subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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On August 18th and 19th, 2014, several weeks before Super Smash Bros. for Nintendo 3DS launched in Japan, one of the most influential leaks in the series occurred. Footage of the gameplay and the roster (including fighters who were not announced by Nintendo at the time) were uploaded to 4chan, and then YouTube. The legitimacy of the leaks were brought into question by fans (such as the consistency of the rosters compared to the one that was shown at E3 that year), with some speculating that the leaks originated from an employee connected to the Entertainment Software Ratings Board (ESRB), leading fans to refer to the leak as the ESRB leak. It was not until Nintendo took down the YouTube videos very shortly after they were uploaded when they were confirmed to be legitimate. Days later, Shulk would be revealed for the game in a Japanese Nintendo Direct, confirming the rest of the game's unannounced roster.
In 2023, it was discovered that the leaker was a child of a Nintendo of America employee. According to a DidYouKnowGaming? video researching the history of various video game leaks, the employee recorded footage of the game in action, which would be sent to the ESRB for review. The child gained access to it and shared the footage with his friends, before spreading out of control. Nintendo of America fired the employee shortly after word got out.
In 2023, it was discovered that the leaker was a child of a Nintendo of America employee. According to a DidYouKnowGaming? video researching the history of various video game leaks, the employee recorded footage of the game in action, which would be sent to the ESRB for review. The child gained access to it and shared the footage with his friends, before spreading out of control. Nintendo of America fired the employee shortly after word got out.
subdirectory_arrow_right Donkey Kong Country: Tropical Freeze (Game), Super Smash Bros. Ultimate (Game)
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One of the few tracks included from Donkey Kong Country: Tropical Freeze within the soundtrack for both Super Smash Bros. for Wii U and Super Smash Bros. Ultimate is "Swinger Flinger". However, actually listening to the track reveals it to instead be the theme for the Bopopolis stage.This error is not presented in the Japanese versions of these games, where the "Swinger Flinger" track is properly referred to by its Japanese name equivalent to Bopopolis, ふみふみラビリンス (Fumifumi Rabirinsu), or Stomping Labyrinth. In comparison, the actual Swinger Flinger track and stage in the Japanese version of Tropical Freeze is called バインラビリンス (Bain Rabirinsu), or Vine Labyrinth.
Donkey Kong Country: Tropical Freeze - Swinger Flinger:
https://www.youtube.com/watch?v=L99owHdoU-A
"Swinger Flinger" aka Bopopolis/Stomping Labyrinth from Super Smash Bros. Ultimate:
https://www.youtube.com/watch?v=kwba4WwyGuA
Mario Wiki articles:
https://www.mariowiki.com/Swinger_Flinger
https://www.mariowiki.com/Bopopolis
https://www.youtube.com/watch?v=L99owHdoU-A
"Swinger Flinger" aka Bopopolis/Stomping Labyrinth from Super Smash Bros. Ultimate:
https://www.youtube.com/watch?v=kwba4WwyGuA
Mario Wiki articles:
https://www.mariowiki.com/Swinger_Flinger
https://www.mariowiki.com/Bopopolis
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subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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As an early April Fools' joke, the fan-run Facebook/Blogspot group Operation: Power Up made a fake Super Smash Bros. website character page based on the ones used in the official website to "reveal" Nester, the mascot of Nintendo Power magazine, as a playable character. While the page itself is notably accurate to the source material, the screenshots shown at the bottom are of very low quality: not only is Nester's model poorly made, he's only ever shown alone in the pics and is clearly pasted on in some of them.
April Fools joke:
https://web.archive.org/web/20140330214132/https://www.smashbros.us/us/characters/nester.html
Archived smashbros.us page linking to Operation: Power Up's Blogspot page:
https://web.archive.org/web/20160110171420/http://smashbros.us/
Article about the joke:
https://www.destructoid.com/site-tries-to-reveal-nester-for-smash-bros-nobody-falls-for-it/
https://web.archive.org/web/20140330214132/https://www.smashbros.us/us/characters/nester.html
Archived smashbros.us page linking to Operation: Power Up's Blogspot page:
https://web.archive.org/web/20160110171420/http://smashbros.us/
Article about the joke:
https://www.destructoid.com/site-tries-to-reveal-nester-for-smash-bros-nobody-falls-for-it/
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Despite R.O.B. having his grey and white palette in the American version instead of his red and white palette, his Final Smash trophy shows him with his Famicom color palette no matter what version of the game is being played.
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Some releases fixed this mistake, however, and the map is called "Templo" in those instances. (the correct Spanish name)
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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"The biggest reason was so we could keep the debug schedule separate from each other. Debugging a game this size is a major project involving hundreds of people, and since the two platforms offer pretty different content, we wanted to avoid conflicts during the debug stages. If we were hell-bent on a simultaneous day-and-date release, we would have wrapped up one title, put it on the back burner, and launched both games in 2015. But I doubt most people prefer that."
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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"The first reason is that I think both portables and home consoles have their own traits that make them fun. I've gone into that in previous interviews, so I'll omit the details here.
One big reason for this approach is because I'm a freelance game designer ... I'm always going to be the center of any Smash Bros. project, but since I don't have my own personal studio, the staff changes in and out with each project. Changing development studios like this also means that you can't build out from the know-how and in-house assets you've accumulated over time.
As a development environment, it's different from a publisher that can work on fighting games, shooters, and open-world titles all at once. For us, even if things look the same, it's all completely different, completely built from scratch. If we started with a console project then moved on to the portable platform, once one team finished up their work, we'd have to wait and hand everything over to another team."
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Underneath Link's hat, you can see fully modeled hair that cannot be seen under normal circumstances.
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This is likely due to Nintendo's improved emulation abilities rather than them purposefully trying to mislead fans, as the NES Virtual console was released very early in the Wii U's lifespan and likely used a system similar to that of the Wii.
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In the Japanese version, Wonder Pink's trophy had a different pose, and her legs and underwear were shaded to make it appropriate for the CERO rating.
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The Wii U version contains unused sounds of Kirby saying "Heavenly Light" and "Explosive Flame", both of which are Palutena's custom Neutral Specials, suggesting that he was originally intended to copy the custom standard specials of other characters.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The game contains an unused costume selection for Roy, which uses his default color palette without his cape and comes with a number of minor texture differences.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the June 14th, 2015 Direct, Sakurai stated that the Suzaku Castle stage was the first in the series to have music that changes as the timer gets close to zero. This is false, as the Mushroom Kingdom stage of Super Smash Bros., and the Mushroom Kingdom and Mushroom Kingdom II stages of Super Smash Bros. Melee all have music that changes as the timer gets close to zero. It is however the first stage in the series that changes the music during stock battles when the last opponent standing or the player is down to their final life.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The reveal trailer for Roy shows him taunting in front of the Spicy Curry item. This is actually a reference to a Japan-only Super Smash Bros. Melee photo contest. The winner was a photo called "The Ultimate Curry", which depicted Roy taunting in front of the Curry food item.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the Taiwan and Hong Kong websites of the Super Smash Bros. for Nintendo 3DS websites, one of the photos is actually taken from the Wii U version. The Wii U version was not released in Taiwan or Hong Kong yet, and was likely just an oversight of the developers.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the game's files for Mario Circuit is textures for Toads Kart and Toad himself, this suggests that Toads would of raced instead.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Corrin from Fire Emblem Fates nearly didn't make it into the game because Super Smash Bros. creator Masahiro Sakurai thought that they had already included too many Fire Emblem characters.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
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