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Attachment Catti and Catty's dad in Deltarune is a reference to Mr. Dink, a character from the Nickelodeon/Disney cartoon Doug. He mentions a character named "Douglas" (the name Dink would refer to Doug by in the series) and is seen next to a broken grill, referencing a scene from the original Nickelodeon run of the series where Doug imagines Mr. Dink turning into a monster in rage after finding out Doug broke his grill.
person Rocko & Heffer calendar_month September 17, 2023
Catti and Catty's dad in Deltarune:
https://www.youtube.com/watch?v=zZw4H1K0YUg

Doug - Mr. Dink's grill scene:
https://www.youtube.com/watch?v=jVkEd2FWxdk
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Attachment After completing the light puzzles, Berdly will accuse Susie of cheating, akin to when she "wavedash[es]". This is a nod to the exploit that originated in Super Smash Bros. Melee. It's fitting that Berdly says this, as his Dark World design resembles a mix of Fox McCloud and Falco Lombardi from the Star Fox series, who are two of the most popular characters used in the competitive scene for Super Smash Bros. Melee.
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Attachment When speaking to Toriel at the end of Chapter 1, she'll mention how Asriel loved playing as the "green, egg laying lizard" from the game "Super Smashing Fighters," a reference to Yoshi in Super Smash Bros.

Toriel will also mention a related incident in which Asgore painted green spots on eggs as part of a birthday party for Asriel themed around the lizard (referencing Yoshi's eggs). The following morning, Asgore cooked the eggs for breakfast, which upset Asriel enough that it caused him to hate the book about "eating green eggs". This is a nod to the Dr. Seuss book "Green Eggs & Ham".
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Attachment When speaking to Father Alvin about Asriel near the end of Chapter 2, he will mention about how Asriel used to beg for forgiveness for "dropping the lizard in the pit to jump high" in a video game. This is a nod to an exploit often used in Mario games, starting with Super Mario World, in which the player can jump off of Yoshi into a bottomless pit in order to land safely on a platform that they missed.
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Attachment One of Mauswheel's battle dialogue is "(Rolling around at the speed of mouse...)". This is a reference to "Rolling around at the speed of sound", the opening line of the song "Escape from the City" in Sonic Adventure 2.
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Attachment When looking into one of the grocery baskets filled with fruit in Sans' grocery store, it states that it contains "(Grapes, melons, oranges, and the scent of fresh pineapples...)". This references the DK Rap from Donkey Kong 64, specifically the outro line "walnuts, peanuts, pineapples smells, grapes, melons, oranges, and coconut shells".
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After Queen realizes that she didn't capture Ralsei out of all of the Lightners due to not having enough cages, the sound effect that plays with the Iris Out zooming in on her face is the same sound effect used on the Iris Out on Mario when completing a level in Super Mario World.
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In Volume 5 of his Famitsu column "Toby's Secret Base", creator and director Toby Fox revealed that Ralsei's name came from a period in elementary school where he and his brothers constantly experimented with RPG Maker, having long had a shared interest in game development. Fox's oldest brother spent years working on a game called New Genesis, which featured a protagonist named Ralse; Fox simply appended an "i" to the name when incorporating it into Deltarune years later.

In the same column, Fox stated that the prolonged development of New Genesis discouraged him from making games for a long time. When he finally returned to the field in his teenage years, he sought to temper his expectations from the outset by making smaller-scale titles and preemptively planning out his approach to development to avoid biting off more than he could chew.
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Attachment In 2012, Toby Fox posted several Yume Nikki fan songs to his Tumblr account. One of these, "waltz of seccom masada" (named after a fan nickname for the piano-playing NPC in the spaceship area), bears strong similarities to the Deltarune track "Man" (heard in the hidden rooms where Kris can obtain an egg from the Forgotten Man, an invisible NPC behind a tree), indicating that Fox repurposed and rearranged the song for his own project years later.

A second, 8-bit rendition of the song is present in the same Tumblr post. This version would appear unaltered in Mancountry, the hidden egg room in Chapter 3.
person VinchVolt calendar_month May 12, 2024
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Attachment Although Chapter 1 was given a surprise release in 2018, with Toby Fox giving no prior public indications of its existence, Deltarune had been teased in secret since at least 2015. Three months after Undertale released, the fan site DeltaRune.com announced that it would be rebranding to Dreemurr.com at Fox's request; Fox didn't tell the owners of Dreemurr.com why he didn't want them to use the domain. However, after the fan site fulfilled his request, Fox used deltarune.com to host an image called him.png, a passage of Wingdings text only readable by turning up the brightness using image editing software.

While the text initially parroted the phrase "THIS NEXT (space) EXPERIMENT (space) SEEMS (space) VERY (space) VERY (space) INTERESTING" from the unused room_gaster event in Undertale, by July 1, 2016, the text was edited to read "THREE HEROES APPEARED (space) AT WORLD'S EDGE", later being edited again by August 17 to say "THREE HEROES APPEARED (space) TO BANISH THE ANGELS HEAVEN". Both revisions quote portions of the legend that Ralsei recounts in Chapter 1, indicating that these parts of the game's backstory were already conceived by this point.

Following the release of Chapter 1, deltarune.com would be refurbished as the official website for Deltarune itself. Consequently, earlier versions of the site only survive through snapshots on the Wayback Machine, a URL archiving platform hosted by the Internet Archive.
person VinchVolt calendar_month May 13, 2024
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Attachment In an interview that Toby Fox conducted with the Chapter 2 development team, Taxiderby, one of the game's programmers, stated that the Spamton cherub that appears when pressing F1 during the Spamton and Spoiler:Spamton NEO fights was a spur-of-the-moment suggestion. According to them, Spamton's line "[Press F1 For] HELP" was already written, but it was originally a meaningless non-sequitur. After Fox suggested the idea of giving F1 an actual function in the fight, Taxiderby came up with the Final Fantasy-inspired Easter egg, putting it in singlehandedly after Fox gave his approval for the idea. In the same interview, they stated that they were surprised by its popularity, having made it purely as a throwaway gag.
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In the Undertale sixth anniversary livestream, Toby Fox stated that the scene in Chapter 1 where Susie holds off from attacking Kris due to her respect for Toriel was inspired by a real encounter with a bully that he had. According to Fox, the bully knew his mother and stated that they would've beaten him up if she wasn't nice to them.
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Attachment In Chapter 2, when Queen challenges Kris to an arcade match, the arcade cabinet presented is so large that Kris is unable to reach the controls. While the released game conveys this solely through narration, its internal data contains an unused animation depicting Kris reaching up towards the cabinet's joysticks. It is unknown why this was removed, given that it fulfills the same function as the textual description.
person VinchVolt calendar_month May 26, 2024
The Cutting Room Floor article:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Kris

YouTube video showcasing the cutscene as it normally occurs:
https://youtu.be/Q4VJEHKBtlA?t=5228
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Attachment Within the data for Chapter 2 is a placeholder graphic for Queen's arcade cabinet that depicts it with green paneling and the word "Xbox" crudely written on the marquee. Despite the fact that it was never intended to be featured in the normal course of play, the sprite was altered in the version 1.06 update to remove the "XBOX" text, presumably to avoid potential trademark issues.
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person VinchVolt calendar_month June 13, 2025
Version 1.01A patch notes and player reactions:
https://x.com/UnderTale/status/1930946248720499114

Version 1.01C patch notes and player reactions:
https://x.com/UnderTale/status/1931980972851073184

The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_4#Version_1.01C

YouTube video comparing the initial and Version 1.01A animations:
https://www.youtube.com/watch?v=Ld3_bf8dPAE

YouTube video showcasing the Version 1.01C animation:
https://www.youtube.com/watch?v=JLUZlbKhjsg

Merriam Webster definition of "deflower":
https://www.merriam-webster.com/dictionary/deflower

YouTube video showcasing the opening cutscene in the Weird Route version of Chapter 5:
https://www.youtube.com/watch?v=16iyaC-Luo4&t=147s

YouTube video showcasing Kris' title in Chapter 5 after aborting the Weird Route:
https://www.youtube.com/watch?v=On9rCiXX9LI&t=354s
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Attachment Within the data for Chapter 4 are unused sprites depicting Susie playing a handheld video game while hanging out with Noelle. Concept art for this was shown off in a tweet by Toby Fox in 2022, alongside artwork of two other character interactions. Notably, the Susie and Noelle scenario is the only one shown in the tweet that isn't featured in the final game.
person VinchVolt calendar_month June 13, 2025
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In the original release of Chapter 4, Susie's response to Catty drinking a bowl of milk in Hometown's alleyway read "(That's MY free milk, you furry degenerate...)". In the Version 1.01B update, this line was slightly rewritten to instead have Susie call Catty a "furry freak." No explanation was given for this change in the official changelog, which does not mention it whatsoever.
person VinchVolt calendar_month July 13, 2025
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Within the data for Chapters 3 and 4 is an unused chart editor for Lightners Live, the rhythm minigame in Chapter 3. This editor, which can be accessed via debug mode, is fully functional and supports the ability to create, save, and load beatmaps. The pre-loaded charts include both songs found in the final game as well as unused ones: "Doom Board", "Ruder Buster", "Vapor Buster", "Rude Buster", "Field of Hopes and Dreams", and "tenna_battle_old" (a duplicate of "It's TV Time!" with an earlier ending). Furthermore, the editor's chart for "It's TV Time!" is substantially longer than the one used in Tenna's boss fight. The charts additionally feature different names compared to the versions in the chapters' soundtrack albums, such as "MIKE, The BOARD, please!" being called "How To Play" and the Chapter 3 version of "Raise Up Your Bat" being called "Lightners Live".
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Attachment Within the game's data is an unused "Talk" button for the Dark World's overworld menu, intended to allow the player to hear observations from Kris' party about the current area, similarly to the tattle feature in the Paper Mario series. The game's code still contains a script, scr_talkroom, which points to this scrapped dialogue, though the only remaining text is a single placeholder line: "Your voice echoes aimlessly." The Talk button also still has an icon and associated code placing it in the center of the menu, although the released game is programmed to omit it from display.
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In a retrospective post detailing the making of Chapters 3 & 4, director Toby Fox revealed that the layout of Chapter 3 underwent multiple revisions over the course of development. Fox initially started with eight different segments (four boards and four minigames) which then expanded to 17 with the inclusion of additional rooms and interludes. The final game would trim it down to 12, with the third envisioned board (which would've featured a "city" theme) being removed entirely due to it not working with the game's overall style. Vestigial remnants of this axed board remain in Spoiler:the Sword Route, where a stripped down version of it appears near the end of the Original Game. A cowboy-themed minigame also ended up removed, with the final game distilling it heavily to a shooting gallery. According to Fox, this fluctuating approach was due to him wanting to keep Chapter 3's pacing from getting bogged down while still retaining the original idea of it being a homage to the Mario Party series and the Strange Fortress stage in Gunstar Heroes.

The various changes made to Chapter 3's layout are reflected in unused content left behind in the game's data. Among other things, the game's code still contains assets from the full version of Board 3, early versions of other boards and rooms, and corresponding unused dialogue, music, and graphics. The latter categories include both early versions of material found in the final game and assets that were removed altogether.
person VinchVolt calendar_month January 1, 2026
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