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Once Orochi is defeated on the PlayStation 2 version, a crescent moon comes out in Shinshu Field. However, a full moon comes out in the Japanese version due to a programming mistake.
Contributed by ProtoSnake
Sonic Heroes
A lot of Team Rose's levels end at a much earlier point than Team Sonic and Dark's. However, through the use of glitches, exploits, or cheats, it's possible to go past the goal ring with Team Rose and go to areas that are only accessible to the two other aforementioned teams. The same thing can also be done in some of Team Chaotix's levels as well.

Interestingly, the characters of both Team Rose and Chaotix have fully voiced and functioning dialogue for these normally inaccessible areas.
Contributed by PirateGoofy
The game's story set-up in the Nintendo 64 and PC versions is that the wizard's accident is caused due to him mixing the wrong potions causing him to turn to stone, however in the PlayStation intro the incident is instead depicted as being deliberately brought about by the glove that becomes the game's villain, Cross-Stitch. The manual for the PlayStation release retains the incident as being an accident and not deliberate as seen in the other versions.
Contributed by KnowledgeBase
Aliens: Colonial Marines
The reason the Alien AI in the game is broken is due to a one letter spelling error in the game's .ini file. The line is written as

"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather"

when it should read;

"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether"

Removing the letter A from this line fixes many of the issues with the game's AI.
Contributed by Mass Distraction
Super Mario Sunshine
During the game's opening cut scene, multiple cuts of Peach on the airstrip seem to have an error where the texture for her earrings use the texture for her eyes. This mistake is seemingly fixed from her first close-up onward.
Contributed by Boyobmas
Console: Xbox 360
The infamous Red LED lights that surround the 360's power button actually represent different problems depending on how many are alight. One red light meant a hardware failure. Two red lights signify overheating. Three red lights meant a general hardware failure, and four red lights meant and AV cable error. The notorious "Red Ring of Death" is actually, contrary to it's name, a 3-Light problem (General Hardware Failure).
Contributed by PirateGoofy
Animal Crossing
In an early announcement trailer for the Nintendo Gamecube, Animal Crossing was called (or at least promoted as) "Animal Forest for Nintendo Gamecube", outright referencing the original Japanese title of the game (Dōbutsu no Mori or "Animal Forest" in English). This suggests that either the English localizers were thinking of keeping the game's original title, albeit translated, or the title "Animal Crossing" was not yet finalized.
Contributed by PirateGoofy
As of the 4.0.0 Update, which originally brought USB headphone support to the Switch, it was discovered that, via the use of the Wii U's Gamecube Controller Adapter, that almost every Switch game can be played with a Gamecube Controller. However, since the Gamecube Controller lacks a left Z-button the player does not have access to all of the controls of games that normally would utilize the Switch's ZL button.
Contributed by PirateGoofy
In the shipyards of Port Rago, Briggs states that Matthew has his mother's eyes. This is actually not true, as his mother Jenna has reddish eyes, whilst Matthew has greyish blue eyes.
Contributed by CuriousUserX90
Spyro: Enter the Dragonfly
Spyro erroneously identifies Tetsu The Dragonfly by the name "Testu".
Contributed by psyducklover13
Dragon Ball: Raging Blast 2
During Teen Gohan's special interaction with Pikkon, Gohan will say "I'm ready. You're so much like Piccolo." although the subtitles say "P-Please!" rather than what's said which is "I'm ready."
Contributed by billebobfacts
Dragon Ball Z: Budokai Tenkaichi 3
Super Saiyan 4 Vegeta's Final Shine Attack is incorrectly colored Blue in this game, in Dragon Ball GT (where the attack comes from) it's green. What's strange about this is the fact that in it's predecessor this attack is the correct color.
Contributed by billebobfacts
Ratchet & Clank
During the cutscene where you inquire the location of a jet fighter in Jowai Resort, one of the subtitles for the Resort owner's dialogue reads "Hold on hold on, I can see that you really want to fly our jet so I'll tell you what. Go talk to Bob at his Roboshack. He knows about these locks". The "Hold on Hold on" part of this sentence was omitted in spoken dialogue.
Contributed by ProtoSnake
The Hasbro logo is noticeably desynchronized in terms of both the audio, and video.
Contributed by GamerBen144
Nicktoons Racing
The Hasbro Interactive logo that plays in the PC version is desynchronized in both the video being slower than normal, and the audio starting later.
Contributed by GamerBen144
Dragon Ball Z: Budokai 2
The opening of the game features Goku fighting Vegeta in Saiyan Saga outfit, however that outfit isn't available for Vegeta in the game.
Contributed by billebobfacts
Dragon Ball Z: Budokai
The main menu icon for Duel shows Vegeta in his Majin Buu saga outfit fighting Goku. This is odd as this game only covers the events of Dragon Ball Z from the Saiyan Saga to the end of the Cell Saga nor are these clothes an alternate costume for him.
Contributed by billebobfacts
Dragon Ball Z: Budokai 3
Right before Teen Gohan goes Super Saiyan 2 in his Dragon Universe his first piece of dialog when talking to Android 16 is not voice acted and the second piece of dialog when he transforms into Super Saiyan 2 is in Japanese.
Contributed by billebobfacts
Ratchet & Clank
In the demo version, a cutscene in Blackwater City shows Darla Gratch says she's reporting for "Channel 64 News", but her microphone has a 2 on it. In the official release version, her small dialogue was change to "Channel 2 News", but her mouth doesn't match the words she says. In later games like Ratchet & Clank: Going Commando and Ratchet & Clank: Up Your Arsenal, she was reporting for "Channel 64 News", as was originally intended during development of the first game.
Contributed by ProtoSnake
Sonic and the Black Knight
Sega held a competition for fan artwork of Sonic characters. The top twenty of the US, Europe and Japan were placed in the game for display and their artists would win a free copy of the game

However, one of the winning entries submitted by Antonino Miniero was discovered to actually be a replica of a piece of fan art by artist Mega777. Miniero was disqualified by Sega of Europe and did not receive a copy of the game.

Miniero later issued a full apology on the Sonic Italia message boards stating:
"I thought they would have turned to websites to check for any malpractice. When I found out I won, I cannot deny the fact that I was happy, but having won with that picture I was also afraid of such a reaction.
All this is absolutely not an excuse to justify my actions, I know I have been wrong and I take all the responsibility for what I did, accepting any decision made by SEGA and SonicItalia.
I want to apologize to all those who were offended by this, especially with the “21st” winner, it is my fault they did not win.
I officially apologize to MEGA777 for having soiled her masterpiece. I respect her very much, and for the fact that I had acted against her, albeit unintentionally, I feel deplorable."
Contributed by SkyminHAZBOZ
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