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Super Metroid
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Through the use of cheat codes, an early AI for Shaktool can be accessed that moves considerably slower than in the final game, and also features an unused attack fired from its head that deals a small amount of damage.
Contributed by MehDeletingLater
Super Metroid
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Right after Samus acquires the Morphing Ball, two Eye security cameras in the first room of Brinstar turn on that are implied to alert the Space Pirates that Samus has arrived on Zebes. As Samus travels further into Brinstar, the rest of the planet "awakens" and becomes swarmed with enemies, causing the Eyes to disappear for the rest of the game. The Eyes shine a yellow light that tracks Samus around their immediate area when she is near them, and they shut when she walks far enough away. Once Samus searches back around into a corridor in Crateria's central rocky cave, a small Item room featuring a Chozo statue holding a Missile Tank can be found on the left side. This Item room can only be accessed using Bombs, and under normal circumstances, there is nothing of note about the statue.

However, should this room be entered early through hacking or the "Spacetime Beam" glitch that resets item and boss placements in the current save file, the room will be dark and the Chozo statue will have nothing in its hands. When Samus walks close enough to it, the statue will shine the same yellow tracking light to that of the two Eyes and the room will brighten, suggesting that there is an Eye hidden in the statue. This Eye appears to behave the same way as the other two and disappears for the rest of the game once the planet awakens. While the X-Ray Scope does not reveal anything underneath the statue, through the use of a glitch technique that replicates the effects of the Spacetime Beam while creating numerous graphical glitches (most notably in this case causing Chozo statues to become transparent), returning to the Item room will reveal the hidden third Eye. This Eye has some different properties compared to the other two, such as having a blue eyeball rather than red, and will turn around and close when Samus walks far enough away rather than just closing where it is.

This Eye is likely an earlier version of the Eye found in the final game that was originally intended to be found in normal play at the start of the game and eventually scrapped, but was left intact, possibly because all three Eyes eventually disappear anyway, and was not intended to be found by players.
Contributed by MehDeletingLater
WarioWare, Inc.: Mega Microgame$!
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The microgame "Wario Wear" has unused graphics of a naked Wario, whereas the released version features him wearing an undershirt and underpants at the start of the microgame.
Contributed by MehDeletingLater
Rare Replay
GoldenEye 007 was originally planned to be included in the collection, even going so far as having a "Rare Revealed" video focused on the making of the game produced for it, but was scrapped due to licensing issues. This video would later be leaked online in 2019 by a former Rare employee.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
At the Veterans Hall, select the Foot and and click the top-left, top-right, bottom-right, and bottom-left corners of the building's sign in that order. A sequence will play out where the stuffed grizzly bear from the Insane Wing appears in front of the building and Butt-Head tells Beavis to "check in his anal cavity". Beavis then reaches inside the bear's anus and pulls out a red piece used in the puzzle game Zoop, which was also published by Viacom New Media around the same time as this game, before putting it back inside claiming that he felt something, but couldn't grab it, and then cutting to the game's title screen. Presumably, this sequence was scrapped from being used in the Insane Wing, but left in the game by hiding it in a different location.
Contributed by MehDeletingLater
Batman: Arkham City
In an interview with Kotaku, Sefton Hill, game director at Rocksteady Studios, revealed that there was going to be a scene referencing the shark repellent from the 1966 film "Batman: The Movie" starring Adam West. At the part when Tiny the shark bites into Batman's raft, Batman would reach for a compartment on his Utility Belt labeled "shark repellent". Opening the compartment, Batman would pull out brass knuckles which he then uses to beat Tiny with.

"One of the ideas we originally had is the shark comes out and grabs the raft. And then Batman pulls out shark repellent and he opens it up, and inside the shark repellent was a massive knuckle duster. And he just smashes the shark on the nose. And then we thought: maybe the tone is going a bit wrong… then we thought we'd slip it in for New Game Plus. We decided not to."

However, a remnant of this idea is still on the final game. If the player loses against Tiny, one of the Game Over screens leaves the following hint: "Fight off the shark using Batman's powerful shark repellent: a flurry of furious strikes."
Contributed by ZpaceJ0ck0
Anita from the Darkstalkers series is a playable character exclusive to the Japanese version of the game. She was originally used only for testing purposes, but was soon added in the home console versions of the game. With the use of hacking tools, she can be playable in the U.S. version, although she lacks a name tag, quote, character portrait and ending, who instead borrows everything from Thanos.

In addition, Anita's moveset is glitchy and features other cameos such as Akuma from Street Fighter, Mei Ling and Donovan from the Darkstalkers series.
Contributed by Tuli0hWut
Super Bomberman 2
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There are two Battle Stages that are hidden in the game. Both of these stages use the third Battle Theme, a track that can only be heard through normal play in Battle Stage 4. The official method of accessing these stages is to plug in a Hudson Super Joy Card controller, turn on the turbo-fire feature, and hold X for several seconds. On the other hand, both stages can be accessed using Pro Action Replay codes.
Contributed by MehDeletingLater
Animal Crossing: New Horizons
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In a post from April 26, 2021 detailing the Version 1.10.0 update (which released two days later), Nintendo showed off a screenshot containing a villager house not seen in any previous revision of the game. While this led to speculation about possible new villagers, Nintendo clarified on their Japanese website the following day that this was done in error, and that this house would not be appearing in the update; the image was promptly replaced with an alternate screenshot.

Coincidentally, 16 villagers would be added in the Version 2.0 update, but none of them use the house seen in the removed screenshot.
Contributed by game4brains
Super Smash Bros. Melee
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Contributed by MehDeletingLater
Deltarune
Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Contributed by game4brains
Deltarune
Kris and Noelle are normally the only characters who can traverse the "DECEMBER" hallway in Cyber City, where their outlines appear while walking behind buildings in the foreground. Despite this, all other possible party members are programmed to display outlines if hacked into this area, including Berdly and the Original Starwalker, who can only normally appear as party members at the carnival (though they both use blue outlines like Kris instead of having color-coded ones like Noelle, Susie, and Ralsei).
Contributed by game4brains
Shaq Fu
The SNES, Game Gear, and Game Boy versions of the game omit Colonel, Diesel, Leotsu, Nezu, and Auroch from the roster unlike in the Sega Genesis and Amiga versions, where in those versions have the character roster complete.

Both the Game Gear and Game Boy versions lack the Tournament Mode and digitized voice samples found in the console versions of the game.
Contributed by Tuli0hWut
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Hidden in VRAM while on the 2D Map screens is a sprite sheet of what appears to be Pac-Man.
Contributed by MehDeletingLater
Deltarune
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Within the data for Chapter 2 are unused graphics for an alternate, more detailed version of the scene where Ralsei heals Susie after the first Berdly fight. Among other things, these graphics depict Susie's hand bleeding, deviating from the established portrayal of monsters being made entirely from magic (and consequently lacking blood); it's likely that this contradiction is the reason why the graphics went unused.
Contributed by game4brains
Marvel vs. Capcom 2: New Age of Heroes
Scrapped character ideas included Silver Surfer (his fighting style — energy blasts & zooming around on his board—didn't mesh well with a fighting game system), Dr. Strange (too similar to Dr. Doom), Mr. Fantastic (his stretching abilities were too hard to draw into sprite form), Daredevil (not compelling as a fighter), Black Widow (Same reason as Daredevil), Hawkeye (Not enough abilities for a moveset) and Scarlet Witch (too overpowered). Dr. Strange, Black Widow and Hawkeye eventually made their way into later games in the series.
Contributed by Cavery210
Marvel vs. Capcom: Clash of Super Heroes
Scrapped ideas for potential characters included Howard the Duck (cut because the director felt Norimaro already filled the gag character role in the series and the failure of the Howard the Duck movie), She-Hulk (cut because the fourth-wall shenanigans wouldn't fly in arcades and she'd be a slightly-worse Hulk otherwise) and Spider-Ham (who Capcom USA suggested instead of Howard the Duck. He was cut for the same reason as Howard). She-Hulk later appeared in Marvel vs. Capcom 3: Fate of Two Worlds.
Contributed by Cavery210
Marvel vs. Capcom: Clash of Super Heroes
Galactus was considered as a potential final boss, but was cut as Marvel said that "a god-level entity like Galactus isn't someone the heroes could just beat up". Katsuya Akitomo objected to this, saying that there was a precedent for the heroes physically defeating Galactus in 1982's Fantastic Four #243. He tried to reasonably explain that we'd establish that Galactus was starved & that they really wanted to recreate this classic event in our game, but they stubbornly said no. Galactus later appeared in Marvel vs. Capcom 3: Fate of Two Worlds as the final boss of the game.
Contributed by Cavery210
Marvel vs. Capcom: Clash of Super Heroes
Iron Man was supposed to be included in the game as a fighter, returning from Marvel Super Heroes, but was cut because another company (most likely Acclaim, who made Iron Man and X-O Manowar in Heavy Metal two years prior) had an exclusive limited time license on the character. War Machine, who in the game is a palette swap of Iron Man's sprite, was used instead.
Contributed by Cavery210
Marvel Super Heroes vs. Street Fighter
Armored Spider-Man (a grey recolor of Spider-Man) was supposed to be the Symbiote Spider-Man from the Secret Wars storyline, but was cut as it was too difficult to redraw the pixels required to make the character different from the normal Spider-Man sprite.
Contributed by Cavery210
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