subdirectory_arrow_right Banjo-Tooie (Game)
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Original release:
https://www.youtube.com/watch?v=5OJSx3wNi7s
Xbox Live Arcade release:
https://www.youtube.com/watch?v=VfAb1YBqjBo#t=1544s
Nintendo Switch Online release:
https://www.youtube.com/watch?v=mCeQj7py8g4#t=1380s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=411s
https://www.youtube.com/watch?v=5OJSx3wNi7s
Xbox Live Arcade release:
https://www.youtube.com/watch?v=VfAb1YBqjBo#t=1544s
Nintendo Switch Online release:
https://www.youtube.com/watch?v=mCeQj7py8g4#t=1380s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=411s
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According to a "Rare Revealed" video released to coincide with Rare Replay, the boss character Lord Woo Fak Fak was named in reference to Rare engineer Paul Machacek, who would often swear whenever he found glitches in the code. When these issues were fixed, he would shout "Woo!", thus inspiring the boss' name.
subdirectory_arrow_right Dream: Land of Giants (Game)
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Rare Revealed: A Rare Look at Dream:
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
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The Cutting Room Floor article:
http://tcrf.net/Banjo-Tooie#Bottles.27_Revenge
Time Extension article:
https://www.timeextension.com/news/2026/09/evercade-banjo-kazooie-cart-will-include-unreleased-game-mode-bottles-revenge
Evercade version footage:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=193
http://tcrf.net/Banjo-Tooie#Bottles.27_Revenge
Time Extension article:
https://www.timeextension.com/news/2026/09/evercade-banjo-kazooie-cart-will-include-unreleased-game-mode-bottles-revenge
Evercade version footage:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=193
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Three of the characters in the game (Chris P Bacon, Old King Coal and Bullion Bill) were not actually named by Rare, but by members of the British public. Nintendo Official Magazine in the UK held a competition where the winners would receive a copy of the game once it hit shelves as well as a signed poster and their suggested name being used in the final game.
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Washer Banjo, the transformation available in the Grunty Industries world, is a reference to the the first game in the series, where Mumbo might accidentally turn Banjo and Kazooie into a washing machine when casting a transformation spell on them.
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subdirectory_arrow_right Banjo-Kazooie: Nuts & Bolts (Game)
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Gregg Mayles tweets:
https://x.com/Ghoulyboy/status/1308896701231624192
https://x.com/Ghoulyboy/status/1309170888928120839
https://x.com/Ghoulyboy/status/1309171571563663362
Unseen 64 article:
https://www.unseen64.net/2018/08/23/banjox-threeie-xbox-cancelled/
Lost Media Wiki articles:
https://lostmediawiki.com/Banjo-Threeie_(non-existent_sequel_to_platformer_game_series;_early_2000s)
https://lostmediawiki.com/Banjo-Karting/Banjo-Kazoomie_(lost_prototypes_of_%22Banjo-Kazooie%22_racing_games;_mid-2000s)#cite_note-2
Brendan Gunn statement:
https://web.archive.org/web/20120913235832/http://www.rareminion.com/banjokarting.html/
https://x.com/Ghoulyboy/status/1308896701231624192
https://x.com/Ghoulyboy/status/1309170888928120839
https://x.com/Ghoulyboy/status/1309171571563663362
Unseen 64 article:
https://www.unseen64.net/2018/08/23/banjox-threeie-xbox-cancelled/
Lost Media Wiki articles:
https://lostmediawiki.com/Banjo-Threeie_(non-existent_sequel_to_platformer_game_series;_early_2000s)
https://lostmediawiki.com/Banjo-Karting/Banjo-Kazoomie_(lost_prototypes_of_%22Banjo-Kazooie%22_racing_games;_mid-2000s)#cite_note-2
Brendan Gunn statement:
https://web.archive.org/web/20120913235832/http://www.rareminion.com/banjokarting.html/
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According to co-creator Gregg Mayles, the idea behind "Stop 'n' Swop" was to do certain challenges/objectives in Banjo-Tooie, then stop and swap the cartridges while the system was still on. This would have unlocked special items in Banjo-Kazooie. You can than swap the games again to get the items in Banjo-Tooie, and this would potentially extend to future Rare games, including Donkey Kong 64. This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie. In the Xbox Live Arcade versions of both games, the methods to obtain the Stop 'n' Swop items were changed to instead be tied to recognizing save data for Banjo-Tooie or Banjo-Kazooie: Nuts & Bolts. In the 2026 Evercade ports of the games, the Stop 'n' Swop system is reimplemented after beating the game, and allows players to unlock additional cheats, and a music player featuring early unused versions of certain level themes.
The Cutting Room Floor articles:
https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
https://tcrf.net/Banjo-Tooie/Version_Differences#XBLA_Differences
Two-page document revealed by Gregg Mayles:
https://x.com/ghoulyboy/status/2003233190173962732
DK Vine article:
https://www.dkvine.com/?p=news_body&post=7134
Time Extension article:
https://www.timeextension.com/news/2026/07/a-musical-treat-isnt-the-only-secret-hiding-inside-banjo-kazooies-new-handheld-edition
https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
https://tcrf.net/Banjo-Tooie/Version_Differences#XBLA_Differences
Two-page document revealed by Gregg Mayles:
https://x.com/ghoulyboy/status/2003233190173962732
DK Vine article:
https://www.dkvine.com/?p=news_body&post=7134
Time Extension article:
https://www.timeextension.com/news/2026/07/a-musical-treat-isnt-the-only-secret-hiding-inside-banjo-kazooies-new-handheld-edition
subdirectory_arrow_right Banjo-Tooie (Game)
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Censorship differences video:
https://www.youtube.com/watch?v=feFsFAWJznY
The Cutting Room Floor article:
https://tcrf.net/Banjo-Tooie/Version_Differences#Grunty_Defeated_Cutscene
https://www.youtube.com/watch?v=feFsFAWJznY
The Cutting Room Floor article:
https://tcrf.net/Banjo-Tooie/Version_Differences#Grunty_Defeated_Cutscene
subdirectory_arrow_right Dream: Land of Giants (Game)
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subdirectory_arrow_right Dream: Land of Giants (Game)
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While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
Ed Bryan BlueSky post:
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
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According to Steve Malpass, one of Banjo-Tooie's game designers, the game was designed more in the vein of an adventure game as opposed to a platformer, being heavily inspired by The Legend of Zelda: Ocarina of Time in particular. The development team was aware of how overcomplicated the game's structure had become by its launch (the QA department was vocal about the backtracking and navigation issues), but it was ultimately too late for them to streamline it. The Warp Pads found throughout the worlds were actually included after the levels were designed, as an attempt to mitigate the aforementioned navigation issues.
Steve Malpass comments on Banjo-Tooie's game design within the video comments:
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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Official Japanese Nintendo website page for Banjo-Kazooie controls:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
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It's worth pointing out that in general, the Japanese localizations for the Banjo-Kazooie games seem to exclude any mention of the word "Breegull", the name of Kazooie's species. This is something Masahiro Sakurai made note of when showcasing Banjo & Kazooie's moveset in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie":
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
subdirectory_arrow_right Dream: Land of Giants (Game), Banjo-Kazooie (Game), Pro-Am 64 (Game), Diddy Kong Racing (Game)
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subdirectory_arrow_right Banjo-Tooie (Game)
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