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Mad Professor Mariarti
The Acorn Archimedes version of the game contains an additional hidden message in the list of software interrupts for the TeqMod module (identical to the one found in the game Manchester United Europe):

Contributed by MehDeletingLater
Final Fantasy VII
A hidden programmer message is hidden in the files of Disk 3, stating:

"great special thanx to you, ARIKO...from your husband, HIDEJI".
Contributed by Regen-33
Tank Battalion / Battle City
A secret message can be found on the title screen of the NES version of the game with the use of two controllers. At the title screen, select "CONSTRUCTION" on the menu. Press Start on Controller 1 to enter the mode, then press it again to return back to the title screen. Repeat this seven times. After the seventh enter-and-exit, hold Down on Controller 1 and press A eight times on Controller 2. Then, hold Right on Controller 1 and press B twelve times on Controller 2. Finally, press Start on Controller 1 to activate the message featuring an animation of a green droplet falling.


The most likely person as to the identity of "Open-Reach" is Tomcat System's founder and programmer Ryoichi Ookubo because of the similarities between "Reach" and "Ryoichi". It should be also noted that his name is hidden twice in the game's ROM, and from one fact pointed out by a Russian LiveJournal user, that the name Open-Reach appears as "OPR" on the title screen of another game Tomcat System developed, the 1991 Famicom game Castle Quest published by Hudson Soft.

As for Noriko, her identity remains unknown. In the comments section of the sourced video, one commenter claimed that Noriko was Ookubo's daughter who was three years old at the time of the game's development, while the aforementioned LiveJournal user claimed that Noriko was a romantic partner, claiming her to be a former Namco graphic designer named Noriko Ikegawa (whose name would later appear in the credits for the Nintendo game Animal Crossing as a model designer), but there is no substantial evidence to support either of these claims.
Contributed by MehDeletingLater
In the King's Mausoleum, there is a very dark room you can go to that has several stone faces hanging from the ceiling, and a stone pedestal in the center of the room that can be set on fire to brighten it (to better hear this Easter egg, you should not light it, and turn off the music). If you stand in front of the pedestal, several distorted voices can be heard throughout the room. Reversing them reveals that they are actually audio clips of the Radio Operators from the English dub of Armored Core 2: Another Age.
Contributed by MehDeletingLater
If the player enters the following names starting with the word "Krunk" as their profile name, hidden messages will appear:

Krunk: "You heard about the time I killed me a couple of Heroes?"
Krunkl: [same message as above]
Krunki: "My hands are red with the blood of thousands."
Krunko: "You know I once burned down a whole village?"
Krunkn: "I once killed a White Balverine, I did. It's true."

Note that the last letter in each variation of "Krunk" spells "lion", in reference to Lionhead Studios.
Contributed by MehDeletingLater
Crash Bandicoot 2: N-Tranced
In the level, "Wild Nile Ride", there is a hidden message hidden underneath the floor directly before the second Checkpoint crate; while impossible to view without a graphical viewer tool, the Prima Official Strategy Guide features it.

The message reads, "TATTA" with a Vicarious Visions logo and a crude smiley face.
Contributed by Regen-33
There's a pretty mean-spirited item in the game simply called "ALF book", which is sold for $100 in one of the game's shops. The book displays a block of text explaining the game's plot, as well as some strange fourth-wall-breaking story about the making of the game. Although this item might seem harmless, it also boots the player back to the title screen without warning and effectively restarts the game.
Contributed by DarkChojin
The Legend of Zelda
Five of the dungeon maps in the Second Quest can be put together to spell "ZELDA".
Contributed by MehDeletingLater
Sonic Riders
In one cutscene, Wave berates Jet with sped up, high-pitched dialogue. Slowing down this dialogue reveals that it's comprised of recycled Japanese voice clips of most of Wave's dialogue up to that point in the game.
Contributed by MehDeletingLater
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The game contains a lot of debug text, starting at offset 0xC6370 and mixing with the rest of the game's text. Of note, two dates appear in the debug text that may be the dates the game finished development in North America and Europe:

North America: Jun 6 1997.21:45:51
Europe: Nov 17 1997.20:23:27

The rest of this submission contains a few examples of the debug text scattered throughout the ROM. Most of it is routine stuff, but there are some interesting gems in there. The developers were certainly not in a good mood or this was "kinda" a joke from them. Note that "tell dave" likely refers to David Pridie, one of the programmers:



*** WARNING! generatelevel.c -> PlacePiece is going to plot z+1!

*** ERROR! generatelevel.c -> PlacePiece did not function to avoid breaking a piece!

Killing the player for destroying an evil crystal

ERROR! generatelevel.c -> CopyLevelPuzzle. Unkwnown Dest!

Setting Quest Background to: %d

*** ERROR!! drop.c -> PlacePieceGame was called with a non valid Piece!!!

Dragging a used Piece!!

Sending some foul blocks!

Inializing heart skull animation thing


ERROR!!!!!1 DOES NOT EXIST!!!!!!!!!!!!!!!

*********** WRONG LEVEL INIT TYPE!!!!!!!! ***********

If you see this let ME KNOW!!!!!!!!!!!!!!!

*** ERROR!! drop.c -> PlacePieceGame was called with a non valid Piece!!!



evil piece: (%d) tell bailey

ERROR!! I Should NEVER Get Here in drop.c!!

I am a MEAN AI! Make XCount 21!!

I Have Sent enough black: %d, lets win!


HMM, he is getting close to winning, lets send

Fuqing negative number!!!!



What the FUCK


tell dave

***********************FREAQING DORQ.. LOAD GUI SFX FIRST

***********************FUQIN DORQ.. LOAD GUI SFX FIRST


Don't use HuffMan!

My God, That Musta Hurt! Memory available: %d"
Contributed by MehDeletingLater
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The last of the game's security switches, which is present in offset 0x8FB54 of a decompressed FIREBEAT.EXE, when read backwards, reveals a colorful message from a programmer.

Contributed by MehDeletingLater
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Located at offset 01F961 in the ROM is this cheery text:


This is copied into save RAM to mark the presence of saved game data.
Contributed by MehDeletingLater
Halo: Combat Evolved
In 2022, an Easter egg was discovered on the title screen of the Beta 1749 build of the game dating back to August 15, 2001. A hidden legible message can appear among the 8-bit text reading:

"this is whack
if you can

this you are to damn close"

This presumably refers to staring directly in front of the screen to read the tiny message.
Contributed by MehDeletingLater
The map for the level "The Project" features the hidden message "PHAT CITY".
Contributed by MehDeletingLater
When using the Compost, entering the code "6832202" will cause a hidden message from programmer Steve Conrad to appear:

"I dedicate this game to my loving wife, Michele, and our wonderful son, Sean. I love them both very much!


This message went undiscovered until 2022.
Contributed by MehDeletingLater
Ratchet & Clank: Size Matters
In the Dream level, there is a Titanium Bolt that must be obtained by shooting a giant floating crab at a certain point in the level to get warped to a different portion where the Bolt is. It's initially unclear that the player is supposed to shoot the crab specifically due to the hitbox for the warp going beyond the crab, which already floats and disappears out of frame in a loop. However, scoping in on the crab will cause the crosshair to turn red, indicating that it can be hit. Sitting and doing nothing while aiming at the crab for about a minute will cause a hint to appear on the bottom of the screen: "Attack its weak point for massive damage."

This Easter egg went undiscovered until 2022, and is a reference to an infamous gaff during Sony's press conference at E3 2006. During a demonstration of Genji: Days of the Blade, the spokesperson presenting the game claimed that its battles were based on actual battles that took place in ancient Japan, just as a "giant enemy crab" appeared in the demo soon after, with the spokesperson awkwardly commenting on the crab's weak point.

There may also be a second reference to the event when returning to Pokitaru after completing the Dream level, where a lone Scuttle Crab will now spawn in a new spot on the beach.
Contributed by MehDeletingLater
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
On Tuesdays, Jelfonzo will wear a shirt that has a lip design with a message in the Inklings' language on it. It would take 5 years after the game's release for this message to be translated into English from the Round script variant of the Inklings' language, revealing that it reads "FUCK YOU". The game's art book "The Art of Splatoon 2" features early concept art for the shirt where it was originally titled the "Rounded You Suck Shirt", which translated to English through the Bubble script variant reveals that it does indeed say "YOU SUCK".
Contributed by MehDeletingLater
Twisted Metal: Black
An unusual dummy file can be found in the game files, in the form of a humorous text file which states:

"Move along, nothing to see here...."
Contributed by Regen-33
The Elder Scrolls IV: Oblivion
During the Dark Brotherhood Quest, "Following A Lead", dropping the item, "Mother's Head", near Mathieu Bellamont will trigger special dialogue which hints to him being the traitor, although this is not revealed until the next quest.
Contributed by ClaudX
When playing the game's tutorial "A Keeper's Training" on Expert mode, a secret room can be found after you finish the sword fight with the Sparring Partner. You must run to the table behind the sparring arena and pick up the key, and then follow the Sparring Partner into the hallway he walked out of. This must be done quickly as a set of bars will lower to prevent entry not long after he re-enters the hallway. Once in the hallway, continue past him to the right until you see a locked door. You can then either use the key to unlock it or bash the door open with the sword. Inside this room is a pair of crudely-modeled basketball hoops, complete with a basketball that can be equipped and thrown, and in the very back of the room, a Bedroll can be found containing a set of humorous quotes attributed to the developers during the making of the game.
Contributed by MehDeletingLater
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