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There are fully functional unused Diggin' Chuck, Bullet Bill, Fishbone, and Spiny enemies in the code of Hummer Team's Super Mario World, as well as sprites for crushers, Lakitu, and Clappin' Chuck without associated coding.
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subdirectory_arrow_right Hummer Team (Company)
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Hummer Team's bootleg version of Super Mario World for the Famicom took over a year to develop, and was supposedly the hardest project that they worked on.
subdirectory_arrow_right Tagin' Dragon (Game)
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