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Um Jammer Lammy
subdirectory_arrow_right Um Jammer Lammy Now (Game)
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Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.

Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
Suikoden II
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Attachment Dataminers on the Suikosource forums discovered an unused dungeon in the game that cannot be accessed other than through hacking. The dungeon is incomplete with some missing features, but is largely playable. While there is no direct confirmation from developers on how it was intended to tie in with the game's narrative, dataminers have concluded the following:

At some point after defeating the Beast Rune, the player is supposed to return to the village of Sajah. There is an inconspicuous-looking rock that does nothing, but which can be removed via hacking to reveal an entrance. While this entrance does not work, it is theorized that once entering this passage, the player would reach the lowest floor of the test dungeon. From there they would travel upward and face six or more bosses (speculated to be Bone Dragon, Stone Golem, Abomination, Double Head, Pest Rat and Harpy - though not necessarily in that order) gatekeeping certain stairs. Monsters would get progressively harder at each stage. There are around six floors and 8 orbs which the player would need to collect to pass through the final door.

In the final room, there is a purple rune that offers 3 choices; When the dialogue is translated into English, it reads:

"One in search of a new path - I shall test your will.

I am the Rune of Circulating Paths. Do you wish for a new path?
- Yes
- No
- New path?

While your strength remains, the new path shall guide you to a new beginning.
Though be warned that there is no return path. Do you still wish for a new path?
- Yes!
- Wait a minute
- What new path?

You will lose your current path, lose all allies and friends that joined you,
and you will even lose the outcome. Do you still choose to follow the new path?
- Yes
- Rather not
- What new path?

Close your eyes. I shall open the new path for you to see...

Accepted. Time does not flow for me, I shall wait.

The world has a million forms, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?

Accepted. Time does not flow for me, I shall wait.

The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?

Accepted. That is a wise path. I shall take you outside.
- Thank you
- No thanks

Then farewell, wise young one. Follow your path to the end.

You do not wish to use my powers? Accepted. The path is there for you to take.

The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?

Young one that seeks for a path. Do you choose to follow a new path?

Then... Young one... Leave your last record of this world...

I shall open the new path for you...

- Thank you
- I, er, maybe not

Do you fear, young one? But that may be just the wise choice..."

Looking through all of this dialogue, the first option warps you back to Sajah, leaving you on your way. The second option allows you to step back before deciding again, while the third option warps you to an unknown location.

It is theorized you're supposed to end up in Sindar Ruin as there was a brief moment where Riou was left alone. In the end, you get to replay at that point in time, with previously kept items/stats, and possibly have the combined Rune of Beginning (Sword and Shield Rune) as it has been alluded many times in-game that it was considered as one.

It's speculated the reason why this dungeon was scrapped was because it was too ambitious to be implemented.

To explore on your own (for the North American version) use the following GameShark code to teleport Viki to an Unknown Dungeon (Pick Kazah Village [note: Sajah Village was originally named Kazah Village]):

8006AEAA 0080
D015DC50 E1C4
3015F53D 0009
D015DC50 E1C4
3015F53E 0011
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Plok
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There are four unused cheat codes in Plok! that were disabled, each of which spells a word with the inputs of the SNES controller, and displays a message on screen. These were disabled, and therefore cannot be used under normal means:

• Right - Up - B - B - A - Down - Up - X (Rubber Ducks) - Displays "NINTENDO POWER" and warps the player to the Test Level
• Y - A - B - A - Down - A - B - A (Yaba Daba) - Displays "JOHN'S CHEAT" and gives the player 16 Buddy Hornets
• B - Right - Up - X - Y - A - Left - Left (Brux Y'all) - Displays "LYNDON'S CHEAT" and gives the player 160 shells
• Up - Right - B - A - Down - Left - A - Down (You're Bad, Lad) - Displays "BAD INFLUENCE!" and makes the player invincible for 13 seconds

Nintendo Power and Bad Influence are both the names of 90s-era gaming publications, meaning that there may have been an intent to share the codes through those platforms.

"John" is likely referring to Plok! co-creator John Pickford, while "Lyndon" and his code "Brux Y'all" refers to game designer and sprite artist Lyndon Brooke.

Plok! did not feature any rubber ducks, however, a later Pickford Bros. game, Wetrix, would, and the eventual Plok! the Exploding Man comic would feature the rubber duck from Wetrix as a main protagonist.
Wario Blast: Featuring Bomberman!
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Attachment The section for passwords in the manual for Wario Blast shows an image of the game's title screen with a debug code (2264) that lets the player start the game with all power-ups as Wario. It is unknown if this was an oversight, or intentionally included.
person Rocko & Heffer calendar_month October 25, 2023
Asterix and the Magic Cauldron
subdirectory_arrow_right Ardok the Barbarian (Game)
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The Commodore 64 version of Asterix and the Magic Cauldron cannot be completed by normal means due to a bug that hides a piece of the magic cauldron behind a building. If you use the code "POKE 18014,14:POKE18015,152" you can finish the game and see the ending text:

By Touatis [sic] you have done it

In the Ardok the Barbarian version of the game, the name Toutatis is replaced with Odin.
Super Mario Bros. 2
subdirectory_arrow_right Super Mario All-Stars (Game)
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The NES and SNES versions of Super Mario Bros. 2 contain different insta-kill cheat codes, likely used by the game's developers for debug purposes. The code for the NES version involves pausing the game and holding Up/A/B on a second controller, and then unpausing to lose a life. The code for the SNES version is simpler, where you only need to pause the game, hold L and R, and then press Select to lose a life.

There are a pair of glitches that can be triggered with this code in the NES version. If the code is inputted while riding a Rocket, the health bar will effectively turn invisible by displaying all the heart pips as empty, but the player character will emerge unharmed. If the code is inputted during the transition for walking through a door, the player character will continually fall through the floor and lose their lives until a Game Over is reached.
person MehDeletingLater calendar_month October 17, 2023
Rayman 3: Hoodlum Havoc
subdirectory_arrow_right Rayman 3 (Game)
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2D Nightmare is a extra minigame exclusively featured in the Nintendo GameCube version of the game. Its aesthetics are based on 'Picture City' from the original Rayman, and its intended unlock method is by connecting both the GameCube & Game Boy Advance version of Rayman 3, with the latter version requiring that all levels are completed. However, due to a programming error in the GBA version, the final boss level of the game 'Heart of the Ancients' is never counted as complete due to the game not saving after the credits roll. It was assumed hacking via Action Replay codes was the only way to play 2D Madness. However, 20 years after both games released, it was discovered that the GBA version contains hidden in-game cheat codes.

On the game's world map screen, holding the Select button while inputting:
• R/A/A/A Unlocks All Powers
• B/B/B/A/A/A Gives 99 Lives
• UP/LEFT/DOWN/RIGHT/B/A/L/R Completes All Levels
• DOWN/UP/DOWN/UP/A/LEFT/B/RIGHT 100% Complete of Levels, Powers, Lums, Cages & 99 Lives

The last two cheat codes mark every level in the game as complete, including the final boss level. Entering either code will allow 2D Nightmare to be unlocked officially in the GameCube version without any hacks to access.
person Yoshispacedragon calendar_month October 4, 2023
Rayman 3 GBA cheats discovery tweet:
https://twitter.com/RayCarrot/status/1638924571431653377

Rayman 3: Hoodlum Havoc - 2D Nightmare:
https://youtu.be/G73A9Rgb9g4

RayWiki page:
https://raymanpc.com/wiki/en/2D_Nightmare

The Cutting Room Floor article:
https://tcrf.net/Rayman_3_(GameCube)/en
Courage the Cowardly Dog: Creep TV
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Courage the Cowardly Dog: Creep TV has secret codes and maps that went undiscovered until 20 years after its release due to a glitch making them inaccessible. The codes include the "daScore" code, which shows a counter of how many ghosts you've zapped, and the "mirage" code, which expands the game map infinitely and allows access to the secret maps. On one of these maps, you can acquire a pair of glasses as an unused item, and another map containing an oasis in the Middle of Nowhere that also has a sign simply reading Eustace's catchphrase, "STUPID DOG!". However, if you use the glasses to read the sign, it will instead say "Wee...amazing! You found it! GOOD DOG!"
Freedom Planet 2
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The game's creator Sabrina Diduro has stated that the reason Classic Mode isn't available until it's unlocked by beating the game, is because of how much effort she and the team at GalaxyTrail put into the story and how it is much more integrated into the game compared to Freedom Planet. However, there is a cheat code to unlock Classic Mode early, which is done by entering the Sonic the Hedgehog level select code at the title screen.
Dragon Ball Z: Super Butouden 2
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During a fight if the player holds A, B, X, Y and then hits Select, all of their health and power will be depleted and they will surrender the match.
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Dragon Ball Z: Super Butouden 2
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There is a cheat that can alter the size of the player and their opponent during a match. During the dialogue scenes before a fight starts, if the player presses Up or Down 10 times, a sound will play and in the match both players will be noticeably shrunk down.
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Dragon Ball Z: Super Butouden 2
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There are two turbo modes that can be accessed by holding down certain buttons on a second controller before the game starts. The first will change the intro music and part of the title will blink between black and pink. The second will change the intro music as well and part of the title will blink between black, pink, and white.

Turbo Mode 1: Hold the L or R button before starting the game.
Turbo Mode 2: Hold the L and R buttons before starting the game.

These may both be a reference to the title screen font colors used in Street Fighter II Turbo: Hyper Fighting.
Dragon Ball Z: Super Butouden 2
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Mr. Satan (also known as Hercule) is not a playable character, but he can be with the use of a cheat device. He only has one combo and at the end of it he always dies and loses to whoever he is facing. This is because his only appearance in the game is when he faces Cell in the story mode and performs this same combo and dies.
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Dragon Ball Z: Super Butouden 2
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Super Butōden 2 is the first game in the Dragon Ball Z series in which Broly makes an appearance. He can even become playable through a cheat code that can be pieced together by beating the secret Broly/Goku story mode fights with every character.

Cheat code:Spoiler: Up, X, Down, B, L, Y, R, A
This is to be performed at the title screen and when done correctly you will hear a voice line from Broly saying "Kakarot!"
person Wolfen50 calendar_month September 12, 2023
Article on first game Broly is playable in:
https://www.kanzenshuu.com/rumor/taiketsu-first-video-game-playable-broli/

Dragon Ball Z: Super Butouden 2 Tips and Tricks video:
https://www.youtube.com/watch?v=fD71bP1BsJ8?t=410
Gauntlet Dark Legacy
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In the game, the player can acquire an item known as "Pojo's Egg". This item will temporarily transform the player into "Pojo" the Fighting Chicken for the duration of the item. The player can also permanently transform into Pojo by naming themselves "EGG911" when creating their character.

Pojo is a character from the 1997 arcade fighting game "Mace: The Dark Age" developed by Atari, who Gauntlet Dark Legacy developer/publisher Midway also published to the Nintendo 64 for home console release.
Barney's Hide & Seek Game
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If the player leaves Barney idle for an extended length of time, he will complete the level on his own. Because of this, the game can be beaten in both single and multiplayer modes without even plugging a controller into the Sega Genesis.
James Pond 2: Codename - RoboCod
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To gain the invincibility cheat, the player must go to the roof of Arctic Toys in the hub world to collect a set of items in a specific order:

• Cake
• Hammer
• Earth
• Apple
• Tap

When put together, they spell "C.H.E.A.T."
Pac-Man World 2
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Attachment Through the use of Action Replay codes, it's possible to die on the Level Select map. When this happens, Pac-Man will respawn on the game's title screen; moving around will reveal a stool and fishing rod off-screen, suggesting that he was originally planned to fish on the title screen instead of just standing and playing idle animations.
Super Punch-Out!!
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In 2022, a pair of previously unknown cheat codes for the game were discovered, presumably having been used for debug purposes:

•From the title screen, by holding the R and Y buttons on a second controller, and then pressing Start or A on the first controller, a new menu will appear showing Little Mac versus head profiles of all 16 fighters in the game, allowing you to select whoever you want for a one-off match. After the match is finished, you are sent back to the same menu.

•Also on this menu, an unbalanced two player-mode can be accessed if the second player holds B or Y on their selected opponent until the match starts. As the opponent, using A, B, X, or Y in tandem with Up and Down will allow you to pull off every basic and advanced attack in each boss's arsenal. This mode is unbalanced in that every boss is still more powerful than Little Mac and have pauses with "tells" for when they are about to attack, and if dodged successfully will leave them vulnerable to attacks.
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