Franchise: Mario
Nintendo Puzzle Collection
New Super Mario Bros.
Donkey Kong: Original Edition
Luigi's Mansion: Dark Moon
Mario Bros.
Super Mario Bros. 35
Super Mario Bros. / Duck Hunt / World Class Track Meet
Super Mario Maker 2
New Super Luigi U
Luigi's Mansion
Donkey Kong
Mario Power Tennis
Mario Bros.
Super Mario 64
Mario Is Missing!
Super Mario World: Super Mario Advance 2
Mario Party: Star Rush
Mario Sports Mix
Mario Party: Island Tour
Luigi's Mansion
Super Mario Run
Mario & Luigi: Dream Team
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
SSX on Tour
New Super Mario Bros. Mii
Mario's Tennis
Yoshi
Mario Paint
Super Mario RPG: Legend of the Seven Stars
Mario Party 10
Mario & Sonic at the Olympic Games Tokyo 2020
Mario + Rabbids Kingdom Battle
New Super Mario Bros. U
Super Smash Bros. Ultimate
Ultimate NES Remix
Super Smash Bros. Melee
Super Mario RPG 2
Yoshi Touch & Go
Super Mario 3D All-Stars
Super Mario RPG
Mario Strikers Charged
Super Mario Spikers
Super Mario Advance
Mario & Sonic at the Olympic Winter Games
Super Mario Maker for Nintendo 3DS
Mario Kart World
Game & Watch Collection
Yoshi's New Island
Photos with Mario
Mario vs. Donkey Kong: Mini-Land Mayhem!
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Mario's hair is brown, while his mustache is black. This was because around the time of Super Mario Bros. 3, Mario's creators wanted him to have a definite hair color in game, while it was easier to draw his mustache by extending the black outline of his nose.
subdirectory_arrow_right Star Fox (Game)
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Nintendo Power issue #80 (January 1996) (page 24 in the magazine):
https://archive.org/details/nintendo-power-issue-080-january-1996/page/n25/mode/2up
Dylan Cuthbert tweet:
https://x.com/dylancuthbert/status/165596909413728256
SNES Central article:
https://snescentral.com/article.php?id=1032
https://archive.org/details/nintendo-power-issue-080-january-1996/page/n25/mode/2up
Dylan Cuthbert tweet:
https://x.com/dylancuthbert/status/165596909413728256
SNES Central article:
https://snescentral.com/article.php?id=1032
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Ever since Mario's debut in 1981, there hasn't been a single year that a Mario game hasn't been released.
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Before he became the voice of Mario, Charles Martinet was a Shakespearean actor. He even based his Mario voice on the character of Gremio from The Taming of the Shrew.
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Koji Kondo, the composer of various Mario games, tries to make music that people can repeatedly listen to without getting sick of. He would listen to his own music for hours to see if he would get sick of it or not.
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Charles Martinet (the voice for Mario, Luigi, Wario, and Waluigi from 1990 to 2023) was actually not invited to the auditions to be the new voice of Mario. He crashed the auditions and was just asked to do an Italian accent until he ran out of things to say. He knew nothing about Mario going into the audition, and since he was told that he was going to talk to children throughout the game, he started to do a more playful and gentle voice instead of the traditional gruff Italian accent that Mario had before. Martinet left so much of an impression at the recording that his tape was the only one sent to Nintendo.
subdirectory_arrow_right Nintendo (Company)
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In the E3 2019 Nintendo Direct presentation, the new CEO of Nintendo of America, Doug Bowser, was introduced with a joke comparing his last name to the antagonist of the Mario series, Bowser. However, in Japanese, the character’s name is “Koopa”, so in the Japanese broadcast of the Nintendo Direct, they clarified the joke with subtitles explaining that his name is Bowser in English-language releases.
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According to Shigeru Miyamoto, neither Mario or Luigi have surnames. The Super Mario Bros. film has Mario and Luigi's last name as Mario, but this was because of a scene where the two had to provide their full name.
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It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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In a 2023 interview done to promote "The Super Mario Bros. Movie", Shigeru Miyamoto shared his thoughts and opinions on certain aspects of the character Mario that the filmmakers could easily take from the video games that made him endure over time and become so beloved the world over:
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
subdirectory_arrow_right Super Mario Bros. 2 (Game), Captain Rainbow (Game), Yume Koujou: Doki-doki Panic (Game)
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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Yume Koujou: Doki-doki Panic manual (page 35 in the manual):
https://www.gamingalexandria.com/highquality/fds/Doki%20Doki%20Panic/
Super Mario Bros. 2 English manual (page 27 in the manual):
https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf
Super Mario USA Japanese manual (page 29 in the manual):
https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf
Super Mario USA Japanese commercial:
https://www.youtube.com/watch?v=rGvidwiVOb4#t=31s
BS Super Mario USA playthroughs:
https://www.youtube.com/watch?v=lguEnktutFU
https://www.youtube.com/watch?v=jKqr2oeoui4
Mario & Luigi: Superstar Saga - Birdo:
https://www.youtube.com/watch?v=KlfrbM5XXp8
Super Smash Bros. Brawl - Birdo trophy:
https://www.youtube.com/watch?v=LYOk7D8jxNQ#t=314s
Captain Rainbow - Birdo:
https://www.youtube.com/watch?v=hlhPb0LXjkw#t=131s
Captain Rainbow - Boxer trailer:
https://www.youtube.com/watch?v=4uHJXDSadus
2015 Nintendo representative statement:
https://nlab.itmedia.co.jp/cont/articles/3240691/
Thrilling Tales of Old Video Games article:
http://archive.today/2026.01.26-163024/https://www.thrillingtalesofoldvideogames.com/blog/birdo-gender-trans-female-male
Medium article:
http://archive.today/2023.07.21-005958/https://alexhasopinions.medium.com/nintendos-birdo-is-not-a-trans-icon-326dd4c08f2c
JLect page:
https://www.jlect.com/entry/414/nyuuhaafu/
Kotobank page:
https://kotobank.jp/word/にゆーはーふ-351044
Legends of Localization articles:
https://web.archive.org/web/20251115030339/https://legendsoflocalization.com/articles/okama-in-game-translation/
https://web.archive.org/web/20240528221521/https://legendsoflocalization.com/personal-pronouns-in-japanese/
https://www.gamingalexandria.com/highquality/fds/Doki%20Doki%20Panic/
Super Mario Bros. 2 English manual (page 27 in the manual):
https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf
Super Mario USA Japanese manual (page 29 in the manual):
https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf
Super Mario USA Japanese commercial:
https://www.youtube.com/watch?v=rGvidwiVOb4#t=31s
BS Super Mario USA playthroughs:
https://www.youtube.com/watch?v=lguEnktutFU
https://www.youtube.com/watch?v=jKqr2oeoui4
Mario & Luigi: Superstar Saga - Birdo:
https://www.youtube.com/watch?v=KlfrbM5XXp8
Super Smash Bros. Brawl - Birdo trophy:
https://www.youtube.com/watch?v=LYOk7D8jxNQ#t=314s
Captain Rainbow - Birdo:
https://www.youtube.com/watch?v=hlhPb0LXjkw#t=131s
Captain Rainbow - Boxer trailer:
https://www.youtube.com/watch?v=4uHJXDSadus
2015 Nintendo representative statement:
https://nlab.itmedia.co.jp/cont/articles/3240691/
Thrilling Tales of Old Video Games article:
http://archive.today/2026.01.26-163024/https://www.thrillingtalesofoldvideogames.com/blog/birdo-gender-trans-female-male
Medium article:
http://archive.today/2023.07.21-005958/https://alexhasopinions.medium.com/nintendos-birdo-is-not-a-trans-icon-326dd4c08f2c
JLect page:
https://www.jlect.com/entry/414/nyuuhaafu/
Kotobank page:
https://kotobank.jp/word/にゆーはーふ-351044
Legends of Localization articles:
https://web.archive.org/web/20251115030339/https://legendsoflocalization.com/articles/okama-in-game-translation/
https://web.archive.org/web/20240528221521/https://legendsoflocalization.com/personal-pronouns-in-japanese/
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A common belief relating to Rare's work with Nintendo in the 1990s is that the Banjo-Kazooie series and the early family-friendly iteration of the Conker series were originally intended to share a universe with Donkey Kong. By extension, this would also connect them to the Mario series. This belief stemmed from Banjo and Conker's debuts as playable characters in Diddy Kong Racing, other shared characters (e.g. Gnawty, a beaver who appears in both Donkey Kong Country and Banjo-Kazooie), and other planned appearances like the Ice Key from the Banjo-Kazooie series' unused Stop 'n' Swop feature being found in the data for Donkey Kong 64. This interpretation was so popular at one point that the largest English-language Mario fan wiki, Super Mario Wiki, hosted articles about Banjo-Kazooie and Conker characters.
However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong (although he did entertain the idea of them traveling between universes for crossover appearances), while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong (although he did entertain the idea of them traveling between universes for crossover appearances), while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
Gregg Mayles tweets:
https://x.com/Ghoulyboy/status/1087327241346920448
https://x.com/Ghoulyboy/status/1323591288164438017
Chris Seavor tweet:
https://x.com/GoryDetail/status/1241106477135298566
Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
https://x.com/Ghoulyboy/status/1087327241346920448
https://x.com/Ghoulyboy/status/1323591288164438017
Chris Seavor tweet:
https://x.com/GoryDetail/status/1241106477135298566
Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
subdirectory_arrow_right Donkey Kong (Game)
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