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In the early version of the game, Leon was able to air throw an opponent into the bouncing walls and the flammable fuel tanks in 'The Show' and 'Fuel' stages, respectively, an infinite number of times, making him overpowered in these stages. This was patched in a later version.
Contributed by DrakeVagabond
Super Paper Mario
In Chapter 2-3: Breaking the Bank, it is possible to work off your debt of one million Rubees without finding Slim and stealing the needed currency from the mansion's vault. Although there are no differences in the stage's ending if you do this, working off the debt acts as a lengthy sequence break as traveling back to the vault after working and paying off the full debt will reveal that the counter on the vault door now displays 0, and the vault can be opened freely without entering the password to reveal that it is empty.

On the other hand, manually working to collect over 9,999,999 Rubees will result in the Rubees counter in the HUD overflowing and appearing to start back at 0 due to it only displaying seven digits, but in reality the game does register the collection of more than ten million Rubees and allows you to complete the level.
Contributed by MehDeletingLater
Super Mario Galaxy
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In the Super Mario 3D All-Stars port of the game for the Nintendo Switch, the game's cutscenes were re-rendered into HD. However, an error slipped through where Princess Peach can now be seen T-posing during the game's opening sequence just after Bowser's airships drop their anchors into Peach's Castle.
Contributed by MehDeletingLater
Mario Kart 7
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The icon used in the Download Play app when downloading data for the game is a cruder, early version of the icon used for the final game. For unknown reasons, this discrepancy was fixed only in the Chinese release of the game.
Contributed by MehDeletingLater
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Elisabeth was featured in an early promotional poster for the arcade version of the game despite being a console-exclusive character. The same poster also features Leona in her original outfit from The King of Fighters '96 when she was redesigned in the final game.
Contributed by DrakeVagabond
In "John Wayne" by Lady Gaga, the lyrics "so here I go to the eye" does not contain the word "here" when appearing on-screen.
Contributed by CuriousUserX90
In "Heartbeat Song" by Kelly Clarkson, the lyrics "and I'm so used to feeling numb" are misinterpreted on-screen as "and I'm still used to feeling numb".
Contributed by CuriousUserX90
Mario & Sonic at the Olympic Winter Games
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Near the start the game's intro, Metal Sonic's hands are colored white instead of yellow like they normally are on his in-game model.
Contributed by CuriousUserX90
Chrono Trigger
In the DS version, it's possible to defeat the special boss Spoiler:the Dream Devourer found in Darkness at the End of Time by healing. The boss has 32000 HP; the game's HP value is a 16-signed integer (it cannot be higher than 16 bits, and one of those bits only indicates the sign of the number it represents). By using powerful magic that the boss absorbs during its second phase, it can be temporarily healed past 32767 HP (the maximum HP limit for all characters in the game), which overflows the HP counter and turns the boss's HP into a negative number. Since the boss has less than 0 HP, it will be considered "dead" and the battle will end.
Contributed by MehDeletingLater
The Elder Scrolls IV: Oblivion
The Paint Brush item does not have any physics properties tied to it, meaning that wherever you drop a Paint Brush, it stays exactly where it is dropped, including floating in the air, allowing you to use Paint Brushes as mid-air platforms to reach places higher than you are intended to go as well as reach out of bounds areas.
Contributed by MehDeletingLater
Mass Effect
During the motion-capture scene where David Anderson knocked out Donnel Udina by punching him in the face so that Commander Shepard and his crew can go after Saren Arterius in the Normandy SR-2, the game's cinematic lead Shane Welbourn (suited up as Anderson), accidentally clocked the actor who played Udina in the jaw.
Contributed by ProtoSnake
Sonic the Hedgehog 2
According to the July 1997 edition of SEGA Magazine in a developer interview, Yuji Naka stated that he added the ability to perform a Spin Dash while crouching and standing still, named the "Super Spin Dash", to make it easier for players in response to critiques of the first game where players had trouble performing the normal, running version of the Spin Dash:

"As for our new additions to Sonic 2, they began and grew out of our dissatisfactions from the first game. The idea for the super spin dash, for instance, came directly from one of those complaints—namely that beginners couldn’t do the loop-de-loops very well, and if they made a mistake they couldn’t get the momentum back to loop through it. That was annoying. So what if he could dash from a stopped position…? Then we had the image of him spinning in a ball to accelerate, and rendering it graphically helped the idea take further shape."
Contributed by ProtoSnake
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In a 1996 Gamest interview, some of the featured concept art shows designs for 2 characters named "Marisu" and "Teresu" who were not included in the final game. The game's character designer Mimori Fujinomiya commented:

"These were characters looked too much like ripoffs of the koropokkuru, so I abandoned them. Their personalities were too similar to Macky and Pentell, anyway. I do like their Robo-Dog though."
Contributed by ProtoSnake
Jurassic Park: Trespasser
In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the Tribe C Alpha Velociraptor as the final boss when raptors were already the most frequently-encountered dinosaur in the game. He responded:

"We didn't have time to create, or budget to create a new boss dinosaur, and we were in a huge rush to finish, and we had a huge amount of pressure from DreamWorks Interactive. Of course all of these things are ludicrous now when you think about them, because as we say 'a late game is only late until it ships, but a bad game is bad forever'."
Contributed by ProtoSnake
No More Heroes
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In the original Wii version, the river overpass in Santa Destroy has a wall underneath it with poor-enough
collision detection that if you walk into it in a certain way, Travis will clip through the wall and can walk infinitely directly underneath Santa Destroy, even out of the city. This glitch was fixed in all future re-releases of the game.
Contributed by MehDeletingLater
Series: Pokémon
The in-game description for the Ability "Levitate" used since Generation IV states that it makes the Pokemon that knows it completely immune to all Ground-type attacks. However, this is false, because in all games since the Ability's introduction in Generation III, a Pokemon that has Levitate can still get hit and affected by non-damaging Ground-type attacks, such as Sand Attack. This means that the Ability only makes its Pokemon immune to damaging Ground-type attacks, such as Earthquake and Earth Power among others, and not ones that do not affect the Pokemon's HP.
Contributed by PirateGoofy
Jurassic Park: Trespasser
In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the heart tattoo on Anne's chest as a health bar, and shouting out the usage of ammo, rather than using a regular heads-up display. He responded:

"The idea was that you would feel that it was your adventure, and part of that was not having a bunch of technology in your face. And we were struggling with the idea of a totally natural interface, having everything in the game literally be in the game world in the context of the game world. The tattoo was one of the first ideas we had about a health meter, we were thinking of putting it on the arm and it happened to be on a tattoo on the chest when we ran out of time, and so that's what stuck and that's just how stupid things are."
Contributed by ProtoSnake
During the scene where Ethan sees Spoiler:Eveline from Resident Evil VII: Biohazard in a desolate, snowy part of the village there is a partially modelled version of the interior of Ethan's house far below the geometry of the area, suggesting that it was originally going to be part of the scene, but ended up being used differently in the final game.
Contributed by PirateGoofy
The Legend of Zelda: Twilight Princess
The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
Contributed by PirateGoofy
The Legend of Zelda: Twilight Princess
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Darknuts have a low-quality, low-polygon, and mostly featureless face underneath their helmets that cannot be seen in normal gameplay.
Contributed by PirateGoofy
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