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Super Smash Bros. Ultimate
The seemingly unique design for the Belmonts' Vampire Killer whip, with a metal chain, a morning star at the end, and the religious-looking crossguard, is actually very closely taken from two different sources: Castlevania: Lords of Shadow and the Pachinko game Castlevania: Erotic Violence.
Contributed by PirateGoofy
Shaq Fu
Delphine Software originally pitched the idea of a basketball game to former NBA star Shaquille O'Neal, but O'Neal instead opted to pitch in the idea of a fighting game because he was a fan of Mortal Kombat. Delphine Software developed the video game using rotoscoping technology by filming Shaq and the stuntmen, then redesigning them to appear as characters in the game. A kung fu expert was then hired by Delphine Software to direct the action sequences to make the fighting aspects look more realistic.
Contributed by Tuli0hWut
Series: World Heroes
Many characters in the series are based on characters from history, pop culture, films and manga.

• Hanzo Hatori and Fuuma Kotaro are based on the legendary ninja of the same name from Japanese folklore.
• Rasputin is based on the infamous mad monk Grigori Rasputin.
• Janne D'Arc is based off of Joan of Arc.
• Jenghis Carn is based off of Genghis Kahn.
• Brocken is based off of the character of Stroheim from Part 2 of JoJo's Bizarre Adventure and Brocken Jr. from Kinnikuman.
• Kim Dragon is based off of Bruce Lee.
• Muscle Power is based off of Hulk Hogan.
• Geegus is based off the T-1000 from Terminator 2.
• Captain Kidd was based off of the infamous pirate Captain William Kidd.
• Erik is based off of Erick the Red.
• Johnny Maximum is loosely based off of American football player Joe Montana.
• Mud Man is based off the protagonist of Daijiro Morohoshi's manga "Mud Man".
• Ryoko Izumo is based on Japanese judoka Ryoko Tamura.
• Shura is based off of Muai Thai kickboxer Nai Khanom Tom.
• DIO is based heavily off of Kars and Dio Brando from JoJo's Bizarre Adventure and Baoh from the pre-araki manga of the same name.
• Ryofu is based off of Chinese warlord Lu Bu.
• Jack is based off of the infamous serial killer Jack the Ripper.
• Zeus is based off of Raoh from Fist of the North Star.
• Son Gokuu is based off of both Sun Wukong, his namesake, in Journey to the West and the version of Son Goku in Dragon Ball.
Contributed by Cavery210
Shuma-Gorath got in the game by the director of the game, after looking over the character files & picking the character with the most weird, eye-catching appearance — people were used to superhumans from X-Men, so they wanted someone unmistakably inhuman. When the director asked Marvel about adding Shuma-Gorath, they had no idea of the character's existence.
Contributed by Cavery210
Console: GameCube
In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:

“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”

Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
Contributed by PirateGoofy
Toward the end of the third level the kitchen from I am Bread can be found and visited, complete with the same soundtrack playing, as a reference to the developer's previous game.
Contributed by PirateGoofy
For the game's fictional hard rock band Star-Lord, Eidos Montreal's Senior Audio Director Steve Szczepkowski ended up singing the band's songs himself until a proper singer could be found. However, the game's creative director, after hearing the temp tracks and asking who sang them, was shocked and pleasantly surprised to learn it was Szczepkowski himself and the dev team ended up using the Szczepkowski vocals in the final release, much to his delight.
Contributed by PirateGoofy
Back 4 Blood
In Back 4 Blood's Beta there was an unintentionally defective ladder in a warehouse section of the game that accidentally caused the players character to die upon using it. The game's devs decided to poke fun at this, after fixing said glitch in the final release of the game, by adding graffiti on the wall adjacent to the ladder that tells player to use caution when using it. They also had Mum comment on the "suspicious" ladder when she approaches it by telling the other characters to be careful on it.
Contributed by PirateGoofy
In the "Pet the Doggo" level, if you zoom out in photo mode a message can be seen on the side of the platform that reads: "I made this level for my GF ;D".
Contributed by PirateGoofy
For the Art Direction of the game, In addition to the obvious Generation 1 influence, the designers at High Moon Studios also looked to classic sci-fi franchises that had a certain dark or distinctive look such as the Alien franchise, Blade Runner, and the Tron films among others.
Contributed by PirateGoofy
High Moon Studios pitched the project to Hasbro by sliding a picture of their depiction of Bumblebee across the table during a conference and saying "What do you think?". However, while they were seemingly confident in their more "adult and realistic" take on the franchise, internally for them it was extremely nerve-racking with Jim Daley (Lead Designer) saying it was like "George Lucas looking at [someone] redesigning Luke Skywalker". Hasbro as it turns out really liked the idea and were excited to see the intense Cybertronian war fleshed out more.
Contributed by PirateGoofy
Space Channel 5
Attachment
Michael Jackson's cameo appearance in Space Channel 5 under the name "Space Michael" originated from when he was shown a near-finished version of the game by Sega staff member Shuji Utsumi, and immediately wanted to be featured in it. The game's creator Tetsuya Mizuguchi received the call about Jackson's wishes only one month before the game's completion, and initially wanted to turn him down due to these time constraints. However, he and the rest of the team eventually conceded and wanted to include him, having been inspired by his music videos during development. They ultimately added him into the game by substituting a Morolian-controlled NPC character for a model based on him and added moves based on his famous dance moves, initially expecting him to dislike it. Jackson, fully realizing the pressures the team were facing, approved the appearance and provided voice lines for his character. Mizuguchi recalled Jackson's reaction in a 2009 Den-fami Nico Game interview following his death:

Mizuguchi: "I could only do this much, so I wondered if Michael would refuse. Then ... (Mr. Mizuguchi imitating Michael's voice) 'Oh, OK!' …… Because!"

Jackson would reprise the role of Space Michael in an expanded capacity in Space Channel 5: Part 2.
Contributed by MehDeletingLater
The developers at Platinum Games, who were huge Transformers fans since childhood, decided on the Generation 1 aesthetic of this game. In order to modernize it, in addition to the 80s G1 cartoon, they also took inspiration from the G1-themed Transformers comics by IDW as well as the Transformer: Generations toyline, which is also based on the original 80s designs.
Contributed by PirateGoofy
Series: Pokémon
According to the consumer marketing director at The Pokemon Company JC Smith, one of the big hurdles that Game Freak and other Pokemon devs have to endure is the balance between massive fan demand and the developers' own specific vision for each game.

“...there’s also a vision for what the creators want to provide, and it’s [a matter of] finding that delicate balance throughout. We have a group of creators and professionals working at the Pokémon Company that have been through a lot – seen, heard [a lot]. They have thicker skin than many people do because they’ve heard it.”

Smith also revealed that the company does listen to fan demands of wanting a grander and more sophisticated game in the series, but he also revealed that Game Freak very much strives to make future games extremely accessible at their cores as well.
Contributed by PirateGoofy
Devil May Cry 2
The addition of Lucia as a playable character was a response to player complaints that Trish was not playable in the first Devil May Cry.
Contributed by DrakeVagabond
Dead Rising 4
According to Terence J. Rotolo, the series voice actor for Frank West, he was not asked by Capcom Vancouver to reprise his role for the fourth game due to Dead Rising's asset manager, Trant Lee-Aimes, changing Frank West's character development. Lee-Aimes was asked by fans regarding the lack of Rotolo's involvement within the game, to which he responded in a fan Q&A:

"We wanted to work with someone to provide a more grizzled, older take on Frank at this stage. It's no disrespect to history or previous actors--TJ Rotolo has done a bang-up job."

Rotolo shared a Change.org petition made by fans through social media to have him return back for this game, but to no avail.
Contributed by Tuli0hWut
Devil May Cry 4
According to the game's art director, Tatsuya Yoshikawa, The Order of the Sword is based on the Amish religious sect as a means of blending the medieval elements within the modern setting.

"We brought up the Amish early on, although the goal was never to focus on emulating them too much. I think any given religion represents a closed-off space, in a way. The Order tends to dress its knights in these flashy costumes, but there's a slightly modern sense to them. If they were really shut off from the world, there wouldn't be any modern elements in their costumes at all, right? Those designs were meant to show that the Order has adapted to modern times while stilt retaining their gaudiness. That was our goal there."
Contributed by DrakeVagabond
Devil May Cry 4
According to Bingo Morihashi, Red Queen and Blue Rose were created as a means to visually differentiate Nero's movement and gameplay from Dante.

"For the main weapon, motion artist [Yuichiro] Hiraki-san said he wanted a motorcycle-like sword. What does that even mean, though? He explained that the sword's handle would rumble and sputter like an engine, and everyone loved the idea. Using that sword was important for Nero's characterization, because it gave him this "biker gang" element. That plus his wildness signaled the shift to the current Nero."
Contributed by DrakeVagabond
Devil May Cry 4
According to the game's writer, Bingo Morihashi, Nero was originally envisioned as a noble and sophisticated demon hunter, akin to the likes of Sherlock Holmes. However, the idea was rejected, and the team heavily debated the type of character Nero should be.

"I think he came out all right in the end, but he actually started out as a Sherlock Holmes-type character, sipping tea as he fought off demons. (laughs) But they decided that wasn't such a good idea. (laughs) That was the angle I was gunning for, though. He wound up being your typical wild and crazy kid, but in that sense he resembles Dante quite a bit, so I thought we needed ways to distinguish between the two. I gave him one part Dante's wildness and one part Vergit's sophistication, which gave him a refined, noble nuance. But that wasn't well-received either. So I was told to simply write the scenario as if the character was Dante, and once the team was satisfied with the story's direction, we began to flesh out Nero; his childishness, his unexpected serious moments. I believe this anecdote has been mentioned in some interview somewhere, but the team debated over whether Nero would be the type to cover up his privates in a public bath or let it all hang out. The base for Nero's design is undoubtedly Dante, and if you aged him ten years, Nero would basically resemble Dante physically. After a lot of discussion, though, I was convinced that Nero would definitely cover up his junk in a public bath, whereas Dante wouldn't have ever cared about that from a young age, and it wouldn't make a difference to him as an adult in "DMC 4". either. But Nero begins as a more reserved young man, so the big questions were, 'Is that enough of a difference?' and 'Are we implying that he'll grow up to be just like Dante?'"
Contributed by DrakeVagabond
According to Street Fighter V director Takayuki Nakayama, Ed's name was the result of a mix up from the development staff at the time.

"Oh and I just remembered, the origin of Ed's name," wrote Nakayama. "Our designer had him jotted down in his notes as 'The boy from the ED (ending)', and that got mistaken by someone who read the note as ED being his name. We started thinking 'Hey, that's kinda cool' and decided to use it as his name."

The ending in question is Balrog's ending in Street Fighter IV.
Contributed by ZpaceJ0ck0
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