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Star Fox: Assault
2
Attachment According to Takaya Imamura in a 2004 Nintendo Dream interview regarding Star Fox: Assault, the decision to make Krystal a main Star Fox team member came from Nintendo themselves, following from how it was their decision to keep and also redesign Krystal in the transition from Dinosaur Planet to Star Fox Adventures. Imamura states that there was a bit of arguing over Krystal's personality amongst the development team, with one camp wanting her to occupy a motherly role, and another wanting her to be more like a big sister.

Imamura also said that the decision to keep Krystal around was at least partially because he wanted players to see the characters grow and evolve over the course of the games, and thus there was a desire to acknowledge Star Fox Adventures, Krystal's debut game.
Princess Peach: Showtime!
1
Similar to Super Mario Bros. 3, Princess Peach: Showtime! was conceived as a stage play. Unlike Super Mario Bros. 3, however, this idea was revealed early on, whereas with Super Mario Bros. 3 it was simply a fan theory until 2015 when Shigeru Miyamoto confirmed it was intentional.
Arzette: The Jewel of Faramore
1
Arzette: The Jewel of Faramore is heavily inspired by Link: The Faces of Evil and Zelda: The Wand of Gamelon, two games generally considered bad that have sustained a long lasting popularity as a meme. Arzette creator Seth Fulkerson noted that, although his first introduction to the CD-i Zelda games was through YouTube Poops and memes, he had a sincere love for the titles and was not making his game as a joke nor an attempt to shock people, but rather to bring the redeeming qualities he felt those games had to the forefront.
2
Attachment Due to the cancellation of the animated series "Sonic Underground", its storyline was left unresolved. However, staff members involved in Archie's Sonic the Hedgehog comics had considered finishing the storyline: writer Ian Flynn had thought about writing a new story that could serve to wrap up where the original series left off, but felt it would be "stepping on the original creatives' toes," and that even if he was allowed to do it the story likely wouldn't see the light of day for at least two years. Originally, "Sonic Universe" issue 50 was intended to be the official epilogue for the show, with a preview cover being released. However, the epilogue was cancelled, and the issue instead featured a story centered around Metal Sonic.

In early 2013, Ian Flynn revealed that material from "Sonic Underground" was off-limits: this was the reason why the epilogue was put on hold. He also stated plans to include the epilogue as part of "Lost Hedgehog Tales", a written document featuring Sonic comic material that will no longer be used, suggesting that the epilogue was no longer possible. In June 2017, any chance of a "Sonic Underground" epilogue by Archie was precluded when Sega announced that the comics produced by them had been cancelled.
person chocolatejr9 calendar_month December 31, 2023
Asterix (Arcade)
1
Asterix sprite artist Masaaki Kukino visited France while doing market research for the game, and visited the Parc Astérix theme park while he was there. He has claimed to be very proud of the fact that the game was so faithful to the comics that some French Asterix fans believed the game to have been made by French people.
Star Fox 64
2
Attachment Star Fox 64's infamous Killer Bee enemies were actually designed and implemented by Shigeru Miyamoto himself. Miyamoto wanted to include them throughout development and after insisting upon it, he was told by the development team to design the enemy himself. He then drew up three different designs and asked which one the team would utilize in-game, with the final design being used near the end of development.
Chicken Run: Eggstraction
subdirectory_arrow_right Chicken Run (Franchise)
1
The concept of Chicken Run: Eggstraction was concieved during the production of the Chicken Run: Dawn of the Nugget movie. It is possible that the ending of Dawn of the Nugget, where Spoiler:Ginger leads the flock to become vigilante spies, devoted to rescuing chickens from other coups and factories may have been added to set up the game.
Cat Burglar
1
At the start of Cat Burglar's development, the staff working on animation would call it a "cartoon" while the staff working on the interactive elements would call it a "game". By the end of the cartoon/game's production, after both teams had learned more about one another's process, the interactive side of production were calling it a "cartoon" and the animation side of production were calling it a "game".
Star Fox
subdirectory_arrow_right Star Fox (Franchise)
3
Attachment During the development of the original Star Fox, character designer Takaya Imamura originally wanted to make the characters generic humans and aliens, similar to his character designs from F-Zero. It was Shigeru Miyamoto who convinced him to instead make them anthropomorphic animals, as he wanted the game's aesthetic to stand out from every other science fiction property coming out at the time.

Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
person Dinoman96 calendar_month December 28, 2023
Iwata Asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/

2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/

2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html

English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/

Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Tony Hawk's Pro Skater 3
1
According to the game's composer Allister Brimble, when sample waveforms are changed in a Game Boy Color game's music, the console will produce a clicking noise. Tony Hawk's Pro Skater 3, which makes heavy use of the Game Boy Color's re-definable sample channel, had its music specifically composed so that the click would only occur to the beat of the song, making the click part of the percussion.
Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~
1
Attachment Yoruko Kabuya's development began sometime during Danganronpa Another's development, specifically during the creation of Chapter 6.5. Originally, her name was "Yoruno Shibuki", and her talent was "Super High School Level Cabaret Girl". However, this talent was considered too obscure at the time, and so it was later changed. Additionally, her personality was described as being more "mundane and devilish" compared to her personality in the final game.

Her design did not go through many changes during development: the initial design had her hair down instead of up, and featured two additional bows on her outfit. For the prototype design, the design of her necklace was changed, the bows were removed, she gained (and later lost) an earring, her name and personality were changed, and her hair was tied up.
Halo 2600
2
The unofficial demake Halo 2600 was developed by Ed Fries, who previously worked at Microsoft from 1986 up until 2004 and played a large role in the development of the Xbox and the acquisition of Bungie.
Titenic
1
Titenic was finished an indeterminately long time before its release in 2003 (presumably back when the 1997 film "Titanic" was recent), but was temporarily shelved due to declining interest in the Taiwanese Famicom market. Although not stated by any official sources, it could also be incurred that it may have had difficulty releasing due to the film's target audience being very distant from those that video games were marketed to in the 1990s, as it was released with the more pre-teen-boy-targeting reskin, Harry's Legend in 2001, prior to the release of the original Titenic.
person Rocko & Heffer calendar_month December 26, 2023
Super Mario World
subdirectory_arrow_right Hummer Team (Company)
1
Hummer Team's bootleg version of Super Mario World for the Famicom took over a year to develop, and was supposedly the hardest project that they worked on.
Horizon Zero Dawn
-1
In order to conserve memory and ensure as little slowdown as possible, the game only renders what the camera sees, meaning that as the camera moves, large chunks of terrain on the overworld are constantly being loaded in.
Virtual Lab
5
Attachment In an interview with the Bad Game Hall of Fame, Megumi Ayase, who programmed Virtual Lab singlehandedly, stated that the large-breasted woman who appears next to the playing field was based on the idealized image that she wanted to attain as a transgender woman. This is reflected in her name, Megu, a truncation of Ayase's given name. Ayase also stated that the decision to make Megu 13 years old was done without her consultation, and that she didn't find out about this until she read the game's manual, much to her surprise.
Dying Light 2: Stay Human
1
In June 2020, the game's writer Chris Avellone was publicly accused of sexual assault and harassment by two women in the video game industry on Twitter claiming to have been victims of his behavior. Avellone denied the allegations, stating that he has never sexually assaulted or harassed anyone. Techland, the developer of Dying Light 2: Stay Human, later announced that the two had agreed to let him go from his work on the game, with Avellone also losing work on other games. However, in March 2023, after Avellone brought on a libel lawsuit, the women retracted their statements claiming that they were misinterpreted, and paid Avellone a seven figure payment as part of the settlement. In a joint statement, the women said that Avellone "never sexually abused either of us. We have no knowledge that he has ever sexually abused any women", and they "believe that he deserves a full return to the industry and support him in those endeavors."
person ProtoSnake calendar_month December 25, 2023
Dying Light 2 writer Chris Avellone accused of sexual assault and harassment:
https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php

The game and comics industries are grappling with widespread allegations of harassment and abuse:
https://www.polygon.com/2020/6/25/21302341/video-game-tabletop-game-comics-allegations-harassment-abuse-racism-metoo

Fallout Writer Chris Avellone’s Accusers Settle Libel Case For Seven Figures:
https://kotaku.com/fallout-new-vegas-avellone-sexual-misconduct-libel-1850270184

Chris Avellone resolves sexual misconduct allegations, claiming a "seven-figure payment"
"There are still many very real challenges that we face but am confident we can face them together.":
https://www.eurogamer.net/chris-avellone-resolves-sexual-misconduct-allegations-claiming-a-seven-figure-payment
Final Fantasy V
5
Attachment The translation group RPGe's 1998 English translation of Final Fantasy V is considered to be one of the most widely-played and influential fan translations in video game history. It gained this reputation because it released before Squaresoft's first official translation in Final Fantasy Anthology in late 1999, and despite RPGe primarily consisting of inexperienced teenagers, it was regarded as a better translation than the official one, leading many Western players to first experience the game through it.

The first translation attempts stemmed from widespread confusion over Squaresoft not releasing three FF games in the West: Final Fantasy II, Final Fantasy III, and FFV. Their decision to release Final Fantasy VII internationally under its original numbering after Final Fantasy VI was released in the West a few years earlier as the "third" game in the series also contributed to this.

The co-creator of RPGe, named Shadow, was inspired by an incomplete FFII translation by users Demi and Som2freak (the latter having later lent Shadow tools to work on FFV), and started translating FFV by making flashcards for which hex code corresponded to each Japanese and English character in the game's data. He promoted his efforts online using photoshopped FFV images and recruited other users to create RPGe, including translator David Timko, and a computer engineering major named Hooie who also asked Japanese instructors at his university to help translate some enemy names. RPGe's plan was to directly edit their English script into the text files of a ROM of the Japanese version, but their work was slow and tedious due to them having little experience with fan translations and being out of touch with fledgling emulation communities. This lead to technical issues with their text and sprite editing software, and English characters being poorly displayed under conditions that were originally designed for larger Japanese characters. The group also suffered from internal factionalism, and since Shadow promoted himself as the public face of the project, he found that he could not handle the attention and controversy that came from how seriously he took the project and RPGe itself, seeing the translation effort as a vital service to the Squaresoft fan community. After Demi published a lengthy post parodying Shadow, he "snapped" and left RPGe. The co-founders of RPGe would also eventually step down, but other users would take over and start their own work.

A user named Myria, who had argued against RPGe's hex editing approach to no avail, split off from their efforts beforehand to work on a separate translation. Sharing similar setbacks to them, she gradually parsed through the code used to handle the text files, and edited it so it could recognize English characters of different sizes and fit more in a dialogue box. Som2freak helped translate the script for a time, but then left the project after bringing on a new editor, named harmony7, who started heavily revising Som2freak's translations to his chagrin despite seeing several issues with it.

One of the most controversial aspects of the translation was the main character's name. Squaresoft's later English translation named him "Bartz", but RPGe's translation named him "Butz", which many joked sounds like "butts". Myria claimed that Butz was the most accurate translation based on documents and official merchandise using it "the way we'd written it" (for reference, the Romanized version of the Japanese name "バッツ" comes out as "Battsu"). However, Butz is used in real life as an actual German surname with a different pronunciation, the vowel being an "oe" sound like in the English words "put" and "good". Therefore, Bartz would make more sense to match up with the vowels in the Japanese name than Butz, and also fits better as a German first name since Bartz is a pet name for Bartholomäus (Bartholomew).

The bulk of Myria's technical work ended in October 1997, with harmony7 still working to revise the entire script until something unexpected happened. An early version of the fan translation mysteriously appeared on a Geocities website with others taking credit for it. This prompted RPGe to release their work up to that point as "v0.96" on October 17, 1997, with the final patch eventually being released in June 1998. The translation patch received acclaim for its technical aspects and near-professional writing quality, and influenced other players to become translators, including Clyde Mandelin who would later create the English fan translation for Mother 3. Squaresoft never contacted RPGe about the translation, and while their 1999 localization of the game was seen as inferior to RPGe's, Myria would later opine that Square Enix's 2006 localization in Final Fantasy V: Advance was better than theirs. Myria continued hacking and reverse-engineering games and eventually earned a job at an undisclosed major video game company.
person MehDeletingLater calendar_month December 24, 2023
Ultrakill
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person VinchVolt calendar_month December 23, 2023
Alien Resurrection
1
On December 19, 2023, programmer Martin Piper revealed a pair of hidden cheat codes he included in the original release of Alien Resurrection. To execute these codes, you need to go into the game's Options menu and unlock the Cheat Menu with the code Circle/Left on the D-Pad/Right on the D-Pad/Circle/Up on the D-Pad/R2. The cheats Piper revealed include the following:

• A level selection menu can be unlocked in the Options menu right after unlocking the Cheat Menu by pressing R1/Down on the D-Pad/R1/Right on the D-Pad/L1/Up on the D-Pad/L2/Square. If entered correctly, you will hear a "bonk" sound indicating the code has been activated. Re-entering the Cheat Menu will reveal an additional option to re-visit any section in any level in the game.

• The more notable of the two codes Piper revealed is one that allows the Alien Resurrection disc to act as a boot disc to play PlayStation games on any burned CD-R disc without the use of modding. This novelty method works with any PlayStation model (as long as you have something to block the tray disc sensor on newer models so you can swap out the disc with the tray open), and must be done after unlocking the level selection menu (you can save after unlocking this menu so you do not have to unlock it again if you want to perform the disc swap trick). Once that is unlocked, go back to the Options menu and enter the code Left on the D-Pad/Up on the D-Pad/Right on the D-Pad/Down on the D-Pad/Right on the D-Pad/Up on the D-Pad/Left on the D-Pad/Square/Triangle/Square/Triangle/L1. The "bonk" sound will again be heard if the code is activated. Next, go back to the Cheat Menu and set the level selection to Level 6 and Section 1. Then while highlighting Section 1, hold down L1 (Note: it's imperative to keep holding down L1 for the remainder of this method) and press X. The screen will turn black and the Alien Resurrection disc will stop spinning, at which point you can swap out the disc with a burned CD-R disc of any PlayStation game you desire. While still holding L1, hold Square and Triangle, and then release all three buttons to boot the burned CD-R game.

When asked by YouTube channel Modern Vintage Gamer, Piper revealed that the latter cheat code had never been disclosed to Sony when the game was sent in for certification as Sony would have immediately sent the game back and forced the developers to remove it since it acted as a backdoor for playing pirated games, and he believed that no other developers who worked on the game were made aware of it either. In a YouTube comment, he explained that he only revealed the codes now because it had been so long since the game's release and he did not want to hold onto the secret for the rest of his life. According to him, the intent of the feature stemmed from Alien Resurrection potentially being planned as a multi-disc game, with the feature being implemented as a test to see if discs could be changed without resetting the PlayStation. Unlike standard multi-disc games that function with the PlayStation's built-in ability to swap out discs through an API call to maintain memory data without fully resetting the console, Alien Resurrection has code that loads an .exe file on any burned CD-R disc you swap it out with to start that new game up while bypassing the PlayStation's anti-piracy protection check.
person MehDeletingLater calendar_month December 23, 2023
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