crosswire, Binky Barnes, and Arthur's dog Pal, implying that they were intended to be playable racers at some point in the game's development.
Super Mario 64
4
Attachment In the castle courtyard in Super Mario 64, there is a plaque to a power star with an illegible name written below, often interpreted as either "Eternal Star" or "L is Real 2401" - with the latter being more popular for how it could be seen as a cryptic hint towards unlocking Luigi.

In a poetic coincidence, the source code leak that revealed Luigi's scrapped model would be found 24 years and 1 month after Super Mario 64's release.
Knuckles' Chaotix
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
1
Attachment Dr. Starline the Platypus from the IDW Sonic the Hedgehog comic series is inspired by a glitch character from Knuckles' Chaotix - a silver, red and charcoal Knuckles recolor, known by fans as "Wechnia", but by the game itself as "**********", seemingly based on unused data for Tails. Starline's color scheme is taken directly from Wechnia, his name is a literal take on the name "**********", (or "star-line") the black streak in his fur resembles the red streaks all over Wechnia's fur, and the choice of a platypus seems to be inspired by how certain Wechnia sprites would make the bottom of his muzzle yellow and loosely resemble shading for the underside of a flat bill, alongside platypi being Australian like echidnas.
person Rocko & Heffer calendar_month October 30, 2023
Toy Story 2: Buzz Lightyear to the Rescue!
subdirectory_arrow_right PlayStation (Platform), PlayStation 2 (Platform), TT Games (Company)
2
When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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