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Mortal Kombat 3
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There are a lot of unused sprites of Motaro left over in the game's memory, including:

• Motaro raising up his front legs.
• Motaro doing his teleport move.
• Motaro performing an arm lift as if he were going to throw the opponent over his head.
• Motaro raising his arm, along with moving mouth sprites that suggests this would be some sort of taunt.

There is also an unused win screen for him that would not show up until Mortal Kombat Trilogy. This evidence suggests that Motaro was probably going to be a playable character at one point.
Contributed by MeleeWaluigi
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An unused 3D walkie-talkie model can be found within the game's files.
Contributed by MeleeWaluigi
Mortal Kombat 3
Because Sheeva has four arms, a unique four-armed skeleton sprite is stored in the game's memory but is never actually used in-game. This was likely meant to be used for Kano's skeleton rip Fatality.
Contributed by MeleeWaluigi
Mortal Kombat IV
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There is an unused Skull stage that can only be accessed by using Gameshark code 800FE55B 000A. At first the stage will appear black, but pausing and selecting "Restart this Match" will get it to appear properly.

Stage is largely a flat, circular arena with a unique texture painted on the ground. The skybox consists of an image of a skull stretched over the arena, with flames lit behind it. The stage also has some trouble loading the proper music from round to round.
Contributed by MeleeWaluigi
Mortal Kombat
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There are several unused sprites in game's memory:

• Goro turning to stone and breaking. This was possibly meant to be used as a dying animation.
• Johnny Cage flipping backwards in the air. He has a similar move in Mortal Kombat: Deadly Alliance and in Mortal Kombat (2011) as a special move.
• Three sprites of Shang Tsung. One is of Shang Tsung laughing, which may have been intended as a win taunt. Another is of Shang Tsung clapping, which may have been intended for the background of the Throne Room stage. Lastly, there is one where he actually uses his sword during combat. Shang Tsung was also originally meant to have a Fatality where he beheaded his opponent.
Contributed by MeleeWaluigi
Naruto Shippuden: Ultimate Ninja Storm 3
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Before the game came out, President Hiroshi Matsuyama was asked in an interview about "jutsu clashing", which had been removed in Naruto Shippuden: Ultimate Ninja Storm 2.

He said "Jutsu clashing using the repetition of the O button can be seen in the free battles of Storm 1 is not available in this game, but the jutsu clashing using button inputs that can be seen in the single player boss battles of Storm 2 exist in this new installment."
Contributed by ProtoSnake
There are a few unused items from Super Mario Bros. 3 that can be spawned as the first item in your inventory using a Pro Action Replay, but using most of them will crash the game:
• An anchor
• A hammer
• A warp whistle
• A music box
Contributed by MeleeWaluigi
Super Princess Peach
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There is an unused icon of a stack of papers stored in the game's memory.
Contributed by MeleeWaluigi
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There is a font that is always loaded in VRAM but it is never used.
Contributed by MeleeWaluigi
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The game's memory contains several unused sprites:
• A checkpoint flag that unfurls and rises to the top of a pole. It is found with the rest of the World 1 graphics and is the only checkpoint flag in the game's data.
• A suit of armor located amongst the various background objects for World 4.
• A complete animation cycle for old-man Rapo facing upwards.
• An early version of the World 3 map, which is missing several details such as the colors for the top right of the screen.
Contributed by MeleeWaluigi
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There are unused copyright texts from previous Game & Watch Gallery games leftover in the game's memory.
Contributed by MeleeWaluigi
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Despite each game being developed by two different companies, there are unused Hello Kitty and Sanrio Friends 3D Racing graphics left in the game's memory.
Contributed by MeleeWaluigi
Super Mario RPG: Legend of the Seven Stars
There is an unused status ailment in game. When forced to appear, it behaves similarly to the "Berserk" status effect featured in many RPGs of the time; the victim of the status effect will be uncontrollable and attack random targets until it either wears off or they fall in battle.
Contributed by Shadowmane
Tetris
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An airplane and a helicopter can be found amongst the game's ending sprites. They never show up in any endings, but otherwise work perfectly and can be made to appear via hacking.
Contributed by MeleeWaluigi
Day of the Tentacle
There are item graphics for a diamond and a noose that are never used in-game. The diamond is likely related to the one used for the time machine, though it never actually appears in your inventory. A noose never appears in the game, however.
Contributed by MeleeWaluigi
Mega Turrican
There is a song that can be easily accessed in the sound test that never appears in-game. It resembles part of a track from its Amiga port, Turrican 3.
Contributed by MeleeWaluigi
DuckTales
The game contains three unused graphics:
• An image of an NES controller. It can be found amongst the ending cutscene data.
• A bomb with no associated sprite data. A similar object appears in Chip 'n Dale Rescue Rangers.
• A sprite of Scrooge wagging his tail while ducking.
Contributed by MeleeWaluigi
Tekken
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In Paul Phoenix's ending, there's a poster of Kazuya Mishima's face that resembles the unused sprites for the save memory icon.
Contributed by ProtoSnake
Marvel Super Heroes vs. Street Fighter
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Due to cultural differences, Norimaro, a character based on Japanese comedian Noritaro Kinashi, was not supposed to be available in the international version of the game. The code that allowed him to be a playable character was actually locked out in the programming if the game was not set to the Japanese region. However, ROM files of the game later proved that Norimaro was, in fact, originally planned to be available since all of his dialogue was translated to English. Although he is not playable in the international version without memory editing, he can still be seen in the first gallery picture in the game.
Contributed by Zpace Jockey
There are two unused copyright strings stored in game's memory:

• The first is at memory location 0x7FAD: "©1987 TAITO"
• The second is at memory location 0x7FB8: "©TAITO CORP."
Contributed by MeleeWaluigi
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