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There is an unused Federation Emblem graphic called Federation4.jpg left in the game. It is the insignia for the United Federation of Planets with a crude 4 painted over, presumably for editor marker reference for scripts. It is never seen in-game.
Contributed by MeleeWaluigi
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There are two unfinished items in the game's memory that go unused in the final game:
• Tricorder - The tricorder gives you a sensor display to the bottom right with dots representing friends and foes, and describes what you point at in more detail with the left mouse button. The item was finished up late and made officially available in the Virtual Voyager expansion.
• Hypospray - The primary trigger fires a spray of blue particles. Using the alternate fire shows it's clearly unfinished by only spraying at an extremely high rate without sound. It also has an early icon, showing a different font. Ironically, attempting to obtain one by cheating will parse "health" and the letters as a negative number, killing the player in the process.
Contributed by MeleeWaluigi
Castlevania: Rondo of Blood
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There are unused sprites in the game's memory for a giant lizard-like creature which shoots a beam from its mouth.
Contributed by MeleeWaluigi
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There is an unused ASCII font in the game's memory that was likely used for debugging purposes. The font is copied into the system's VRAM at boot-up, but is quickly overwritten with the Irem logo graphics. It also has an associated color palette, consisting of some very basic colors.
Contributed by MeleeWaluigi
Star Trek: 25th Anniversary
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In the NES version, there is an unused graphic featuring the letters "PIHL" being repeated.
Contributed by MeleeWaluigi
Kirby and the Rainbow Curse
In the E3 2014 trailer for Kirby and the Rainbow Curse, it was shown that Kirby is able to damage Whispy Woods by firing himself out of a cannon and hitting the tree's face. The cannon isn't present in the final game.
Contributed by MeleeWaluigi
Banjo-Kazooie
There's an unused underwater variation of the Freezeezy Peak theme which cannot be heard in-game as the water in that level is too cold (and too shallow) to swim in. Even if the player travels through the icy water submerged after having been turned into a walrus by Mumbo, the music still won't change.
Contributed by CuriousUserX90
Some of the special powers were removed from the final game due to the fact the developers removed the generals feature in the base game (this was later re-added in the expansion). However, their code still resides in the game's memory:
• Black Market Nuke - A GLA special power that sends a plane to drop a nuclear bomb.
• Terror Cell - Similar to the Rebel Ambush feature that made it into the game, except this spawns terrorists instead of rebels.
• Crate Drop - Does nothing more than drop $2,000 worth of money.
Contributed by MeleeWaluigi
There are quite a few unused mouse cursors left hidden in the game's memory:
•Defector - Intended for the removed Defector special power.
•Guard - An unused unique cursor for the Guard function.
•Heal - Could have been intended for the Ambulance, or perhaps used when you send injured soldiers to the barracks.
•No Entry - Shown when you cannot enter a building. In the final game, the standard "invalid" cursor is shown instead.
•Out of Range - Intended to appear when you tell a unit to attack an enemy unit that is not within range.
•Place - Would have been used as a cursor when you place a structure.
•Sell - Sell does not require a target in the final game, as all structures have sell buttons to sell themselves.
•Spy Drone - An unused unique mouse cursor for the spy drone feature.
Contributed by MeleeWaluigi
Pikmin
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The game contains unused data for an enemy named Iwagen that attacks by shooting rocks. It is a combination of Iwa, which is Japanese for rock, and gen, short for generator.
Excitebike 64
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The game's memory contains unused graphics of some kind of debug font.
Contributed by MeleeWaluigi
Shadow the Hedgehog
There were plans to have Sonic in the game's multiplayer mode although this idea was cut early on in development. The only thing that remains of him in the game's memory is his Japanese voice clips.
Contributed by Mr. Kite
Kingdom Hearts: Chain of Memories
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There are unused graphics of an "OK" button inside of the game's memory. It's purpose is unknown since menus in the game never ask you to confirm an action.
Contributed by MeleeWaluigi
Super Smash Bros. Melee
Captain Falcon has unused audio of himself saying "Come on!" and "Blue Falcon!". Both of these audio clips later appeared in the game's sequel.
Contributed by MeleeWaluigi
Super Smash Bros. Brawl
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There is an unused model of Luigi with blue clothing which differs quite a bit from both Luigi's and every other character's model. One interesting difference is that this costume has its shadow model integrated into the model itself, rather than having it as a separate model.
Contributed by MeleeWaluigi
Mario Kart Wii
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There are 3 unobtainable item boxes located under the S curve of DK Summit.
Contributed by MeleeWaluigi
Mortal Kombat 3
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There are a lot of unused sprites of Motaro left over in the game's memory, including:

• Motaro raising up his front legs.
• Motaro doing his teleport move.
• Motaro performing an arm lift as if he were going to throw the opponent over his head.
• Motaro raising his arm, along with moving mouth sprites that suggests this would be some sort of taunt.

There is also an unused win screen for him that would not show up until Mortal Kombat Trilogy. This evidence suggests that Motaro was probably going to be a playable character at one point.
Contributed by MeleeWaluigi
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An unused 3D walkie-talkie model can be found within the game's files.
Contributed by MeleeWaluigi
Mortal Kombat 3
Because Sheeva has four arms, a unique four-armed skeleton sprite is stored in the game's memory but is never actually used in-game. This was likely meant to be used for Kano's skeleton rip Fatality.
Contributed by MeleeWaluigi
Mortal Kombat IV
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There is an unused Skull stage that can only be accessed by using Gameshark code 800FE55B 000A. At first the stage will appear black, but pausing and selecting "Restart this Match" will get it to appear properly.

Stage is largely a flat, circular arena with a unique texture painted on the ground. The skybox consists of an image of a skull stretched over the arena, with flames lit behind it. The stage also has some trouble loading the proper music from round to round.
Contributed by MeleeWaluigi
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