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Deltarune
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After reaching the lobby of Queen's mansion in Chapter 2, if the player backtracks all the way back to and interacts with the very first save point in Cyber Field, the accompanying flavor text will change, noting how the player has already seen this area before riffing on how their backtracking served no real purpose whatsoever.
Contributed by game4brains
Deltarune
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If the player has a full equipment inventory when Spoiler:defeating Spamton NEO, he will give special dialogue lambasting Kris for this, noting how they most likely clogged their inventory on purpose before angrily running off. Spoiler:The Dealmaker/PuppetScarf can then be found in a chest en route to the basement's exit.
Contributed by game4brains
Spider-Man 2
In the tutorial, if the player refuses to use Spidey's web-slinging abilities and instead chooses to walk and run everywhere, Bruce Campbell's Narrator will briefly pause the game and humorously lambast and act condescending toward the player for their antics. If the player persists, the narrator will continue to do this and even appear more frustrated each time.
Contributed by PirateGoofy
Back 4 Blood
In Back 4 Blood's Beta there was an unintentionally defective ladder in a warehouse section of the game that accidentally caused the players character to die upon using it. The game's devs decided to poke fun at this, after fixing said glitch in the final release of the game, by adding graffiti on the wall adjacent to the ladder that tells player to use caution when using it. They also had Mum comment on the "suspicious" ladder when she approaches it by telling the other characters to be careful on it.
Contributed by PirateGoofy
A fire extinguisher can be found while playing the game that, instead of featuring helpful step-by-step information on the label, has dark humorous text that states:

"1. Panic. Struggle with using device.
2. Begin to extinguish.
Fire is too large.
Slowly back away.
3. Put object down.
Examine choices.
Accept Reality."
Contributed by PirateGoofy
Star Wars: Obi-Wan
At the end of the credits after completing the game for the first time, an audio clip of Obi-Wan's voice will play, in which he recites a line-for-line parody of a monologue originally performed by Ewan McGregor from the opening scene of the 1996 film "Trainspotting":

"Choose the Force. Choose a job. Choose the Dark Side. Choose the Council. Choose a flubbing big lightsaber. Choose protocol droids, holoprojectors, and R2 units. Choose Watto, Tatooine and Alderaan. Choose fixed-interest credit payments to Sebulba. Choose a Corellian freighter that did the Kessel run in less than twelve parsecs. Choose a Wookiee. Choose sitting in Jabba's throne room, watching mind-numbing dancers, stuffing green chubas into your mouth. Choose rotting away at the end of it all, disappearing into thin air, nothing more than an embarrassment to the whiny kid you trained on the way to Alderaan. Choose your destiny. Choose the Force. But why would I want to do a thing like that? I chose not to choose the Dark Side. I chose something else. And the reasons? There are no reasons. Who needs reasons when you've got a lightsaber?"

The sound of an activating lightsaber can then be heard before the game returns to the main menu. This secret message cannot be triggered again when replaying the final level. This line choice is also likely a reference to Ewan McGregor being the actor for Obi-Wan Kenobi in the Star Wars prequel trilogy.
Contributed by MehDeletingLater
Sunset Overdrive
If the player attempts to swim out of bounds the initially invisible boundary preventing this will then be visible when the player gets close to the point where giant lettering on it can be seen saying "INVISIBLE WALL" and below that "SECURITY PROVIDED BY FIZZCO".
Contributed by PirateGoofy
Torin's Passage
Near the end of the game when you reach Lycentia's lair, using the Bagpipes on her instead of the Book of Magic will cause her to kill Torin and trigger a secret audio message from the game's creator Al Lowe instead of a regular death screen, with Lowe thanking you for playing the game and encouraging players not to tell others how they found the message and instead taunt them with "Why, I got a personal message from Al Lowe at the end. Didn't you?"
Contributed by MehDeletingLater
Kirby's Dream Land 3
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The game's "Boss Butch" mode has a hidden screen that can only be seen if the player completes the mode without taking any damage and holds down the X, L, and R buttons just before the fade to black. The ending cutscene and credits will be replaced with an illustration of Kirby standing atop the defeated bosses with "PERFECT!" written above.
Contributed by game4brains
Deltarune
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During the vessel creation sequence at the start of Chapter 1, if the player gives their creation and themselves the same name, the in-game narration will respond with a passive-aggressive comment about how on-the nose that is.
Contributed by game4brains
Rayman 2: The Great Escape
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In the Nintendo 64 version of the game, in the cutscene during the Iron Mountains level where Rayman is riding the hot air balloon, repeatedly mashing the Z button before Rayman jumps off will cause one of two different hidden messages to appear:
•ALWAYS BET ON DUKE !
•COME GET SOME !
These are both references to Duke Nukem.
Contributed by MehDeletingLater
Doom
In the PlayStation version of the game, the song that plays during Map 09: Deimos Anomaly, "Breath of Horror", features several slowed down voices saying something unintelligible. Speeding up the song reveals that it is actually several slightly edited copies of the same sound clip of a few people singing what most closely resembles the phrase "Danny won! Hey!" and noises that fans have speculated sounds like a ping-pong match happening in the background. When asked about the origin of the clip in a 2010 Game Scares interview with the PlayStation version's composer Aubrey Hodges, he said:

"I did use a spoken phrase in that piece from a previous game but I can neither confirm or deny it’s exact content. Hehe"
Contributed by MehDeletingLater
Pokémon Gold & Silver
If you get the Dragon Fang through trading or by hacking it into the game rather than getting it from the shrine within Dragon's Den, Clair will call you out for cheating and will not give you the Rising Badge until you get the Dragon Fang yourself:

Clair: "You did not get that at Dragon's Den. Trying to cheat like that… I'm disappointed in you."
Contributed by MehDeletingLater
The Sega CD version of the game contains a hidden message:
"r en rar politik!
Carl-Henrik 1995
JVC SUXX!!!!"

"Carl-Henrik" is programmer Carl-Henrik Skarstedt. The message implies that he was not happy with the ports publisher, JVC.
Contributed by DrakeVagabond
Kingdom Hearts
According to series composer Yoko Shimomura in a KH Ultimania interview with the game's sound team, they believed the operatic song "Destati" was "cursed":

"In the beginning and ending of the game, there is a song with a chorus. That chorus is a phrase that expresses the dark side of Kingdom Hearts, and it was used in several songs. However, once we tried loading the chorus data in when we were creating the songs, something bad would happen. The worst thing that happened was when the electricity to the building was cut off. (laugh)"
Contributed by PirateGoofy
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In the game's opening cutscene after Dr. Yoshiyama digitizes himself, several blocks of what seems to be gibberish appear on-screen before the computer corrupts. This gibberish is actually a secret message written in Japanese romaji and then coded through a cipher where all vowels are omitted from the text except for when a word starts with a vowel. Decoding the message reveals what appears to be the last conversation Yoshiyama had with the C-Life woman featured in the cutscene, the mother of Pulseman, suggesting that he gave up his human life ("Do you realize what you've done? You'll never be human again now.") out of love for his creation and resulting in the conception of Pulseman. A notable cosmetic detail hinting at the nature of the undeciphered message being a conversation are differences in the speed at which each text box appears typed out on-screen (i.e. a slight slowdown during "I'm just a heartless program"). However, not only does this affair reveal the origin of the game's hero, it also has implications about the origin of the game's villain.

Dr. Yoshiyama's whereabouts during the events of Pulseman are never stated, but through information provided in the game's manual, it is suggested that he was corrupted during his time in cyberspace and transformed into the game's antagonist Dr. Waruyama. This theory is supported by the manual listing Yoshiyama's entry into cyberspace during the cutscene and Waruyama's birthdate, December 31, 1999, as occurring in the same year. However, Waruyama appears to be a full-grown adult by 2015 when the main events of the game take place despite technically being 16 years old and less than two years older than Pulseman.

This age discrepancy suggests that Waruyama would have to be at least a half C-Life or full C-Life himself in order for him to originally have been "born" as an adult (given that C-Lifes are computer-generated life-forms), and in this case, for him to originally have been the adult Yoshiyama. Since Yoshiyama was implied to have transformed into at least a half C-Life following the deciphered conversation, this suggests that Waruyama's "birthdate" actually refers to the exact date when Yoshiyama was transformed into Waruyama in the first place.

Additionally, there are similarities between the two names, with "Waruyama" being similar to "Bad mountain" ("悪い山" or "Warui yama"), and "Yoshiyama" appearing similar to "Pleasant mountain" ("楽しい山" or "Tanoshī yama").

The English description for the game's 2009 re-release on the Wii Virtual Console states outright that Yoshiyama did transform into Waruyama, although there are no known Japanese sources that also confirm this.
Contributed by MehDeletingLater
DuckTales: Remastered
Upon completing the game on Extreme Difficulty, the text that would normally say "Thanks for Playing" is replaced with one that says "Dream and Friends", referencing what was said by Scrooge to his nephews in the ending of the prototype version of the original NES game.
Contributed by CuriousUserX90
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There is a large wooden dam blocking a river known as the Great Orc Wall that, according to the game's plot, blocks off large hordes of orcs from entering the Isle of Khorinis. In reality, this wall is here to prevent the player from moving out of bounds easily. It is possible however to make it over the orc wall by crossing the river and climbing a mountain near a specific part of the wall that is connected with the land. After making it over to the other side, you may find this sign written by "The mighty alien dwarf" and signed with a crude smiley face:

"Ok man, you made it behind the great orc wall
...
as you see, the story of the orcish hordes
behind this wall, is a complete fake
there is nothing more to find here...
this place is abandoned,
it's the end of the world.

But me (a mighty alien dwarf, which not
depends to this game story, and which name
is not of public interest here!) wanted to
warn you. You've been tricked to believe a
story, wich is not true. (they want to get you!)

Do not believe anything they say.
Keep your eyes open !
....
The mighty alien dwarf"
Contributed by MehDeletingLater
Crusader: No Regret
Entering "Jassica16" and then pressing F10, the command used to enable cheat codes in Crusader: No Remorse, will initially display a message indicating that cheats have been enabled, until a few seconds later when another message appears stating "Of course we changed the cheats... duh." and a voice clip of the game's antagonist Chairman Draygan plays. The Silencer is then transported to a hidden room where he is surrounded by a wave of powerful mechs while the game's Christmas medley, which normally plays when the system's clock is set to December 25th, plays in the background. Defeating all of the enemies in the room will cause the player to lose control of the Silencer as he quickly turns towards the camera while the last enemy dies, before exploding himself and shutting down the game.
Contributed by MehDeletingLater
Tales of Destiny
During the first fight with Leon, it is possible to defeat him either through cheating or by grinding to at least level 12 beforehand. Beating him will trigger a short cutscene showing a secret ending to the game where Spoiler:Rutee briefly lambasts Leon and then forcibly enlists an upset Stahn to join her and Mary in becoming an infamous trio of globe-trotting Lens hunters, before the game abruptly returns to the title screen. This ending is not featured in the game's PlayStation 2 remake, as Leon's fight is redesigned to be impossible to defeat.
Contributed by MehDeletingLater
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