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Attachment
Concept art shows that Yuri Sakazaki originally had a trio of friends designed in order to help flesh out her character, which consisted of a part-time model, a student, and a 10 year old girl who views Yuri as a big sister of sorts. None of them appear in the game, with the idea being dropped during development.
Contributed by ZpaceJ0ck0
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Ryuhaku Todoh was considered early on as a playable character, but he was scrapped due to unknow reasons.
Contributed by ZpaceJ0ck0
Street Fighter II
Blanka could originally return to the ground right after hitting an opponent with his Rolling Attack, allowing the player to follow it up with other moves in a combo. This was ultimately changed for the final release.
Contributed by ZpaceJ0ck0
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Code, graphical assets, and strings can be found in the game's files for the character Matt the Radar Technician, Kylo Ren's alter ego from the Saturday Night Live sketch. The character was removed from the game late in its development due to legal reasons.
Contributed by KnowledgeBase
In the Japanese version, there is an optional sidequest accessible by linking Lunar Knights with Mega Man Star Force through WiFi and entering a modified version of the Konami Code. This side quest is unavailable in all international versions.
Contributed by KidDivinegon
Street Fighter II
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Contributed by ZpaceJ0ck0
Street Fighter II
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Contributed by ZpaceJ0ck0
Street Fighter II
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Contributed by ZpaceJ0ck0
Street Fighter II
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Contributed by ZpaceJ0ck0
Street Fighter II
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During early development the team had the idea of the game's story being centered around an abandoned island that had been purchased to host a tournament featuring fighters of all different styles. This early draft of the story is reminescent of the 1973 film Enter the Dragon.
Contributed by ZpaceJ0ck0
Mario Kart Wii
An unused Mission Mode, similar to that of Mario Kart DS, was discovered in the code of Mario Kart Wii, nearly a decade after its release. The unused feature is missing key bits of code, such as mission parameters and menu text, to properly work without manually adding it in.
Contributed by Kitsune Hawk
Street Fighter II
The team originally wanted to give Dhalsim the ability to use the attacks 'Yoga Mummy' and 'Drill Kick' in reverse so that players could retreat. This feature was removed because the computer AI didn’t know how to handle it.
Contributed by ZpaceJ0ck0
Street Fighter EX
The team originally thought about giving Darun Mister the abilty to grow his moustache more and more with each victory, but the idea was never used.
Contributed by ZpaceJ0ck0
Naruto Shippuden: Ultimate Ninja Storm 3
The 2nd Tsuchikage, Third Raikage, 2nd Mizukage & Fourth Kazekage were all planned as playable characters, but were excluded from the roster in the finished game. They are all still accessible through cheat devices, but were never completely finished.
Contributed by KidDivinegon
As with a number of other Ocean games there are a number of pieces of leftover content in the ROM from a previous Ocean title. In this case the games files contain leftover sprites from The Addams Family game on the NES.
Contributed by KidDivinegon
A boss fight with a character called Incarose is only available via cheat devices. The fight includes scripted text throughout, suggesting that it was removed late into development.
Contributed by KidDivinegon
Attachment
One of the guidebooks contains concept art for a character with a companion similar to Hewpow, suggesting that it might have originally been planned for the game to feature a multiplayer mode or a second playable character.
Contributed by Operationgamer17
American McGee's Alice
In one of the cutscenes in the game, Alice will say the line "I shouldn't think so. I'm a person, and just now I wish to become very small. About this big." However, there is a different take of the line in the game's files that goes "I shouldn't think so. I'm a girl, and just now I wish to become very small. About this big.", replacing the word 'person' with 'girl.'

Both the original release and the 2011 rerelease use the version with "person" in it, so this different take goes unused.
Contributed by Takahashi2212
Cory in the House DS
Text within the game's data suggests a French version was considered, but never released.
Contributed by DidYouKnowGaming
An item known as the Holy Grail exists in the game's data as well as showing up on the game's built in screen saver. The item is fully functional and prevents instant death from attacks, but was ultimately cut from the game for unknown reasons.
Contributed by KidDivinegon
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