Trivia Browser
![Sonic Battle](/media/boxart/3/2261.png)
▲
1
▼
Although the game makes no mention of it, completing each chapter again after finishing Emerl's episode will reward the player with a page from Spoiler:Professor Gerald Robotnik's journal which documents Spoiler:his discovery and subsequent experiments on the Gizoid.
All Journal entries:
https://www.youtube.com/watch?v=XcS4j65AZNQ
Sonic Battle gameplay:
https://www.youtube.com/watch?v=7rN-P0l1DsQ#t=9763
https://www.youtube.com/watch?v=XcS4j65AZNQ
Sonic Battle gameplay:
https://www.youtube.com/watch?v=7rN-P0l1DsQ#t=9763
![Shadow the Hedgehog](/media/boxart/2/1200.png)
▲
1
▼
![Attachment](/media/thumbs/8/18977.png)
Video archive of render:
https://www.youtube.com/watch?v=ZscnkElG-Iw#t=1920
Shadow the Hedgehog archived game website with render (can be found under fourth tab from the left side, the first tab with "New" underneath it):
https://web.archive.org/web/20051213003214/http://sonic.sega.jp/shadow/
https://www.youtube.com/watch?v=ZscnkElG-Iw#t=1920
Shadow the Hedgehog archived game website with render (can be found under fourth tab from the left side, the first tab with "New" underneath it):
https://web.archive.org/web/20051213003214/http://sonic.sega.jp/shadow/
Franchise: The Simpsons
▲
1
▼
In 1990s-era marketing for The Simpsons, Bart was consistently seen wearing light blue shirts in place of the orange shirt seen in the series, a still-unexplained phenomenon that has been referenced within the show itself. This element of marketing was reflected in many of the show's tie-in games, often with inconsistent shirt colors between a single game:
• The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
• The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
• The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
• Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
• The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
• The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.
The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
• The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
• The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
• The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
• Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
• The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
• The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.
The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
The Simpsons Arcade intro:
https://www.youtube.com/watch?v=1tCZiHLFk5A
Bart vs. The Space Mutants Amiga longplay:
https://www.youtube.com/watch?v=2StoU8xo2cg
Bart vs. The Space Mutants Atari ST:
https://www.youtube.com/watch?v=zUAxZ_2pp78
Bart vs. The Space Mutants Amstrad CPC longplay:
https://www.youtube.com/watch?v=Vg66PEX1RRI
Hit & Run box art:
https://www.mobygames.com/game/10421/the-simpsons-hit-run/cover/group-191694/cover-517763/
Bart vs. the World NES sliding puzzle:
https://www.youtube.com/watch?v=FWN-37Teja0#t=1848
Grey Shirt Bartman in Nightmare:
https://www.youtube.com/watch?v=cZyCyQI77kw#t=475
Shirt swap in Bart Meets Radioactive Man:
https://www.youtube.com/watch?v=VpJS5Lej8FI#t=62
Virtual Bart gameplay:
https://www.youtube.com/watch?v=joAK1pY0qxk
Night of the Living - Treehouse of Horror gameplay:
https://www.youtube.com/watch?v=fYfmKXL3jsw
Bartman in Tapped Out:
https://tstoaddicts.com/2015/03/04/should-i-spend-donuts-on-bartman/
Bartman's model from Hit & Run:
https://www.models-resource.com/pc_computer/simpsonshitrun/model/12480/
Bartman gameplay in The Simpsons Game:
https://www.youtube.com/watch?v=NeioSaKsP1k#t=t=131
https://www.youtube.com/watch?v=1tCZiHLFk5A
Bart vs. The Space Mutants Amiga longplay:
https://www.youtube.com/watch?v=2StoU8xo2cg
Bart vs. The Space Mutants Atari ST:
https://www.youtube.com/watch?v=zUAxZ_2pp78
Bart vs. The Space Mutants Amstrad CPC longplay:
https://www.youtube.com/watch?v=Vg66PEX1RRI
Hit & Run box art:
https://www.mobygames.com/game/10421/the-simpsons-hit-run/cover/group-191694/cover-517763/
Bart vs. the World NES sliding puzzle:
https://www.youtube.com/watch?v=FWN-37Teja0#t=1848
Grey Shirt Bartman in Nightmare:
https://www.youtube.com/watch?v=cZyCyQI77kw#t=475
Shirt swap in Bart Meets Radioactive Man:
https://www.youtube.com/watch?v=VpJS5Lej8FI#t=62
Virtual Bart gameplay:
https://www.youtube.com/watch?v=joAK1pY0qxk
Night of the Living - Treehouse of Horror gameplay:
https://www.youtube.com/watch?v=fYfmKXL3jsw
Bartman in Tapped Out:
https://tstoaddicts.com/2015/03/04/should-i-spend-donuts-on-bartman/
Bartman's model from Hit & Run:
https://www.models-resource.com/pc_computer/simpsonshitrun/model/12480/
Bartman gameplay in The Simpsons Game:
https://www.youtube.com/watch?v=NeioSaKsP1k#t=t=131
![Bayonetta](/media/boxart/1/370.png)
▲
2
▼
At the start of Bayonetta, a funeral is held for a notorious criminal known as "Eggman the Destroyer". This, to a Western audience, seems like a very obvious reference to Sonic the Hedgehog's main antagonist Dr. Eggman, as Bayonetta was published by Sega. However, series creator Hideki Kamiya claimed that he randomly chose the name Eggman and was not aware that there existed a popular Sega character with the name, choosing to leave it as is in the hopes that fans would "get a kick out of that".
![Nintendo World Championships: NES Edition](/media/boxart/5/5091.png)
▲
2
▼
![Attachment](/media/thumbs/8/18970.jpg)
Collection: jubeat
▲
2
▼
The jubeat series utilizes a scoring system to determine its ranks and whether a player clears or fails a song, with notes scoring points depending on how close they are to a Perfect timing. At least 700,000 points are required to get the lowest passing grade of C. This means it is possible to obtain a full combo yet still fail a song through lack of points by intentionally hitting all notes early/late enough to still register as a Good.
Video of player getting Full Combo, yet still failing the song:
https://www.youtube.com/watch?v=LQJJJYk3D-w
RemyWiki section explaining jubeat’s scoring system:
https://remywiki.com/What_is_jubeat#Scoring
https://www.youtube.com/watch?v=LQJJJYk3D-w
RemyWiki section explaining jubeat’s scoring system:
https://remywiki.com/What_is_jubeat#Scoring
![Marvel's Spider-Man](/media/boxart/3/2816.png)
▲
1
▼
In a 2018 Syfy Wire interview with writers Christos Gage and Jon Paquette, they revealed that Silver Sable and Sable International were included in the game because they felt that there needed to be a presence or force in the overworld that added more stakes and tension to the game once the story events "became dire".
![Zenless Zone Zero](/media/boxart/5/5102.png)
▲
1
▼
To promote the release of Zenless Zone Zero, publisher HoYoverse collaborated with several graffiti artists to create graffiti based on the game across nineteen different cities in Indonesia.
![Samurai Deeper Kyo](/media/boxart/5/5100.png)
▲
1
▼
While Samurai Deeper Kyo received a formal release in Japan in 2002, it was never actually released in stores on its own in North America, instead being included as a bonus in the source material's complete series DVD box set in 2008. This made the North American version of the game the last officially licensed game released for the Game Boy Advance.
![Star Fox 2](/media/boxart/3/2186.png)
▲
2
▼
According to programmer Dylan Cuthbert (who reportedly help named the original pilots from the first Star Fox), one of the new pilots in Star Fox 2, Fay, was named after his childhood crush, a girl who lived next door to his grandparents' house. Although Fay, as well as Miyu, were never officially given proper surnames, Cuthbert has stated that in his head, he's always considered their full names to be Fay Sinclair and Miyu Swift respectively.
Dylan Cuthbert Reddit AMA comments:
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqfnhr/
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqe1ra/
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqfnhr/
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqe1ra/
![Yume Nikki](/media/boxart/5/5027.png)
▲
1
▼
Within the Underground World (a hidden area in the Dream World only accessible by sleeping in one of five replicas of Madotsuki's bed, randomly chosen each time she falls asleep) is a large corridor full of fire. Normally, this room requires Madotsuki to obtain and equip either the Snow Woman or Umbrella effect, which produces precipitation that puts the fire out and allows her to proceed into the Storage Room. However, if she enters this area as a snowman (by equipping the Hat & Scarf effect and pressing the 1 key in the Snow World) and stands next to the fire, she will slowly melt into a puddle of water; pressing the 1 key while in this state reverts her back to human form, as with the un-melted snowman.
While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
![Beyond Good & Evil 2](/media/boxart/5/5098.png)
▲
1
▼
In September 2020, it was announced that the game's original director and series creator Michel Ancel would be retiring from the video game industry to focus on working for a wildlife sanctuary, but it was assured that development would continue without him. Later that month, the French newspaper "Libération" reported that several members of his team at Ubisoft Montpellier had accused him of acting abusive and unorganized, resulting in numerous delays and restarts since the game's announcement in 2008. This behavior was allegedly worsened by his simultaneous work on Wild (a big-budget game announced in 2014), preventing him from working on Beyond Good & Evil 2 with its team full-time. Although reports were submitted to company leadership as early as 2017, it was alleged that Ancel's relationship with Ubisoft co-founder Yves Guillemot prevented any major corrections from occurring until June and July 2020, when employees from all over the company came forward with sexual abuse and other misconduct allegations against high-ranking executives. Ubisoft would later comment that Ancel had not been directly involved in the game's development for "some time now" before his departure.
Ancel was interviewed as part of Libération's investigation. He claimed that Guillemot informed him that Ubisoft was investigating him in early August 2020, but claimed he was unaware that numerous team members blamed him for the game's development issues, and believed they were actually caused by long-term stress and burnout. He claimed he resigned on his own accord and that his only regret was not finishing the game sooner. The newspaper claimed that the interview took place on September 18th, the same day that Ancel and Ubisoft's statements about the departure were released. One week later when the report and interview were published, Ancel denied all of the allegations in an Instagram post, calling the articles "fake news" and accusing the newspaper of publishing them as soon as possible to conflate them with the earlier Ubisoft allegations in June and July, over a month before Ubisoft's investigation into him allegedly began.
Ancel was interviewed as part of Libération's investigation. He claimed that Guillemot informed him that Ubisoft was investigating him in early August 2020, but claimed he was unaware that numerous team members blamed him for the game's development issues, and believed they were actually caused by long-term stress and burnout. He claimed he resigned on his own accord and that his only regret was not finishing the game sooner. The newspaper claimed that the interview took place on September 18th, the same day that Ancel and Ubisoft's statements about the departure were released. One week later when the report and interview were published, Ancel denied all of the allegations in an Instagram post, calling the articles "fake news" and accusing the newspaper of publishing them as soon as possible to conflate them with the earlier Ubisoft allegations in June and July, over a month before Ubisoft's investigation into him allegedly began.
Libération report (first two articles in French):
https://www.liberation.fr/images/2020/09/25/jeu-video-les-coulisses-effarantes-d-un-blockbuster-geant_1800522/
Libération Michel Ancel interview:
https://www.liberation.fr/images/2020/09/25/michel-ancel-si-j-etais-reste-il-n-y-aurait-pas-eu-de-beyond-good-and-evil-2_1800385/
Michel Ancel departure article:
https://www.eurogamer.net/rayman-creator-michel-ancel-quits-video-games-industry-to-work-on-wildlife-sanctuary
Ancel departure Instagram post:
https://www.instagram.com/p/CFRbPpnqCxu
Accusations against Ancel:
https://www.vg247.com/report-michel-ancel-accused-of-abusive-disruptive-practices-on-beyond-good-evil-2
Ubisoft comment about Ancel's departure:
https://www.pcgamer.com/beyond-good-and-evil-creator-michel-ancel-quits-videogames-to-work-in-an-animal-sanctuary/
Kotaku article:
https://kotaku.com/report-beyond-good-evil-2-director-michel-ancel-left-1845184216
Ancel allegations denial Instagram post:
https://www.instagram.com/p/CFkrhX3KXu6/
Bloomberg article detailing roots of Ubisoft developer allegations before Ancel:
https://www.bloomberg.com/news/articles/2020-06-26/metoo-in-gaming-two-ubisoft-executives-placed-on-leave
https://www.liberation.fr/images/2020/09/25/jeu-video-les-coulisses-effarantes-d-un-blockbuster-geant_1800522/
Libération Michel Ancel interview:
https://www.liberation.fr/images/2020/09/25/michel-ancel-si-j-etais-reste-il-n-y-aurait-pas-eu-de-beyond-good-and-evil-2_1800385/
Michel Ancel departure article:
https://www.eurogamer.net/rayman-creator-michel-ancel-quits-video-games-industry-to-work-on-wildlife-sanctuary
Ancel departure Instagram post:
https://www.instagram.com/p/CFRbPpnqCxu
Accusations against Ancel:
https://www.vg247.com/report-michel-ancel-accused-of-abusive-disruptive-practices-on-beyond-good-evil-2
Ubisoft comment about Ancel's departure:
https://www.pcgamer.com/beyond-good-and-evil-creator-michel-ancel-quits-videogames-to-work-in-an-animal-sanctuary/
Kotaku article:
https://kotaku.com/report-beyond-good-evil-2-director-michel-ancel-left-1845184216
Ancel allegations denial Instagram post:
https://www.instagram.com/p/CFkrhX3KXu6/
Bloomberg article detailing roots of Ubisoft developer allegations before Ancel:
https://www.bloomberg.com/news/articles/2020-06-26/metoo-in-gaming-two-ubisoft-executives-placed-on-leave
![Indigo Park](/media/boxart/5/5044.png)
▲
1
▼
There is a miniature model of Lloyd the Lion located in the back of the Lloyd's Main Stage Theater area. According to the game's creator UniqueGeese, he couldn't remember why exactly it was there, but theorized that he was simply testing the model and forgot to remove it due to how small it was. He added that he likely won't remove it because "it took forever for people to find it."
![Jurassic Park: Operation Genesis](/media/boxart/5/4948.png)
▲
1
▼
![Attachment](/media/thumbs/8/18955.png)
Kentrosaurus article on JPOG Archive fan site:
https://lucca2951.wixsite.com/jp-genesis-archives/kentrosaurus
Jurassic Park: Operation Genesis Prima Official Guide (Pages 56-57 in the guidebook):
https://archive.org/details/Jurassic_Park_Operation_Genesis_Prima_Official_eGuide/page/n55/mode/2up
https://lucca2951.wixsite.com/jp-genesis-archives/kentrosaurus
Jurassic Park: Operation Genesis Prima Official Guide (Pages 56-57 in the guidebook):
https://archive.org/details/Jurassic_Park_Operation_Genesis_Prima_Official_eGuide/page/n55/mode/2up
![Space Channel 5: Part 2](/media/boxart/5/5096.png)
▲
1
▼
Several additional characters were planned to appear in the game, but were scrapped in order to keep the game's plot easier to understand. This includes the presence of a "Space Broadcasting Censorship Bureau", who would interrupt broadcasts that were deemed unsuitable (and whom Pine was originally going to be a member of alongside her backups Sexy 1 and 2, taking issue with Ulala's exposing outfit), a narcissistic reporter from Channel 777 named "Gold Kinpicano", and a different main antagonist tentatively referred to as the "Dark Dancing Demon Lord", whose goal was to invade the entire universe with dance.
![Red Dead Revolver](/media/boxart/5/5095.png)
▲
1
▼
Red Dead Revolver originally began development with Capcom in 2000, when developer Rockstar San Diego was still known as Angel Studios. It started as "SWAT", a game with a four-person split-screen feature that allowed you to control four members of a S.W.A.T. team at once. Reportedly, after Capcom producer Yoshiki Okamoto watched the 1971 spaghetti western film "Blindman", the project quickly shifted to a western game, with "SWAT" now standing for "Spaghetti Western Action Title" before being renamed to Red Dead Revolver. After Angel Studios was acquired by Take Two Interactive in 2002 and renamed to Rockstar San Diego, they continued working with Capcom on the project until Capcom decided to cancel the game in 2003 due to a perceived lack of progress. Capcom eventually agreed to let Rockstar Games continue working on Red Dead Revolver the same year in exchange for having exclusive publishing rights in Japan.
![Kien](/media/boxart/5/5094.png)
▲
2
▼
Kien was originally developed between 2002 and 2004 by AgeOfGames, a group of five Italian developers who had no prior experience making video games, aiming to be the first company in their country to develop a game for the Game Boy Advance. The game's release would end up being cancelled three separate times when multiple publishers picked up the game and then decided that releasing it would be too risky for sales. At the time, the game was completed and sent to gaming publications, with one known review appearing in the American magazine Nintendo Power in 2003. The game remained unreleased for over 20 years, but a prototype ROM of the game did leak online at one point. Game designer Fabio Belsanti would be the only member of the game's original development team to remain at AgeOfGames, who had shifted to developing educational games to stay afloat. Eventually, with the rising popularity in retro games and lowered cost to produce GBA cartridges, AgeOfGames was able to release Kien in 2024 both digitally and on physical cartridges through retro game publisher Incube8 Games. The game's release garnered attention for it possibly having taken the record for the longest delayed video game release in history, surpassing Duke Nukem Forever and Beyond Good & Evil 2 by taking 22 years to release.
DidYouKnowGaming video:
https://www.youtube.com/watch?v=8RuAKtb2too#t=2128s
Assorted pre-release gameplay of Kien from the early 2000's on IGN's YouTube channel:
https://www.youtube.com/watch?v=ZPijGVE9G1U
https://www.youtube.com/watch?v=X-opVqCKlYA
https://www.youtube.com/watch?v=BfRViZPwHAM
Incube8 Games trailers:
https://www.youtube.com/watch?v=Ti1Ul0y6ZcQ
https://www.youtube.com/watch?v=AuuIAX-N2SQ
Nintendo Power Issue #173 (November 2003) (Page 154 in the magazine):
https://archive.org/details/nintendo-power-issue-173-november-2003/page/154/mode/2up
Destructoid article:
https://www.destructoid.com/thrice-canceled-gba-game-kien-is-finally-getting-released-22-years-after-completion/
Engadget article:
https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html
RPGGamer article:
https://rpgamer.com/2024/06/game-boy-advance-title-kien-released/
The Guardian article:
https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years
https://www.youtube.com/watch?v=8RuAKtb2too#t=2128s
Assorted pre-release gameplay of Kien from the early 2000's on IGN's YouTube channel:
https://www.youtube.com/watch?v=ZPijGVE9G1U
https://www.youtube.com/watch?v=X-opVqCKlYA
https://www.youtube.com/watch?v=BfRViZPwHAM
Incube8 Games trailers:
https://www.youtube.com/watch?v=Ti1Ul0y6ZcQ
https://www.youtube.com/watch?v=AuuIAX-N2SQ
Nintendo Power Issue #173 (November 2003) (Page 154 in the magazine):
https://archive.org/details/nintendo-power-issue-173-november-2003/page/154/mode/2up
Destructoid article:
https://www.destructoid.com/thrice-canceled-gba-game-kien-is-finally-getting-released-22-years-after-completion/
Engadget article:
https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html
RPGGamer article:
https://rpgamer.com/2024/06/game-boy-advance-title-kien-released/
The Guardian article:
https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years
![Nights Into Dreams...](/media/boxart/5/5093.png)
▲
2
▼
The character of NiGHTS was inspired by director Naoto Ohshima's travels across Europe and western Asia. In order to give his design as much universal appeal as possible, various regional styles were incorporated into it, namely Japanese, European, and American. In the context of the game, NiGHTS is part of every person's subconscious, and as such was designed to have an androgynous "dual male/female" appearance, but has been referred to with male pronouns in the same breath by Sonic Team.
Official Sega Saturn Magazine Issue #11 (Pages 38-41 in the magazine):
https://archive.org/details/Official_Sega_Saturn_Magazine_011/page/n37/mode/2up
https://archive.org/details/Official_Sega_Saturn_Magazine_011/page/n37/mode/2up