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The Combatribes
The colors of two of the playable characters are flipped between the arcade flyer and the game itself. In the game, Blitz wears red and Bullova wears yellow. These colors were flipped in the arcade flyer.
Contributed by ZpaceJ0ck0
LittleBigPlanet PS Vita
Colonel Flounder and Mrs. Sunshine's eyelids are loaded as separate models rather than as a part of their bodies, most likely to help with blinking animations. It's possible to see what they look like without their eyelids in Create Mode by placing a Sackbot wearing either character's costume in front of any material and then hiding the Sackbot. While the Sackbot will appear transparent, its eyelids completely disappear.
Contributed by MehDeletingLater
Sonic Heroes
Pressing the Action/Attack Button and one of the Switch Character buttons on the same frame simultaneously will cause the Flying-type character's controls and animations to glitch out. When this happens, the player will unnaturally accrue 1/3 of their Team Blast meter, meaning that doing the glitch three times will completely fill up the meter, allowing the player to use Team Blast far more frequently than usual.
Contributed by PirateGoofy
Resident Evil 4
In the Oculus Quest release, while hiding in a dumpster, Ashley's model will be in a frozen state. However, her hair and clothing will still be affected by the wind.
Contributed by ShiftyBadger
Super Smash Bros. Ultimate
Although the Maximum damage a character can accrue during a single stock is 999% normally, due to a glitch, the lava in both the Super Mario Maker stage and a Stage Builder stage can make the damage cap exceed the 999% amount. In order for a player to achieve this they must play in a certain layout of Super Mario Maker or a built stage that features lava under impenetrable platforms so the character that is trapped by the lava continually gains damage. If the trapped character is at 999% and the damage increases, it actually is exceeding the cap despite the display appearing to cap at 999%. However, this amount of damage can be seen if the opposing player uses an incredibly weak move (i.e. Mario's Fireball) on the trapped character, which would have higher knockback than usual and possibly OHKO, or if the damaged character is grabbed, as the grab duration (something that's determined by the grabbed character's damage) will last longer than it would at 999%. However, using a certain move that will not OHKO the damaged character, like Mario's Cape, will reset the invisible damage and the character's knockback and grab duration will go back to 999%.
Contributed by PirateGoofy
Animal Crossing: New Horizons
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In a post from April 26, 2021 detailing the Version 1.10.0 update (which released two days later), Nintendo showed off a screenshot containing a villager house not seen in any previous revision of the game. While this led to speculation about possible new villagers, Nintendo clarified on their Japanese website the following day that this was done in error, and that this house would not be appearing in the update; the image was promptly replaced with an alternate screenshot.

Coincidentally, 16 villagers would be added in the Version 2.0 update, but none of them use the house seen in the removed screenshot.
Contributed by game4brains
The goal of the game's story is to kill the 1.2 billion Red Communists that invaded Hong Kong. However, it is practically impossible to achieve that goal normally in-game due to Chin having only one hit point, the fact that the score meter will visually loop back to 1000 after reaching 8888 points making it hard to tell what your actual score is (this could be due in part to the number 9 being nonexistent in the game's score counter), and that, hypothetically, if you killed one enemy per second (while also accounting for the extra time it takes to defeat the game's only boss, Tong Shau Ping, multiple times), it would take around 38 years to reach a score of 1.2 billion in one sitting. The only quick way to reach a score of 1.2 billion is to cheat by manually changing the score value in a memory scanner/debugger. Doing this makes the score counter stop properly displaying the score, and causes the continuously looping theme song "I Love Beijing Tiananmen" to stop playing due to that high of a score overloading the game's memory.
Contributed by MehDeletingLater
Super Smash Bros. Melee
Captain Falcon has minor gameplay changes based on which alternate skin is being used. Presumably a programming oversight, the character's Environmental Collision Box (ECB), a small diamond that prevents the character from falling through stage environments and walking through walls, differs slightly between skins, meaning they have very slightly different widths for dealing with stage collisions/interaction (although hurtboxes remain the same on all skins). Ranked from thinnest to widest, Captain Falcon's default skin has the thinnest ECB, while the Pink, Blue, Red, and Black skins have wider ECBs, with the Green skin coming out on top with the widest.
Contributed by MehDeletingLater
Super Smash Bros. Melee
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Contributed by MehDeletingLater
Super Smash Bros. Ultimate
With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.

These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, and Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate among other things.

The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
Contributed by PirateGoofy
Super Smash Bros. Ultimate
Luigi, Ganondorf, and Daisy are the some of the few characters in-game to have at least one of their alt colors be inaccurate between the character select screen and actual gameplay. Specifically, Luigi's yellow and green alt has a yellow "L" on his hat on the Character Select Screen but in-game it has a blue/turquoise "L"; Ganondorf, in his purple alt, is shown when selected as having gold accents, but in battle those same accents are silver instead; And Daisy has a gold crown with her white "wedding gown" alt when selecting her but when the character is fighting her crown is silver.
Contributed by PirateGoofy
A Sega CD version of the game was at one point in development and was planned to be released by ReadySoft, but was soon cancelled due to the game being released on the Sega Saturn instead, despite the fact that the cancelled Sega CD version was still advertised in gaming magazines.
Contributed by Tuli0hWut
Back 4 Blood
In Back 4 Blood's Beta there was an unintentionally defective ladder in a warehouse section of the game that accidentally caused the players character to die upon using it. The game's devs decided to poke fun at this, after fixing said glitch in the final release of the game, by adding graffiti on the wall adjacent to the ladder that tells player to use caution when using it. They also had Mum comment on the "suspicious" ladder when she approaches it by telling the other characters to be careful on it.
Contributed by PirateGoofy
Todd McFarlane's Spawn: The Video Game
At the start of the first level, Spawn first appears standing on the edge of a building, with a gap separating it from a lower building. So long as Spawn remains on this building even without moving from the spot he started in, an infinitely respawning line of enemies will continuously jump towards him to their deaths.
Contributed by MehDeletingLater
According to Street Fighter V director Takayuki Nakayama, Ed's name was the result of a mix up from the development staff at the time.

"Oh and I just remembered, the origin of Ed's name," wrote Nakayama. "Our designer had him jotted down in his notes as 'The boy from the ED (ending)', and that got mistaken by someone who read the note as ED being his name. We started thinking 'Hey, that's kinda cool' and decided to use it as his name."

The ending in question is Balrog's ending in Street Fighter IV.
Contributed by ZpaceJ0ck0
Devil May Cry
Dante's deflecting animation was actually a reversed basic swinging animation. It was originally meant to be a temporary placeholder until the motion artist, Yuichiro Hiraki, made a new one. However, he never ended up make a new animation, which went unnoticed by the staff until the development of Devil May Cry 2 began, when that game's motion artist, Hiroyuki Nara, discovered the oversight.
Contributed by DrakeVagabond
Tina's hair color was originally meant to be blonde. However, the Model 2 hardware had difficulty rendering yellow in the game. This is why Tina's hair is brown. The issue was fixed in subsequent installments and updates to the game.
Contributed by DrakeVagabond
Deltarune
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During the battle tutorial in Chapter 1, if the player repeatedly selects "FIGHT" and misses Kris's attack, Ralsei will grow increasingly agitated, eventually abandoning the tutorial altogether after ten misses and blaming himself for being a poor instructor.

Additionally, the third time Kris's attack misses, Ralsei's response will contain a typo in it, featuring an 8 mistakenly typed to the left of the asterisk that usually starts a line of in-game text.
Contributed by game4brains
Far Cry 6
DLC starring Danny Trejo called Dani & Danny vs Everyone was accidentally released ahead of its December 2021 schedule, forcing Ubisoft to remove it in an update.
Contributed by raidramon0
Console: PlayStation 3
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
On Tuesday July 5, 2010, Sony uploaded the first episode of the anime Queen's Blade onto the PlayStation Network for free. However, they took it down two days later after they were informed of the show's mature content by IGN, and relisted it as a $2 purchase in the store's paid anime section.
Contributed by raidramon0
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