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Shermie was based on the character Fujiko Mine from the manga/anime series Lupin the Third.
Contributed by DrakeVagabond
The King of Fighters '94
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes 2.
Contributed by DrakeVagabond
The King of Fighters '94
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Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Contributed by DrakeVagabond
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
Contributed by DrakeVagabond
Hyrule Warriors
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An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Contributed by DrakeVagabond
In an interview with Nintendo Everything, the game's director, Masahiro Yamamoto, confirmed that the game takes place in a Kindergarten class within the Mario universe.
Contributed by GamerBen144
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Contributed by CuriousUserX90
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
Mortal Kombat
Sub-Zero's Fatality was inspired by the scene in Predator (1987) in which the Predator rips out the spine of his victim.
Contributed by DrakeVagabond
According to former game's illustrator Tom duBois in 'My Life in Gaming', he was fined $15,000 by 'Sports Illustrated' for using their photo and position of Wayne Gretzky & Billy Smith from 1983 as a reference for the game's front cover without their consent. The charges were later dropped to $10,000.
Contributed by ProtoSnake
Snake's Revenge
According to former game's illustrator Tom duBois in 'My Life in Gaming', the appearance of 'Jennifer (Operation 747)' on the game's front cover was based on his wife 'Victoria duBois'.
Contributed by ProtoSnake
When asked by GamesBeat what the word "Eternal" meant in this game, creative director Hugo Martin described the word "Eternal" as an "eternal struggle for the good and evil. It's meant to symbolize that there's always going to be demons and there's always going to be a slayer."
Contributed by GamerBen144
Camelot president Hiroyuki Takahashi gave Luigi the main role in the story as a surprise to the player. Luigi had always been "stuck in his brother’s shadow ," and Takahashi wanted to give him a much larger role with as much prominence as Mario.
Contributed by GamerBen144
The King of Fighters '94
According to Kyo’s designer, his final design was inspired by Jo Yabuki from Ashita no Joe, and Akira Fudo from Devilman.
Contributed by DrakeVagabond
Pulseman’s Japanese anime-inspired design was made as a direct opposition to Sonic the Hedgehog’s design, as Sonic was popular in the ‘90s and had a Western cartoon look to it. He was also made red to be opposite to Sonic's blue.
Contributed by SkyminHAZBOZ
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The final boss of the game, the Patrickosaurus, is based on a character from a deleted scene in The SpongeBob Movie: Sponge out of Water, where SpongeBob and Plankton have gone too far back in time and encounter it along with the Squidosaurus (the latter of which was seen in the final film).
Contributed by CuriousUserX90
Crash Twinsanity
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According to writer Paul Gardner, there was originally going to be a character named Moronic the Plumber (a parody of Sonic and Mario) that took the role of a hero to reclaim stolen treasure from their dimension. Traveller's Tales rejected the idea, and Moronic was later replaced with a cameo from Spyro the Dragon.
Contributed by CLXcool
Donkey Kong Country
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Contributed by PirateGoofy
Hyrule Warriors
In contrast to Impa's samurai motif, Shiek's design is largely based on Ninja iconography. Also, many of the character's harp combos are inspired by Cai Wenji from Dynasty Warriors.
Contributed by DrakeVagabond
The King of Fighters '94
Heavy D! is inspired by the SNK boxing game Main Event. He was named after the American rap artist of the same name from the rap group Heavy D & The Boyz. However, to avoid any possible copyright issues, they added an exclamation point at the end.

His pet cat, Puu, was also named after one of the developer's cats.
Contributed by DrakeVagabond
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