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Banjo-Kazooie: Nuts & Bolts
2
The vehicle-building gameplay of Banjo-Kazooie: Nuts & Bolts has been claimed by many Banjo-Kazooie fans, often with an underlying anti-Microsoft or pro-Nintendo console war motive, to have been a corporate mandate from Microsoft to Rare, who supposedly wanted to make another 3D platformer like the previous games in the series. However, this is a complete lie as the only known influence on Nuts & Bolts from Microsoft was that they wanted Rare to make games aimed toward a younger demographic. Otherwise, the creative decisions made with Nuts & Bolts were entirely on Rare's development team, which was burned out by 3D platformers and genuinely believed that vehicle-building was a natural evolution of the genre.
person Rocko & Heffer calendar_month March 14, 2024
Reddit posts collecting all of the below sources and specific quotes from them:
https://www.reddit.com/r/BanjoKazooie/comments/grmk7k/comprehensive_list_as_to_reasons_why_nuts_bolts/
https://www.reddit.com/r/BanjoKazooie/comments/gro2kc/child_post_list_of_comprehensive_quotes_from_rare/

GamesRadar 2008 interview revealing Nuts & Bolts has nothing to do with Microsoft's buyout:
https://www.gamesradar.com/banjo-kazooie-nuts-bolts-interview/

IGN 2012 interview revealing demographics mandate:
https://www.ign.com/articles/2012/08/22/ex-rare-member-shares-info-on-cancelled-game

Gregg Mayles 2018 interview revealing Rare wanted a different approach to platformers:
https://www.youtube.com/watch?v=9h9Y55vpHZo

VideoGamer 2008 interview revealing that they thought a platform-centric game would be boring to work on, and was not inspired by user-generated games like LittleBigPlanet:
https://www.videogamer.com/previews/banjo-kazooie-nuts-and-bolts-interview/

Wired 2008 interview revealing Rare thought platforming games stopped being innovative after the Nintendo 64, and the team expanded from 13 to 71 people so they could not make projects like they used to:
https://www.wired.com/2008/05/qa-banjo-kazooi/

Xbox Achievements 2008 interview revealing Rare thought the old movement system was stale, that they wanted players to come up with different solutions to problems, and assumed fans would be mad if they remade a game instead of a making a sequel:
https://www.xboxachievements.com/news/news-1567-x360a-Meets--Rare-and-Talks-Banjo-Kazooie--Nuts---Bolts.html

Gamereactor 2008 interview revealing Rare thought the blockier character designs felt more BK than the smooth versions of N64 models:
https://www.youtube.com/watch?v=rn9Il7IKgEI

The Rare Witch Project 2008 interview revealing Rare believed vehicle-building was the next evolution of platforming games, and that Nuts & Bolts was the third attempt at a third Banjo-Kazooie game:
https://web.archive.org/web/20081223105418/http://www.rarewitchproject.com/?id=1655

Kikizo 2008 interview revealing Rare wanted to test the power of the new Xbox 360 hardware:
http://archive.videogamesdaily.com/features/banjo-kazooie-nuts-and-bolts-rare-interview-p1.asp

Edge Magazine 2010 interview revealing Conker Live & Reloaded's negative fan reception caused Rare to rethink a remake:
https://web.archive.org/web/20101015012359/http://www.next-gen.biz/features/rare-vintage-part-two

Rare 2018 interview revealing Gregg Mayles was bored with the formula and did not know where to take it:
https://www.youtube.com/watch?v=p2QVnSJDAl4?t=3556

Steve Mayles 2020 interview stating Banjo-Threeie is Nuts & Bolts, putting work into reimagined worlds from Banjo-Kazooie is the same amount of work as new worlds, at one point Rare's management moved all but two people from the Banjo-Kazooie project, Xbox Market was different than the Nintendo market so they weren't sure it'd sell, and Rare was burnt out from making 3D platformers:
https://www.youtube.com/watch?v=Dp8n7QKJZHs
BlazBlue: Cross Tag Battle
2
Prior to release, Arc System Works announced that the game would feature twenty characters as paid DLC for the game's first season, meaning that the game would launch with only half of its planned roster. This prompted backlash from fans, who pointed out that the game reused assets from past fighting games and that half of Team RWBY would be sold separately while the other half was in the base game. In response, Toshimichi Mori announced that the remaining Team RWBY members (Blake Belladonna and Yang Xiao Long) would be free of charge, and that the costs for the characters would not exceed that of the game's base retail cost.
person chocolatejr9 calendar_month March 11, 2024
subdirectory_arrow_right Intellivision Productions (Company)
1
Attachment In an interview with YouTube channel "The Geek Getaway", the CFO and COO of the revived Intellivision, Nick Richards, could be seen in front of a door reading "Amico Hater Dungeon". According to a comment by the channel, Richards said his daughter put up this sign.
person Rocko & Heffer calendar_month March 9, 2024
Alan Wake II
subdirectory_arrow_right Suicide Squad: Kill the Justice League (Game), Sweet Baby Inc. (Company)
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2
person chocolatejr9 calendar_month March 8, 2024
"Sweet Baby Inc detected" Steam Curator list:
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570

Sweet Baby Inc. front page:
https://sweetbabyinc.com/

General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428

Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html

Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc

Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained

Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/

Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/

Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183

Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/

Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/

Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/

Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616

Steam Curator About page:
https://store.steampowered.com/about/curators/

Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/

Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127

Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693

Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/

Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475

Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
BlazBlue: Central Fiction
1
BlazBlue: Central Fiction is the first title in the BlazBlue series to not feature an English dub for its international release. According to Aksys Games, this was done to ensure that the game would release sooner, as they would have had to delay the game by six-to-eight months if they tried to add an English dub. This lead to a fan petition to try and convince Aksys to either delay the game or add an English dub as DLC, which even included support from various actors involved with the BlazBlue series, such as Patrick Seitz (the English voice of series protagonist Ragna the Bloodedge).
Palworld
1
In the v.0.1.5.1 patch released at the end of February 2024, there were alterations made that were not listed in the patch notes, primarily involving censoring profanities and slurs. These changes apply even in single-player mode, where while players can still name things whatever they want, offensive words and names are replaced with asterisks. These changes were most likely made due to Palworld developer Pocket Pair's partnership with Microsoft, who agreed earlier that month to help develop the Xbox releases of the game and possibly the Steam version as well. Unlike Steam however, Xbox has very strict guidelines on what can and can't be said like other console platforms, suggesting that Pocket Pair was catering to Microsoft with this censorship, although neither company officially commented on these changes. While some players understand the need for such measures, others criticized the restrictions and advocated for optional toggles to allow individual customization.
person ProtoSnake calendar_month March 4, 2024
Regular Show: Mordecai and Rigby in 8-Bit Land
3
Attachment The game's main antagonist Garrett Bobby Ferguson Jr., and his father of the same name (both originally characters featured in the series' two-part episode "Exit 9B" which the game is based on), are based on Donkey Kong record-holder Billy Mitchell, who has notably gained controversy for cheating on the Donkey Kong arcade game. At one point in 2015, Mitchell sued Cartoon Network over the characters, claiming that the show infringed on his likeness. The case was later dismissed in court by New Jersey Federal District Judge Anne Thompson, who stated in her final ruling that:

"The television character does not match the plaintiff in appearance: GBF appears as a non-human creature, a giant floating head with no body from outer space, while Plaintiff is a human being, […] And when GBF loses his title, the character literally explodes, unlike Plaintiff."
person Tuli0hWut calendar_month March 2, 2024
Final boss fight against Garrett Bobby Ferguson Jr. and Sr.:
https://www.youtube.com/watch?v=yY7SxOXzBeY

Garrett Bobby Ferguson Jr. backstory in the series:
https://www.youtube.com/watch?v=fDgl3gjFfBA

Article on Billy Mitchell Cartoon Network lawsuit:
https://www.polygon.com/2015/11/24/9792472/billy-mitchell-regular-show-court-case
Sonic & All-Stars Racing Transformed
1
Attachment When he was first released as DLC, General Winter's All-Star move effects had communist motifs. However, following complaints from the Russian populace about the portrayal of the USSR military as under-equipped in his source game Company of Heroes 2, and a voluntary recall of said game from Sega in that region, an update in 2013 would replace the hammer & sickle with a generic red star in all regions.
person Rocko & Heffer calendar_month February 19, 2024
Goddess of Victory: Nikke
3
On January 11, 2023, the game's official Thai Facebook page posted an advertisement that was quickly met with backlash from the Thai player community. The ad depicted a player engaging in the game due to him not enjoying his birthday party. Entranced by the anime characters' buttocks physics in an erratic manner, his behavior gets interrupted and questioned by a partygoer who gives him his birthday cake with candles. He then wishes for the characters Anis, Rapi, and Marian to appear in real life, and in a vision prior to blowing out the candles, the three arrive in his home and proceed to twerk in front of him, simulating the game's attack animations. The advertisement was heavily criticized for depicting the player base as perverts who only play the game for the attractive characters, prompting the developers to issue an official apology in Thai and take down the ad. However, the removal of the ad caused another round of backlash from a different part of the fanbase, one that was already upset with the developers after a new character costume had been released with more clothing than initial leaks for a winter holiday event had suggested, leading to accusations of censorship. Reportedly, some fans even went as far as to say that there was nothing wrong with the ad for "being honest about why some players are attracted to the game."
person chocolatejr9 calendar_month February 17, 2024
Bubsy 3D
1
Bubsy voice actress Lani Minella had concerns that Bubsy was too annoying during recording, but her voice directors simply told her that this was by intent.
Tiny Toon Adventures: Plucky Duck in Hollywood Hijinks
1
The cancelled Atari Jaguar game Tiny Toon Adventures: Plucky Duck in Hollywood Hijinks ran into trouble with its art direction. It originally used photorealistic backgrounds, uncharacteristic of the cartoon and described by a developer as "build and[sic] engine and insert your favorite licensed character here." Despite a complete reset being done to the game's art direction following this iteration, the art did not live up to Warner Bros.' standards for how the Tiny Toon characters and world should look, lacking color and brightness. After Warner Bros. provided model sheets with specific instructions for drawing the characters, the development team instead switched to taking photos of the TV show and converting those into sprites, which caused issues as the sprites would come out corrupted. Atari ultimately concluded that no artist at Telegames was able to create proper Tiny Toons art, requiring art duties to be swapped out to Digital Delirium, which also failed to deliver Warner Brothers-quality animation, which caused the game's development to start implementing pencil tests into their animation process, which slowed down the game's development significantly. Eventually, all of the art for the first 2 worlds was finished, however Telegames stated they did not need the art at that point, with the art (and its respective levels) not being implemented over a year later. Telegames laid out an offer where they would only release a milestone document if a fully laid-out stage map could be provided, something the developer who released this story believed was a stalling tactic, as they already had the art and mockup stage layouts. Shortly after this, the artist assigned to complete the level layouts was laid off, requiring Digital Delirium to be brought in-house, and some music was made for the game that was completely unfit for the source material.
Senran Kagura 2: Deep Crimson
subdirectory_arrow_right Lord of Magna: Maiden Heaven (Game)
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1
Postal
subdirectory_arrow_right Running with Scissors (Company)
1
Running with Scissors wanted to make "the most outrageous game they could", and began work on Postal after being inspired by Robotron: 2084. In 1997, they filed a trademark for the word "Postal" in the area of electronic gaming, but were soon counter-filed by the United States Postal Service, who claimed to be moving into video games: Marvin Travis Runyon, the United States Postmaster General at the time, even sent Running with Scissors a latter condemning the game's theme. The legal battle was ultimately dismissed with prejudice in June 2004.

The theme was also highly controversial not just within the larger media, but also within the video game industry. This was a surprise to CEO Vince Desi, who felt Postal was more comical and over-the-top, and stated that the game was not meant to be taken seriously. After it was released, Postal was targeted by Senator Joe Lieberman, who called the game "one of the worst things in America". Additionally, retail chains such as CompUSA and Walmart refused to sell the game.
person chocolatejr9 calendar_month February 3, 2024
Final Fantasy XIV Online
subdirectory_arrow_right Final Fantasy XVI (Game), Final Fantasy XIV Online (Game)
1
According to Final Fantasy XVI's creative director/scenario writer Kazutoyo Maehiro and the game's producer Naoki Yoshida in a 2023 IGN article, in the Japanese version of the game, Chocobos are referred to as "uma" (馬), which is the Japanese word for "horse". Initially, neither Maehiro or director Hiroshi Takai considered using Chocobos in the game at all, because according to Maehiro, "when thinking about the story, the worldview, and a feeling of reality, a horse just looked better as a silhouette when straddled." Yoshida elaborated that horses fit better when building a world based on European medieval gothic fantasy:

"In reality, horses are animals that can build strong partnerships with humans. We share a long history with them. Weapons involving horses also appear more realistic. Especially with the improvement in graphics being so remarkable, there is a chance that it becomes difficult to lie or deceive viewers, in a good way, and as a result, may impair the sense of immersion. Chocobos are based on birds, which first of all means they don’t stand on four legs, and that makes them more difficult to mount. When compared with a horse it might not feel as stable to ride a Chocobo, and their wings aren’t big and strong enough to take you to the sky, either."

Despite this explanation, Yoshida still instructed the development team to include Chocobos in the game in an effort to stay faithful to the series' long-standing elements. The Japanese version also still refers to them as Chocobos and horses interchangeably. Maehiro stated that he tried to tie the Chocobos into the history of Valisthea through partnerships with its people, in an effort to create something culturally familiar. He justified this by stating that in Japanese, they "sometimes refer to a car as 'legs', or not having a car as 'having no legs'; and in the same way, the people of Valisthea refer to Chocobos as 'horses'." He subsequently implied that actual horses may exist in other regions in the game's world, but that in Valisthea, Chocobos function as their regional equivalent to actual horses. Localization director Michael-Christopher Koji Fox also stated that he decided not to refer to Chocobos as horses in the game's English translation:

"I remember seeing it in the script and remarking, 'You're saying 'horse' here. You're sure that's OK?' But Maehiro said, 'Yes, this is what we wanted to do.' In English, we never really wanted to use the word horse, because Chocobos and horses are entirely different. It just sounded weird to us in that sense. But we do use words like 'steed'; and I think 'courser' [a medieval word for a warhorse,] as well."

The terminology in the decision to refer to Chocobos as horses resulted in confused or joking reactions from Japanese players online, since this is not the first time Chocobos were referred to as horses in the series. In the original 2010 release of Final Fantasy XIV Online, the kanji characters for horse and bird (鳥 , "tori") were used together as "horsebird" (馬鳥) in the Japanese script in place of the standard katakana for Chocobo (チョコボ). At release, several other katakana terms were replaced with kanji symbols, with some terms existing in-game as written in Chinese rather than Japanese. Square Enix offered several conflicting explanations for the changes, including the need to "build atmosphere", and to consolidate terminology with the then-upcoming Chinese-language release, but these did not help as the change caused an uproar among Japanese players, resulting in Chocobo being reincorporated into the Japanese version's script in a future update. The controversy would later be referenced in the 2013 reboot of Final Fantasy XIV Online through a piece of dialogue spoken by Golden Uma Doshin, a Quest NPC found in Central Shroud as part of the limited time quest "Turn Around, Beautiful":

"Chocobo... chocobo... chocobo... Nothing but horsebirds in this stable. A sight to disturb Eastern eyes, to be sure."
person ProtoSnake calendar_month January 29, 2024
IGN: Chocobos are Called 'Horses' in the Japanese Version of Final Fantasy XVI:
https://www.ign.com/articles/chocobos-are-called-horses-in-final-fantasy-xvi-japanese-version

Censored Gaming: In The Japanese Version Of Final Fantasy XVI, Chocobos Are Called "Horses":
https://www.youtube.com/watch?v=7AT-QpAwkqQ

Destructoid: Final Fantasy XIV text issue turns Chocobos to Horsebirds:
https://www.destructoid.com/final-fantasy-xiv-text-issue-turns-chocobos-to-horsebirds/

Final Fantasy XIV Online wiki articles:
https://ffxiv.consolegameswiki.com/wiki/Golden_Uma_Doshin
https://ffxiv.consolegameswiki.com/wiki/Turn_Around,_Beautiful
Darkened Skye
3
When a Skittles game was first proposed to eventual Darkened Skye executive producer Elizabeth Braswell by her boss, she responded "well, you have two choices: you can fire me now, and make the next year and a half much easier on me, or you can, like, not make me do this." The following night, she went to a bar and got drunk over the Skittles project, which she deemed "the end of [her] career". While intoxicated, she conceived the idea of using Skittles as a vehicle to do a self-aware high fantasy adventure game she had always wanted to do, but never got the chance.
Bubsy: Paws on Fire!
subdirectory_arrow_right Bit.Trip (Collection)
2
Bubsy: Paws on Fire! attempted to raise funds for DLC with a Kickstarter campaign before its launch, which would've added new levels with new themes, mini-games, costumes, and Commander Video from Bit.Trip as a guest character. The Kickstarter was heavily criticized for the confusing structure it had, where the funding goal would merely add extra one-liners and two costumes for Bubsy while the stretch goals were individual parts of a short extra world, known as the "Impossible World". The campaign did not reach its base goal, and Paws on Fire! recieved no DLC.
Nickelodeon All-Star Brawl
1
Although Nickelodeon interfered signficiantly with the development of Nickelodeon All-Star Brawl, moveset and gameplay designer Thaddeus Crews has stated that he was surprised and grateful for the amount of creative control the game's teams were given:

"I'm just happy we had as much freedom as we did, because people can look at the game and very much see what feels like restrictions and make very, very valid criticisms based on that, which can be difficult from a developer view to not comment on, but it is at the same time, not entirely, wholly restrictive, the fact that movesets were able to be constructed by development team, and still would have to be approved through due process, but at its origin, were on our end, and then implemented by us - that is rewarding, that is more rewarding overall to work with these than it feels like pressure."
Palworld
1
Following the Steam Early Access release of Palworld on January 18, the developers faced accusations of copying Pokémon models for the designs of the game's Pals. The allegations were made by a Twitter user named byofrog, who claimed that some of Palworld's creature models were directly copied and edited from 3D models ripped from Pokémon games. These allegations were criticized for scaling the Pokémon and Palworld models to be comparable in size, leading to claims that edited models were not reliable or accurate evidence. byofrog claimed in response that because the models from each game loaded into modeling software at different sizes, scaling them appropriately were the only necessary edits made to compare them, and that the models' meshes, proportions, and other fundamental features were not edited.

Takuro Mizobe, the CEO of Palworld developer Pocket Pair, denied the allegations, calling them "slanderous", and also stated that Pocket Pair has "no intention of infringing upon the intellectual property of other companies". On January 25, The Pokémon Company released an official statement confirming they were aware of a flood of inquiries about "another company’s game released in January 2024", and that they were currently investigating them.
person ProtoSnake calendar_month January 25, 2024
The Getaway
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The Getaway
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person ProtoSnake calendar_month January 24, 2024
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