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Super Mario 64 DS
1
Attachment During the height of Super Mario 64 DS' popularity, a popular rumor was that Waluigi was hidden as an unlockable character - this rumor was inspired both by the presence of Wario and Luigi without their combined counterpart, and a set of coincidences within the game and its supplementary material:

• The character switching room having 4 doors, one for Mario; one for Luigi; and one for Wario, along with a final, empty room (this room actually contained a Power Star).
• 4 bunnies existing in the game: a yellow bunny who appears when playing as Yoshi, a pink bunny who appears when playing as Mario, a green bunny who appears when playing as Luigi, and an orange bunny who appears when playing as Wario. The manual's page on the mini-games that bunnies are used to unlock shows a purple bunny that doesn't appear in the game.
• The title screen and floor of the Rec Room having a colour scheme based on yellow (Wario's color), green (Luigi and Yoshi's color), red (Mario's color), and purple (Waluigi's color).
• The image of Peach's Castle on the file select screen having what appears to be an open window that does not exist in the game, which many assume is where Waluigi would be hiding.

The popularity of these theories would birth an infamous hoax known as "Purple Prizes", a graphic created by Andrew Brown of Nintendo World Report in an attempt to rebirth the mystery he felt as a child from trying to find Luigi in the original Super Mario 64 for the younger Nintendo DS generation, and posted it to DeviantArt and a set of gaming forums under the false pretense of being a scan from an unnamed magazine. Although he clarified that the picture was fake a mere 2 days later, the image still spread online like wildfire, and was misreported as originating from Nintendo Power or IGN. Brown noted that some attempts to debunk flaws in the image were not based on the actual and plentiful flaws he acknowledged the image as having, but rather misconceptions such as Waluigi's yellow gamma being a C or accusing certain images of being based on the original Nintendo 64 game instead of the DS remake.
person Rocko & Heffer calendar_month November 18, 2023
Captain Commando
subdirectory_arrow_right Mega Man (Franchise), Capcom (Company)
1
Attachment It is often said that Mega Man was once used as Capcom's mascot in the 1980s, in a similar way to how Nintendo and Sega use Mario and Sonic respectively. Like many other statements of platforming characters being used as corporate mascots, this is untrue, as Mega Man has never been used to promote the wider Capcom brand of software outside of his own games or crossovers in which he appears. However, Capcom did have a mascot in the 1980s: the titular hero of Captain Commando - many earlier NES Capcom games were branded as part of the "Captain Commando Challenge Series", including licensed titles such as DuckTales, with game manuals having signed messages "written" by Captain Commando. Despite this, Captain Commando was never released on the NES.

Capcom's former community manager Seth Killian addressed Capcom's current lack of a mascot and Mega Man's use as an unofficial mascot on the Capcom-Unity forums in 2009:

"...we don't have an "official" mascot. We have a logo, that’s it.

As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.

So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
person Rocko & Heffer calendar_month November 15, 2023
Example of a Challenge Series manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf

Example of a Challenge Series box:
https://imgur.com/AktT0EB

Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
Kinect Sports
subdirectory_arrow_right Rare (Company), Kinect Sports (Collection)
1
A common internet rumor, typically pushed by Nintendo fans upset over rival console manufacturer Microsoft's purchase of former Nintendo collaborator Rare, is that Kinect Sports and Kinect Sports: Season Two were mandated by Microsoft, and were not something that employees of Rare wanted to work on. According to Yooka-Laylee creative lead Gavin Price, this was not true, claiming:

"Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare. Because he’s always said to people at Rare [as general manager of Microsoft Studios], ‘Do what you want to do and we’ll back you,’ and he’s always stayed true to his word in that regard. It was people in Rare’s management at the time who said: ‘Well, Kinect is a great opportunity for the studio – go all in on it.’ So when executives at Microsoft see that the management team are passionate about doing that, they back them. Microsoft to their credit did that, and perhaps the story online isn’t quite reflective of the truth."
Final Fantasy
subdirectory_arrow_right Final Fantasy (Franchise)
1
The Final Fantasy series' title was long rumored to stem from the idea that it would've been Square and series creator Hironobu Sakaguchi's final game if it didn't perform well. According to these claims, Square was in dire financial straits in 1987, with Sakaguchi planning to quit the gaming industry and return to university studies. These claims appeared to be further corroborated when series composer Nobuo Uematsu affirmed them in a 2009 interview with Wired, claiming that Square's financial position was the main inspiration for the Final Fantasy name.

However, Sakaguchi debunked the rumors in a 2015 keynote address. In reality, Square always intended to give the first game in the series a name whose initials were "FF," as the Japanese pronunciation, エフ・エフ ("efu efu"), was considered pleasing to the ears. The developers' initial pick was Fighting Fantasy; however, it turned out that this name was already taken by a tabletop RPG series. Consequently, the title was changed to Final Fantasy. According to Sakaguchi, while Square indeed had their "backs to the wall" during development, "anything that started with an F would have been fine for the title."
person KnowledgeBase calendar_month May 28, 2015
Kamikuishiki-mura Monogatari
2
Upon its discovery by English-speaking audiences, Kamikuishiki-mura Monogatari was widely speculated to be a propaganda game by Aleph (formerly and more infamously known as Aum Shinrikyo), a Japanese apocalypse cult and terrorist organization most notorious for perpetrating the Tokyo subway sarin gas attack in 1995. The game sees the player control Aleph founder Shoko Asahara, who expands the cult's influence throughout the game before eventually carrying out the sarin attack. Successfully carrying out the attack results in the player winning the game, while repeated mismanagement of the cult triggers the apocalypse that Asahara prophesied. Various photographs, propaganda footage, and news coverage tied to Aleph is also featured throughout the game, most prominently on the title screen.

Despite these elements, the idea that the game was created to advertise Aleph was eventually disproven in a 2019 investigation by Vice. According to the article, the game was published shortly after the sarin attacks with the intent of mocking the cult instead of endorsing them. Developer HappySoft's advertising campaign emphasized their hatred of Aleph and highlighted the fact that players could sell Asahara's bodily fluids to "stupid believers." Additionally, the live-action footage featured in the game was picked specifically to demean the cult, as featured news coverage is negative in tone and shows Aleph spokespeople frantically trying to avoid reporters, while the propaganda footage consists of clips that were widely mocked in Japanese media following the sarin attacks. Vice attributed the misconceptions to a combination of language barriers and limited international knowledge about Aleph beyond the sarin attacks.
person VinchVolt calendar_month May 27, 2024
Pepper Grinder
2
Upon its reveal, Pepper Grinder was compared by some gaming outlets to Game Freak's Drill Dozer, owing to a shared theme of drilling, some similar gameplay mechanics, and a ponytailed main character design very loosely resembling Drill Dozer's Jill. The game's solo developer Riv Hester did say that Drill Dozer was an influence on the game, but it was not intended as an outright spiritual successor, as he did not play it until after work had begun on Pepper Grinder.
Banjo-Kazooie: Nuts & Bolts
2
The vehicle-building gameplay of Banjo-Kazooie: Nuts & Bolts has been claimed by many Banjo-Kazooie fans, often with an underlying anti-Microsoft or pro-Nintendo console war motive, to have been a corporate mandate from Microsoft to Rare, who supposedly wanted to make another 3D platformer like the previous games in the series. However, this is a complete lie as the only known influence on Nuts & Bolts from Microsoft was that they wanted Rare to make games aimed toward a younger demographic. Otherwise, the creative decisions made with Nuts & Bolts were entirely on Rare's development team, which was burned out by 3D platformers and genuinely believed that vehicle-building was a natural evolution of the genre.
person Rocko & Heffer calendar_month March 14, 2024
Reddit posts collecting all of the below sources and specific quotes from them:
https://www.reddit.com/r/BanjoKazooie/comments/grmk7k/comprehensive_list_as_to_reasons_why_nuts_bolts/
https://www.reddit.com/r/BanjoKazooie/comments/gro2kc/child_post_list_of_comprehensive_quotes_from_rare/

GamesRadar 2008 interview revealing Nuts & Bolts has nothing to do with Microsoft's buyout:
https://www.gamesradar.com/banjo-kazooie-nuts-bolts-interview/

IGN 2012 interview revealing demographics mandate:
https://www.ign.com/articles/2012/08/22/ex-rare-member-shares-info-on-cancelled-game

Gregg Mayles 2018 interview revealing Rare wanted a different approach to platformers:
https://www.youtube.com/watch?v=9h9Y55vpHZo

VideoGamer 2008 interview revealing that they thought a platform-centric game would be boring to work on, and was not inspired by user-generated games like LittleBigPlanet:
https://www.videogamer.com/previews/banjo-kazooie-nuts-and-bolts-interview/

Wired 2008 interview revealing Rare thought platforming games stopped being innovative after the Nintendo 64, and the team expanded from 13 to 71 people so they could not make projects like they used to:
https://www.wired.com/2008/05/qa-banjo-kazooi/

Xbox Achievements 2008 interview revealing Rare thought the old movement system was stale, that they wanted players to come up with different solutions to problems, and assumed fans would be mad if they remade a game instead of a making a sequel:
https://www.xboxachievements.com/news/news-1567-x360a-Meets--Rare-and-Talks-Banjo-Kazooie--Nuts---Bolts.html

Gamereactor 2008 interview revealing Rare thought the blockier character designs felt more BK than the smooth versions of N64 models:
https://www.youtube.com/watch?v=rn9Il7IKgEI

The Rare Witch Project 2008 interview revealing Rare believed vehicle-building was the next evolution of platforming games, and that Nuts & Bolts was the third attempt at a third Banjo-Kazooie game:
https://web.archive.org/web/20081223105418/http://www.rarewitchproject.com/?id=1655

Kikizo 2008 interview revealing Rare wanted to test the power of the new Xbox 360 hardware:
http://archive.videogamesdaily.com/features/banjo-kazooie-nuts-and-bolts-rare-interview-p1.asp

Edge Magazine 2010 interview revealing Conker Live & Reloaded's negative fan reception caused Rare to rethink a remake:
https://web.archive.org/web/20101015012359/http://www.next-gen.biz/features/rare-vintage-part-two

Rare 2018 interview revealing Gregg Mayles was bored with the formula and did not know where to take it:
https://www.youtube.com/watch?v=p2QVnSJDAl4?t=3556

Steve Mayles 2020 interview stating Banjo-Threeie is Nuts & Bolts, putting work into reimagined worlds from Banjo-Kazooie is the same amount of work as new worlds, at one point Rare's management moved all but two people from the Banjo-Kazooie project, Xbox Market was different than the Nintendo market so they weren't sure it'd sell, and Rare was burnt out from making 3D platformers:
https://www.youtube.com/watch?v=Dp8n7QKJZHs
Alan Wake II
subdirectory_arrow_right Suicide Squad: Kill the Justice League (Game), Sweet Baby Inc. (Company)
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person chocolatejr9 calendar_month March 8, 2024
"Sweet Baby Inc detected" Steam Curator list:
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570

Sweet Baby Inc. front page:
https://sweetbabyinc.com/

General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428

Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html

Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc

Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained

Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/

Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/

Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183

Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/

Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/

Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/

Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616

Steam Curator About page:
https://store.steampowered.com/about/curators/

Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/

Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127

Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693

Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/

Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475

Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
Epic Mickey
subdirectory_arrow_right Férias Frustradas do Pica-Pau (Game)
2
Despite popular belief, Epic Mickey is not the first video game to include the character Oswald the Lucky Rabbit. The actual first game to feature him was Férias Frustradas do Pica-Pau (also known as "Woody Woodpecker's Frustrated Vacations"), where Oswald (based on his "Oswald Rabbit" iteration owned by Universal at the time) was one of Woody's friends that had been kidnapped by Buzz Buzzard.
CrazyBus
2
Although CrazyBus is often discussed or reviewed as if it were a real video game sold for money, and included in ROM sets and pirated cartridges with authentic games, it was actually intended as a simple tech demo by a beginning developer posted on a Sega Genesis modding forum in 2004.
Star Fox 2
2
Contary to popular belief and Nintendo's own statements, Star Fox 2 does not require the use of the Super FX Chip 2 to run, as the Super FX Chip 2 only increases game size capacity support and not graphical support, and Star Fox 2 is small enough to fit on a regular Super FX Chip. Star Fox 2, however, cannot run on a MARIO chip, the first revision of the first Super FX Chip which was succeeded by the more graphically powerful GSU-1 and GSU-2 versions of the Super FX Chip.
Palworld
2
Contrary to popular belief, the Pokémon franchise was not the main inspiration for Palworld. According to Pocket Pair CEO Takuro Mizobe, the game was actually based on Ark: Survival Evolved, which also had monster companions in the form of dinosaurs. Similarly, the survival mechanics and in-game tasks were inspired by Rust, and the creature designs were inspired by the Dragon Quest series.
Scratchin' Melodii
2
Attachment Melodii from Scratchin' Melodii is referred to with "they" pronouns throughout the game, and a gag in the Grase Poppin' stage shows them exiting a restroom with a quaver as a symbol. The game's creator LephemStar91 noted that, unlike characters such as Frisk from Undertale or Niko from OneShot, Melodii's gender is not up to the player's interpretation or a mystery, but rather explicitly non-binary:

"Apparently Melodii's gender/lack-thereof has been a bit of a topic again. So just to publicly squash any and all misconceptions, Melodii is non-binary. It's not meant to be an "up to interpretation" sort of thing, Melodii's a character with their own identity."
Zoo Tycoon
2
Attachment The adoption icon and information plaque for the mythological Yeti lists them to be from the Arctic instead of the Himalayas.
person CuriousUserX90 calendar_month December 21, 2023
War Thunder
2
Starting in 2021, War Thunder's official forums became notorious for being the center point of multiple leaks of export-restricted or regionally classified military documents from around the world detailing how various weapons and transportation equipment like tanks and fighter jets are built. The leaks are attributed to the fact that the game strives to depict the minutiae of warfare as realistically as possible, leading to players with military connections, or access to resources that are publicly available in other regions, sharing the documents on the forums in order to prove points regarding what would or would not be accurate in-game. Despite the forum moderators quickly removing these posts and issuing multiple warnings about them breaching international law, the issue became so prominent and recurring that laypeople began spreading rumors that the United States military had to start filtering out War Thunder players during the recruitment process, which American weapons contractor RTX Corporation denied.
person VinchVolt calendar_month December 13, 2023
2
In the aftermath of Ken Penders' lawsuit against Archie Comics that led to their Sonic the Hedgehog comics getting rebooted, a common misconception among fans is that one of the characters he acquired the rights to as a result was Fiona Fox. This is not actually true: while Penders did help "recreate" the character, the initial character (an Auto-Automaton dubbed "Auto-Fiona"), was created by another former writer, Michael Gallagher. While it's uncertain if that he means he owns the character, Penders has stated that he did not want to claim a character that he did not create.
person chocolatejr9 calendar_month December 3, 2023
Sonic the Hedgehog Issue #28 where Michael Gallagher created the character:
https://readcomiconline.li/Comic/Sonic-The-Hedgehog/Issue-28?id=20261

Knuckles the Echidna Issue #26 where Ken Penders redesigned the character:
https://readcomiconline.li/Comic/Knuckles-the-Echidna/Issue-26?id=50225

Ken Penders tweet:
https://twitter.com/KenPenders/status/428688547114004481
Cuphead
2
On August 24, 2017, a video was uploaded by gaming news outlet VentureBeat where lead writer Dean Takahashi, who specializes in general industry articles, strategy games and first/third person shooters and normally does not cover platformers or sidescrolling action games because by the outlet's own admission he was extremely bad at them, recorded a gameplay demonstration of him playing the Gamescom 2017 demo for Cuphead due to him being the only one on staff at Gamescom. This footage is notorious for the first two and a half minutes where he struggles to complete the game's tutorial, before struggling to play for another 23 minutes under conditions that were made intentionally easier for the game's demo such as increased health and instant access to some stronger unlockable charms like Spread. VentureBeat knew the footage was bad, but uploaded it anyways and drew attention to Takahashi's poor gameplay in the video title, calling it "shameful". However, VentureBeat initially did not explain the full context of the footage in the video description, and due to Gamescom being held one month prior to Cuphead's release, the clip was passed around out of context leading people to believe he was doing a full review of the game and trying to make a point of it being too difficult. In reality, the video was posted alongside an article about the demo by Takahashi to VentureBeat that regularly acknowledges his poor skill at the game; he also called Cuphead a fun game that showed "why making hard games that depend on skill is like a lost art". Regardless, the footage still drew extreme negative backlash and harassment towards him and claims that he was unfit to be a game journalist. Takahashi's response to the controversy spurred more controversy after he accused people attacking the footage of being connected to the 2014 #Gamergate movement, when one week prior to responding, he published an article promoting the idea of a "leisure economy" that stems from game journalists among others being paid to play games, and promoting the fact that he had been reviewing games for 21 years up to that point.
person Kirby Inhales Jotaro calendar_month November 23, 2023
Power Punch II
subdirectory_arrow_right Mike Tyson's Intergalactic Power Punch (Game), Punch-Out!! (Franchise), Mike Tyson (Franchise)
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Peter Pan
subdirectory_arrow_right Cinderella (Game), Snow White and the 7 Clever Boys (Game), Adventures of Pinocchio (Game), Hansel & Gretel (Game), Dingo Pictures (Company), Phoenix Games (Company), Longsoft Multimedia (Company)
2
Contrary to popular belief, and unlike the other fairy tale mockbusters released on game consoles by Phoenix Games, the animated cartoons included in Peter Pan, Adventures of Pinocchio, Snow White and the 7 Clever Boys, Cinderella, and Hansel & Gretel were not made by Dingo Pictures, but rather Longsoft Multimedia.
Epic Mickey
2
According to Warren Spector. He considers Epic Mickey (and Deus Ex) as the high point of his career for bringing back the character Oswald the Lucky Rabbit and getting fan mail regarding his work on Epic Mickey from fans.

"I suspect no one at Disney realizes that we made Ortensia up for our game. I'm sure people at Disney think Ortensia is a part of Disney's history. We made her up. So the fact that Oswald is back, and the fact that Ortensia is now a part of Disney's history, is because of a video game. That's very cool.

I got more fan mail about Epic Mickey than any game I've ever worked on. It was more heartfelt fan mail than any game I've ever worked on. We touched people in a way that games just never touch people.

Screw Metacritic. Screw the gamers who didn't like our camera. Screw everybody. I am really proud of that game, and I am really proud of the team that made it, and nothing is going to ever sway me from feeling like that was one of the high points of my career."

It should be noted that Ortensia was not technically an original creation for Epic Mickey, as she already existed in the Oswald cartoons under the name Sadie. However, Ortensia would become Sadie's official name in the Disney Parks and merchandise following the game.
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