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Poptropica
1
Attachment In the lead-up to the release of Super Villain Island, a piece of concept art titled "Combo Breaker" was posted on the Daily Pop, depicting what appears to be a robot that combined elements from the four villains featured in the island's story (rabbit traits from Dr. Hare, jester traits from Mordred/Binary Bard, artist traits from Black Widow, and pirate traits from Captain Crawfish), as well as what appears to be traits reminiscent of a cowboy. This, combined with an earlier Daily Pop post titled "Perchance to Dream" that suggested the Dream Machine was originally going to have five containment units instead of four, led some fans to believe that El Mustachio Grande (the main antagonist of Wild West Island) was originally going to appear alongside the former four as one of the main villains. While this has never been confirmed, it's worth noting that El Mustachio Grande appeared as one of the answers to the Pop Quiz question "Who is your favorite Poptropica villain?" alongside the four. Additionally, while he does not play a role in the story of Super Villain Island, he does still make a cameo during the elevator sequence alongside various other Poptropica villains.
Disney Infinity
subdirectory_arrow_right The Muppets (Franchise)
1
Attachment In 2013, around the launch of Disney Infinity, Disney merchandise artist Jim Valeri posted a set of images to his portfolio of angular figures, resembling the character models from Disney Infinity, of Muppets Kermit, Gonzo, Miss Piggy, Animal, Beaker, and Fozzie Bear, mentioning that they were made a year ago and he had no clue what they were for or if they would be released. While not explicitly stated, it seems heavily likely from the timing and aesthetic that these were intended as characters for Disney Infinity who never saw the light of day, possibly due to the financial failure of the 2014 film Muppets Most Wanted.
Platform: Family Computer
1
The HVC Controller Test, a cartridge used internally at Nintendo to test Famicom controllers, contains a hidden Simon-style game, accessed by pressing B and Down on Controller 2.
Zelda II: The Adventure of Link
subdirectory_arrow_right Super Nintendo Entertainment System (Platform)
1
Attachment The SNES burn-in test cartridge used internally for repairs at Nintendo contains a 16-bit rendition of the theme to Zelda II: The Adventure of Link.
Donkey Kong: Original Edition
1
Attachment Unusually, the 3DS version of Donkey Kong: Original Edition was originally released with an unfinished ROM predating the hack's previous Wii release. The only change in the unfinished version was that the copyright assigned the game as a 2008 release instead of 2010, suggesting that it was originally intended to be released for the 25th anniversary of Donkey Kong's Famicom port and delayed for Super Mario Bros.' anniversary. The game would soon be patched the use the Wii ROM instead.
subdirectory_arrow_right THQ (Company)
1
Attachment At some point in the 2000s, a promo video was made by THQ and Toys R Us to encourage Toys R Us store owners to stock THQ video games. This tape opens with a strange, off-model rendition of SpongeBob not resembling any of his video game models and with notable details such as his pore locations, finger shape, and amount of fingers being completely off from Nickelodeon's style guide. The video also has imitation music not taken from either the SpongeBob SquarePants TV show nor any of its video games. Despite this, the video does use legitimate background art from the cartoon, and has voice work seemingly done by SpongeBob's voice actor Tom Kenny. While SpongeBob's model seems to be original, Patrick's model is taken from Nicktoons Unite!, sporting the distinctive face-long mouth and half-shut eyelids of his model used throughout the Nicktoons platformer game series. The complete promo video is not known to have been preserved.
Bio Miracle Bokutte Upa
1
Attachment In four separate 1989 issues of Video Games & Computer Entertainment, the mail-in game order service Play It Again put up an advertisement featuring a list of games customers could order. Among these is a mysterious title, Yeah Yeah Beebiss 1, which is not the name of any one game - this title would reappear in a separate advert for FuncoLand, under the name "Yeah Beebiss 1". To add further mystery to this game, it was placed between W and X games alphabetically instead of with Y games. There are multiple theories on the status of Beebiss:

•Some believe that Beebiss is a baby-themed game like Baby Boomer, Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken, or Bio Miracle Bokutte Upa, given that "baby" sounds like "Beebiss" - with Rai Rai Kyonshis being considered the most likely candidate of the 3 for "Rai Rai"'s (A Japanese onomatopoeia associated with China) similarity to "Yeah Yeah", the game's release in 1989, and the presence of other import games on the listing. Rai Rai Kyonshis is generally the most accepted identity of the game.
•One theory proposes that the game was made as a copyright trap to catch which retailers are stealing game lists, something one of the founders of Play It Again confessed to doing, albeit without confirming if Beebiss was among those games.
•A rather strange theory proposes that the game was somehow related to exploring, possibly being Atlantis no Nazo's cancelled US release Super Pitfall II, named for Charles William Beebe, a famous explorer and naturalist
•Another theory suggests that the title was simply a bizarre, elaborate in-joke that both Play It Again and FuncoLand employees were in on.

The myth of Beebiss would inspire the game Yeah Yeah Beebiss II, developed by popular retro gaming YouTuber John Riggs and based on the aesthetic of Rai Rai Kyonshis.
Bomb Jack II
subdirectory_arrow_right Beyond the Ice Palace (Game), ThunderCats: The Lost Eye of Thundera (Game), ThunderCats (Franchise), Ghosts 'n Goblins (Franchise), FTL Games (Company), Paradise Software (Company)
1
Attachment When Elite Software obtained the license to make a video game based on the ThunderCats cartoon, they were unsure if they would be able to complete the game in time for Christmas, and as such outsourced a second ThunderCats game to Paradise Software. Neither game could be finished before the deadline, and as such Elite instead attained the rights to a near-finished game titled Samurai Dawn by FTL Games and released it as ThunderCats: The Lost Eye of Thundera.

Elite's in-house ThunderCats game got pitched to Capcom as a sequel to Ghosts 'n Goblins, but was not picked up due to Ghouls 'n Ghosts being in development at the time. It would be released as an original IP, simply titled Beyond the Ice Palace, featuring a character who in certain versions of the game resembles Lion-O.

Paradise Software's ThunderCats game remains shrouded in mystery, but it seems incredibly likely that the game was released as Bomb Jack II, owing to the C64 version of the game including a rendition of the ThunderCats theme song (stolen music being somewhat of a tradition for the Bomb Jack franchise), not featuring any bombs, and having a protagonist that more closely resembles Lion-O than Bomb Jack.
Fruit Ninja
1
An easier, medical version of Fruit Ninja was created in collaboration with Neuroscience Australia for stroke rehabilitation programs in hospitals; this version of the game could export data into patients' medical records.
person Rocko & Heffer calendar_month November 14, 2023
Luke Muscat video on how he designed Fruit Ninja:
https://www.youtube.com/watch?v=St5v2uI-Nis#t=1095

Article on the use of Fruit Ninja in stroke rehabilitation programs:
https://www.nbcnews.com/news/world/fruit-ninja-helps-stroke-patients-slice-through-recovery-flna121495
Star Fox 64
subdirectory_arrow_right Star Fox 64 3D (Game), Star Fox (Franchise)
1
Attachment Across two interviews with two different Nintendo Dream issues in 2011, Takaya Imamura expressed quite a bit of interest in creating a prequel to Star Fox 64 starring James McCloud and the original Star Fox team, mentioning the idea three times, unprovoked. He also even suggested a future game could be a soft reboot set several years later with a new lead instead of Fox.

From the Star Fox 64 3D Developer interview in the September 2011 issue of Nintendo Dream:

Why did Pigma join the original Star Fox team?

Imamura: I still don't want to talk about the events surrounding James or other episodes from the original Star Fox because if we were to do something with that, I would want to create a game around it and release it.

Ohhhh!

Imamura: I'm just thinking out loud.

Everyone: (laughs)

Imamura: You see, if we talk about it too much here, it might become difficult to make if it really happens (laughs).

Shortly aftwards, after being asked about the future of the Star Fox series:

When Nintendo makes a video game, we don't make it to tell a story. We first have some kind of cool idea for the core of a game, and if that idea is something that works well for Star Fox, then we need to build a story around it. When that time comes, it might be a story about James, or we might just keep the "Star Fox" franchise name and set it far off in the future with a different main character.

In a later interview, Imamura says:

But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64."

Unfortunately, nothing has ever come of this. All the Star Fox series has seen since then is the release of Star Fox Zero (a reimagining of Star Fox 64), Star Fox Guard (a tower defense game set around the same time), and an official release of the 20-year old game Star Fox 2. Takaya Imamura would retire from Nintendo in early 2021.
Vib-Ribbon
1
Vib-Ribbon was not initially released in the US due to Sony Computer Entertainment America being unimpressed by the game's simplistic graphics. Designer Masaya Matsuura encouraged fans to campaign for the game's US release, but this was seemingly unsuccessful as the game did not see a release there until the PlayStation 3 in 2014.
Save the Whales
subdirectory_arrow_right 20th Century Fox Games (Company)
1
In the early 1980s, 20th Century Fox's game division planned to release a trio of environmentalist games designed by Steve Beck - Save the Whales, Dutch Elm Defender, and Attack of the Baby Seals - to raise money for various charities and organizations. None of them were released, and Save the Whales is both the only one with a known attached charity (Greenpeace) and the only one that ever entered development.
Suikoden II
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Attachment In support of the New Game+ dungeon and Sindar Ruin connection, Suikosource user and dataminer JiN88 explored the Japanese demo to support the idea that Sindar Ruin underwent some major changes during development:

• In the entrance between White Deer Inn and Sindar Ruin, there are 2 statues that are generic. In the demo, those statues are gendered with pronounced breasts, and appear snake-like, resembling the Greek mythical monster Lamia. The generic statues exist in the demo, so there is no reason the developers would go out their way to make a different pair.

• At the last puzzle where you put the plate in, the plaque that you would normally read is there instead of in the room next ahead.

• The two statues of the Double Head are absent.

• In the boss room of Sindar Ruin, there is a weird sprite that isn't seen anywhere else (it's a bit grainy so to see it you will need to zoom in). The position looks like it's supposed to be for an arch, but notably it has three heads. Double Head is the boss you would normally meet here only with two heads, suggesting there was originally a boss here with three heads.
Name This Game
subdirectory_arrow_right Jaws (Franchise)
1
Name This Game was a gimmick release with a self-explanatory title. Originally conceived as a Jaws game for Parker Brothers, it was rethemed with an octopus for Quaker Oats' U.S. Games branch after the license fell through. While U.S. Games originally intended to release it under the name Guardians of Treasure (a combination of creator Ron Dubren's suggestions of Guardians of the Deep and Treasure of the Deep), it was decided to make the game's name the subject of a contest where players could win $10,000 for providing a title for the game. U.S. Games was dissolved by Quaker Oats before the name could be chosen, leaving the game without an official title.
Star Wars: Ewok Adventure
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According to Ewok Adventure programmer Larry Gelberg, the game had to be cancelled, despite being completed, due to a dispute with Parker Brothers over the game's controls:

"I had this artistic vision of the purity of the hang-glider controls - forward dives and speeds you up, back climbs and slows you down, and catching thermals every now and then maintained your altitude. The marketing weasels either didn't get it or just didn't like it. They tried time and time again to get me to put in a mode where you just go in the direction where you point the joystick. But I was young and arrogant and refused, and they ultimately killed the game. Sorry, everyone."
Mario Kart Tour
subdirectory_arrow_right Mario Kart 8 Deluxe (Game), Mario Kart 8 Deluxe: Booster Course Pass (Game)
1
Aside from the RMX stages that appear in the original game, Piranha Plant Pipeline is the only Tour stage absent from the Booster Course Pass. This was most likely done as a way to avoid confusion with the pre-existing Mario Kart 7 stage Piranha Plant Slide, which contains many similarities to Piranha Plant Pipeline.
Wally Bear and the NO! Gang
subdirectory_arrow_right Shockwave (Game), Crossbow (Game)
1
The subway train level of Wally Bear and the NO! Gang contains advertisements for Shockwave and Crossbow, two other unlicensed games by American Game Cartridges - it should be noted that Crossbow's NES version was never released.
person Rocko & Heffer calendar_month November 2, 2023
Reversi
subdirectory_arrow_right PC (Microsoft Windows) (Platform)
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Attachment A fully functional version of Windows 3.1's Reversi game exists within the source code for Windows XP. The original graphics still work, but for unknown reasons the game forces itself to be monochrome.
3D Pinball: Space Cadet
subdirectory_arrow_right PC (Microsoft Windows) (Platform)
1
At an unknown point after 3D Pinball: Space Cadet's removal from Windows hardware starting with Vista, there was an attempt within Microsoft Garage (Microsoft's program for experimental, non-profitable employee projects) to revive the game with compatibility for current Windows operating systems. While the port was finished, it could not be publicly released due to the 1994 contract with Cinematronics (now merged into THQ Nordic) stipulating that the game could not be released as an independent entity, only bundled with Windows hardware.
Banjo-Tooie
1
Attachment Cauldron Keep, the last "level" in Banjo-Tooie, was originally intended to be a fully-fledged final world with its own extra set of 10 Jiggies and challenges to complete. According to series head Gregg Mayles, it ended up being massively cut down in scope due to time constraints, now only featuring a third battle against Klungo, the Tower of Tragedy Quiz and the final battle against Gruntilda in the HAG-1 at the top of the tower. This would also explain why Banjo-Tooie only features 90 Jiggies, in comparison to its predecessor that featured 100.
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