Trivia Browser
![Bayonetta](/media/boxart/1/370.png)
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At the start of Bayonetta, a funeral is held for a notorious criminal known as "Eggman the Destroyer". This, to a Western audience, seems like a very obvious reference to Sonic the Hedgehog's main antagonist Dr. Eggman, as Bayonetta was published by Sega. However, series creator Hideki Kamiya claimed that he randomly chose the name Eggman and was not aware that there existed a popular Sega character with the name, choosing to leave it as is in the hopes that fans would "get a kick out of that".
![Sonic the Hedgehog 4: Episode I](/media/boxart/5/5103.png)
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![Attachment](/media/thumbs/8/18972.png)
Video of the Easter egg:
https://www.youtube.com/watch?v=W7bFZ5xIBWI
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_4:_Episode_I#Mobile_Versions
https://www.youtube.com/watch?v=W7bFZ5xIBWI
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_4:_Episode_I#Mobile_Versions
![Yume Nikki](/media/boxart/5/5027.png)
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Within the Underground World (a hidden area in the Dream World only accessible by sleeping in one of five replicas of Madotsuki's bed, randomly chosen each time she falls asleep) is a large corridor full of fire. Normally, this room requires Madotsuki to obtain and equip either the Snow Woman or Umbrella effect, which produces precipitation that puts the fire out and allows her to proceed into the Storage Room. However, if she enters this area as a snowman (by equipping the Hat & Scarf effect and pressing the 1 key in the Snow World) and stands next to the fire, she will slowly melt into a puddle of water; pressing the 1 key while in this state reverts her back to human form, as with the un-melted snowman.
While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
![For Honor](/media/boxart/3/2419.png)
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![Attachment](/media/thumbs/8/18958.png)
• An emote named "Number One", where the Berserker transforms into a statue raising a finger upwards, resembling a pose Robbie Rotten does leading into "We Are Number One", with the caption "In Memoriam - to our Number One villain".
• A bot named "RobbieBotten" who plays as the Berserker and wears blue and red stripes, a similar but not exact proximity to the color scheme of Rotten's outfit.
Number One emote:
https://www.dailydot.com/parsec/stefan-karl-stefansson-for-honor-easter-egg/
https://www.youtube.com/watch?v=C6uAiedbXBE
RobbieBotten:
https://www.thegamer.com/gaming-detail-for-honor-stefan-karl-steffansons-lazy-town-tribute/
https://www.reddit.com/r/GamingDetails/comments/akb6lh/theres_a_bot_in_for_honor_named_robbiebotten
https://www.dailydot.com/parsec/stefan-karl-stefansson-for-honor-easter-egg/
https://www.youtube.com/watch?v=C6uAiedbXBE
RobbieBotten:
https://www.thegamer.com/gaming-detail-for-honor-stefan-karl-steffansons-lazy-town-tribute/
https://www.reddit.com/r/GamingDetails/comments/akb6lh/theres_a_bot_in_for_honor_named_robbiebotten
![New Super Mario Bros. U Deluxe](/media/boxart/4/3874.png)
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In this version of the game, the Spin Jump button is the same button as the Jump button. This is a first for the series, where the Spin Jump is usually performed by pressing the trigger buttons or shaking the controller. However, on the title screen, if you hold down the left stick for 3 seconds and press L and R, the Spin Jump button will be reverted back to the triggers, and the Jump button can no longer be used for it. Nabbit's voice will be heard when going to the main menu if the control switch is successful. This control option was not advertised or mentioned at any point by Nintendo, and appears to be an Easter egg.
Franchise: Yakuza: Like a Dragon
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Throughout several games in the Yakuza series, songs from Sega franchises will play in businesses like convenience stores and karaoke bars. While an official list of every song and where they were used throughout the series has not been finalized, some known examples include songs from the Sonic the Hedgehog series, the Phantasy Star series, Jet Set Radio Future, Nights into Dreams..., Clockwork Knight, and Space Channel 5: Part 2 among others.
YouTube playlist featuring a list of most of the convenience store songs used throughout the Yakuza series:
https://www.youtube.com/playlist?list=PLUNg56HR93De2SELMNHpgnyod3h7QMf6j
Yakuza 4 - Several songs from the Sonic the Hedgehog series including "Dreams of an Absolution" from Sonic the Hedgehog (2006):
https://www.youtube.com/watch?v=Zy9TXjwhJy0
Yakuza 5 - The Concept of Love from Jet Set Radio Future:
https://www.youtube.com/watch?v=WCC1y_g7qxs
Yakuza 5 - Live and Learn from Sonic Adventure 2:
https://www.youtube.com/watch?v=RhpFdVakIXo
https://www.youtube.com/playlist?list=PLUNg56HR93De2SELMNHpgnyod3h7QMf6j
Yakuza 4 - Several songs from the Sonic the Hedgehog series including "Dreams of an Absolution" from Sonic the Hedgehog (2006):
https://www.youtube.com/watch?v=Zy9TXjwhJy0
Yakuza 5 - The Concept of Love from Jet Set Radio Future:
https://www.youtube.com/watch?v=WCC1y_g7qxs
Yakuza 5 - Live and Learn from Sonic Adventure 2:
https://www.youtube.com/watch?v=RhpFdVakIXo
![Another Crab's Treasure](/media/boxart/5/5089.png)
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Just before fighting Spoiler:Praya Dubia towards the end of the game, the background music that plays in the lead-up to the boss fight is a song titled "Crab Grave". The title of the song and its core notes (while not sharing the exact same melody) are a reference to "Crab Rave", a house song composed by Irish electronic music producer Noisestorm and accompanied by a CGI music video depicting crabs dancing on a remote island that later became a meme.
Another Crab's Treasure - Crab Grave:
https://www.youtube.com/watch?v=GR66yjbmZkY
Noisestorm - Crab Rave:
https://www.youtube.com/watch?v=LDU_Txk06tM
Another Crab's Treasure - Boss fight lead-up with Crab Grave song:
https://www.youtube.com/watch?v=hw1PtWzjPGw
KnowYourMeme article:
https://knowyourmeme.com/memes/crab-rave
https://www.youtube.com/watch?v=GR66yjbmZkY
Noisestorm - Crab Rave:
https://www.youtube.com/watch?v=LDU_Txk06tM
Another Crab's Treasure - Boss fight lead-up with Crab Grave song:
https://www.youtube.com/watch?v=hw1PtWzjPGw
KnowYourMeme article:
https://knowyourmeme.com/memes/crab-rave
![Another Crab's Treasure](/media/boxart/5/5089.png)
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After passing through the Shallows and New Carcinia, Kril will enter an area called The Sands Between, an homage to The Lands Between, the main setting of the game Elden Ring.
![Another Crab's Treasure](/media/boxart/5/5089.png)
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![Attachment](/media/thumbs/8/18942.jpg)
Destructoid article:
https://www.destructoid.com/another-crabs-treasure-in-game-qr-code-hilariously-trolls-players/
QR code meme link:
https://www.youtube.com/watch?v=cGw-8FrRT1E
KnowYourMeme article:
https://www.knowyourmeme.com/memes/coconut-malled
https://www.destructoid.com/another-crabs-treasure-in-game-qr-code-hilariously-trolls-players/
QR code meme link:
https://www.youtube.com/watch?v=cGw-8FrRT1E
KnowYourMeme article:
https://www.knowyourmeme.com/memes/coconut-malled
![VeggieTales: The Mystery of Veggie Island](/media/boxart/5/5082.png)
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The television in the Observatory plays black and white clips of various "Silly Songs With Larry" segments from the VeggieTales TV show, specifically "The Hairbrush Song", "Love My Lips", "The Pirates Who Don't Do Anything", and "The Water Buffalo Song".
Observatory area:
https://www.youtube.com/watch?v=pdFJua3wQ8k#t=1490s
VeggieTales - "The Hairbrush Song":
https://www.youtube.com/watch?v=LtHr7gluh08
VeggieTales - "Love My Lips":
https://www.youtube.com/watch?v=j1FGaCNN1aw
VeggieTales - "The Pirates Who Don't Do Anything":
https://www.youtube.com/watch?v=XaWU1CmrJNc
VeggieTales - "The Water Buffalo Song":
https://www.youtube.com/watch?v=ltG37Bbx1qk
https://www.youtube.com/watch?v=pdFJua3wQ8k#t=1490s
VeggieTales - "The Hairbrush Song":
https://www.youtube.com/watch?v=LtHr7gluh08
VeggieTales - "Love My Lips":
https://www.youtube.com/watch?v=j1FGaCNN1aw
VeggieTales - "The Pirates Who Don't Do Anything":
https://www.youtube.com/watch?v=XaWU1CmrJNc
VeggieTales - "The Water Buffalo Song":
https://www.youtube.com/watch?v=ltG37Bbx1qk
![Jak X: Combat Racing](/media/boxart/1/657.png)
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The series' in-universe Precursor language appears in several instances throughout the game, most notably in a series of Story cutscenes. During news broadcasts covering the racing tournament, a news ticker scrolling across the bottom of the screen produces a developer message from Naughty Dog when translated. The message says hello to the player and alludes to save data-based unlockable contents. However, an as-of-yet undiscovered secret is explicitly shared; the message does offer an input code, but to date, no use or purpose for it has been found.
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18895.gif)
Vinesauce Joel highlights video featuring clips of Joel comparing the goblins in Yume Nikki to Bokosuka Wars:
https://www.youtube.com/watch?v=gUj67tB01ww
Bokosuka Wars playthrough video showcasing the win screen:
https://www.youtube.com/watch?v=Ak6lMYLXsk4
Direct comparison of the two games' sprites:
https://www.deviantart.com/dexter-the-scorpio/art/Bokosuka-wars-X-Yume-Nikki-GIF-580943480
https://www.youtube.com/watch?v=gUj67tB01ww
Bokosuka Wars playthrough video showcasing the win screen:
https://www.youtube.com/watch?v=Ak6lMYLXsk4
Direct comparison of the two games' sprites:
https://www.deviantart.com/dexter-the-scorpio/art/Bokosuka-wars-X-Yume-Nikki-GIF-580943480
![Hogwarts Legacy](/media/boxart/5/5073.png)
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The plot of Hogwarts Legacy was purposefully set in a time period where many pre-established characters from the Harry Potter franchise (such as Newton Scamander or Harry Potter himself) are not around. According to lead writer Moira Squier, this was done in order to provide the player with a unique world. As part of this, the writing team focused on creating a diverse collection of characters for players to potentially identify with:
However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
"All the writing team got together and would pitch ideas. We wanted a diverse collection of professors, students, vendors in the shop, etc. People called upon their own experiences. Hopefully you play the game and see a character and go "That's like my sister", or an uncle, or anything like that. And we really wanted to tie it to the familiar world – so you'll hear there's a Weasley, a Rookwood… Professor Black is a known character as a portrait in the books, so fleshing him out, we really loved."
However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
Time placement and character development:
https://www.wizardingworld.com/features/hogwarts-legacy-interviews-with-the-experts
Nick and Peeves' presence confirmed:
https://www.independent.co.uk/games/hogwarts-legacy-map-gameplay-b2082631.html
https://www.wizardingworld.com/features/hogwarts-legacy-interviews-with-the-experts
Nick and Peeves' presence confirmed:
https://www.independent.co.uk/games/hogwarts-legacy-map-gameplay-b2082631.html
![MultiVersus](/media/boxart/4/3268.png)
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When putting The Joker against Black Adam, the former will mockingly ask "Weren't you supposed to be 'rearranging the hierarchy' or something?". This is a jab at the 2022 film "Black Adam" starring Dwayne Johnson in the titular role. In the lead-up to the film's release, Johnson released a series of real life promos in which he declared that Black Adam would "change the hierarchy of power in the DC Universe". This quickly became an internet meme, and was poked at even further after the film bombed at the box office (the film had grossed $390 million, but needed to reach $600 million in order to break even).
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/images/display/audio.png)
Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
The Cutting Room Floor articles:
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18870.png)
Of particular note is the Squish-Squish effect, which is provided by interacting with an amorphous, blue-gray figure with a single, large eye. In Version 0.06 (the earliest available build to feature all 24 effects), the figure was present in a shack in the Barracks Settlement that Madotsuki could not enter in previous versions. In Version 0.08, the figure is moved to FC World B; however, a copy of it is still present in its original location in the Barracks Settlement, where it is being fed on by the newly added Seahorse. In Version 0.09, the Seahorse's design is updated to change its skin from purple to orange and add four hornlike structures to the top of its head. Version 0.10 removes the version of the figure that the Seahorse fed on.
This sequence of events gives the impression that the Seahorse's development was a direct result of feeding on the figure, thus providing the only known instance of the game's updates appearing to convey a narrative within the Dream World.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Version_0.04#Effect_Differences
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Barracks_Settlement
Kikiyama's website (in Japanese):
https://web.archive.org/web/20240206085907/http://www3.nns.ne.jp/~tk-mto/game2.html
https://tcrf.net/Proto:Yume_Nikki/Version_0.04#Effect_Differences
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Barracks_Settlement
Kikiyama's website (in Japanese):
https://web.archive.org/web/20240206085907/http://www3.nns.ne.jp/~tk-mto/game2.html
![Yume Nikki](/media/boxart/5/5027.png)
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RPG Maker 2003 allows developers to adjust the playback speed of an area's background music, something that Yume Nikki frequently makes use of. Several songs are featured in multiple areas, and in most cases, they are slowed down or sped up to fit a certain mood:
• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.
Additionally, many unique area themes are played at a modified speed by default:
• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.
Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.
Additionally, many unique area themes are played at a modified speed by default:
• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.
Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
The Cutting Room Floor article:
https://tcrf.net/Yume_Nikki#100.25_speed_songs
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY
YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
https://tcrf.net/Yume_Nikki#100.25_speed_songs
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY
YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
![Doki Doki Literature Club!](/media/boxart/3/2472.png)
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Various Easter eggs are hidden in the game's character files, most of which require their extensions to be manually altered:
• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
The Cutting Room Floor article:
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder
Hidden website in sayori.chr:
https://projectlibitina.com/
Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder
Hidden website in sayori.chr:
https://projectlibitina.com/
Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
![Game & Watch: Super Mario Bros.](/media/boxart/5/5064.png)
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![Attachment](/media/thumbs/8/18849.png)