subdirectory_arrow_right Super Mario Bros. / Duck Hunt / World Class Track Meet (Game), Super Mario Bros.: The Lost Levels (Game)
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Super Mario Bros. / Duck Hunt / World Class Track Meet has unused graphics from Super Mario Bros: The Lost Levels, which can be activated by a Game Genie code, allowing one to play SMB1 levels with The Lost Levels graphics, albeit with some glitched tiles in different parts of the game.
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According to source code leaked in 2020, during development of Super Mario Bros., Bowser was called "Big tortoice" [sic]
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According to Super Mario Bros. Wonder's art director Masanobu Sato, Shigeru Miyamoto reportedly explained during the development of the first Super Mario Bros. that the reason why Goombas damage Mario when walking into them is because they bite Mario on impact. Due to graphical and hardware limitations, this could not be shown at the time. However, while Super Mario Bros. Wonder is thought to be the first game in the mainline series that shows this detail in gameplay, it's not the first game in the overall franchise to show it, as Goombas had been seen biting in earlier spin-off games like Super Mario RPG: Legend of the Seven Stars.
Super Mario Bros. Wonder developer interview:
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
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During the development of Super Mario Bros., a 16x32 pixel square represented the player character. After asking to see sales figures from the head of Nintendo's Sales and Marketing Division, Takashi Tezuka and Shigeru Miyamoto decided to make Mario the game's protagonist due to the success of the Famicom port of Mario Bros.
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The current world record for fastest time beating the game is 4:54.631 seconds by speed runner Niftski as of September 8, 2023. This record surpassed his previous record by ~0.167 seconds.
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2009 Iwata Asks interview:
https://iwataasks.nintendo.com/interviews/wii/nsmb/1/5/
Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (1985–2015) (page 4 in the book):
https://archive.org/details/super-mario-bros.-encyclopedia-the-official-guide-to-the-first-30-years_202302/page/n5/mode/2up
https://iwataasks.nintendo.com/interviews/wii/nsmb/1/5/
Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (1985–2015) (page 4 in the book):
https://archive.org/details/super-mario-bros.-encyclopedia-the-official-guide-to-the-first-30-years_202302/page/n5/mode/2up
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The South African release of Super Mario Bros. (included as a pack-in title for the Nintendo Entertainment System in the country) reuses its packaging from the European edition, with the only difference being its unique serial code, NES-SM-GPS. Notably, this is the only South African NES game which does this, as other releases there are explicitly marked for the region on the box art and cartridge label.
subdirectory_arrow_right Pac-Land (Game)
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According to Pac-Man creator Toru Iwatani, Pac-Land had a strong influence on the development of Super Mario Bros. In an interview with Geek Culture, Iwatani stated:
"I worked on the sequel “Pac-Land” and “Pac-Mania” and my favorite is “Pac-Land,” which is the pioneer of action games with horizontally running background. Mr. Shigeru Miyamoto, who developed “Super Mario Bros.” told me that the game was influenced by Namco’s “PAC-LAND”."
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There's an invisible 1-Up in the first level of each world, but whether or not it appears depends on whether or not you collected all the coins in the previous world's 3rd level. For instance, in World 3-1, to make the invisible 1-up that's on the bridge appear, you need to collect all the coins in World 2-3.
There are only two exceptions to this rule: World 1-1 because it's the very first level in the game, and World 2-1 where you're allowed to miss 2 coins in World 1-3. However, the hidden 1-Ups will always appear if you use a Warp Zone or the level select trick after beating the game. Another caveat is that each hidden 1-Up will only appear once so if you make the hidden 1-Up appear and lose a life, it won't reappear.
There are only two exceptions to this rule: World 1-1 because it's the very first level in the game, and World 2-1 where you're allowed to miss 2 coins in World 1-3. However, the hidden 1-Ups will always appear if you use a Warp Zone or the level select trick after beating the game. Another caveat is that each hidden 1-Up will only appear once so if you make the hidden 1-Up appear and lose a life, it won't reappear.
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After losing all of your lives and returning to the title screen, holding A and then pressing Start will start you at the beginning of the last World you died on.
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During a second playthrough Mario can obtain unlimited extra lives in World 1-2 through a glitch.
The player must start a 2 player game and Mario must die in World 1-2. As Luigi, the player must reach World 5-2 and die climbing the vine that comes out of a block next to a Hammer Bro.
When Mario re-starts World 1-2, the vine from World 5-2 will grow through the ground. Mario can can then climb the vine and come down between the Buzzy Beetles and earn 1-Ups.
The player must start a 2 player game and Mario must die in World 1-2. As Luigi, the player must reach World 5-2 and die climbing the vine that comes out of a block next to a Hammer Bro.
When Mario re-starts World 1-2, the vine from World 5-2 will grow through the ground. Mario can can then climb the vine and come down between the Buzzy Beetles and earn 1-Ups.
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The Power Up sound effect is very similar to the flagpole music just sped up around 20 times its usual speed.
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The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this is not the intended behavior; it's actually the result of a bug! The eggs are supposed to be thrown out relative to the player's speed, Lakitu's speed, the player's position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down.
subdirectory_arrow_right Super Mario Bros.: The Lost Levels (Game)
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In the game's manual, it's stated that the Koopas turned the Mushroom People into stone, bricks, and plants. This could imply that throughout the game you're killing the inhabitants of the Mushroom Kingdom.
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It's possible to access an additional 256 worlds in the game through a glitch. There are two methods to access them via the Japanese Famicom version:
• Having a copy of both Super Mario Bros. and Tennis, first insert the Mario cartridge and then remove the game at the title screen whilst it's still on. Then insert the Tennis cartridge, and during a match, remove the game and place Super Mario Bros. back in. Reset the console and at the title screen hold down A and press Start.
• The second method involves the Family Basic cartridge and the keyboard peripheral. By inputting a series of code and then swapping the cartridge with Super Mario Bros., reset the console and then hold down A and press Start, which will grant players access to one of the 256 glitch worlds.
The Tennis method can also be done with the western version of Super Mario Bros. but only on the NES-101 model.
Each of the worlds appear to reuse assets from the other levels, resulting in various bugged stages. The Tennis game method is possible presumably due to both it and Super Mario Bros. using the same addresses, but don't place the same check values. Leaving the power on also retains the RAM and the previous check value remains.
• Having a copy of both Super Mario Bros. and Tennis, first insert the Mario cartridge and then remove the game at the title screen whilst it's still on. Then insert the Tennis cartridge, and during a match, remove the game and place Super Mario Bros. back in. Reset the console and at the title screen hold down A and press Start.
• The second method involves the Family Basic cartridge and the keyboard peripheral. By inputting a series of code and then swapping the cartridge with Super Mario Bros., reset the console and then hold down A and press Start, which will grant players access to one of the 256 glitch worlds.
The Tennis method can also be done with the western version of Super Mario Bros. but only on the NES-101 model.
Each of the worlds appear to reuse assets from the other levels, resulting in various bugged stages. The Tennis game method is possible presumably due to both it and Super Mario Bros. using the same addresses, but don't place the same check values. Leaving the power on also retains the RAM and the previous check value remains.
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