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Skies of Arcadia
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At any time during a battle when the player is selecting a command, pressing Right/Right/Left/Left/Up/Down/Up/Down/Right/Left will play a voice clip of Vyse sighing and remove his goggle for the rest of the battle. This is a purely cosmetic change and has no effect on battles.
Contributed by MehDeletingLater
Star Fox
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On the Continue screen, Fox can be seen standing alongside a grid display showing off the 3D model of an Arwing, which can be interacted with.

Controls:
•D-Pad = Rotates the model; pressing or holding down in one direction will cause it to move faster; doing so in the opposite direction will cause it to slow down; doing so in a perpendicular direction (i.e. pressing either left/right and then pressing either up/down, or vice versa) will not affect the speed of the model.
•X button = Stops the model's movement; moving with the D-Pad resumes it.
•L and R buttons = Zooms in and zooms out the model respectively.
•A button = Holding this button triggers a "drawing" mode where a still image of the frame where the render last appeared will trail behind it infinitely with each succeeding frame; this effect is similar to the "trailing/ghosting" glitch that can occur when dragging windows or dialog boxes on older computer operating systems.
•Plugging in a second controller = Every button except for L, R, X and A, will let you scroll through numerous models of enemies found throughout the game.
Contributed by MehDeletingLater
Little Nemo: The Dream Master
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Near the halfway point of Dream 2: The Flower Garden, if you use the Bee to fly over a large body of water, you will land on a platform that is blocked off by a small tunnel that can only be accessed while riding the Lizard. Flying back over to the other side will spawn a unique enemy that does not appear anywhere else in the game: a blue rabbit that throws green easter eggs and will charge at you if you walk too close to it.
Contributed by MehDeletingLater
Developer: Viacom New Media
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"Hatman" is a recurring crude caricature of a Viacom New Media higher-up that the developers hated. Originating as paint graffiti of the person on a wall whose identity was disguised by putting a top hat on it, it soon made hidden appearances in the rest of the developer's output as an obligatory easter egg. The earliest known Hatman easter egg made for a game was a short CG animation for the game Beavis and Butt-Head in Virtual Stupidity.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
On the End Credits screen, entering one of the following four codes without the quotation marks, "BOIDUTS", "YNNIF", "SKCUS", or "NAMTAH", will trigger one of four short videos:

The first video is a montage of video footage recorded at Viacom New Media featuring the developers playing around during development (including running around outside during a thunderstorm), showing off a production baby, and ending on Butt-Head saying "Dumbass!" while the word is superimposed over a picture of a developer.

The second video is another montage of videos and pictures recorded during development (including the team going swimming and posing on a couch with Beavis and Butt-Head statues) set to an original rock song written for guitar and sung by one of the developers. Hatman also makes appearances in this video.

The third video is a montage of video footage recorded during the making of the game's beta, which according to the video was completed on August 25, 1995 at 4:45 in the morning. The video prominently features the developers excitedly screaming "Beta" over and over again, before showing them lying in the hallway of the studio exhausted and ending with the quote "These kids are intense...." on screen.

The fourth video is a crudely-made CG animation of Hatman floating through space, and is believed to be the earliest instance of the easter egg made for a game.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
At the Veterans Hall, select the Foot and and click the top-left, top-right, bottom-right, and bottom-left corners of the building's sign in that order. A sequence will play out where the stuffed grizzly bear from the Insane Wing appears in front of the building and Butt-Head tells Beavis to "check in his anal cavity". Beavis then reaches inside the bear's anus and pulls out a red piece used in the puzzle game Zoop, which was also published by Viacom New Media around the same time as this game, before putting it back inside claiming that he felt something, but couldn't grab it, and then cutting to the game's title screen. Presumably, this sequence was scrapped from being used in the Insane Wing, but left in the game by hiding it in a different location.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
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At the start of the game in the Classroom, select the Foot and use it on the top-left and top-right corners of the door and chalkboard respectively. This will trigger an animation where Beavis and Butt-Head walk to the chalkboard, and Butt-Head draws a picture of Hatman before cutting to the game's ending cutscene.

Hatman's existence in Beavis and Butt-Head in Virtual Stupidity was first revealed in a 1999 Chicago Tribune article on Hatman after Viacom New Media was integrated into Virgin Interactive in 1998, although it would take another 20 years for video footage showing this easter egg in action to surface online.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
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In the Slaughterhouse, selecting the Foot and using it on the bottom-right corner of the top-left beam holding up the building will cause the Foot to flash. Doing the same to the bottom-left corner of the top-right beam and then the bottom pixels of the two hooks on that beam from left to right will cause a short sequence to play out. Beavis will activate the slaughter machine, and a man wearing a cow mask will be killed in the machine instead of a cow. One of the game's developers who revealed the existence of this easter egg explained that this man was originally a caricature of a recognizable employee at Viacom New Media talking on a cell phone, but another employee suggested the cow mask be added to make the jab less obvious.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
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On the Podlink Farm, if you select the Foot and click on a specific spot on the top-left corner of the gate sign, the Foot will briefly flash. Do the same for the bottom-center of the sign and the top of the farm's silo, and a short animation will play of a nuclear missile launching out of the silo. One of the game's developers who revealed the existence of the easter egg explained it as being a "tiny juvenile rebellion" by Viacom New Media aimed at the Viacom managers they were sometimes at odds with.
Contributed by MehDeletingLater
Far Cry Primal
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From the Wenja Village, if you follow the river up to the northeast portion of the map into the mountains, a cave can be found containing the skeleton of a Blood Dragon from Far Cry 3: Blood Dragon surrounded by a cluster of dragon eggs.
Contributed by MehDeletingLater
Far Cry Primal
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In the valley just south of the Wenja Village, a corpse laying on the hood of a crashed makeshift car can be found at the bottom of the lake at the western end of the valley. This car is a reference to the Canopysaurus cavemobile owned by Fred Flintstone in the animated series "The Flintstones".
Contributed by MehDeletingLater
F-Zero Climax
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On Front Line I, in the top-right corner of the track, a series of small metal plates spelling "F-ZERO" can be found hidden among a field of bumpers.
Contributed by MehDeletingLater
Deltarune
When solving Cyber Field's typing puzzles in Chapter 2, stepping on an A key will, on rare occasions, play Sans' voice grunt instead of the usual text-to-speech clip.
Contributed by game4brains
Deltarune
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If the player has a full equipment inventory when Spoiler:defeating Spamton NEO, he will give special dialogue lambasting Kris for this, noting how they most likely clogged their inventory on purpose before angrily running off. Spoiler:The Dealmaker/PuppetScarf can then be found in a chest en route to the basement's exit.
Contributed by game4brains
Super Smash Bros. Ultimate
With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.

These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, and Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate among other things.

The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
Contributed by PirateGoofy
Excitebike 64
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Entering the cheat code "UGLYMUGS" and viewing the game's credits will display a group photo of the game's developers, Left Field Productions.
Contributed by MehDeletingLater
Halo 5: Guardians
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In the Rig map there is a circular platform near the Catwalk, Pit and Drill areas that can be ground pounded. When this is done, two Power Cores in the Back Rail and Yellow Corner areas will activate which can also be destroyed. If the player does that then an Easter Egg will trigger where, off in the horizon, a giant alien sandworm can be seen revealing itself while it devours a large facility, in reference to a similar scene from David Lynch's 1984 film adaptation of Frank Herbert's sci-fi novel "Dune".
Contributed by PirateGoofy
LEGO Marvel Super Heroes
If the player has their character stare at the face of the Statue of Liberty, then after a while she will move her head slightly and wink at the player.
Contributed by PirateGoofy
The Longest Journey
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In the living room of the Border House, to the left of the corkboard, there is a small, unmarked wall area that when hovered over will reveal a caption for a "Painting". Clicking it will instead cause April to walk to the adjacent right wall where the unseen painting is hung and comment:

"It's a reproduction of an early Lebowski. Not a particular favorite of mine, but, there ya are."

During the cutscene "Vision in the Living Room" which is only played if April has chosen to not work the evening shift at the Fringe Café, a shot of the painting depicting an abstract rendition of a woman's head can be seen. This painting appears to be a caricature of American actress Julianne Moore, who appeared one year prior to The Longest Journey's release in the 1998 film "The Big Lebowski" in the role of artist Maude Lebowski, suggesting that the painting may be a self-portrait.
Contributed by MehDeletingLater
The Longest Journey
Outside the Mercury Theatre, a poster can be found for a fictional film called "A Welsh Ghost Story" that April claims is "a classic", and is written and directed by Ragnar Tørnquist, the game's creator. This film was actually based on a real work-in-progress screenplay with the same tentative title by Tørnquist that would later be uploaded online in 2014 under the name "In the Dark Places".
Contributed by MehDeletingLater
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