Trivia Browser
subdirectory_arrow_right Mario (Franchise)
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A popular internet joke upon the release of Super Mario 64 was "What happened to Super Mario 4 through 63?" If one is to calculate every Mario game released before Super Mario 64, including outliers such as ports and titles not released on Nintendo hardware like Mario Teaches Typing, the game would be the 113th title on the series. However, if you were to only count games released on non-devoted Nintendo hardware and remove ports, the title would be, very anti-climactically, the 63rd Mario game.
Article analysing the Mario numerical placement:
https://kemono.su/patreon/user/12809227/post/21844567
Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but in reality a completely unique game.
https://kemono.su/patreon/user/12809227/post/21844567
Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but in reality a completely unique game.
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Dog's Life holds the Guinness World Record for "Most Named Characters Voiced in a Videogame by a Single Actor", with 32 of the game's characters being voiced by Kerry Shale.
Platform: Nintendo GameCube
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subdirectory_arrow_right Mario (Franchise)
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The audio used for Bob-ombs, Monty Moles and Goombas in various games starting with Super Mario 64 is actually pieces of Mario's voice saying "Here We Go" after being pitch-shifted.
Mario - Here We Go Reused Voice:
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
https://www.youtube.com/watch?v=3e4PUW0CQag
Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo
Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA
Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w
Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
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Charles Martinet, the voice actor for Mario from 1990 to 2023, first officially voiced the character as part of a motion-capture Silicon Graphics interactive exhibition used at Nintendo trade shows (with the role at the time sometimes split between him and musician Steve Coyle). The first commercially-released product to feature his voice acting is purported to be the Super Mario Bros. pinball machine released in 1992 and produced by Gottlieb. According to Martinet when asked by a fan in 2018, Gottlieb "stole" his voice clips and did not credit or pay him for his acting. While the 1995 PC game Mario's Game Gallery is often cited as Martinet's first official role as Mario in a video game, the actual first credited video game to feature him as Mario is the 1994 PC educational title Mario Teaches Typing, where he replaced the DOS version's voice actor, Ronald B. Ruben.
Gottlieb pinball machine voice clips and demonstration:
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE
Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI
Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/
[Below additional links were contributed by VinchVolt]
TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/
Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/
Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/
Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
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Baldur's Gate 3 was originally revealed with a CGI trailer at a conference for the Google Stadia cloud gaming service in June 2019 as part of an Early Access exclusivity deal that would ultimately be cancelled when Stadia was shut down in 2023. The game's director Swen Vincke touted the service at the time for its purported accessibility, and the potential for in-game community feedback to directly affect the game's development and playthroughs via Stadia's Crowd Choice feature. However, Vincke later expressed regret over having the game be revealed this way, calling it "a really stupid deal" due to the challenges of releasing an Early Access build to a second platform, but that "it allowed me to pay for the CGI."
Baldur's Gate 3 Stadia Announcement:
https://www.ign.com/articles/2019/06/06/baldurs-gate-3-officially-announced-for-pc-and-google-stadia
Stadia-Exclusive Features:
https://www.ign.com/articles/baldurs-gate-3-stadia-exclusive-features-early-access-contents-release
Stadia Reveal Regret:
https://www.ign.com/articles/larian-founder-on-working-with-google-stadia-for-baldurs-gate-3-it-was-a-really-stupid-deal
https://www.ign.com/articles/2019/06/06/baldurs-gate-3-officially-announced-for-pc-and-google-stadia
Stadia-Exclusive Features:
https://www.ign.com/articles/baldurs-gate-3-stadia-exclusive-features-early-access-contents-release
Stadia Reveal Regret:
https://www.ign.com/articles/larian-founder-on-working-with-google-stadia-for-baldurs-gate-3-it-was-a-really-stupid-deal
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The translation group RPGe's 1998 English translation of Final Fantasy V is considered to be one of the most widely-played and influential fan translations in video game history. It gained this reputation because it released before Squaresoft's first official translation in Final Fantasy Anthology in late 1999, and despite RPGe primarily consisting of inexperienced teenagers, it was regarded as a better translation than the official one, leading many Western players to first experience the game through it.
The first translation attempts stemmed from widespread confusion over Squaresoft not releasing three FF games in the West: Final Fantasy II, Final Fantasy III, and FFV. Their decision to release Final Fantasy VII internationally under its original numbering after Final Fantasy VI was released in the West a few years earlier as the "third" game in the series also contributed to this.
The co-creator of RPGe, named Shadow, was inspired by an incomplete FFII translation by users Demi and Som2freak (the latter having later lent Shadow tools to work on FFV), and started translating FFV by making flashcards for which hex code corresponded to each Japanese and English character in the game's data. He promoted his efforts online using photoshopped FFV images and recruited other users to create RPGe, including translator David Timko, and a computer engineering major named Hooie who also asked Japanese instructors at his university to help translate some enemy names. RPGe's plan was to directly edit their English script into the text files of a ROM of the Japanese version, but their work was slow and tedious due to them having little experience with fan translations and being out of touch with fledgling emulation communities. This lead to technical issues with their text and sprite editing software, and English characters being poorly displayed under conditions that were originally designed for larger Japanese characters. The group also suffered from internal factionalism, and since Shadow promoted himself as the public face of the project, he found that he could not handle the attention and controversy that came from how seriously he took the project and RPGe itself, seeing the translation effort as a vital service to the Squaresoft fan community. After Demi published a lengthy post parodying Shadow, he "snapped" and left RPGe. The co-founders of RPGe would also eventually step down, but other users would take over and start their own work.
A user named Myria, who had argued against RPGe's hex editing approach to no avail, split off from their efforts beforehand to work on a separate translation. Sharing similar setbacks to them, she gradually parsed through the code used to handle the text files, and edited it so it could recognize English characters of different sizes and fit more in a dialogue box. Som2freak helped translate the script for a time, but then left the project after bringing on a new editor, named harmony7, who started heavily revising Som2freak's translations to his chagrin despite seeing several issues with it.
One of the most controversial aspects of the translation was the main character's name. Squaresoft's later English translation named him "Bartz", but RPGe's translation named him "Butz", which many joked sounds like "butts". Myria claimed that Butz was the most accurate translation based on documents and official merchandise using it "the way we'd written it" (for reference, the Romanized version of the Japanese name "バッツ" comes out as "Battsu"). However, Butz is used in real life as an actual German surname with a different pronunciation, the vowel being an "oe" sound like in the English words "put" and "good". Therefore, Bartz would make more sense to match up with the vowels in the Japanese name than Butz, and also fits better as a German first name since Bartz is a pet name for Bartholomäus (Bartholomew).
The bulk of Myria's technical work ended in October 1997, with harmony7 still working to revise the entire script until something unexpected happened. An early version of the fan translation mysteriously appeared on a Geocities website with others taking credit for it. This prompted RPGe to release their work up to that point as "v0.96" on October 17, 1997, with the final patch eventually being released in June 1998. The translation patch received acclaim for its technical aspects and near-professional writing quality, and influenced other players to become translators, including Clyde Mandelin who would later create the English fan translation for Mother 3. Squaresoft never contacted RPGe about the translation, and while their 1999 localization of the game was seen as inferior to RPGe's, Myria would later opine that Square Enix's 2006 localization in Final Fantasy V: Advance was better than theirs. Myria continued hacking and reverse-engineering games and eventually earned a job at an undisclosed major video game company.
The first translation attempts stemmed from widespread confusion over Squaresoft not releasing three FF games in the West: Final Fantasy II, Final Fantasy III, and FFV. Their decision to release Final Fantasy VII internationally under its original numbering after Final Fantasy VI was released in the West a few years earlier as the "third" game in the series also contributed to this.
The co-creator of RPGe, named Shadow, was inspired by an incomplete FFII translation by users Demi and Som2freak (the latter having later lent Shadow tools to work on FFV), and started translating FFV by making flashcards for which hex code corresponded to each Japanese and English character in the game's data. He promoted his efforts online using photoshopped FFV images and recruited other users to create RPGe, including translator David Timko, and a computer engineering major named Hooie who also asked Japanese instructors at his university to help translate some enemy names. RPGe's plan was to directly edit their English script into the text files of a ROM of the Japanese version, but their work was slow and tedious due to them having little experience with fan translations and being out of touch with fledgling emulation communities. This lead to technical issues with their text and sprite editing software, and English characters being poorly displayed under conditions that were originally designed for larger Japanese characters. The group also suffered from internal factionalism, and since Shadow promoted himself as the public face of the project, he found that he could not handle the attention and controversy that came from how seriously he took the project and RPGe itself, seeing the translation effort as a vital service to the Squaresoft fan community. After Demi published a lengthy post parodying Shadow, he "snapped" and left RPGe. The co-founders of RPGe would also eventually step down, but other users would take over and start their own work.
A user named Myria, who had argued against RPGe's hex editing approach to no avail, split off from their efforts beforehand to work on a separate translation. Sharing similar setbacks to them, she gradually parsed through the code used to handle the text files, and edited it so it could recognize English characters of different sizes and fit more in a dialogue box. Som2freak helped translate the script for a time, but then left the project after bringing on a new editor, named harmony7, who started heavily revising Som2freak's translations to his chagrin despite seeing several issues with it.
One of the most controversial aspects of the translation was the main character's name. Squaresoft's later English translation named him "Bartz", but RPGe's translation named him "Butz", which many joked sounds like "butts". Myria claimed that Butz was the most accurate translation based on documents and official merchandise using it "the way we'd written it" (for reference, the Romanized version of the Japanese name "バッツ" comes out as "Battsu"). However, Butz is used in real life as an actual German surname with a different pronunciation, the vowel being an "oe" sound like in the English words "put" and "good". Therefore, Bartz would make more sense to match up with the vowels in the Japanese name than Butz, and also fits better as a German first name since Bartz is a pet name for Bartholomäus (Bartholomew).
The bulk of Myria's technical work ended in October 1997, with harmony7 still working to revise the entire script until something unexpected happened. An early version of the fan translation mysteriously appeared on a Geocities website with others taking credit for it. This prompted RPGe to release their work up to that point as "v0.96" on October 17, 1997, with the final patch eventually being released in June 1998. The translation patch received acclaim for its technical aspects and near-professional writing quality, and influenced other players to become translators, including Clyde Mandelin who would later create the English fan translation for Mother 3. Squaresoft never contacted RPGe about the translation, and while their 1999 localization of the game was seen as inferior to RPGe's, Myria would later opine that Square Enix's 2006 localization in Final Fantasy V: Advance was better than theirs. Myria continued hacking and reverse-engineering games and eventually earned a job at an undisclosed major video game company.
2017 Kotaku article:
https://web.archive.org/web/20170428183534/https://kotaku.com/how-three-kids-beat-the-odds-and-translated-final-fanta-1794628286
2021 IGN article:
https://web.archive.org/web/20210508152802/https://www.ign.com/articles/the-untold-drama-and-history-behind-final-fantasy-5s-fan-translation
Butz surname pronunciation:
https://en.wiktionary.org/wiki/Butz#Pronunciation_2
Bartz pet name source from Ancestry.com:
https://www.ancestry.com/name-origin?surname=bartz
Final Fantasy Chrome Figure Collection wiki articles:
https://finalfantasy.fandom.com/wiki/Final_Fantasy_Chrome_Figure_Collection
https://ffmerchandise.fandom.com/wiki/Final_Fantasy_Chrome_Figures_Collection
Ebay listing for Final Fantasy Chrome Figure set including Butz:
https://www.ebay.com/itm/275540207811
https://web.archive.org/web/20170428183534/https://kotaku.com/how-three-kids-beat-the-odds-and-translated-final-fanta-1794628286
2021 IGN article:
https://web.archive.org/web/20210508152802/https://www.ign.com/articles/the-untold-drama-and-history-behind-final-fantasy-5s-fan-translation
Butz surname pronunciation:
https://en.wiktionary.org/wiki/Butz#Pronunciation_2
Bartz pet name source from Ancestry.com:
https://www.ancestry.com/name-origin?surname=bartz
Final Fantasy Chrome Figure Collection wiki articles:
https://finalfantasy.fandom.com/wiki/Final_Fantasy_Chrome_Figure_Collection
https://ffmerchandise.fandom.com/wiki/Final_Fantasy_Chrome_Figures_Collection
Ebay listing for Final Fantasy Chrome Figure set including Butz:
https://www.ebay.com/itm/275540207811
subdirectory_arrow_right Antonblast (Game)
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In 1986, Nintendo and Fuji Television produced a 70-minute TV special based on The Mysterious Murasame Castle for the weekly one-shot drama series "Getsuyou Drama Land" (Monday Drama Land). The special, like many other episodes in the later years of Getsuyou Drama Land's run, featured members of the popular J-Pop girl group Onyanko Club as cast members, and starred Masaki Kyomoto as the game's protagonist Takamaru. The special aired once on December 8, 1986, almost eight months after the game's release, and never aired again. It was later released on DVD in 2005 as part of the box set "Onyanko Club in Getsuyou Drama Land DVD Box 2".
The special's existence and DVD release flew under the international radar until 2023, when a user named Ruka, after being prompted in a 4chan thread to verify claims that the special was lost media based on an uncited edit on the game's English Wikipedia article, discovered that copies of the box set were actually being offered on Yahoo! Auctions. Ruka subsequently placed a bid and won a copy from the auction, and YouTuber Haruko Please uploaded the special to YouTube the following week. With its rediscovery, it's thought to be one of the first live-action adaptations of a video game, and is also the earliest known product to come from Nintendo's collaborations with Fuji, which after this special's airing continued with Yume Koujou: Doki-doki Panic.
The special's existence and DVD release flew under the international radar until 2023, when a user named Ruka, after being prompted in a 4chan thread to verify claims that the special was lost media based on an uncited edit on the game's English Wikipedia article, discovered that copies of the box set were actually being offered on Yahoo! Auctions. Ruka subsequently placed a bid and won a copy from the auction, and YouTuber Haruko Please uploaded the special to YouTube the following week. With its rediscovery, it's thought to be one of the first live-action adaptations of a video game, and is also the earliest known product to come from Nintendo's collaborations with Fuji, which after this special's airing continued with Yume Koujou: Doki-doki Panic.
Onyanko Club in Getsuyou Drama Land - Onyanko Torimonochou: Nazo no Murasamejou:
https://www.youtube.com/watch?v=gGwkT7MwPHk
Haruko Please 4chan thread:
https://www.youtube.com/watch?v=yMC2q1mcJ-g
Time Extension article:
https://www.timeextension.com/news/2023/11/lost-tv-drama-based-on-the-mysterious-murasame-castle-preserved-online
Promo image source:
https://www.neogaf.com/threads/the-mysterious-murasame-castle-ot-takamaru-support-group.869369/
Monday Drama Land Japanese Wikipedia article:
https://ja.wikipedia.org/wiki/月曜ドラマランド
https://www.youtube.com/watch?v=gGwkT7MwPHk
Haruko Please 4chan thread:
https://www.youtube.com/watch?v=yMC2q1mcJ-g
Time Extension article:
https://www.timeextension.com/news/2023/11/lost-tv-drama-based-on-the-mysterious-murasame-castle-preserved-online
Promo image source:
https://www.neogaf.com/threads/the-mysterious-murasame-castle-ot-takamaru-support-group.869369/
Monday Drama Land Japanese Wikipedia article:
https://ja.wikipedia.org/wiki/月曜ドラマランド
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Super Mario Bros. Wonder marks the first game to not feature performances from long-time voice actor Charles Martinet, who voiced Mario and Luigi (and Wario and Waluigi in other games in the series) since 1990.
Nintendo announced that Martinet would retire from portraying the Mario Bros. permanently and become a "Mario Ambassador", nearly two months before the game's release.
Nintendo announced that Martinet would retire from portraying the Mario Bros. permanently and become a "Mario Ambassador", nearly two months before the game's release.
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In an interview, Steve Mayles recalled that during the development of Donkey Kong Country, "Rareware had the most Silicon Graphics machines in the world next to Boeing" with Kev Bayliss adding "I seem to remember we actually received a phone call from the Ministry of Defence asking why we'd got all of this powerful hardware and what were we actually doing with it".
Page 406 of SNES/Super Famicom: A visual compendium by Bitmap Books. ISBN 978-0-9956586-2-2
subdirectory_arrow_right Shady Lewd Kart (Game)
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Wild Woody DLC Trailer and Relevant Comment:
https://www.youtube.com/watch?v=x5rt4euYklQ&lc=UgyOefebHRpsBZIVxgp4AaABAg.A1glMtsdAWZA1gm16bux7r
DLC Page:
https://store.steampowered.com/app/2900500/Shady_Lewd_Kart__Wild_Woody_Character_Pack/
Developer tweet denying April Fools association:
https://twitter.com/datshadycorner/status/1774788107986162017
https://www.youtube.com/watch?v=x5rt4euYklQ&lc=UgyOefebHRpsBZIVxgp4AaABAg.A1glMtsdAWZA1gm16bux7r
DLC Page:
https://store.steampowered.com/app/2900500/Shady_Lewd_Kart__Wild_Woody_Character_Pack/
Developer tweet denying April Fools association:
https://twitter.com/datshadycorner/status/1774788107986162017
subdirectory_arrow_right Eternity's Child (Game)
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Eternity's Child features the first video game credit for DidYouKnowGaming creator and VGFacts co-founder Shane Gill, who contributed art and animation to the game.
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In December 2023, a 13-year-old boy named Willis Gibson from Oklahoma became the first known person to "beat" the NES version of Tetris. At level 157 (which in itself was a world record), he reached the game's "kill screen", a feat only accomplished previously by artificial intelligence. A video of his victory was uploaded to his YouTube channel "Blue Scuti" on January 1, 2024.
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Originally, YouTuber Jirard Khalil (most famous for his webseries "The Completionist") made a cameo in Sea of Stars as an NPC named "Jirard the Constructionist", who you could donate building plans to to help construct new buildings in the town of Mirth as part of the "Home Neat Home" achievement. This cameo came after Khalil had previously featured unique builds of Sea of Stars, including one featuring Jirard the Constructionist, during his annual indie game spotlight charity event "IndieLand", which was run by his official charity organization, the Open Hand Foundation. In November 2023, a few months after the game's release, Khalil was accused of committing charity fraud through the organization, spawning a controversy that prompted the game's developers to release a patch for the game that removed his cameo, and replacing him with a generic NPC named Bob. Considering Bob is a builder, this new character may be a reference to the children's animated series "Bob the Builder".
Sea of Stars - Jirard the Constructionist:
https://www.youtube.com/watch?v=02mb5Q6RiWo
Sea of Stars - Home Neat Home achievement guide:
https://www.youtube.com/watch?v=aC1KJJS93A0
Jirard accusations:
https://www.ign.com/articles/youtuber-the-completionist-responds-to-allegations-of-charity-fraud-against-him-and-open-hand
Cameo removal:
https://www.dexerto.com/youtube/sea-of-stars-devs-remove-the-completionist-cameo-amid-charity-controversy-2434740/
https://www.youtube.com/watch?v=02mb5Q6RiWo
Sea of Stars - Home Neat Home achievement guide:
https://www.youtube.com/watch?v=aC1KJJS93A0
Jirard accusations:
https://www.ign.com/articles/youtuber-the-completionist-responds-to-allegations-of-charity-fraud-against-him-and-open-hand
Cameo removal:
https://www.dexerto.com/youtube/sea-of-stars-devs-remove-the-completionist-cameo-amid-charity-controversy-2434740/
Company: Rare
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Contrary to popular belief, Rare's name was never "Rareware", even before the Microsoft buyout in 2002. On an old Rare Scribes post dated June 19, 2000, it was confirmed that the name "Rareware" refers to the company's products, not the company itself. It's essentially a portmanteau of "Rare" and "Software". The company itself was always internally named Rare Limited.
Rare Scribes - June 19, 2020:
https://rarewhere.neocities.org/1998_2000/june1900
Example of official Nintendo website referring to them as Rare Ltd. (Banjo-Tooie game page):
https://web.archive.org/web/20020204040759/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=53
https://rarewhere.neocities.org/1998_2000/june1900
Example of official Nintendo website referring to them as Rare Ltd. (Banjo-Tooie game page):
https://web.archive.org/web/20020204040759/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=53
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The title of "first 3D platformer" is often erroneously given to either 1996's Super Mario 64 or 1995's Jumping Flash! - despite this, neither game can factually claim that title, with 1990's Alpha Waves being the true owner of the title according to Guinness World Records.
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Guinness World Record for First 3D Platform Video Game:
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
Collection: Brain Age
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Dr. Ryuta Kawashima turned down over ¥3,292,377,000 JPY ($22 million USD) in Brain Age royalties, and instead donated them to Tohoku University’s Institute of Development, Aging and Cancer, where he works, to help build a laboratory.
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In Issue 206 of Nintendo Power, a joke claimed that the "true" identity of the Chainsaw Man from Resident Evil 4 was Toad from the Mario franchise.
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Before his career took off as an indie developer, Toby Fox used to play Super Smash Bros. Melee competitively under the old username 'Radiation'.
He is currently the only known competitive Super Smash Bros. player to have a character he has created represented in the series. Alongside the release of Banjo & Kazooie as a fighter, a Mii costume based on Sans from his game Undertale as well as an original remix of the song "Megalovania" were both added to Super Smash Bros. Ultimate on September 4th.
He is currently the only known competitive Super Smash Bros. player to have a character he has created represented in the series. Alongside the release of Banjo & Kazooie as a fighter, a Mii costume based on Sans from his game Undertale as well as an original remix of the song "Megalovania" were both added to Super Smash Bros. Ultimate on September 4th.
There's not much info about Toby Fox playing competitive Melee as he doesn't talk about it publicly too often, the VoD provided is the only publicly-known footage of him playing a set to my knowledge:
https://www.youtube.com/watch?v=Nzh3NUO4szE
According to people, he was known as a bit of a local celebrity due to his work on the webcomic Homestuck, though that is more hear-say than anything definitive.
https://www.youtube.com/watch?v=Nzh3NUO4szE
According to people, he was known as a bit of a local celebrity due to his work on the webcomic Homestuck, though that is more hear-say than anything definitive.