subdirectory_arrow_right Kameo: Elements of Power (Game)
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![Attachment](/media/thumbs/8/18367.jpg)
It was a direction that creative director George Andreas felt was fruitless in hindsight, and he ultimately now believes that the game should have just been scrapped entirely.
Footage of GCN Kameo showcasing the Pokemon-esque mechanics:
https://youtu.be/juVEpxhUk-Q?t=11
Retro Gamer interview with Phil Tossell:
https://issuu.com/roylazarovich/docs/retro_gamer_122
Eurogamer article on Andreas lamenting over Kameo:
https://www.eurogamer.net/rare-we-should-have-scrapped-kameo
https://youtu.be/juVEpxhUk-Q?t=11
Retro Gamer interview with Phil Tossell:
https://issuu.com/roylazarovich/docs/retro_gamer_122
Eurogamer article on Andreas lamenting over Kameo:
https://www.eurogamer.net/rare-we-should-have-scrapped-kameo
subdirectory_arrow_right Kameo: Elements of Power (Game)
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Kameo started out as a Gamecube game, and was meant to be a launch title. During the development, Microsoft bought Rare, and the title was moved over to the Xbox. After many delays, the title was moved to the Xbox 360 as an exclusive.
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