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Skullheart Forum official patch notes:
https://skullheart.com/threads/official-content-updates-and-revisions.11921/
Community statement from game director Charley Price:
https://forum.skullgirlsmobile.com/threads/official-skullgirls-content-updates-revisions.20180/
Two-part update comparison videos:
https://www.youtube.com/watch?v=wL18fryeqUg
https://www.youtube.com/watch?v=s5PJL8VMxDo
Update details article:
https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste
Review bombing article:
https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/
General article:
https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased
"Keep Skullgirls Growing" Indiegogo campaign:
https://www.indiegogo.com/projects/keep-skullgirls-growing#/
Overwhelmingly negative reviews tweet:
https://twitter.com/FGC_Daily/status/1675870761007939585
https://skullheart.com/threads/official-content-updates-and-revisions.11921/
Community statement from game director Charley Price:
https://forum.skullgirlsmobile.com/threads/official-skullgirls-content-updates-revisions.20180/
Two-part update comparison videos:
https://www.youtube.com/watch?v=wL18fryeqUg
https://www.youtube.com/watch?v=s5PJL8VMxDo
Update details article:
https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste
Review bombing article:
https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/
General article:
https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased
"Keep Skullgirls Growing" Indiegogo campaign:
https://www.indiegogo.com/projects/keep-skullgirls-growing#/
Overwhelmingly negative reviews tweet:
https://twitter.com/FGC_Daily/status/1675870761007939585
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Upon release, many streamers criticized the game for giving the option for the player to choose their pronouns in the creation menu. Similarly, a player on Twitter criticized the game for allowing a male NPC, Sam Coe, to flirt with a male player character. In response, Elias Toufexis, the voice actor for Coe, clarified that the character was played as bisexual.
Streamer reactions:
https://www.forbes.com/sites/conormurray/2023/09/05/starfield-gender-controversy-some-gamers-go-viral-and-face-ridicule-over-extreme-reactions-to-pronouns/
https://www.thepinknews.com/2023/09/03/starfield-bethesda-pronouns-gaming/
https://dotesports.com/starfield/news/some-starfield-players-are-refunding-the-game-because-of-pronouns
Twitter reaction:
https://www.dailydot.com/unclick/starfield-sam-coe-bisexual/
https://www.thepinknews.com/2023/09/04/starfield-pronouns-gay-storyline-voice-actor/
https://www.forbes.com/sites/conormurray/2023/09/05/starfield-gender-controversy-some-gamers-go-viral-and-face-ridicule-over-extreme-reactions-to-pronouns/
https://www.thepinknews.com/2023/09/03/starfield-bethesda-pronouns-gaming/
https://dotesports.com/starfield/news/some-starfield-players-are-refunding-the-game-because-of-pronouns
Twitter reaction:
https://www.dailydot.com/unclick/starfield-sam-coe-bisexual/
https://www.thepinknews.com/2023/09/04/starfield-pronouns-gay-storyline-voice-actor/
subdirectory_arrow_right Super Smash Bros. (Franchise)
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In 2020, after Nintendo sent a cease & desist to the major Super Smash Bros. tournament The Big House for using emulated Slippi netplay in the midst of the COVID-19 pandemic, participants in an official Splatoon 2 tournament collectively changed their tags to include the phrase "#FreeMelee". Shortly after, Nintendo would cancel the tournament, with their statement simply pertaining to "unexpected executional challenges".
In response to this, the Splatoon community hosted their own tournament in tribute to The Big House, titled "The Squid House" - this would end up becoming the biggest Splatoon series tournament to date, attracting 7,000 viewers and raising $28,000 USD, with $3,000 going to charity while the rest went to the participants.
In response to this, the Splatoon community hosted their own tournament in tribute to The Big House, titled "The Squid House" - this would end up becoming the biggest Splatoon series tournament to date, attracting 7,000 viewers and raising $28,000 USD, with $3,000 going to charity while the rest went to the participants.
Splatoon 2 tournament cancellation article:
https://www.nintendolife.com/news/2020/12/nintendo_cancels_splatoon_2_na_open_livestream_free_melee_believed_to_have_played_a_part
The Squid House match example:
https://www.youtube.com/watch?v=4Y60NlUKY2U
https://www.nintendolife.com/news/2020/12/nintendo_cancels_splatoon_2_na_open_livestream_free_melee_believed_to_have_played_a_part
The Squid House match example:
https://www.youtube.com/watch?v=4Y60NlUKY2U
Franchise: Sonic The Hedgehog
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In 2022, Logan McPherson, the director of the animated series "Sonic Prime", stated that the show was canon to the games, drawing upon their existing mythology. This would make Sonic Prime the first television series based on the Sonic franchise to be considered canon to the mainline series. Ian Flynn would further support this claim, revealing that he knew when exactly in the series timeline the show took place in, but would not reveal it until after the show ends, while noting that something happens in the show to make it clear that it is indeed canon to the games. In 2024, after the release of Sonic Prime's third and final season, Ian Flynn finally confirmed the show's status in the overall Sonic timeline: aside from taking place sometime after the events of Sonic Advance 3, the show's placement is considered moot due to the ending Spoiler:having the show wipe itself out. In response to complaints regarding this outcome, Flynn claimed that its placement in the canon was intentionally vague, and the show being canon to the games at all was not his decision due to only being involved in the animated series as a consultant. He later claimed that he and other parties had made efforts to flag the show's inconsistencies early on in production, but that many of these efforts were flat out ignored. He noted that there was not an easy way to brush these issues aside, but also made a point that there was an effort to do so.
Logan McPherson statement:
https://comicbook.com/gaming/news/netflix-sonic-prime-deven-mack-logan-mcpherson-interview/
Bumblekast - December 31, 2022:
https://www.youtube.com/watch?v=LefotqRPlzU&t=7021
Ian Flynn 2024 tweets:
https://twitter.com/IanFlynnBKC/status/1745492385969090711
https://twitter.com/IanFlynnBKC/status/1745918138565189654
https://twitter.com/IanFlynnBKC/status/1745918139882250541
Bumblekast Mini - May 17, 2024:
https://www.youtube.com/watch?v=-4y6HCiDT2I?t=950
https://comicbook.com/gaming/news/netflix-sonic-prime-deven-mack-logan-mcpherson-interview/
Bumblekast - December 31, 2022:
https://www.youtube.com/watch?v=LefotqRPlzU&t=7021
Ian Flynn 2024 tweets:
https://twitter.com/IanFlynnBKC/status/1745492385969090711
https://twitter.com/IanFlynnBKC/status/1745918138565189654
https://twitter.com/IanFlynnBKC/status/1745918139882250541
Bumblekast Mini - May 17, 2024:
https://www.youtube.com/watch?v=-4y6HCiDT2I?t=950
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One of the game's dual protagonists Yasuke, an African samurai, is the first main character in the Assassin's Creed series to be based on a real historical figure, but his real-life identity and status serving under Japanese daimyo Oda Nobunaga has been the subject of a contentious debate among historians. There are few scholarly/historical resources available describing him and his life, as well as no known resources that refer to him as a samurai, with the most common conclusion being his title was a retainer to Nobunaga.
His reveal as a main character in the game on May 15, 2024 caused polarizing reactions worldwide on social media. Fans critical of the decision claimed Ubisoft misrepresented Japan, which had never been covered in-depth in the globally-spanning game series, by not having both protagonists be Japanese (the other protagonist, Naoe, is Japanese) and claim that Yasuke was not actually a samurai, while those in support of Yasuke's role and claim that he was actually a samurai called these objections racist and based on narrow-minded arguments and inferences, with some going so far as to opine that Asian samurai protagonists in media were oversaturated. This intense fighting lead to Yasuke's English Wikipedia article entering an edit war, with administrators publicly calling the Talk page "a complete dumpster fire". As of May 19, the consensus that was reached on the Talk page appears to be that there is still no historical evidence confirming that Yasuke was a samurai, and the article does not call him one when talking about his documented life.
The lack of clarity on his life allowed popular culture/media to take creative liberties in speculating who he was, often depicting him in adaptations as a high-ranking samurai, and Ubisoft seemed to be going in a similar direction. The advertising for the game at its announcement described Yasuke as a "samurai of historical legend", and a press release stated:
While the header for this section is called "Yasuke: A Real-Life Samurai", this description seems to be carefully worded to stop short of directly calling him a samurai, with the use of "historical legend" elsewhere suggesting that they were aware of its unconfirmed status and were fictionalizing Yasuke for the game.
In a set of developer interviews with Famitsu published on May 15, creative director Jonathan Dumont elaborated that they also chose Yasuke to fit with the game's story of a foreigner who fights off oppressing forces, like the Portuguese slave trade's effects on Japan, while exploring a country unknown to him, stating that they were "first looking for "our samurai," someone who could be our non-Japanese eyes". The following day, the Famitsu article was edited to change direct quotes in the interviews in contexts where Yasuke was referred to as an "outsider" to being a "foreign-born samurai", and also removed the aforementioned quote, for unknown reasons.
His reveal as a main character in the game on May 15, 2024 caused polarizing reactions worldwide on social media. Fans critical of the decision claimed Ubisoft misrepresented Japan, which had never been covered in-depth in the globally-spanning game series, by not having both protagonists be Japanese (the other protagonist, Naoe, is Japanese) and claim that Yasuke was not actually a samurai, while those in support of Yasuke's role and claim that he was actually a samurai called these objections racist and based on narrow-minded arguments and inferences, with some going so far as to opine that Asian samurai protagonists in media were oversaturated. This intense fighting lead to Yasuke's English Wikipedia article entering an edit war, with administrators publicly calling the Talk page "a complete dumpster fire". As of May 19, the consensus that was reached on the Talk page appears to be that there is still no historical evidence confirming that Yasuke was a samurai, and the article does not call him one when talking about his documented life.
The lack of clarity on his life allowed popular culture/media to take creative liberties in speculating who he was, often depicting him in adaptations as a high-ranking samurai, and Ubisoft seemed to be going in a similar direction. The advertising for the game at its announcement described Yasuke as a "samurai of historical legend", and a press release stated:
"Ubisoft Quebec wanted to include a Samurai, and Yasuke's story was open-ended enough to allow for creativity; there are still plenty of questions and speculation surrounding him. The fascinating facts, though, were undisputable: of African origin, he arrived in Japan enslaved by the Portuguese; he impressed with size, strength, and wits; he served under the Japanese daimyo Oda Nobunaga. There must have been something exceptional about Yasuke to succeed in the service of a personality like Nobunaga's, [...] and the goal has been to expound on this in Assassin's Creed Shadows through his curiosity, openness, respect for values and tradition, valor, warmth, and charisma."
While the header for this section is called "Yasuke: A Real-Life Samurai", this description seems to be carefully worded to stop short of directly calling him a samurai, with the use of "historical legend" elsewhere suggesting that they were aware of its unconfirmed status and were fictionalizing Yasuke for the game.
In a set of developer interviews with Famitsu published on May 15, creative director Jonathan Dumont elaborated that they also chose Yasuke to fit with the game's story of a foreigner who fights off oppressing forces, like the Portuguese slave trade's effects on Japan, while exploring a country unknown to him, stating that they were "first looking for "our samurai," someone who could be our non-Japanese eyes". The following day, the Famitsu article was edited to change direct quotes in the interviews in contexts where Yasuke was referred to as an "outsider" to being a "foreign-born samurai", and also removed the aforementioned quote, for unknown reasons.
Game website with "samurai of historical legend" quote:
https://www.ubisoft.com/en-us/game/assassins-creed/shadows
Ubisoft press release:
https://news.ubisoft.com/en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan
IGN articles:
https://www.ign.com/articles/when-and-where-is-assassins-creed-shadows-set
https://www.ign.com/articles/assassins-creed-shadows-yasuke-asian-protagonist
Time article:
https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/
Forbes article:
https://www.forbes.com/sites/olliebarder/2024/05/15/japanese-fans-are-puzzled-that-yasuke-is-in-assassins-creed-shadows/
Yasuke English Wikipedia article (Note: while much of this controversy occurred on English language Wikipedia, bear in mind that Wikipedia articles by themselves are not reliable sources for historical research, and the English article is not a uniform representation of the information on Yasuke across the different language versions of Wikipedia that have this article. There are varying primary, secondary, historical and pop culture sources used in all of these articles either backing up verified information about him, or making different claims that may not be accurate.):
https://en.wikipedia.org/wiki/Yasuke
https://en.wikipedia.org/wiki/Talk:Yasuke
Wikipedia administrator discussion:
https://web.archive.org/web/20240518220622/https://en.wikipedia.org/wiki/Wikipedia:Administrators'_noticeboard/Incidents#Talk:Yasuke_is_a_complete_dumpster_fire
Earliest archive of original Famitsu interview (in Japanese; English machine translations for all archives of this article compared between Google Translate and DeepL prior to publishing this submission. Deleted quote in Japanese is "まず“私たちの侍”、つまり日本人ではない私たちの目になれる人物を探していましたが、これは") (May 15):
https://web.archive.org/web/20240515185159/https://www.famitsu.com/article/202405/5194
Archived edited interview (May 16):
https://web.archive.org/web/20240516194746/https://www.famitsu.com/article/202405/5194
Latest archived edit (May 18):
https://web.archive.org/web/20240518034336/https://www.famitsu.com/article/202405/5194
https://www.ubisoft.com/en-us/game/assassins-creed/shadows
Ubisoft press release:
https://news.ubisoft.com/en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan
IGN articles:
https://www.ign.com/articles/when-and-where-is-assassins-creed-shadows-set
https://www.ign.com/articles/assassins-creed-shadows-yasuke-asian-protagonist
Time article:
https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/
Forbes article:
https://www.forbes.com/sites/olliebarder/2024/05/15/japanese-fans-are-puzzled-that-yasuke-is-in-assassins-creed-shadows/
Yasuke English Wikipedia article (Note: while much of this controversy occurred on English language Wikipedia, bear in mind that Wikipedia articles by themselves are not reliable sources for historical research, and the English article is not a uniform representation of the information on Yasuke across the different language versions of Wikipedia that have this article. There are varying primary, secondary, historical and pop culture sources used in all of these articles either backing up verified information about him, or making different claims that may not be accurate.):
https://en.wikipedia.org/wiki/Yasuke
https://en.wikipedia.org/wiki/Talk:Yasuke
Wikipedia administrator discussion:
https://web.archive.org/web/20240518220622/https://en.wikipedia.org/wiki/Wikipedia:Administrators'_noticeboard/Incidents#Talk:Yasuke_is_a_complete_dumpster_fire
Earliest archive of original Famitsu interview (in Japanese; English machine translations for all archives of this article compared between Google Translate and DeepL prior to publishing this submission. Deleted quote in Japanese is "まず“私たちの侍”、つまり日本人ではない私たちの目になれる人物を探していましたが、これは") (May 15):
https://web.archive.org/web/20240515185159/https://www.famitsu.com/article/202405/5194
Archived edited interview (May 16):
https://web.archive.org/web/20240516194746/https://www.famitsu.com/article/202405/5194
Latest archived edit (May 18):
https://web.archive.org/web/20240518034336/https://www.famitsu.com/article/202405/5194
subdirectory_arrow_right Epic Games (Company)
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In May 2024, the Netherlands Authority for Consumers and Markets (ACM) fined Epic Games €1,125,000 for using "unfair commercial practices" aimed at children in Fortnite. The investigation found that Epic Games "exploited [the] vulnerabilities" of children through design choices in the game's Item Shop. Examples include the use of demanding phrases like "get it now" or "buy now" on certain advertisements, which the ACM deemed an "illegal aggressive commercial practice", as well as countdown timers that were used on some ads for items still available in the shop after the countdown ended, exploiting a fear of missing out by making items that were still available for sale falsely seem scarce. Epic Games immediately made changes to the game in response to this report, including removing countdown timers worldwide and adding time indicators for shop refreshes and item removal dates. As of May 24, 2024, players under 18 years of age in the Netherlands can only see items available for 48 hours or more in the store. However, the company still planned to appeal the decision, claiming that the ACM's findings contain factual errors about how Fortnite and the Item Shop operate.
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Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
subdirectory_arrow_right The Witch and the Hundred Knight: Revival Edition (Game)
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A major bug in The Witch and the Hundred Knight that can occur at seemingly any time will force the game to return to the system menu, losing all unsaved progress as a result. This became a common critique in the game's reviews, leading it to not be received as favorably by some. While The Witch and the Hundred Knight: Revival Edition did not fully fix this glitch, it occurs much less frequently, with playing for extended periods of time being noted as a possible factor.
Cubed3 review of the original version:
http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html
Cubed3 review of the Revival Edition:
http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html
http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html
Cubed3 review of the Revival Edition:
http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html
Platform: Virtual Boy
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In a 2011 Iwata Asks interview, Shigeru Miyamoto expressed discontent at the Virtual Boy being marketed as a video game console. He believed it was simply a novelty toy and that it succeeded in that field despite its commercial failure as a game console:
"It was the kind of toy to get you excited and make you think, 'This is what we can do now!' […] as just a fun toy, it's a big success if you break just 50,000 […] [Its] sales generated some buzz, and crossed 100,000, then 200,000, then 500,000-quite a good pattern […] [But] when you think of it as a gaming platform, it becomes a failure."
subdirectory_arrow_right Final Fantasy X-2 (Game), Final Fantasy X/X-2 HD Remaster (Game), Final Fantasy (Franchise)
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Unofficial Japanese to French to English translation of Final Fantasy X-2.5 ~Eien no Daishō~ (3 page forum thread):
https://ffx3chat.createaforum.com/general-discussion/~eternal-cost~-french-to-english-translation-47/
Final Fantasy -Will- (links include Japanese audio, English subtitles, and English audio):
https://www.youtube.com/watch?v=rpWZ4bli70Q
https://www.youtube.com/watch?v=JJd3Tfu5ulY
https://www.youtube.com/watch?v=nXf2RqR3lM4
Amazon link to the novella with mixed user reviews:
https://www.amazon.co.jp/FINAL-FANTASY-X-2-5-~永遠の代償~-ノベルズ/dp/4757541570
Article about novella criticism:
https://gamerescape.com/2014/01/03/final-fantasy-x-novella-causing-a-stir-among-japanese-fans/
Satirical article criticizing the novella:
https://web.archive.org/web/20150325022124/https://www.p4rgaming.com/square-enix-accidentally-publishes-fanfiction-for-the-final-fantasy-x-2-5-novel/
Videos covering X-2.5 and Will:
https://www.youtube.com/watch?v=YbELoIdX7Hg
https://www.youtube.com/watch?v=nDb7hsrcZUY
https://www.youtube.com/watch?v=lT7Qr0oG1SA
https://www.youtube.com/watch?v=J3ecZEPkemE
Blog posts discussing the plots of X-2.5 and Will:
https://marathonrecaps.wordpress.com/2021/03/18/final-fantasy-x-2-5-price-of-eternity-big-bad-book/
https://marathonrecaps.wordpress.com/2021/03/25/final-fantasy-x-2-5-price-of-eternity-violence-in-sports/
https://marathonrecaps.wordpress.com/2021/04/01/final-fantasy-x-2-5-price-of-eternity-kick-the-puppy-love/
https://marathonrecaps.wordpress.com/2021/05/13/final-fantasy-x-will-literally-listen-to-my-story/
https://marathonrecaps.wordpress.com/2021/05/20/final-fantasy-x-will-alls-well-that-ends-under-a-giant-whale/
https://ffx3chat.createaforum.com/general-discussion/~eternal-cost~-french-to-english-translation-47/
Final Fantasy -Will- (links include Japanese audio, English subtitles, and English audio):
https://www.youtube.com/watch?v=rpWZ4bli70Q
https://www.youtube.com/watch?v=JJd3Tfu5ulY
https://www.youtube.com/watch?v=nXf2RqR3lM4
Amazon link to the novella with mixed user reviews:
https://www.amazon.co.jp/FINAL-FANTASY-X-2-5-~永遠の代償~-ノベルズ/dp/4757541570
Article about novella criticism:
https://gamerescape.com/2014/01/03/final-fantasy-x-novella-causing-a-stir-among-japanese-fans/
Satirical article criticizing the novella:
https://web.archive.org/web/20150325022124/https://www.p4rgaming.com/square-enix-accidentally-publishes-fanfiction-for-the-final-fantasy-x-2-5-novel/
Videos covering X-2.5 and Will:
https://www.youtube.com/watch?v=YbELoIdX7Hg
https://www.youtube.com/watch?v=nDb7hsrcZUY
https://www.youtube.com/watch?v=lT7Qr0oG1SA
https://www.youtube.com/watch?v=J3ecZEPkemE
Blog posts discussing the plots of X-2.5 and Will:
https://marathonrecaps.wordpress.com/2021/03/18/final-fantasy-x-2-5-price-of-eternity-big-bad-book/
https://marathonrecaps.wordpress.com/2021/03/25/final-fantasy-x-2-5-price-of-eternity-violence-in-sports/
https://marathonrecaps.wordpress.com/2021/04/01/final-fantasy-x-2-5-price-of-eternity-kick-the-puppy-love/
https://marathonrecaps.wordpress.com/2021/05/13/final-fantasy-x-will-literally-listen-to-my-story/
https://marathonrecaps.wordpress.com/2021/05/20/final-fantasy-x-will-alls-well-that-ends-under-a-giant-whale/
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When Street Fighter 6's preliminary logo was revealed, it was mocked for a variety of reasons, particularly a disconnect from previous series logos and aligning with a widely criticized trend of generic, minimalist or "oversimplified" logos. Some fans noted that the logo strongly resembled an $80 design for an "SF" logo posted on the Adobe Stock Image store by user xcoolee, which had previously been used for a sci-fi convention in France. xcoolee did offer to sell exclusive rights to the logo to Capcom, but was seemingly denied. It was also discovered that a Taiwanese electronics and appliances retailer, Sunfar, had a similar hexagonal logo. On the day after Street Fighter 6's logo reveal, the front page of their website displayed an advertisement with the logo featuring a paint splatter reading the number 6 promoting gaming products, most likely as a promotional parody. It is unknown if either resemblance was a coincidence on Capcom's part, and xcoolee did not state if they knew whether Capcom bought anything from their store or not. The logo of Street Fighter 6 would be updated to appear more stylized before the game's launch in response to the negative reception, although the fan reception to the new logo was not much more positive.
Allegations of plagiarism:
https://www.eventhubs.com/news/2022/feb/22/street-fighter-6-logo/
https://kotaku.com/street-fighter-6-vi-capcom-graphic-design-logo-sf6-sf5-1848573656
Offer to sell:
https://www.ign.com/articles/street-fighter-6-logo-adobe-stock
Logo change:
https://kotaku.com/street-fighter-6-vi-capcom-logo-graphic-design-fix-upda-1849012069
https://www.distractify.com/p/street-fighter-6-logo
https://www.eventhubs.com/news/2022/feb/22/street-fighter-6-logo/
https://kotaku.com/street-fighter-6-vi-capcom-graphic-design-logo-sf6-sf5-1848573656
Offer to sell:
https://www.ign.com/articles/street-fighter-6-logo-adobe-stock
Logo change:
https://kotaku.com/street-fighter-6-vi-capcom-logo-graphic-design-fix-upda-1849012069
https://www.distractify.com/p/street-fighter-6-logo
Franchise: Sonic The Hedgehog
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On April 8th, 2022 (the American release date for the film "Sonic the Hedgehog 2"), former Archie Comics writer Ken Penders revealed that he was contacting his legal team in regards to the Echidnas and their backstory featured in the film. According to Penders, both Knuckles' unnamed father and the workings of the film's depiction of the Master Emerald were derivitive of two of his characters, Locke and Enerjak. Despite the fact that the powers of the game version of the Master Emerald had been established back in 1994 with the release of Sonic & Knuckles, Penders has claimed to have legal ownership over the ideas he created in 1996. However, as of March 2024, no lawsuit has materialized.
Penders consulting his legal team:
https://web.archive.org/web/20220409015611/https://twitter.com/KenPenders/status/1512610041706156032
https://web.archive.org/web/20220409022856/https://twitter.com/KenPenders/status/1512618423318065152
Penders' issue with Knuckles' father:
https://web.archive.org/web/20220409015443/https://twitter.com/KenPenders/status/1512609756833214467
Penders on Enerjak similarities:
https://web.archive.org/web/20220409014450/https://twitter.com/KenPenders/status/1512607259204866051
https://web.archive.org/web/20220409011319/https://twitter.com/KenPenders/status/1512599354359828482
In regards to the Master Emerald:
https://web.archive.org/web/20220409024333/https://twitter.com/KenPenders/status/1512621964661198851
Article about the situation:
https://www.thegamer.com/sonic-the-hedgehog-2-ken-penders-knuckles-lawsuit/
https://web.archive.org/web/20220409015611/https://twitter.com/KenPenders/status/1512610041706156032
https://web.archive.org/web/20220409022856/https://twitter.com/KenPenders/status/1512618423318065152
Penders' issue with Knuckles' father:
https://web.archive.org/web/20220409015443/https://twitter.com/KenPenders/status/1512609756833214467
Penders on Enerjak similarities:
https://web.archive.org/web/20220409014450/https://twitter.com/KenPenders/status/1512607259204866051
https://web.archive.org/web/20220409011319/https://twitter.com/KenPenders/status/1512599354359828482
In regards to the Master Emerald:
https://web.archive.org/web/20220409024333/https://twitter.com/KenPenders/status/1512621964661198851
Article about the situation:
https://www.thegamer.com/sonic-the-hedgehog-2-ken-penders-knuckles-lawsuit/
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In 2012, The SpongeBob SquarePants Movie was ported to the PlayStation 3's PlayStation Network under the PlayStation 2 Classics line. However, it was taken down shortly afterwards with no official explanation. Audiences quickly inferred that the port's withdrawal was due to the poor reception it drew thanks to various emulation issues involved with it, though it may have also been due to THQ going bankrupt and Activision acquiring the license to make games based on Nickelodeon properties around the same time. Among these emulation issues, the 16:9 display (which was the default option) stretched the game rather than properly re-rendering it at a higher aspect ratio, the audio for in-engine cutscenes frequently stuttered and fell behind by up to a second, certain textures were noticeably blurry due to the game being displayed at a higher resolution than what it was designed for, and gameplay suffered from prominent input lag compared to the original release.
DidYouKnowGaming video:
https://www.youtube.com/watch?v=4CJoYsBRwrI
The Cutting Room Floor article:
https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)#PlayStation_3_Port
https://www.youtube.com/watch?v=4CJoYsBRwrI
The Cutting Room Floor article:
https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)#PlayStation_3_Port
Platform: ZX Spectrum
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The ZX Spectrum is more widely remembered today as a video game console rather than its originally intended purpose as an affordable computer for word processing and real-world problem-solving. Hardware creator Sir Clive Sinclair reportedly considered games to be "fundamentally unserious" and was horrified that the computer he invented was becoming primarily seen as a gaming platform.
Platform: Intellivision Amico
subdirectory_arrow_right Intellivision Productions (Company)
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BlazBlue: Central Fiction is the first title in the BlazBlue series to not feature an English dub for its international release. According to Aksys Games, this was done to ensure that the game would release sooner, as they would have had to delay the game by six-to-eight months if they tried to add an English dub. This lead to a fan petition to try and convince Aksys to either delay the game or add an English dub as DLC, which even included support from various actors involved with the BlazBlue series, such as Patrick Seitz (the English voice of series protagonist Ragna the Bloodedge).
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In the v.0.1.5.1 patch released at the end of February 2024, there were alterations made that were not listed in the patch notes, primarily involving censoring profanities and slurs. These changes apply even in single-player mode, where while players can still name things whatever they want, offensive words and names are replaced with asterisks. These changes were most likely made due to Palworld developer Pocket Pair's partnership with Microsoft, who agreed earlier that month to help develop the Xbox releases of the game and possibly the Steam version as well. Unlike Steam however, Xbox has very strict guidelines on what can and can't be said like other console platforms, suggesting that Pocket Pair was catering to Microsoft with this censorship, although neither company officially commented on these changes. While some players understand the need for such measures, others criticized the restrictions and advocated for optional toggles to allow individual customization.
Palworld Update Censors Some of the Game:
https://comicbook.com/gaming/news/palworld-update-censored-game/
Not listed in Patch Notes: Added Censorship:
https://www.reddit.com/r/Palworld/comments/1b3cghg/not_listed_in_patch_notes_added_censorship/
Microsoft Will Help ‘Palworld’ Scale Up As One Of Its All-Time Biggest Game Pass Launches:
https://www.forbes.com/sites/paultassi/2024/02/01/microsoft-will-help-palworld-scale-up-as-one-of-its-all-time-biggest-game-pass-launches/amp/
https://comicbook.com/gaming/news/palworld-update-censored-game/
Not listed in Patch Notes: Added Censorship:
https://www.reddit.com/r/Palworld/comments/1b3cghg/not_listed_in_patch_notes_added_censorship/
Microsoft Will Help ‘Palworld’ Scale Up As One Of Its All-Time Biggest Game Pass Launches:
https://www.forbes.com/sites/paultassi/2024/02/01/microsoft-will-help-palworld-scale-up-as-one-of-its-all-time-biggest-game-pass-launches/amp/
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When he was first released as DLC, General Winter's All-Star move effects had communist motifs. However, following complaints from the Russian populace about the portrayal of the USSR military as under-equipped in his source game Company of Heroes 2, and a voluntary recall of said game from Sega in that region, an update in 2013 would replace the hammer & sickle with a generic red star in all regions.
Sonic & All-Stars Racing Transformed change:
https://tcrf.net/Sonic_%26_All-Stars_Racing_Transformed_(Wii_U,_Xbox_360,_PlayStation_3,_Windows)
Recall in Russia:
https://www.engadget.com/2013-08-05-company-of-heroes-2-sales-halted-in-russia.html
https://tcrf.net/Sonic_%26_All-Stars_Racing_Transformed_(Wii_U,_Xbox_360,_PlayStation_3,_Windows)
Recall in Russia:
https://www.engadget.com/2013-08-05-company-of-heroes-2-sales-halted-in-russia.html
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Bubsy voice actress Lani Minella had concerns that Bubsy was too annoying during recording, but her voice directors simply told her that this was by intent.
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The cancelled Atari Jaguar game Tiny Toon Adventures: Plucky Duck in Hollywood Hijinks ran into trouble with its art direction. It originally used photorealistic backgrounds, uncharacteristic of the cartoon and described by a developer as "build and[sic] engine and insert your favorite licensed character here." Despite a complete reset being done to the game's art direction following this iteration, the art did not live up to Warner Bros.' standards for how the Tiny Toon characters and world should look, lacking color and brightness. After Warner Bros. provided model sheets with specific instructions for drawing the characters, the development team instead switched to taking photos of the TV show and converting those into sprites, which caused issues as the sprites would come out corrupted. Atari ultimately concluded that no artist at Telegames was able to create proper Tiny Toons art, requiring art duties to be swapped out to Digital Delirium, which also failed to deliver Warner Brothers-quality animation, which caused the game's development to start implementing pencil tests into their animation process, which slowed down the game's development significantly. Eventually, all of the art for the first 2 worlds was finished, however Telegames stated they did not need the art at that point, with the art (and its respective levels) not being implemented over a year later. Telegames laid out an offer where they would only release a milestone document if a fully laid-out stage map could be provided, something the developer who released this story believed was a stalling tactic, as they already had the art and mockup stage layouts. Shortly after this, the artist assigned to complete the level layouts was laid off, requiring Digital Delirium to be brought in-house, and some music was made for the game that was completely unfit for the source material.