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Super Mario World
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In the Japanese version there are coins at the end of the last level in the Special World that spell out the words "YOU ARE SUPER PLAYER!!". This error was fixed in the Western localization, with the coins now spelling "YOU ARE A SUPER PLAYER!!"
Contributed by ZpaceJ0ck0
Metroid Prime
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If the player manages to scan the projectiles that the Omega Pirate fires, the description will consist of placeholder text that reads "This is an Elite Space Pirate" on the first page and "Elite Space Pirate description 3" on the second. Not only does the later Japanese release retain this oversight, but it also introduces a second one, in that the placeholder text is still in English.
Contributed by game4brains
Mario Kart: Super Circuit
The Wii U Virtual Console port of the game has the option to select both Multiplayer and Ghost Exchange. However, they will not work due to the physical game requiring the Game Boy Advance Game Link Cable, which enables those game modes on the actual Game Boy Advance hardware.
Contributed by Tuli0hWut
Jak II
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In the North American release, the cover art is reversible, with the back side featuring a map of Haven City. The front of the game's manual points this map out as a tip to players, but it should be noted that the Greatest Hits re-release of the game did not include this map, with the manual not being updated to reflect this change.
Contributed by MehDeletingLater
The Witcher 3: Wild Hunt
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Various fan-made mods were added to the game as part of the game's next-gen update for PlayStation 5 and Xbox Series X/S. However, CD Projekt accidentally added a mod titled "Vaginas for Everyone" which gives the female characters styled pubic hair and fully modeled vulvas. According to the modder, this mod was added without their permission, going against CD Projekt's previous claim that they obtained permissions from, reimbursed, and credited all modders featured in the final game.
Contributed by ZpaceJ0ck0
The Legend of Zelda: Tears of the Kingdom
On September 8, 2022, the United Kingdom's Queen Elizabeth II died, starting a national mourning period of ten days. Rumors began to circulate that Nintendo had postponed a planned Nintendo Direct in response to the news. On September 12, the Direct was formally revealed to air worldwide the next day, although it was not livestreamed in the UK. Instead, it was published as an on-demand video on Nintendo UK's YouTube channel at a later time. This Direct featured the full title reveal for the then-untitled Sequel to The Legend of Zelda: Breath of the Wild, revealing the game's subtitle to be "Tears of the Kingdom". This lead to even more speculation that the poor timing of this subtitle being the name of one of Nintendo's most anticipated games at the time coinciding with the Queen's death was what resulted in the Direct being delayed, rather than doing so purely out of respect. It wouldn't be until October 3 for Nintendo UK to begin their own promotion of the game, long after the mourning period ended and the Queen had been interred.
Contributed by MehDeletingLater
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In 2021, whenever a female character was attacked by a spell, they would apparently show an "ahegao" face, a Japanese term for anime characters with an exaggerated facial expression from having an orgasm. This expression wasn't shown on male characters and only seemed to affect females. After going viral on Chinese social media, the game's developer NetEase apologized profusely and claimed it to be a "bug" due to tongues clipping through chins. To make up for it, NetEase gave players free in-game items and currency.
Contributed by KnowledgeBase
Developer: Gearbox Software
In 2009, Justin McElroy, reviews editor for the now-defunct gaming blog Joystiq, contacted Gearbox co-founder Randy Pitchford asking the story of how Gearbox got its name for a puff piece series about different companies' names. Pitchford proceeded to tell an extraordinary story about how he and Valve co-founder Gabe Newell mistakenly boarded a cruising river boat together in New Orleans instead of a crossing ferry, and ended up getting into a high stakes Texas Hold 'Em poker game.

The stakes in particular were over the name "Gearbox", which he claimed came about from him and Newell discussing potential names for their up-and-coming game studios, and "realizing that something cool for a video game studio would have something to do with engines and machinery." Pitchford thought that the name was "sticky and simple and gears are cool things that have both an art and a precision to them and it's generally a nice, short but really cool word." Whoever knocked the other player out of the game or ended up with the biggest stack would win the Gearbox name. The stakes were higher for Pitchford, because according to him the other co-founders would have ditched him and shuttered the game studio entirely if he lost.

After four or five hours of play, Pitchford, being an avid poker player while Newell was not, found the right opportunity to turn the odds in his favor, leading to him winning the match, and Gabe Newell had to settle with Valve. Pitchford assured McElroy there were no hard feelings between the two as Gearbox would later work with them on future expansions for Half-Life, and the article was published and further corroborated by fellow outlet Kotaku.

However, later that day, McElroy was contacted by a spokesperson from Valve, who informed him that Newell and Pitchford first met after Valve shipped Half-Life, making the story impossible. Upon this discovery, both outlets later contacted Gearbox, and a spokesperson confirmed to them that the story was fake. Pitchford then explained to a reporter at Kotaku that the intent of his "Tall Tale" was to entertain and not to mislead, and promoted the original articles on his Twitter account as such.

It's currently unknown how Gearbox actually got its name, or if the inspiration for the name featured in the story is true while the poker game surrounding it is fabricated.
Contributed by MehDeletingLater
Although naturally each and every Special Move in the series mirrors itself and its hitboxes, an odd exception is made for Cloud's Cross Slash. When Cloud does the move, he draws the Kanji "凶" ("Kyo"), which means misfortune, bad luck, evil, and other negative things, and because this is a kanji it must be written a certain way regardless of orientation. It cannot simply be flipped like other moves, meaning that the move's hitboxes change depending on where Cloud is facing. From the right side and facing left, Cross Slash will actually hit lower, making it better at hitting smaller characters. However, from the left side facing right, Cross Slash will hit higher up, making it a better anti-air attack. This also occurs with the Limit Break version of the move. These differences makes Cloud mirror matches uniquely imbalanced and not as 50/50 as they would be for other fighters.
Contributed by PirateGoofy
Pokémon Gold & Silver
Because of an oversight, the Fast Ball, which is supposed to work better on Pokémon that have a proclivity to flee, only works as it should on Magnemite, Grimer, and Tangela. This is because the Ball is supposed to look for three categories of Pokémon: ones with a 10% flee rate, ones with a 50% flee rate, and ones with 100% flee rate. However, for some reason the ball only chooses the first three Pokémon in the first category (10% flee rate) when it applies its catch-rate modifier.
Contributed by PirateGoofy
In the PlayStation and PlayStation 2 versions of the game, Vallery Irons only fights with a purse. However, the game box covers shows her holding a handgun, despite the PlayStation version's instruction booklet also stating that Vallery Irons has a dislike for guns. Additionally, in the Game Boy Color and Game Boy Advance versions of the game, Vallery Irons is equipped with a handgun, although the game box covers for those versions have her without one.
Contributed by Tuli0hWut
Saints Row 2
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The PlayStation 3 Greatest Hits version of the game's box cover suggests that trophies can be obtained in-game. However, the game did not have any trophy system implemented due to the game being ported to the PlayStation 3 a year before Sony adopted the console's trophy system.
Contributed by Tuli0hWut
Skullgirls
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Parasoul's original wakeup animation (featured in the original 2012 XBox Live Arcade/PlayStation Network release) showed the character's buttocks and underwear as she stood up from the ground. This was changed in the 2013 PC release, with her dress being longer and thus removing the partial nudity.

According to former lead design director Mike Zaimont, "Her skirt was actually the wrong length in the original version, it was fixed because it was off-model."
Contributed by ZpaceJ0ck0
Harry Potter and the Sorcerer's Stone
Despite being developed by different studios, in all versions but the Game Boy Color version, during the final battle with Voldemort Spoiler:/Professor Quirrell, the player must use the Mirror of Erised in the middle of the room in order to strike and defeat him. This does not happen in either the book or movie version of the story. Spoiler:In those stories, Harry involuntarily "defeats" Lord Voldemort when the villain tries to touch him only for Lily Potter's protection spell that she put on Harry to disintegrate Quirrell and in turn Voldemort's physical vessel.
Contributed by PirateGoofy
Due to a loop hole with the Tolkien estate, Vivendi Games was able to make the game independently from Peter Jackson's film adaptations and have it more based on the book. However, despite this, the game's console and PC versions still open with a narration by Lothlorien Elf Galadriel where she describes the history, lore, and creation of The One Ring, which is something that happens in the very beginning of Jackson's Fellowship of the Ring film and not the original novel.
Contributed by PirateGoofy
Mega Man X6
Boss levels in Mega Man X6 are tied to the number of Nightmare Souls the player has obtained, up to a max of Level 4 at 5,000 Nightmare Souls. If Nightmare Zero is beaten at Level 4, Zero's black armor from previous games is unlocked. This armor is only normally unlockable with a cheat code entered at the title screen (L/L/L/ZR). Due to an oversight, the final stage unlocks automatically when the player obtains only 3,000 Nightmare Souls, meaning that Nightmare Zero is impossible to fight at Level 4 without a GameShark code (300CCF5F 0003 for the US version of the game) since he becomes unavailable when the final stage is unlocked.
Contributed by MehDeletingLater
Pac-Man
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In the original arcade build of Pac-Man, there is a specific area on the board that can be used as a hiding spot where the ghosts cannot see you. To access it, enter the upward tunnel, located just to the right of where Pac-Man spawns in on the board, from the right underneath, and keep Pac-Man facing up (do not do this as your first move when the level immediately starts, move slightly before trying this, for instance looping around the small left pathway from where Pac-Man starts and then going to the hiding place). This exploit can be used the same way on every level in the game except for the Strawberry level (the second level of the game). The Strawberry level has a slightly different way of pulling it off that can only be done there, requiring you to enter the same tunnel, but entering it while traveling left towards Pac-Man's spawn spot instead of entering by going to the right.

The A.I. for the ghosts works in two different modes, Chase and Scatter. The ghosts start in Scatter and aim for their own corners of the board while ignoring Pac-Man. In Chase mode, they can see and will actively chase Pac-Man. The ghosts will alternate between scattering and chasing Pac-Man in set intervals, and after the fourth Scatter, they will chase Pac-Man until you die or win the level. Due to a programming oversight, the ghosts cannot travel up in the "T"'s above and below the ghost spawning area, forcing them to move right past you. The ghosts also have unique methods of targeting Pac-Man, and all of this info put together allows the hiding spot to be possible. However, there is one exception to this trick. When Blinky switches from the fourth Scatter back to Chase for the rest of the level, he will come down from the top-right corner of the screen, and it is possible for him to enter the tunnel from the right entrance and kill Pac-Man, making it crucial not to perform this trick right before the fourth Scatter switches back to Chase to avoid the risk of death.

This exploit was patched out of future ports of Pac-Man, although ports containing the original arcade build will still retain it.
Contributed by MehDeletingLater
Watch Dogs
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
At the Farris Halstead Library train station in the Loop, if you follow the tracks to the east, you will discover a junction where opposing straight tracks from the north and south intersect with the eastward tracks. These eastward straight tracks are unusual in that they appear to continue and stop before the edge of the elevated platform with no bumpers to mark the end of it, appearing unfinished, although it should be noted that no trains traveling eastward will actually go down these straight tracks all the way due to the curved transition tracks guiding them away. In the real-life Loop in Chicago, this spot would be located at the junction right after the Harold Washington Library train station, which unlike its depiction in Watch Dogs has no straight tracks continuing after the curved tracks at all.

This detail is notable because the day before Watch Dogs' release in May of 2014, an anonymous developer claiming to have worked on the game posted to 4chan their insight on the game's development and experience working with Ubisoft Montreal, including details on how the train tracks worked in earlier builds of the game that may be talking about this unfinished intersection:

"Earlier when we were just working on world buildings etc, Montreal said we need to create a path for the L-train so that's what they did, but they put fucking 90 degree turns on the tracks! So I asked them for time/resources to fix this, they respond "we don't see your issue."

So I went ahead and sent them a video of this, showing how retarded a train running at 80mp/h looks when turning 90 degrees, they tell me "We see your issue but it's too late, maybe we'll patch this later." This was back in October [2013], before the delay announcement etc although you can probably still see in the game tracks marks left of that, which we missed cleaning up. In the October demo that was shown with the train if it went any further you'd see the 90 degree turns."

In 2020, an early build of the game dated to September 21st, 2013 was dumped online by YouTuber JustAnyone, but it's currently unknown if this mistake existed in this build.
Contributed by MehDeletingLater
Punch-Out!! (2009)
If Little Mac is KO’d by a practice fighter, the game will softlock.
Contributed by GamerBen144
Fire Emblem: The Blazing Blade
If Lynn gets defeated during the tutorial fight, her victory cutscene will play despite her defeat. The “Enemy Phase” sign will then play on loop, essentially soft locking the game.
Contributed by GamerBen144
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