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Overwatch
The primary source of inspiration for McCree's gameplay was the Colt Python revolver from Valve's Half-Life series. The developers loved "how the revolver felt" and wanted to make a character that would give players the same feeling.
Contributed by Kitsune Hawk
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The game's art style was inspired by The Legend of Zelda: The Wind Waker and Torchlight 2. The developers wanted an art style that was accessible but not too childish for a large audience. Finding the right art direction for the game had taken over a year.
Contributed by KnowledgeBase
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The visual designs of the co-protagonists Jonathan Ingram and Ed Brown are based on actors Mel Gibson and Danny Glover's roles as Martin Riggs and Roger Murtaugh from the Lethal Weapon series.
Contributed by ZpaceJ0ck0
Doom
The idea to use demons as enemies came from a Dungeons & Dragons campaign played by some of the developers, in which the game ended with demons spawning from a portal and overflowing the world.
Contributed by skitsjazz
The Legend of Zelda: Majora's Mask
Eiji Aonuma has stated that Anju and Kafei's characters were inspired by the 1998 North Korean Taepodong missile crisis. During the game, Spoiler:Link must help Kafei retrieve a wedding mask so that he can marry Anju mere minutes before the moon is set to annihilate Clock Town.

'We were attending a wedding of a staff member and were talking with Koizumi and the others: "Come to think of it, it’s somewhat strange to come to a wedding in a situation when missiles may fall down today."'
Contributed by Kakariko Kid
The name of the Moblin enemies come from the Japanese words "Mori" (Forest) and "Goburin" (Goblin), an obvious nod to the fact that the enemies are Forest Goblins.
Contributed by CuriousUserX90
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According to animator Jake Clark (who animated most of the bosses in the game), the mermaid boss was inspired by not only Betty Boop, but also Disney's Ariel (for the bra) and the moth character from the Disney Silly Symphony cartoon "The Moth and The Flame".
Contributed by CLXcool
Hyrule Warriors
Impa's armor was stylized with a Japanese motif. Early concept art shows that Impa's was conceptualized as a samurai, having the Naginata as the main weapon, as well as design elements from her Skyward Sword incarnation.

Many of Impa's moves and combos are likely inspired by the bodyguard/protector characters from Dynasty Warriors, Samurai Warriors, and Warriors Orochi. Her victory sequence with the Blade may also have been inspired by a move done by a character in Dynasty Warriors 8.
Contributed by DrakeVagabond
The Persona games have many references to and takes inspiration from the long-running manga series JoJo's Bizarre Adventure.

One example is in the third game, where the protagonists summon their personas using guns to shoot themselves. This is similar to the first scene of Stardust Crusaders, when Jotaro Kujo grabs a gun and shoots at his head in order to summon his Stand.

Another example is in Persona 4, when the main antagonist accidentally reveals himself by saying something he shouldn't have known. A similar situation happens in the fourth part of the manga, Diamond is Unbreakable.
Contributed by Thewelshyoshi
Dark Souls
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According to director Hidetaka Miyazaki, the Crystal Ring Shield's "attack" is supposed to be based off of Ultraman's Ultra Slash attack from the Japanese television show of the same name. However, he has stated he was not entirely happy with how it turned out, as the artist he was explaining it to did not quite understand what he meant when trying to explain how it would look "like Ultraman".
Contributed by G-Haven
JoJo's Bizarre Adventure: Eyes of Heaven
The cover of the game is a homage to the sixth volume cover of the third story arc of the series, Stardust Crusaders.
Contributed by ZpaceJ0ck0
Resident Evil: Revelations 2
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A girl featured in the concept art of a pitch by Creative Assembly for a new Resident Evil game bears a striking resemblance to Natalia Korda from Resident Evil: Revelations 2. The images, by Brad Wright, depict a girl on a hospital bed and show her having some kind of unnatural powers. These story elements were all later included in Resident Evil: Revelations 2. Wright put the images online in 2015 a few months after the release of the game, though his statements imply that the pitch was made years before then.
Contributed by Mass Distraction
Crash Bandicoot
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Back when the game was still known as "Willie the Wombat", Mark Cerny had commissioned Hanna-Barbera to help give out some ideas and suggestions on what Willie would look like. The aforementioned task was given to an employee of the studio at the time named Butch Hartman, who went on to create a slew of animated series for the children's television network Nickelodeon.
Contributed by retr0pia75
The Legend of Zelda: Skyward Sword
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An early concept-art shows a version of Skyloft that was actually inspired by the real-life Mont Saint Michel in France.
Contributed by ChocoPain
Because of the success of the Street Fighter II animated movie, Capcom included several details from the film in the storyline of the series and other future games.

• The grass field in Australia where Ryu fights Sagat at the beginning of the movie is the stage for Sagat's final battle against Ryu in the Arcade mode of Street Fighter Alpha 2, complete with lightning in the background.
• While the Monitor Cyborgs have yet to be seen in the main games, their biographies are included in the Japanese Street Fighter V website along with their character artwork.
• Senoh, Bison's mad scientist servant, makes a cameo appearance in Bison's ending in Street Fighter Alpha 2.
• In his battle intros, Zangief appears wearing the red cape he wears when he is first seen in the movie.
• Ken's longer hair, seen in flashbacks in the movie, is the same style in which it appears in the games.
• The idea of Ken giving Ryu a noogie during their special intro also comes from the movie.
• Ryu's red headband is a gift from Ken, shown in Ken's ending in Street Fighter Alpha 2.
• The VTOL jet that Bison used in the movie is seen in many endings in the Alpha series. It is also seen in Bison's stage in Street Fighter Alpha 2.
• In X-Men vs. Street Fighter and later games, Cammy will remove a red cloak at the beginning of each match similar to the one in the movie.
Contributed by ZpaceJ0ck0
Developer: SNK
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Contrary to popular belief, the 'O' in SNKPlaymore's logo is a pachislot medal, rather that a globe or basketball.
Contributed by ZpaceJ0ck0
JoJo's Bizarre Adventure: All Star Battle
CyberConnect2 president and CEO Hiroshi Matsuyama explained that JoJo's Bizarre Adventure: All-Star Battle was conceived "partly thanks to" the 2006 video game JoJo's Bizarre Adventure: Phantom Blood. When that game was finished, the developers came up with the idea of a new game involving all the story arcs of the series.
Contributed by ZpaceJ0ck0
The King of Fighters XIV
The idea of adding a prisoner team in the game is actually a leftover idea from The King of Fighters '94.
Contributed by ZpaceJ0ck0
Series: Guilty Gear
Venom is named after the British thrash/black metal band Venom. Additionally, his attacks "Carcass Ride" and "Dark Angel" could be references to bands Carcass and Dark Angel, respectively. On a side note, his original theme "A Solicitude That Asks Nothing In Return" sounds similar to the song "Breed to Breathe" by the band Napalm Death.
Contributed by ZpaceJ0ck0
Several of the characters from the series were inspired by characters and concepts from other video game franchises:

• Saori from Hyperdevotion Noire: Goddess Black Heart shares her design inspiration with the recurring enemy Tokemei Sister, as they are both based on the character Shiori Fujisaki from the dating sim Tokimeki Memorial.
• While not exactly similar, Hatsumi Sega from Superdimension Neptune VS Sega Hard Girls shares part of her design inspiration, Hatsune Miku and the Project Diva series, with the character Tsunemi from Hyperdevotion Noire: Goddess Black Heart.
• B-Sha from Megadimension Neptunia VII shares part of her design inspiration with Lady Wac from Hyperdevotion Noire: Goddess Black Heart, who is based on Pac-Man. She also shares some character traits with Generia G from Hyperdevotion Noire: Goddess Black Heart, whose design is based on the game SD Gundam G Generation.
• S-Sha shares part of her character inspiration with Ein Al from Hyperdevotion Noire: Goddess Black Heart, whose design is based on the Final Fantasy series.
• Estelle's design is based on the Dragon Quest series has an attack that references the classic Dragon Quest battle interface.
• The characters K-Sha and Lid have several references to the Metal Gear franchise.
• K-Sha has an attack inspired by the same game series as Moru, Monster Hunter, and shares design inspirations with Vio and Lee-Fi, who were based off Resident Evil and Street Fighter's Chun-Li, respectively.
Contributed by mattwo
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