Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Hotel Mario
1
Attachment In the prototype of Hotel Mario, walking Toads are used as Super Mushrooms and 1-Up collectables. The final game changes these Toad sprites to bouncing mushrooms, but the manual still refers to them as Toads.
person Rocko & Heffer calendar_month June 19, 2024
Sonic Superstars
1
Attachment The Epic Games Store page for Sonic Superstars has a screenshot of Amy alongside Sonic in the Sonic Act of Speed Jungle, which is not possible in the game itself since only Sonic is playable in that Act.
person CuriousUserX90 calendar_month June 19, 2024
Epic Games Store page (third screenshot):
https://store.epicgames.com/en-US/p/sonic-superstars

Sonic Act of Speed Jungle in Sonic Superstars:
https://www.youtube.com/watch?v=rMPrOIWayXQ#t=615s
Sonic Rivals
1
Attachment The card for the Coconuts enemy is misspelled as "Coconut".
Galaga
1
The iconic "Challenging Stages" from Galaga originated as a glitch discovered by programmer Tetsu Ogawa, where Galaga forces would appear and then fly off without breaking formation, with the glitch preventing them from attacking the player. As the developers were looking for bonus content in the same veins as Pac-Man's Coffee Break cutscenes or Rally-X's own Challenging Stages, it was decided this glitch could be implemented with more enemy patterns as the game's equivalent to those, and would add more replay value.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
1
In an interview with Nintendo Dream, it was revealed that the Best Fitness Friends (the main antagonists of the "Bowser Jr.'s Journey" side mode) used to work for the game's main antagonist Fawful alongside Midbus. By the events of the game, however, they have largely distanced themselves from Fawful, instead running a shop that sells a variety of things. Additionally, it was revealed that they are actually members of the same race as Midbus (hence why they have the same skin color as him), but their relationship with him has soured.
Lollipop Chainsaw
1
In a June 13th, 2024 interview with the Dragami Games CEO Yoshimi Yasuda published on the Gematsu website, he stated that in 2021, he asked Tomo Ikeda, one of the directors he led in the development team for the original Lollipop Chainsaw, to help with the game's remake Lollipop Chainsaw RePOP, but Ikeda turned him down due to conflicts from already leading development on a different project at that time. Yasuda still expressed that he felt very proud of his former developers for advancing in the industry and maintained a good relationship with the original game's writer Masahiro Yuki, having spoken several times with him in 2023 about RePOP and the future of Lollipop Chainsaw. He described Yuki as "something like a repository of wisdom within the team" during development, and gave Yasuda lots of proactive and stimulating opinions that were reflected in RePOP. Yasuda stated that the agenda for RePOP was to "improve on the user-friendliness" and give a more fun experience for players that were left lacking in the original game. In order to do that, he contacted the engineers who worked on the original game to provide detailed development information, like how data was handled and special processing related to Unreal Engine 3, which directors and producers would not be able to provide, and called their support "especially indispensable".
Yume Nikki
1
Attachment In Version 0.04, Dense Woods A contained two jellyfish instead of just one, with the second being located by a lamppost near the center of the map; interacting with it only causes it to ring, without any additional results. In all recovered later builds, this jellyfish is moved out of bounds, well out of the camera's view; however, it can still be interacted with if the player uses cheats or glitches to access it. In Version 0.10, interacting with this jellyfish crashes the game due to its associated files being renamed: the jellyfish is programmed to call a file called イベント5, which was renamed to イベント_005 in Version 0.10.

Additionally, Dense Woods A's layout was redesigned in Version 0.07 to remove a gate that originally led to Mural World. Instead, the upper path is expanded to loop over to the western portion of the main road in Dense Woods A, and the remaining gate leading to Puddle World was redesigned.
person VinchVolt calendar_month June 17, 2024
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A

YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
PAC-MAN Doodle
1
When Pac-Man Doodle was released, Maurice Molyneaux, who was the certification authority for Pac-Man ports at the time, was angry as he was not informed of its existence by Namco Networks' marketing group, who developed the game. Molyneaux has stated that had he been informed of the game prior to release, he would have made minor modifications to the maze layout.
person Rocko & Heffer calendar_month June 17, 2024
Dino Crisis 2
1
Capcom offered a demo CD based upon a beta build of the game as a pre-release promo. The entire build was on the disk, with a "time trial" style of gameplay lasting 45 minutes before exiting the game. A code was eventually worked out, utilizing a GameShark cheat device in order to disable the time trial demo's timer, enabling complete access to this earlier version. A list of notable differences compared to the retail release have been noted as a result, and Capcom would never release a time trial demo disc again.
Yume Nikki
1
Attachment One room that Madotsuki can encounter in the FC House's basement is a blue, castle-like area populated by several goblin-like creatures. The design of these characters appears to reference the Famicom version of Bokosuka Wars, which features a similar monster on the "you win" and "you lose" screens.
person VinchVolt calendar_month June 16, 2024
Vinesauce Joel highlights video featuring clips of Joel comparing the goblins in Yume Nikki to Bokosuka Wars:
https://www.youtube.com/watch?v=gUj67tB01ww

Bokosuka Wars playthrough video showcasing the win screen:
https://www.youtube.com/watch?v=Ak6lMYLXsk4

Direct comparison of the two games' sprites:
https://www.deviantart.com/dexter-the-scorpio/art/Bokosuka-wars-X-Yume-Nikki-GIF-580943480
Street Fighter 6
2
Street Fighter 6 is the first mainline title in the Street Fighter series to include third party guest characters, as Terry Bogard and Mai Shiranui from SNK's Fatal Fury series were revealed to be coming to the game as part of the Season 2 DLC wave. According to an interview with Famitsu, talks about such a collaboration first began at EVO 2022, where the two companies celebrated by exchanging posters featuring the other's characters drawn by their own artists. When asked why they specifically went with Terry and Mai, director Takayuki Nakayama stated:

"I really wanted to emphasize "Fatal Fury" itself and I think that the best way to do that is by having Terry and Mai. We have a lot of old SNK staff at Capcom, and they really gave it their all for them. Also, the original creator of Street Fighter, Takashi Nishiyama-san, also took part in the development of Fatal Fury, so we feel that the roots of both series are the same. Street Fighter and Fatal Fury are like brothers, so I think those ties run deep."
person chocolatejr9 calendar_month June 16, 2024
Hogwarts Legacy
1
The plot of Hogwarts Legacy was purposefully set in a time period where many pre-established characters from the Harry Potter franchise (such as Newton Scamander or Harry Potter himself) are not around. According to lead writer Moira Squier, this was done in order to provide the player with a unique world. As part of this, the writing team focused on creating a diverse collection of characters for players to potentially identify with:

"All the writing team got together and would pitch ideas. We wanted a diverse collection of professors, students, vendors in the shop, etc. People called upon their own experiences. Hopefully you play the game and see a character and go "That's like my sister", or an uncle, or anything like that. And we really wanted to tie it to the familiar world – so you'll hear there's a Weasley, a Rookwood… Professor Black is a known character as a portrait in the books, so fleshing him out, we really loved."

However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
person chocolatejr9 calendar_month June 15, 2024
Star Fox Command
1
Attachment Each playable pilot in Star Fox Command has their own unique character musical themes suited for them. Of the playable cast, Fox, Falco and Slippy are unique in that they're the only characters to have additional themes when attacking enemy bases. Fox's enemy base theme in particular is a rearrangement of the Area 6 theme from Star Fox 64.
sell
person Dinoman96 calendar_month June 14, 2024
Star Fox Command OST:
https://www.youtube.com/playlist?list=PLjyLjyXJQJUOdYDlujRj3Sw3Yd9u6VcXu

The unique enemy base character themes in question are:

Fox's Assault - Star Fox Command:
https://www.youtube.com/watch?v=cKl3HG_5p7g

Slippy's Mighty Brain - Star Fox Command:
https://www.youtube.com/watch?v=ko3EWEc0A9g

The Skillful Flight of Falco - Star Fox Command:
https://www.youtube.com/watch?v=GCHOaHr5f1s
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda (Franchise)
3
While Link being able to manually jump either on his own like in Zelda II: The Adventure of Link or through the use of an item like the Roc's Feather from The Legend of Zelda: Link's Awakening is a recurring ability in the series, several 3D installments forgo this in favor of having Link jump automatically at the edge of a platform. There are conflicting claims by series producer Eiji Aounuma and series co-creator Shigeru Miyamoto as to who thought of the automatic jump during the development of The Legend of Zelda: Ocarina of Time and why. Aonuma claimed the autojump was directly inspired by the Roc's Feather and he had it implemented due to his own poor ability at playing platform games, wishing that the game could do the jumping for him. Miyamoto on the other hand claimed that he had thought of the autojump one morning and sprung it on the development team, who were planning to add a manual jump and were previously used to making Mario games, as an intentional limitation to see if they could "do all kinds of things." Manual jumping would be incorporated into a 3D Zelda game for the first time with The Legend of Zelda: Breath of the Wild.
person CuriousUserX90 calendar_month June 13, 2024
Risk: Factions
2
The character Commandant SixFour is named in reference to the Commodore 64, the console where the first video game based on Risk was released on. This is alluded to in the game's Campaign Mode, where it's shown that Commandant SixFour uses outdated visual technology reminiscent of the Commodore 64's graphics, which leads to him Spoiler:betraying General McGutterpants shortly after activating, as he cannot tell the difference between the Humans and the Cats, thus declaring war on both.
person chocolatejr9 calendar_month June 12, 2024
Yume Nikki
1
Attachment The English Steam release features a number of bugs not present in other editions:

• The lights do not dim when Madotsuki sleeps in the spaceship's bed, as the graphical filter is mistakenly set to transparent.
• Certain sound effects, such as those for flying on the Witch effect's broom and talking to an FC Priori, do not play due to them being misnamed in the game's files.
• If Madotsuki equips the Traffic Light effect, switches to the red light, and talks to the Toriningen that changes the UI's palette, the resulting text box is corrupted. This is because the correct text is displayed on another line that went untranslated.

Curiously, although the Steam release was updated four times to fix various other glitches and mistakes, none of the patches fixed any of these errors.
person VinchVolt calendar_month June 11, 2024
Dark Deception
1
According to the game's creator Vincent Livings, the script for the game's first four chapters made up only ten pages, while the fifth chapter had at least eighty-nine pages that only consisted of dialogue strings in the game.
person chocolatejr9 calendar_month June 10, 2024
MultiVersus
2
When putting The Joker against Black Adam, the former will mockingly ask "Weren't you supposed to be 'rearranging the hierarchy' or something?". This is a jab at the 2022 film "Black Adam" starring Dwayne Johnson in the titular role. In the lead-up to the film's release, Johnson released a series of real life promos in which he declared that Black Adam would "change the hierarchy of power in the DC Universe". This quickly became an internet meme, and was poked at even further after the film bombed at the box office (the film had grossed $390 million, but needed to reach $600 million in order to break even).
Yume Nikki
1
Attachment Version 0.09 updated the Witch effect so that a unique sound plays when moving around while riding the broom, rather than simply reusing the regular footstep sounds. This is accomplished by giving every map two copies of the same tileset: one for regular mobility and one for the broom, with the game swapping between the two as needed. While this is retained in Version 0.10, the code is simplified in the later build so that a copy of the full string is not needed on every map.

However, three areas of the game were not properly accounted for during the conversion process: the second room in Neon Tile Path, the room full of beds in Number World, and the Pink Sea all play the regular footstep sound regardless of whether or not Madotsuki has the Witch effect equipped and active. Additionally, these areas still contain leftover event data from Version 0.09's method of swapping between the two tilesets. Because the indexes for the game's tiles were altered concurrently with the streamlining of the broom code, triggering these leftover events with cheats instead swaps out the maps' graphics with ones from other areas:

• The pyramids in the second room of Neon Tile Path are replaced with Henkei Shita heads from Footprint Path A, and sitting down changes the entire tileset to that of Snow World, with the background additionally changing from solid black to solid white. It reverts back to the mostly complete Neon Tile Path tileset when Madotsuki sits back up.
• The tileset for the room full of beds in Number World is replaced with that of Forest World, temporarily reverting back to the proper visuals whenever Madotsuki sits down. The background, however, is unaffected.
• The Pink Sea is completely blacked out, as the game attempts to call blank divider tiles when in this state.
person VinchVolt calendar_month June 9, 2024
Yume Nikki
1
Attachment On January 22, 2018, twelve days after its initial release, the English-language Steam version received an update that "Fixed parts of the text translation," focusing on the effects menu. Most of the adjustments were minor, such as altering word choice (e.g. "Change into a faceless ghost" to "Materialize as a faceless ghost."), changing the capitalization of certain words (e.g. "Grow Long Hair." to "Grow long hair."), and changing the tone of the text (e.g. "Change into a witch." to "Become a witch incarnate."). However, more substantial changes were made to five options, changing not only the descriptions, but also the effect names:

• Get Fat was renamed Fatten, and its description was changed from "You get fat." to "Balloon in size."
• Whistle was renamed Flute, and its description was changed from "Hold the whistle." to "Brandish a flute."
• Talking Head was renamed Severed Head, and its description was changed from "Change into a talking head." to "Be reduced to a severed head."
• Devil was renamed Oni, and its description was changed from "Change into a devil girl." to "Reconstitute as an oni."
• Game Info was renamed Tutorial, and its description was changed from "See the game explanation once more." to "Review the game's tutorial."

Despite these changes, the text boxes that appear when picking up a dropped effect in the Nexus and the completed FC World version of the effects menu still contain the old names. The latter additionally misspells the Midget effect's name as "Miget." Curiously, the incomplete FC World effects menu only contains the old names for the Tutorial option and the Fatten effect; the Midget effect's name is also spelled correctly there.
person VinchVolt calendar_month June 8, 2024
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 382 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right