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In the early stages of development, Pulseman was originally meant to play similarly to Magical Taluluto (based on the Shonen Jump manga of the same name), the first game directed by Ken Sugimori who was also the director for Pulseman.
For example, he originally had the ability to turn into a fighter jet and fly by pressing the jump button twice, but this was scrapped, as it didn’t fit his character.
Contributed by SkyminHAZBOZ
SoulCalibur III
Within the game's files are voice clips for five unused Create-a-Soul classes. These clips can only be heard in-game via mods or hacking. The unused classes are Noble, Scared Fighter, Beastmaster (Ranger), Clown, and Great Warrior.
Contributed by ShyanVixen
Frogger: He's Back!
A demo build of the game shows that Frogger would've had a lot more animations, including Frogger bouncing, doing a mid-air flip, and extra death animation, hopping to his left and right, doing a cartwheel, a "leapfrog" animation, panting, an alternate slipping animation with one slipping to the left and one to the right, a drowning animation, doing a super hop, two idle animations, kicking upwards while doing a handstand, and doing a "superstart."

The sinking and mid-air flip animations would later be used in the sequel.
Contributed by GamerBen144
Donkey Kong Country
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Contributed by PirateGoofy
20 of the villagers throughout the series were planned to appear in the game, but were cut. These villagers eventually made it into the "Welcome amiibo" updated re-release of Animal Crossing: New Leaf.
Contributed by GamerBen144
Attachment
Within the files of the original release version of the app, an animated GIF of Vocaloid Meiko accidentally hitting Vocaloid Rin while dancing could be found. The GIF was later removed in version 1.0.3. of the app.
Contributed by GamerBen144
SoulCalibur III
Within the games files exists four unused fighting styles. Two of them are prototype movesets for Lizardman and Revenant and the other two have no specific character attached to them. When hacked into the game, Lizardman's is only one that is usable, however it is incomplete and glitchy. The other three cannot be used and will cause the game to crash when the player is attacked.

One style has the character riding what appears to be an invisible horse. It is speculated that this style might have been meant for the Calvary unit in the Chronicle of Swords mode.
Contributed by ShyanVixen
At one point there was going to be a secret truck in Monster Truck Madness 2, a yellow 68 Camero called "Chuck's Car," created by 3D modeler Chuck Carson. If one types "CHUCK" during a race, the game will still display the message "Restart the game to drive Chuck's Car." The vehicle was removed to avoid legal issues with Chevrolet.
Contributed by Matthew36x
JoJo's Bizarre Adventure: Eyes of Heaven
Attachment
In the game's data, there's a model of Jolyne Cujoh as a child. She does have a face in the after credit scene, but the developers kept it hidden.
Contributed by ProtoSnake
Pokemon Sword & Shield
In the games' data are the unused moves Celebrate, Hold Hands, Matt Block, and V-Create. They are not programmed to a single Pokémon in-game and Metronome will not turn into them.
Contributed by PirateGoofy
Text can be found in the PC version's data which simply states "This is the ultimate key!!!"
Contributed by GamerBen144
Kingdom Hearts II
There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Contributed by billebobfacts
Crash Bandicoot: The Wrath of Cortex
The original PlayStation 2 version of the game had long load times that averaged around 47 seconds. According to the founder of Traveler's Tales, this was a consequence of a small mini-game intended to be incorporated during development.

Originally, you could move Crash through hyperspace during his falling animation and collect Wumpa Fruit. Any Wumpa Fruit collected would be added to your totals when the level loaded.

Due to a fraudulent patent Namco had over loading screen mini-games beginning with Tekken's PlayStation port, it had to be removed. However, time constraints meant Traveler's Tales could not fix these loading times before release. The Greatest Hits re-release shrunk the loading times down to a mere 17 seconds.
Contributed by Regen-33
Attachment
The Game Boy Advance version contains palettes of the Konami Computer Entertainment Kobe logo found in the data, which was likely planned to be used for the intro when booting up.
Contributed by GamerBen144
Cuphead
Found within the game's files is an unused title theme for Cuphead with lyrics. This may have been composed during early stages of the game's development, as the lyrics describe a completely different plot from what was featured in the final game.
Contributed by CuriousUserX90
Portal 2
There are unused lines for Cave Johnson found within the games '.nut' files. The lines would've been used for a scene where the player finds an AI cube with Cave Johnson's conscious programmed inside it. He would meet GLaDOS and reveal that she indeed used to be Caroline and that he "volunteered" her to be a test subject to see if his conscious could be loaded into a machine. He would then continuously ask the player to kill him.
Contributed by ShyanVixen
Developer: Rare
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Contributed by ChocoPain
Super Smash Bros. Ultimate
The voice clip used for when Snake plants a C4 is a clip that originally went unused in Super Smash Bros. Brawl.

It was thought to have originally served the same purpose as it does in Ultimate.
Contributed by Boyobmas
Super Smash Bros. Brawl
A voice line of Snake saying "There!" can be found in the game's files.

While it remains unused in this game, it would later be used for when Snake plants a C4 in Super Smash Bros. Ultimate.
Contributed by Boyobmas
Mario Kart: Double Dash!!
Attachment
By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Contributed by GamerBen144
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