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Several of the characters from the series were inspired by characters and concepts from other video game franchises:

• Saori from Hyperdevotion Noire: Goddess Black Heart shares her design inspiration with the recurring enemy Tokemei Sister, as they are both based on the character Shiori Fujisaki from the dating sim Tokimeki Memorial.
• While not exactly similar, Hatsumi Sega from Superdimension Neptune VS Sega Hard Girls shares part of her design inspiration, Hatsune Miku and the Project Diva series, with the character Tsunemi from Hyperdevotion Noire: Goddess Black Heart.
• B-Sha from Megadimension Neptunia VII shares part of her design inspiration with Lady Wac from Hyperdevotion Noire: Goddess Black Heart, who is based on Pac-Man. She also shares some character traits with Generia G from Hyperdevotion Noire: Goddess Black Heart, whose design is based on the game SD Gundam G Generation.
• S-Sha shares part of her character inspiration with Ein Al from Hyperdevotion Noire: Goddess Black Heart, whose design is based on the Final Fantasy series.
• Estelle's design is based on the Dragon Quest series has an attack that references the classic Dragon Quest battle interface.
• The characters K-Sha and Lid have several references to the Metal Gear franchise.
• K-Sha has an attack inspired by the same game series as Moru, Monster Hunter, and shares design inspirations with Vio and Lee-Fi, who were based off Resident Evil and Street Fighter's Chun-Li, respectively.
Contributed by mattwo
Dynasty Warriors 5
Rather than being a historical figure, Xing Cai is an original character created for this game. She is a fictionalized interpretation of Liu Shan's wives, who were Zhang Fei's youngest daughters. Her character is based on Empress Zhang from 14th century historical novel Romance of the Three Kingdoms.
Contributed by DrakeVagabond
Grand Theft Auto: Vice City
In the mission "Waste the Wife", Tommy is hired by Mr. Black to kill his employer's wife, Mrs. Dawson. This is a reference to the 1985 film Commando, as Tommy attempts to crash Mrs. Dawson's car the same way Matrix (played by Arnold Schwarzenegger) attempts to crash Sully's (played by David Patrick Kelly) car in the movie. Both feature the same yellow car, as well as Mrs. Dawson whining in fear, just as Cindy (played by Rae Dawn Chong) does in the movie.
Contributed by ProtoSnake
Aqua Teen Hunger Force: Zombie Ninja Pro-Am
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The initial concept of mixing both golfing and fighting mechanics was inspired by the 1990 Atari 7800 game Ninja Golf.
Contributed by Boyobmas
007: Everything or Nothing
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The CGI bullet zooming by after Bond fires the gun in the title sequence is an idea previously used in the Bond movie: 'Die Another Day' (2002). Director Lee Tamahori suggested the idea of the flying bullet at the time.
Contributed by LaserPers
Super Mario Maker
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The idea for Costume Mario was conceived after the Development Team struggled to find an effective way to use Amiibos in the game. According to producer Takashi Tezuka, the art designer's brought up the idea of changing Mario's sprites after drawing some Amiibo characters in a pixel art style.
Contributed by CuriousUserX90
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The Glavenus monster was designed to be a blend between a tank and a sword. His sword-like tail was originally on his head, and while his motif of being a tank was minimized, he originally had several different types of projectile attacks.
Contributed by ThisGuyInTheSuit
Fire Emblem Fates: Birthright & Conquest
The choice of making Corrin barefoot was made early on to reflect on the more "animalistic" nature of their dragon heritage.
Contributed by Kitsune Hawk
The Kecha Wacha was designed to be an entry-level monster, specifically to teach players how to play with the new verticality of the game.
Contributed by ThisGuyInTheSuit
The Gore Magala was designed to reflect the more story driven gameplay. This influenced much of his visual design, with elements such as his wings resembling a mysterious caped villain.
Contributed by ThisGuyInTheSuit
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According to an interview with her designer, King was primarily inspired by and modeled after Jamaican singer Grace Jones.
Contributed by ZpaceJ0ck0
Castlevania: Aria of Sorrow
A soul called "Cagnazzo" can be obtained that makes a demon appear behind the protagonist and punch wildly whilst shouting "Ora ora ora!". This is likely a reference to Star Platinum, from the manga series JoJo's Bizarre Adventure.
Contributed by ZpaceJ0ck0
Fire Emblem Fates: Birthright & Conquest
While the Japanese titles for Birthright and Conquest were written in kanji, the third storyline's title was written in katakana to distinguish it from the other two.
Contributed by DrakeVagabond
Megadimension Neptunia VII
During the early stages of development, the character Uzume/Orange Heart wasn't planned to appear at all. At the time, Idea Factory was finishing development on Fairy Fencer F: Advent Dark Force, and feedback on the early stages of Megadimension Neptunia VII strongly suggested the addition of a new goddess in order to "bring more depth and complexity to the story".
Contributed by Kitsune Hawk
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In the November 2014 issue of GameInformer, it was revealed that Masahiro Sakurai takes photos of a pose-able action figure to create the moves for new characters whenever one is being made. The image shown is the action figure poses used to make the Mii Fighters' moveset.
Contributed by GamerBen144
El Shaddai: Ascension of the Metatron
The game's aesthetic was inspired by popular anime, such as Neon Genesis Evangelion, Gundam, and works of Studio Ghibli.
Contributed by DrakeVagabond
Half-Life
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The design of the "Polyrobo", a robot used to test how well the Half-Life engine could take high polygon, bone-based animations, is based on the Regult BattlePod from the anime Super Dimension Fortress Macross.
Contributed by ZpaceJ0ck0
Dungeons & Dragons: Shadow over Mystara
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The female "Thief" character design and name (Moriah, if selecting her default name) is based on "Mariah" from Shonen Jump's series JoJo's Bizarre Adventure. Capcom likewise released a Jojo's Bizarre Adventure game in 1998.
Contributed by ProtoSnake
Devil May Cry
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One of the enemies' mask design for "The Nobodies" is based on the "Stone Mask" from Shonen Jump's series JoJo's Bizarre Adventure.
Contributed by ProtoSnake
Sonic Adventure
Big the Cat was purposely created to move at a different pace and to break up the fast-paced action seen so far in the game. Fishing was chosen due to the fact that "he is well... a cat.".
Contributed by Mr Knowitall
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