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Golden Sun
There are four unused items in the game's memory obtainable only through GameShark codes or debug rooms:

Masamune: A Long Sword-class Artifact weapon, increases base attack by 115 and has no unleash effect. It has a unique graphic that is not seen legitimately in either this game or Lost Age.
Sol Blade: A Long Sword-class Artifact weapon, increases base attack by 138 and has no unleash effect. Its 138 attack power is the highest out of any weapon in this game, surpassing even the 135 attack power of the Gaia Blade, this game's ultimate weapon.
Kusanagi: A Light Blade-class Artifact weapon, increases base attack by 135 and has no unleash effect.
Mysterious Robe: An Artifact robe, increases base defense by 40 and has no secondary effect.

Most of these items became proper, fully-coded items in the game's sequel, Golden Sun: The Lost Age
Contributed by MeleeWaluigi
Etrian Odyssey II: Heroes of Lagaard
Every battlefield model from the first Etrian Odyssey can be found in the game's files.
Contributed by MeleeWaluigi
Sterling Sharpe: End 2 End
There is unused text found in the game's code that appears to be Japanese style emoticons: (^_^)(T_T;;(~_~)
Contributed by MeleeWaluigi
Mario Kart: Super Circuit
An unused test course can be found stored in the game's memory. Its mini-map resembles the Peach Circuit track, and has no AI routes for CPU drivers. It uses the same background music that plays in Peach Circuit, Luigi Circuit, and Mario Circuit.
Contributed by MeleeWaluigi
Attachment
The game files contain an unused image of a pumpkin with the word "head" written on it.
Contributed by MeleeWaluigi
Super Smash Bros. Melee
There are nine unused event match character tags stored in the game's files. The unused character tags are for Peach, Roy, Pikachu, Pichu, Ice Climbers, Zelda/Sheik, Mewtwo, Ganondorf, and Dr. Mario. They are never seen in game because none of the event matches force you to specifically play those characters.
Contributed by MeleeWaluigi
Battle City
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An unused pistol powerup can be found amongst the game's sprite data. This powerup would have made the player invulnerable to three enemy shots like the heavy tank powerup, but was replaced by the helmet in the final game. Interestingly, it shows up in a pirated version of the game called Tank 1990.
Contributed by MeleeWaluigi
Super Smash Bros. for Nintendo 3DS and Wii U
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On page 292 of the Prima Guide for Super Smash Bros. 3DS / Wii U, it shows a beta image of the roster containing the Mii Brawler icon. Although the individual Mii fighters do not have their own icons in the final game, the unused icons for the Brawler as well as the Mii Swordfighter and Mii Gunner can still be found in the game's data.
Contributed by GamerBen144
Undertale
The unused music track "mus_smile" is actually Muffet's laugh, but slowed down with its pitch lowered.
Contributed by RetroRex
Super Smash Bros. for Nintendo 3DS and Wii U
The game contains an unused costume selection for Roy, which uses his default color palette without his cape and comes with a number of minor texture differences.
Contributed by MeleeWaluigi
Portal Stories: Mel
The old Turrets were meant to have voices, but they had to be scrapped due to technical difficulties. The unused voices can be found in the game's files.
Contributed by SuperFlorian12
Animal Crossing: Wild World
Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town.

Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
Contributed by game4brains
Kirby and the Rainbow Curse
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The game's promotional art from E3 2014 shows an unused cyan-colored Waddle Dee, suggesting the game originally included a fifth player.
Contributed by CuriousUserX90
SEGA Superstars Tennis
In the game's opening cutscene, Amigo uses his own maracas as a racquet and Dr. Eggman uses multiple racquets from his backpack. However, both of them use regular racquets during the actual game.
Contributed by CuriousUserX90
Street Fighter V
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Several stage elements as well entire stages themselves were cut completely from the final game. For example, Mike Haggar from the Final Fight series was going to appear on Karin's stage via an elevator that would automatically go up and down, but was cut for being "too random". An example of a stage being cut completely was a military base that contained huge robots and aliens, which was removed for having little to no relation with the storyline.
Contributed by ZpaceJ0ck0
Console: Virtual Boy
Early iterations of the Virtual Boy also included a gun that could be set on a flat surface, which would project a 3D hologram-like image into the air.
Contributed by TheProJamer
JoJo's Bizarre Adventure
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According to early concept art, more characters from part 2 of the JoJo manga series were planned to be playable, including Stroheim, Kars, Esidisi, Wamuu, and Wired Beck.
Contributed by MrConnman123
007: Tomorrow Never Dies
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The song 'Letter to Paris' sung by Elaine Paiva, was supposed to be included in the game, but it ended up not being used. The track itself however has been released as a bonus track on the Original Soundtrack album of the game, composed by Tommy Tallarico.
Contributed by LaserPers
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A 2016 Ultra Jump interview details the process that went into deciding which characters to feature in the game. The developer claims that there were 120 characters put up for consideration and that the list was gradually shortened to 80, then finally 52.

Leone Abacchio made it up to testing, but they had problems getting Moody Blues to work with the game. Since Abacchio can't really fight in a straightforward way, the developers had to come up with a system where he would replay things that had happened in the stage and thus rely completely on his opponent's power to battle. However, he was eventually dropped because the player couldn't control him precisely.

Besides Abacchio, several others nearly made the cut including Ringo Roadagain, Tarkus, Bruford, "people from Morioh", and "a bunch of others".
Contributed by ZpaceJ0ck0
Dark Souls III
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the fight with Spoiler:Oceiros the Consumed King, Oceiros goes through the first half of the fight holding what appears to be nothing in his hand, giving the impression that a baby named "Ocelotte" is either invisible or simply does not exist and is just a delusion in Oceiros's mind.

However, there are several files still in the game data (including model, model-skeleton, textures and sound files) that show at one point, there was indeed a baby held in his hand. The most likely reason the baby was removed in the final game is because it would have been considered "too graphic" for various game-rating boards, as the baby is killed mid-fight in a very explicit manner.
Contributed by G-Haven
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