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Franchise: Kirby
subdirectory_arrow_right Sora Ltd. (Company)
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person Rocko & Heffer calendar_month November 22, 2023
Explanation of the comic + English translation:
http://www.kirbysrainbowresort.net/multimedia/manga/kgf.html

Interview - Google Translated: "I didn't particularly like the Kirby creator. This was my way of getting even with him, making Kirby a freak. ;-)":
https://web.archive.org/web/20100805013932/http://www.classic-zone.de/specials.php?id=5
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment The music track that currently plays in Dragon Rock in Star Fox Adventures was originally intended for the Walled City in Dinosaur Planet.

Dragon Rock originally just featured eerie sounding ambience for background music in Dinosaur Planet. In Star Fox Adventures, Walled City now shares the same stage music with LightFoot Village.
person Dinoman96 calendar_month November 22, 2023
Dragon Rock music in Dinosaur Planet:
https://www.youtube.com/watch?v=9jsIRCTWN3U

Walled City music in Dinosaur Planet:
https://www.youtube.com/watch?v=S7usyPQSAhc

Dragon Rock music in Star Fox Adventures:
https://www.youtube.com/watch?v=KYjrQnPHi1Y

Walled City/LightFoot Village music in Star Fox Adventures:
https://www.youtube.com/watch?v=U6mW1RN8yac
Star Fox 2
1
Attachment Masanao Arimoto, who took over Takaya Imamura's role as the character and sprite artist for Star Fox 2 from the first game, seemed to have cycled through a wide variety of new character pilots designs to represent the two Light class Arwing models, before finally settling on Fay (a spaniel) and Miyu (a Lynx). These beta designs were discovered in the Nintendo Gigaleak of 2020.

Some of these include a sheep, a bear, a deer, a hippo, and even Fara Phoenix (dubbed internally as "lady") from the 1993 Star Fox Nintendo Power comics. The sheep design would actually appear in an issue of Super Game Power magazine that had a feature on Star Fox 2 (before it was cancelled) along with Miyu, making it clear that it was an early design for what would become Fay.

What's also notable and curious is that there seem to be unused female human pilots found within the Gigaleak. It is speculated that Arimoto drew these up as generic templates to base the new female characters' designs off of, rather than introduce human characters into the Star Fox series specifically like what has been theorized since the Gigaleak. The fact that there are multiple different variants of the same non-descript woman with none of them being a different gender compared to the vastly more distinctive anthro designs that Arimoto brainstormed adds credence to this theory.
person Dinoman96 calendar_month November 22, 2023
Platform: PlayStation 2
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Star Fox 64
subdirectory_arrow_right Star Fox 2 (Game), Star Fox (Franchise)
1
Attachment While Star Fox 64 would mark the debut of Star Wolf, the rival team of Star Fox, they were originally meant to debut in Star Fox 2, which was cancelled for twenty years before seeing an official release for the SNES Classic in 2017.

Something that's very peculiar in the final build of Star Fox 2, however, is how most of the mainstays of the Star Wolf team, such as Wolf O'Donnell, Pigma Dengar, and Leon Powalski, are present, all except for one: Andross' nephew, Andrew Oikonny. In his place is what appears to be a lemur character named "Algy", who is described by SF2's online manual as being rumoured to be "the most devious creature in the cosmos".

What makes this even more strange is the fact that Andrew actually was initially conceived for SF2, as a piece of concept art drawn by series' character designer Takaya Imamura portrays him along with Wolf, Leon and Pigma. In fact, there actually exists evidence that, by the time of Star Fox 2's gold build, Algy was still internally referred to as Andrew in the game's source code, which makes it all the more clear that Andrew was indeed planned to be in SF2 before being changed out for Algy.

It's worth pointing out, however, that despite being the main character designer for the first Star Fox, as well as future games like Star Fox 64, Imamura actually had very little to do with Star Fox 2's development, outside of the aforementioned initial Star Wolf concept art and also play-testing and advising towards the end, being only listed as under SF2's "Special Thanks" credits. Another staff member at Nintendo, named Masanao Arimoto, took over his duties as character/sprite designer for SF2. Comparing his final spritework to the original concept art, one could see that Arimoto took a lot of creative liberties with Imamura's initial designs, the latter of which look more closer to how the Star Wolf characters would look in Star Fox 64, with the most glaring example being Andrew transformed into an effectively different character.

It's pretty obvious that when Takaya Imamura returned for Star Fox 64 as its art director, Algy was reverted back into Andrew Oikonny.
person Dinoman96 calendar_month November 22, 2023
Pac-Man
subdirectory_arrow_right 7 Up (Franchise)
2
Attachment In 1982, 7 Up licensed out Pac-Man for a commercial, depicting the game's yellow hero turning red like the 7 Up spot and consuming both 7 Up and its lemon and lime ingredients after being made thirsty by pizza. Mistakenly, the opening of the commercial depicts Pinky (or Speedy) as being orange and, as a result, identical to Clyde, as well as Pac-Man being misnamed "Pacman"; while the ending of the commercial shows Inky, two Blinkies, and a green ghost resembling Funky from Pac-Mania, which would not be released for another 5 years.
Cool Spot
1
Attachment According to an Electronic Gaming Monthly preview article, Cool Spot was originally a Reversi clone like Spot: The Video Game, titled Spot II - the graphics used in Cool Spot seem to have been reused from cutscenes in the cancelled game.
Fido Dido
1
Fido Dido was listed as being "out now" in an issue of UK magazine SegaPro, despite the game not being released.
Spot: The Video Game
1
Attachment Spot: The Video Game has a hidden credits scene that can occur after watching an all-CPU game, taking place on the game's victory screen. Virgin developers were not allowed to put credits inside games, only in manuals, so this was a way of hiding the credits in the game. The Japanese version adds credits to the game.
Spot: The Video Game
1
Attachment The Japanese localisation of Spot: The Video Game changes sprites of the NES and its controller into a Famicom - unusually, the Famicom has a golden color palette as if it had yellowed from overuse. Due to the image of a circuit board on the settings screen sharing a palette, this results in the circuit board also appearing yellowed. This also gives it an unintentional resemblance to the Shonen Jump 50th Anniversary Famicom Mini, released 26 years after Spot released in Japan.
Spot Goes to Hollywood
1
Attachment If you enters password PROGRESS and then the cheat code A, Right, Down, B, Left, Up, B, B, A in Spot Goes to Hollywood's pause screen, you will unlock a minigame called FRUITMEISTER 2, a slot machine game using developers' heads. There is no reward for winning the game (something cheekily acknowledged in-game with the caption "win a prize or something - probably"). A first FRUITMEISTER minigame is not currently known to exist in any other Eurocom game.
Spot Goes to Hollywood
subdirectory_arrow_right 7 Up (Franchise)
1
The credits for Spot Goes to Hollywood call the game Cool Spot 3, but it is unknown what game is supposed to be Cool Spot 2. It could either be counting Spot: The Cool Adventure (which was released in Europe as McDonaldland, despite the credits for Hollywood not changing in that region) as Cool Spot 2, or it could be counting the original Cool Spot as Cool Spot 2 while treating the Reversi game Spot: The Video Game as Cool Spot 1.
Star Fox Zero
1
The reflections seen on the pause screen move as you tilt the Wii U Gamepad. This detail helps with recalibrating the motion controls to your liking, which can be done by holding in the Left Stick on the pause screen.
Club Penguin
2
Chris Hendricks, a former artist and composer for Club Penguin, was originally against the inclusion of the game's main villain Herbert P. Bear, as he felt that Club Penguin was a game that was meant to be "safe and fun" and thus didn't need a villain. However, during development of the PSA missions, it became apparent that it was becoming difficult to put obstacles in the player's way without some sort of villain behind it. The team member who first pitched the idea of adding a villain to the game initially came up with the idea of there being three polar bears: a boss bear, a skinny vegetarian henchman bear, and a big stupid bear who would lift heavy objects and be endearing and lovable. Some staff, however, felt that this was too many bears, and eventually reached a compromise: take all the best attributes of the three bears, combine them into one bear, and give him a lovable sidekick.

Chris, however, was still concerned about the idea of adding a villain, so to both build up mystery and try to appease him, the story was developed so that the villain wouldn't be revealed until the fifth mission: in the third mission, the only evidence of the villain was white fur. This gave them a potential escape route in case players didn't want a villain in the game, as they could have the fourth mission reveal that the whole thing was a misunderstanding and that a white puffle (which hadn't debuted at that point) was to blame. As it would turn out, fans loved the idea of a villain, so the fourth mission would give a shadowy teaser of the villain, before the full reveal of Herbert P. Bear in the fifth mission. Chris would later admit that he was wrong to not want a villain in the game, as Herbert became one of his favorite characters, and lead to the introduction of other memorable villains (i.e. Tusk and Ultimate Proto-Bot 10000) as well.
Star Fox 64
subdirectory_arrow_right Star Fox: Assault (Game), Star Fox 64 3D (Game)
1
Attachment In Star Fox 64 3D's ending, the conference hall where the Star Fox team meets General Pepper after Andross' defeat was changed from its original appearance into a hangar, with fewer, more spread out Dog soldiers.

More notable, however, is how the generic planet Corneria image and lettering at the back of the room has been replaced by the Cornerian Army logo that first appeared in Star Fox: Assault.
person Dinoman96 calendar_month November 21, 2023
QuackShot Starring Donald Duck
1
During development of QuackShot, a level was implemented where Donald Duck could club baby seals as enemies. This horrified producers from the Disney side of development, who demanded Sega remove the stage from the final game.
Disney's DuckTales
2
Attachment In the Japanese version, and prototype US builds, of DuckTales, the ending line of the game was the grammatically incorrect, and arguably out-of-character, Scrooge line "There really is more important treasure than this, that is... dream and friends", which was changed to "I couldn't have done it without you. I really am the richest duck in the world." for the US release. Darlene Lacey, a producer on the Disney side of DuckTales would say of the partially unused line in a Kotaku interview:

"It seemed so earnest and dramatic, I was so tempted to leave it as is, but I knew I couldn’t. So, I changed it to the more polished, but forgettable ‘Right, lads! I couldn’t have done it without you. I really am the richest duck in the world.’ I love that fans found out about the original ending. It was the better line!"
PlayStation All-Stars Battle Royale
1
Attachment When Hades appears in the Polygon Man boss fight, there is a rare chance that he will perform a dance akin to a cowboy swinging a lasso while spinning in a circle. This dance originated from the 1995 episode "Viva Lost Wages" of the TV series "The Fresh Prince of Bel-Air", where Will and Carlton are forced to enter a talent contest to win money to return home from Las Vegas. During the talent contest, they performed a dance set to The Sugarhill Gang's cover of the Jerry Lordan-penned instrumental song "Apache", with added lyrics turning it into the song "Jump on It", and the dance in question was originally improvised by Will Smith and Alfonso Ribeiro prior to the episode's filming backstage. The cowboy portion of this dance would later be popularized around the time of PlayStation All-Star Battle Royale's release through an appearance in the music video to "Gangnam Style" by Psy. It is not known if there is any way to intentionally trigger this Easter egg.
person Rocko & Heffer calendar_month November 21, 2023
Hades dance Easter egg:
https://www.youtube.com/watch?v=rtYyyoBR9qo

Psy - Gangnam Style:
https://www.youtube.com/watch?v=9bZkp7q19f0

The Fresh Prince of Bel-Air - Viva Lost Wages dance:
https://www.youtube.com/watch?v=ga5nB0r9NMI

Will Smith and Alfonso Ribeiro performing the dance backstage:
https://www.youtube.com/watch?v=8_TkEgydyZY

BuzzFeed interview with Alfonso Ribeiro containing origin of "Apache (Jump On It)" dance:
https://www.buzzfeed.com/leonoraepstein/the-history-of-the-carlton-dance-as-told-by-the-legend-himse
Star Fox 64
subdirectory_arrow_right Star Fox Zero (Game)
1
Attachment Star Fox Zero has a side mission in that can be accessed in Titania after obtaining the Landmaster's Flight upgrade. In this mission, you play as Peppy Hare, facing off against the Salvadora alone. Notably, every time Peppy performs a barrel roll, he literally shouts "barrel roll!". This is obviously a reference to his iconic line from Star Fox 64, "Do a barrel roll!" that has become an infamous internet meme over the years.

It's worth pointing out that this only occurs in the Western version of Zero, as Peppy remains silent even when barrel rolling in the Japanese version. This is because "Do a barrel roll!" never really became a meme in Japan, as Peppy has a different, less iconic line in the Japanese version of Star Fox 64 when instructing Fox how to roll: ローリングで弾くんだ!, which seems to translate to something along the lines of "use a rolling technique!".
person Dinoman96 calendar_month November 21, 2023
Star Fox Zero - Salvadora (EN):
https://www.youtube.com/watch?v=ln9qPKQ82nw

Star Fox Zero - Salvadora bonus mission guide (originally submitted by CuriousUserX90):
https://www.youtube.com/watch?v=Q3Zld5N038M

Star Fox Zero - Salvadora (JP):
https://youtu.be/rlv9nDCDH6w?list=PLyYoX8ljJDtBMN9U-ux__qC6yxk5ZTPaK&t=64

Takaya Imamura tweet:
https://twitter.com/ima_1966/status/1608872378750349317
Madden NFL 15
subdirectory_arrow_right Madden NFL 99 (Game), Madden NFL 15 (Game), Madden (Franchise)
1
The Madden curse was an urban legend which claimed that athletes who appeared on the box of Madden games would either under-perform or sustain an injury in the season following their game's release. After a 16-year streak of "bad luck" starting from Garrison Hearst's appearance on the box of Madden NFL 99 in 1998, the first Madden game to feature a cover athlete and not John Madden himself, the "curse" would finally be broken in 2014, when Calvin Johnson managed to have one of the best seasons in his career following his appearance on the box of Madden NFL 15. Although the streak ended, the curse would strike sporadically over the continuning years, but so far has not begun another continuing streak of bad luck.

In 2010, a film adaptation of the Madden curse was announced by EA, but no news has surfaced on it since and it can be assumed cancelled.
person Rocko & Heffer calendar_month November 21, 2023
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