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King's Quest VIII: The Mask of Eternity
King's Quest VIII: The Mask of Eternity
December 14, 1998
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During the game's development, Sierra went through a transitional phase, after having been purchased. Because of this, certain protocols that ensure that the game followed a certain formula were not followed, and the game turned out differently than what the game's designer, Roberta Williams, had envisioned. Williams had considered about removing her name from the game.

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