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In an interview, Naoto Oshima was asked if the blue birds were a direct reference to the game Flicky. Oshima said yes, and also mentioned that he asked game's designer Yoji Ishii's permission to use Flickies in his work.
Contributed by ProtoSnake
Half-Life
While in an interview with Valve News Network in February of 2018, Gray Newell (Son of Gabe Newell) revealed that the final boss of Half-Life, the Nihilanth, represented him as a baby, stating "The Final Boss of Half-Life 1 actually the 'giant evil baby monster' is supposed to be me. When my mother was in childbirth they were thinking 'what's something really scary,' and at the time, having a child seemed to be the most scary thing to everyone."
Contributed by SquigglesTheDuck
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Contributed by PirateGoofy
Kingdom Hearts III
According to Tetsuya Nomura, the aesthetic and environment design for part of the Hercules-based "Olympus" world was primarily inspired by California's Yosemite National Park, despite, story-wise, taking place in Ancient Greece. This decision came about when co-director Tai Yasue had visited the real-world location.
Contributed by PirateGoofy
When Miis speak the word "Direct", they'll do the pose that Satoru Iwata was known for having done in Nintendo Directs when saying "Directly".
Contributed by CuriousUserX90
Drakengard 3
In designing the characters, Fujisaka used the previous two games' "Medieval Europe" inspiration for the enemies, while leaning towards more modern designs for the main characters.
Contributed by DrakeVagabond
When asked about the game’s subtitle, a developer stated that the game was originally going to be titled "Bomberman Begins”, but due to the release of the film Batman Begins, they opted against using that title. The name “Act Zero” was then chosen, as, to them, it represented a new beginning, and a fresh start.
Contributed by Operationgamer17
The idea to develop the game as an MMORPG was conceived by executive producer Hironobu Sakaguchi when he was impressed by western MMOs, such as EverQuest. He convinced Square to begin the development of their own online game, suggesting that it be based on the Final Fantasy series.
Contributed by DrakeVagabond
Indiana Jones and the Infernal Machine
The Cold War setting was chosen, because Director Hal Barwood felt that nazis were used too often in Indiana Jones properties, and a change of setting would benefit the title.
Contributed by CLXcool
The main inspiration for the game's story was the Bankruptcy of Lehman Brothers in 2008; the largest bankruptcy filing in U.S. history.
Contributed by DrakeVagabond
Kingdom Hearts III
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During a Square Enix Presents segment at E3 2015, Tetsuya Nomura revealed that the kingdom of Corona from Tangled was one of the first worlds to be considered for the game.
Contributed by CuriousUserX90
Sonic the Hedgehog 3
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The ball-shaped planet in the 3D special stage was based on King Kai's Planet from the Dragon Ball anime series.
Contributed by ProtoSnake
Super Mario Odyssey
Actual cooking utensils were used to make the Luncheon Kingdom soundtrack.
Contributed by ChocoPain
The game's battle and magic systems are heavily influenced by Final Fantasy III.
Contributed by DrakeVagabond
ARMS
The concept for Twintelle was presented when game director Kosuke Yabuki wanted a character that fought with their hair. To make sure she had a distinctly non-Japanese background, the designers spoke with people in different regions of Nintendo and gauged audience feedback.
Contributed by DrakeVagabond
Series: Fire Emblem
Shouzou Kaga, creator of Fire Emblem, has stated that "Final Fantasy III" influenced him during the development process of the first Fire Emblem game, "Fire Emblem: Shadow Dragon and the Blade of Light".
Contributed by ProtoSnake
In an interview, Ryu Watabe stated that “I gotta believe” came from his old high school football team. The phrase was used as a motto the crowd would cheer when they were losing.
Contributed by ProtoSnake
The Revenge of Shinobi
Naoko, Joe Musashi's bride, was named after the sister in law of designer and director Noriyoshi Ohba.
Contributed by ProtoSnake
Final Fantasy VII
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In an interview, Tetsuya Nomura stated that he envisioned Cloud and Sephiroth to be in th relationship of Musashi Miyamoto and Sasaki Kojiro. This influenced their appearances and their swords.

"For me, it’s of course Cloud and Sephiroth. My concept for Sephiroth from the beginning was that everything about him would be kakkoii. His battle movements, and all his in-game scenes too. My image of the relationship between Cloud AND Sephiroth was that of Musashi Miyamoto and Sasaki Kojiro, and I had them in mind when I designed their appearance, as well as their swords. Of course Cloud is Musashi, and Sephiroth is Kojiro."
Contributed by ProtoSnake
Series: Kirby
In an interview with Satoru Iwata and Masahiro Sakurai for the Japanese exclusive game guide for Kirby’s Adventure, Sakurai stated that they wanted a character that a person could draw in a sketchbook easily, which resulted in the main character Kirby.
Contributed by GamerBen144
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