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Unused text in the GBA version's files suggest that all of the in-game spells (except for Expelliarmus) were planned to be upgradeable.
Contributed by GamerBen144
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Fully modeled, unused traffic cars can be found in the game's data. They include an ambulance, a camper, and two trucks (one with a truck hauling pipes, and a tanker truck).
Contributed by GamerBen144
Super Mario All Stars
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The Wart Boss Fight was originally going to sport tomato projectiles like its original incarnation in Super Mario Bros 2 featured. They were replaced with cabbages in the final release, but the tomato sprite is still present in the game, albeit unused.
Contributed by CuriousUserX90
The Gamecube version's code has unused text lyrics from Bob Gibson's song "To Morrow."

The texts states:

"If you had gone to Morrow yesterday, now don't you see
You could have gone to Morrow and returned today at three!"
Contributed by GamerBen144
Early music icons for the SpongeBob SquarePants DLC can be found in the PlayStation 3 version's data. They do not feature any LittleBigPlanet characters.
Contributed by GamerBen144
The Xbox 360 version has text stating "PS3 Online Data Incorrect,". This suggests that a PlayStation 3 release may have been planned at one point during development.
Contributed by GamerBen144
Paper Luigi was originally intended to be playable as well, but he ended up being excluded, because the game became too complicated with his implementation.
Contributed by CuriousUserX90
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The Baby Yoshi seen in an egg half hatched on the game's Japanese title screen has an unused graphic of it's full body, suggesting that the game was originally intended to show Baby Yoshis both fully hatched and half hatched.
Contributed by CuriousUserX90
Nier
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During concepting phases, Kaine was at one point planned to be more elegant and dressed modestly, and she would wield one of the dropped tomes, Grimoire Schwarz. There were also concepts of a younger Kaine.
Contributed by DrakeVagabond
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In the NES version, there are unused sprites suggesting that Spider-Man was once planned to climb walls.
Contributed by GamerBen144
Unused Paintinator models and icon can be found in the data.
Contributed by GamerBen144
There is code from Battlezone II: Combat Commander, another game developed by Pandemic Studios, left in the GameCube version's files.
Contributed by GamerBen144
In the Wii version’s files is an unused animated version of the EA Sports logo. The final game uses a stationary one.
Contributed by GamerBen144
Kingdom Hearts 3D: Dream Drop Distance
Two unused maps can still be found in the game's data. One is a pirate ship and the other is a round room with four doors.
Contributed by gamemaster1991
In the PS2, GameCube, Xbox, and PC version's files are removed game modes. These modes include Tournament, Burnout, Knockout, Car Show, and an otherwise undefined "GT" mode that hadn't appeared in previous entries.
Contributed by GamerBen144
Club Penguin: Game Day!
Unused data can be found in the game’s files suggesting that the Sensei, Rockhopper, the Jet-Pack Guy, and a robot from the PSA missions were going to be fully functional characters.
Contributed by GamerBen144
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In the game's files is an unused title graphic for when the game was initially called "Disney's Mickey for Nintendo GameCube."
Contributed by GamerBen144
Pokemon Gold & Silver
Originally, the region of Johto was based on the entirety of Japan, rather than just the Kansai region, with towns and dungeons based on areas within the country, such as Hokkaido (called North in the Spaceworld 97 demo), Osaka (which was called West and likely became Goldenrod City) and Mt. Fuji (which likely became Mt. Silver). Due to this, Kanto, which was based on the region in Japan of the same name, was compressed into a single map, with Blue as the Gym Leader.
Contributed by Cavery210
Pokemon Gold & Silver
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Evolved and pre-evolved forms for Tangela, Qwilfish, Goldeen, Vulpix, Paras, Ditto, Doduo, Meowth, Mr. Mime, Growlithe, Lickitung, an alternate evolution for Weepinbell, Farfetch'd, Pinsir and a Grass type evolution for Eevee, were implemented in the demo featured at Nintendo's Spaceworld 97 show. All of these evolutions were cut from the final product.
Contributed by Cavery210
Crash Bandicoot: The Wrath of Cortex
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The XBox and Gamecube versions of the game have an unused static Traveller's Tales logo, which is different to the 3D one used in the intro.
Contributed by psyducklover13
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