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Attachment
In the mission "Clean House", if you shoot the baby you'll get a screen saying "Children are non-combatants" and be taken back to the last checkpoint. If however you shoot the baby a third time, you'll get a screen saying "Are you serious?" and be dismissed back to the mission map screen.
Contributed by KnowledgeBase
MediEvil
In all versions of the game, there's an unused message that reads:

"Buzby sucks eggs, and Eastwood smells!"

According to the game's lead artist 'Jason Wilson', this is meant for one of the game's main programmers 'James Busby' as an inside joke. Later, it was revealed to be true by 'Chris Sorrell' in the RETRO Vol. 8 interview.
Contributed by ProtoSnake
Attachment
Typing in "BR&ND@R@CKS" at the password screen in the Game Boy Color version will show off two shoutout images made by a developer: one of his friends and family, and another of his/her dog named Brando.
Contributed by GamerBen144
Sonic Heroes
A lot of Team Rose's levels end at a much earlier point than Team Sonic and Dark's. However, through the use of glitches, exploits, or cheats, it's possible to go past the goal ring with Team Rose and go to areas that are only accessible to the two other aforementioned teams. The same thing can also be done in some of Team Chaotix's levels as well.

Interestingly, the characters of both Team Rose and Chaotix have fully voiced and functioning dialogue for these normally inaccessible areas.
Contributed by PirateGoofy
Attachment
In the Mojave Desert stage, the second set of oil pumps on the side of the road obscure a billboard and is usually unreadable during a race. Stopping and reading the billboard will reveal the text:

"Sometimes, God takes MOMMIES
and PUPPIES away...
And sometimes...
Just sometimes...

I do"
Contributed by KidDivinegon
Super Smash Bros. Ultimate
Attachment
When Pit gets Star KO'd, he'll shout out that he never learned how to read. This is likely a reference to a scene from Kid Icarus: Uprising Spoiler:when Palutena cuts off his power of flight upon defeating Pyrrhon.
Contributed by CuriousUserX90
Super Smash Bros. Ultimate
Attachment
Mirroring a similar easter egg on the Temple stage, the Sheikah text on a platform in the Great Plateau Tower stage says "SMASHBROS" twice.
Contributed by PirateGoofy
Very early on in the game, if the player makes certain unorthodox decisions in the Kara storylineSpoiler: it is possible to have both Kara and Alice die extremely early. If the player goes to the Main Menu right after doing so, Chloe will slightly break the fourth wall and scold the player for "letting them die". She will then tell the player that the "lives of these androids are in your hands".
Contributed by PirateGoofy
Attachment
In the Genesis port of the game, drinking 4 unique potions at the same time will result in the player instantly dying and the message "Winners don't do drugs" appearing on the screen. This is a reference to the FBI drug warning that was placed on all imported arcade games at the time.
Contributed by KidDivinegon
By going to the upper-left corner of Room 52 in older versions of Room 9 and pressing "~" and "\", hidden text can be accessed. This reads: "Bugs Bunny *EPIC* Adventure! Programmed by Keith and Mike @RSP
a *THWACK Production.....but of COURSE! :)"
Contributed by psyducklover13
Within the game are some humorous error messages. These involve comments such as "Taz's height worries me!" and "Camera stack is full. Ask Jan to make it bigger."
Contributed by psyducklover13
Attachment
It is possible, via the use of a hacking device, to access a hidden image by the development team. This has a message in French, which translates to "From the team of 'Martian Alert'", with Bugs Bunny saying "Hi Jeremiah".
Contributed by psyducklover13
The magic circle Serenity steps onto at the start of levels contain the phrase "vita non est vivere sed valere vita est" which is the Latin proverb for "life is more than merely staying alive."
Contributed by DrakeVagabond
The runes that appear in the magic circle every time Serenity uses the Demons' Score read "Tu Fui, Ego Eris." It is Latin for "I was you; you will be me." The runes under her read "Mors Tua, Vita Mea" which is also Latin for "Your loss is my gain."
Contributed by DrakeVagabond
Within the game's data is an hidden message that says: "Err, what you doin' here???"
Contributed by psyducklover13
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the Amiga version of the game's files contains a message for people who attempt to pirate the game:

"Line Of Fire was written by Richard Aplin for Creative Materials &
U.S. Gold from July-November 1990.

;Dear Cracker,
;To save you time, simply fill in the appropriate lines below..

type "Line Of Fire!
type " Cracked by the utterly amazing and fab _________ of _______!"
type "Hot greets to _____ and _____!!"
type "Lamings and slaggings to _____ of _____ and _____!!!"
type "Call our BBSs on ____-______ and ____-______ for the latest warez!"
type ""
type "I am a sad and immature spotty little twat because _______________."
type "I crack games for free as I have no friends"
type "and am physically repulsive to females because of my chronic _______."
type "I hate my parents because they _____ and make me tidy me room even"
type "when I have been at kindergarten the whole day."
type ""
type "I have played with myself ____ times in the past 24 hours"
type "and have wet dreams about ________ from Neighbours."
type ""
type "The last Kylie Minogue record I brought was ________ and I think"
type "she's lush and fab and ace and wicked because she's _________ and I fancy her."
type ""
type "Press right button for trainer, left for normal. Probably."
Crap_Demo_That_Crashes_Half_The_Time_And_Has_A_Sprite_Starfield_Oooh_How_Original
run Corrupt_loads_of_memory_all_over_the_place
Game







*****************************************************************************
*If you are under 14 or have a Datel Action Replay, you may not read further*
*****************************************************************************






Right that's that over with.





Firstly....
For those who might possibly be interested, rather than those who just want
to hack the program to bits....

Sega wouldn't let us have ANY credits on the game, so I thought we might
as well put some here.

I (Richard Aplin) wrote the Amiga and ST versions (though at the time of writing
- 12th Nov.1990 - I haven't started the ST conversion yet!)
I much prefer the Amiga (doesn't anyone?) so I have done that version
first, using all the extra hardware, then i'm going to bang out the
ST version when necessary.


"Uncle Art" (actually a limited company!) did the (not very good) music.
- Oh yeah.. Apologies and sympathy to Uncle Tom (the person!) for the
fuck up with his amazing Double Dragon II music!


The bitmap graphics were grabbed from the arcade PCB video output by Andy Heike
and Nick Vincent with the colour frame grabber, and the sprites were read,
decoded and converted from the arcade machine's Eproms by me. (Not a bit
of bloody help from Sega either!) They were remapped from 21 million to 16
colours by Andy Heike, Nick Vincent, and some students in Manchester.

I sampled the sound effects from the PCB's sound chip (not very hard at all!)

Tiertex wrote the protection check code (which is utter shit - well on form
for Tiertex!)

Steve Fitton and Tony Porter from U.S. Gold provided all the nagging and
hassle which was most unwelcome, but kind of expected anyway.




During the writing of this, I used:

Work
====
3 Commodore A500s
21Mb A590 Hard Disk + 2.5Mb ram
Commodore A1000 + 2Mb ram
Tandon 20Mhz 80386 PC + 40Mb Hard Disk
Souped-up JCL Colourpic video frame-grabber
PerfectSound sampler
Some custom EPROM-reading hardware I built to read the arcade board's roms.
Atari 1040ST (yuk)
+Various extra drives, disks, etc,etc
Lots of coffee

Fun (Notice how the two are divided?!?)
===
Nintendo GameBoy (+Tetris & others)
Sega MegaDrive (+Ghouls'n'ghosts, etc)
Mr.Do! arcade board
Hundreds of records, tapes & CDs and a {} stereo
Sony Video Walkman (+Blackadder 1-4, Comic Strip, Young Ones, and others)
Roland D110 multi-timbral LA synth (rackmount)
Cheetah MS6 multi-timbral analogue synth (rackmount)
Yamaha TX7 FM synth (stupidly-shaped black box)
Casio FZ1 16-bit sampler + loads of disks
Alesis Quadraverb 16-bit digital fx processor (rackmount)
Fender Strat guitar (well, a cheap clone)
A couple of guitar fx pedals
DeskTech 6:2 mixer
MicroIllusions Music-X sequencer (Amazing program)
Virtually no musical talent/ability whatsoever
US Robotics Courier HST modem (for P.D. BBSs of course)
Many gallons of beer, Black Bush whisky, Potheen (when available - cheers Mark!)
Various people's floors/sofas/etc in London when at computer shows
(most time spent at the bar)"
Contributed by GamerBen144
Worms
The SNES version of this game has a hidden message in its code. The message is as follows.

WELCOME!
SO, YOU HAVE FOUND THE
THE SPECIAL CREDITS PAGE
FOR WORMS!
THE FOLLOWING MESSAGES PAY
TRIBUTE TO THE MANY FINE
PEOPLE WHO WORKED SO
INCREDIBLY HARD TO BRING
THIS PRODUCT TO YOU.
WITHOUT THEIR HELP I WOULD
HAVE BEEN DESTROYED BY
THE ENORMOUS PRESSURE.
ANYWAY, ENOUGH!!
ON WITH THE CREDITS.
FIRST UP ARE MY WORK
COLLEAGUES
RUSSELL RITCHIE,
FOR HIS BELIEF IN ME.
GAVIN HARWOOD,
FOR ANY HELP NEEDED.
NEIL BERESFORD,
FOR KEEPING AWAY.
ROY STEWART,
FOR 17X17 SPRITES.
ADAM BEAMISH,
FOR NOTHING.
AND,
JOHN ELLERBY,
FOR BEING OLD AND WISE
BIG HELLOS MUST GO TO:
MY MOTHER, FATHER,
MY THREE SISTERS,
MY MOTHER-IN-LAW TO BE,
MY FATHER-IN-LAW TO BE,
MY SISTER-IN-LAW TO BE,
MY BROTHER-IN-LAW TO BE,
JUTTY, MARTYN, BARRY,
AND ANY OTHER FRIENDS
I HAVE FORGOTTEN ABOUT.
THIS GAME IS DEDICATED
TO LISA ROSE
SHE IS THE ONE LOVE OF
MY LIFE,
(AFTER PROGRAMMING)
AND SHE IS SOON TO BE
MY WIFE.
I'M MAD ABOUT HER
AND WANT TO BE WITH
HER ALWAYS.
Contributed by Psychospacecow
In the original Game Boy version, entering Left, Right, B, A, Up, Down, A, B, Right, Left while at the Demo screen will show you a developer's message saying:

"PICT OF LOGON PRESENTS YOU THIS OTHER PART OF THE DEMO. THE 3D SCROLL DEMO.
WELCOME TO THE AMSTRAD CHEAT! EVERYBODY WANTS TO BE GREETED IN A GAMEBOY GAME,I KNOW..
GREETINX TO.. ALL CPC FREAX! VERY SPECIAL THANX TO.. BSC AND
KANGAROO MUSIQUE OF HJT. WITHOUT BSC'S SOUNDTRAKKER AND KANGAROO'S COMPOSING ABILITIES
THERE WOULD NOT BE ANY COOL MUSIC IN THIS GAME. DANKE THORSTI UND OLLI!
IF YOU DO NOT KNOW WHAT I AM TALKING ABOUT..
THE AMSTRAD CPC IS AN 8 BIT HOME COMPUTER AND WAS PUBLISHED IN EUROPE BACK IN 1984.
IT IS LIKE A GAMEBOY WITH COLOUR SCREEN AND KEYBOARD.
MEMORY FULL,BYE..."
Contributed by GamerBen144
Crash Bandicoot N. Sane Trilogy
Attachment
In all the racing levels of Crash Bandicoot 3: Warped, if you look closely at the registration plate of the opponents' car, it reads "96-17".

These 2 numbers are references to the years of the release of the original Crash Bandicoot in "1996", and the remake trilogy in "2017".
Contributed by ProtoSnake
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In Act 4, through a specific set of touch and click commands, Eric Idle (the voice actor) will say "I want to be the first person in a game to say fuck".

This is only possible on the PlayStation version.
Contributed by Kakariko Kid
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