subdirectory_arrow_right Mario Kart World (Game)
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Mario Kart 8 DK dab:
https://www.polygon.com/2017/3/10/14880388/donkey-kong-dab-mario-kart-8-deluxe-trailer
Mario Kart World DK dab screenshot:
https://www.nintendolife.com/news/2025/04/gallery-get-a-closer-look-at-mario-kart-world-in-these-fresh-switch-2-screenshots
Mario Kart World DK dab video:
https://www.reddit.com/r/donkeykong/comments/1jpzvk3/dk_dabbing_in_mario_kart_world/
https://www.polygon.com/2017/3/10/14880388/donkey-kong-dab-mario-kart-8-deluxe-trailer
Mario Kart World DK dab screenshot:
https://www.nintendolife.com/news/2025/04/gallery-get-a-closer-look-at-mario-kart-world-in-these-fresh-switch-2-screenshots
Mario Kart World DK dab video:
https://www.reddit.com/r/donkeykong/comments/1jpzvk3/dk_dabbing_in_mario_kart_world/
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In Mario Kart 8's Bone Dry Dunes level, near the finish line there are tapestries on the side of the road showing a pattern of the Angry Sun from Super Mario Bros. 3.
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In Sunshine Airport, it's possible to see Mario Kart 64's Koopa Troopa Beach level.
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On the Cloudtop Cruise track, the shocked boost panels can be tricked into working correctly if the player uses a star while driving over them.
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If you tap the Miis on the MKTV menu using the gamepad, the Miis will have a confused reaction.
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If a race or time trial lasts for 9:59.999, the race or run will end automatically even if you haven't finished it yet.
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On the Royal Raceway track, Peach's crown symbols can be found hidden behind the billboards.
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The engine noises on the start-up screen is a throwback to the the engine noises on the Mario Kart 64 start-up screen.
subdirectory_arrow_right Mario Kart 8 Deluxe (Game)
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On the DLC track Super Bell Subway, a map of the city can be seen on the wall at the beginning of the course. This map appears to have the same structural layout of the city seen below the N64 Rainbow Road course, suggesting that the two courses take place in the same geographical area alongside Toad Harbor, which has also been marked on the map, and had also been seen from the N64 Rainbow Road course.
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Going up to the Yoshis that are watching the race in several courses will cause them to make Yoshi noises. But there is a random chance that they might start humming Totaka's Song, an 18-note melody that composer Kozumi Totaka has hid in almost every game he has ever worked on. Totaka also does the voice for Yoshi.
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An unused pink colored Toad can be found in the game's data that was intended to appear alongside the N64 Rainbow Road track with the other Toads.
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Instead of using the antigravity mechanic in Mario Kart 8, the team originally planned to have drills on the karts so players could travel through the earth.
"In "7" we had the glider, and submersion in water, and so when we were also thinking about new ideas for "8," and we thought, "well, since we did all that, why not put a drill on the karts, and have them go through the earth somehow, subterranean racing." But, we kind of thought that's not such an interesting idea, and after that we hit upon the antigravity mechanic." - Hideki Konno
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The Boo's Merry-Go-Round theme from Super Mario 64 can be heard playing at the Aqua Cups ride in the Water Park course.
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A single unused test course exists in Mario Kart 8. It's a copy of Mario Circuit from the Flower Cup, but without music. Additionally, the orange arrow signs are not animated. According to interviews, Mario Circuit was the first track designed for this game, so this is very likely intended for testing. It works the same in Battle Mode as well.
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Kart noises in the E3 demo were recycled from Mario Kart Wii. These were replaced by new engine noises in the final release.
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subdirectory_arrow_right Mario Kart 8 Deluxe (Game)
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