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Undertale
According to developer Toby Fox, the song "Redline Day" helped inspire him to make changes to the Undertale OST.
Contributed by Countnecula
Pokemon Sun & Moon
To help commemorate the 20th anniversary of the Pokemon series, the developers wanted to look at trainers and Pokemon as living things and express that in a better way. When coming up with ideas for Pokemon Sun & Moon, they created a theme for the game based around the concept of life, with both the sun & moon both being important to all life on earth. A place that came to mind to reflect this was Hawaii, an area with lots of sunshine, clear nights, and an abundance of life.
Contributed by SkyminHAZBOZ
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The female warrior design from the early version of Dragon's Crown meant for Dreamcast was later used as an inspiration for Fantasy Earth, of which Vanillaware's president George Kamitani was the art director.
Contributed by Mass Distraction
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Ken's original stage from "Street Fighter Alpha" was replaced with a beach stage in "Super Puzzle Fighter II Turbo HD Remix". The beach stage itself bares a strong resemblance to a piece of "Street Fighter II" artwork in which all the characters (including the "Final Fight" characters) are enjoying a day at the beach. The characters included in the background of the beach stage are Guile, Blanka, Cammy, Dee Jay, Zangief, E. Honda, M. Bison, Sagat, Balrog & Vega.
Contributed by ProtoSnake
Bayonetta
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Bayonetta's development team's name, Team Little Angels, is a shout out to the development team of Devil May Cry, Team Little Devils, a lot of whose former members are now working at Platinum Games.
Contributed by Mass Distraction
Perfect Dark
According to game artist B Jones, Joanna's armor outfit was heavily influenced by the manga and anime series Ghost In the Shell. Likewise, Joanna's black dragon dress is based off of the Killer Instinct games, a series also developed by Rare.
Contributed by Kakariko Kid
Perfect Dark
According to game designer Duncan Botwood and game artist B Jones, many of the science fiction ideas for Perfect Dark were heavily influenced by Blade Runner, The X-Files, Ghost In the Shell, and conspiracy theories.
Contributed by Kakariko Kid
Drakengard
The original idea Yoko, Iwasaki and Shiba had for the game was an Ace Combat inspired flight simulator based on riding a dragon. Much of the game's combat was originally inspired by Dynasty Warriors 2, which was popular at the time.
Contributed by DrakeVagabond
Myst
While the name Myst comes from the word "mystery," it was also inspired by The Mysterious Island by Jules Verne. Robyn Miller, one of the game's creators, was reading the book when the game was in early development. Verne's influence can be seen throughout the game, particularly inside the ship in the Stoneship age.
Contributed by usyboroda
Perfect Dark
Joanna Dark's name was created by David Doak using Jeanne d'Arc, aka Joan of Arc, as inspiration.
Contributed by Kakariko Kid
Sabreman, protagonist of the Sabre Wulf series, is the inspiration for Sabrewulf in the Killer Instinct series; in Sabre Wulf, Sabreman must collect four pieces of an amulet while avoiding the titular Sabre Wulf. In Knight Lore, Sabreman must find a cure for his lycanthropy (being a werewolf).

The Sabre Wulf series was developed and published by Ultimate Play the Game; Ultimate evolved into Rare, which is known for Killer Instinct among other games.
Contributed by Kakariko Kid
Star Wars: Rogue Squadron
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The character Kasan Moor was named by writer Ryan Kaufman after the local 70's hits radio station 'KSAN'.
Contributed by KnowledgeBase
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Ralf Jones' "Jet Vulcan Punch" move is based on Monkey D. Luffy's 'Gomu Gomu Jet Gatling' move, while using his Gear Second form from Shonen Jump's series One Piece.
Contributed by ProtoSnake
Star Wars Galaxies: An Empire Divided
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The name of the Incom X4 Gunship and its in-universe description were inspired by users SonofKashyyyk and LeaphChausew, respectively. Their ideas were submitted to the game's official forums and chosen by Hanse, one of the game's developers.
Contributed by KnowledgeBase
Phantasy Star Online 2
Naberius is named after the Marquis of hell, and Amduscia is likewise named after the demon King Amdusias, listed in the Goetia.

Lillipa is named after the Kingdom of Lilliput, and the lillipans are based on the lilliputians, from Gulliver's Travels.

Vopar is possibly named after the Vorpal Sword from the poem "Jabberwocky" in Lewis Carroll's "Through the Looking-Glass, and What Alice Found There", but given the abundance of water on the planet it could also be named after the aquatic demon Vepar.

Oracle seems be a Japanese phonetic anagram of Algol, similar to Ragol from Phantasy Star Online, but substituting a C in place of a G.
Contributed by mattwo
Life Is Strange
According to Jean-Maxime Moris, Creative Director at Dontnod, Max Caulfield's surname is a reference to the character Holden Caulfield, the protagonist of the J. D. Salinger novel "The Catcher in the Rye". The two works share similar themes, such as the difficulties in making the transition from adolescence to adulthood. Like Max, Holden is a student at an exclusive boarding school, and both characters have similar personality traits such as the urge to preserve innocence. There are several other references to the book throughout the game.
Samurai Warriors
Keiji's real name historically is Toshimasu ironically. The name Keiji comes from Edo legends, which mean "lead cautiously" due to his reckless personality. A lot of Keiji's visual design is inspired by his characters in the comic Hana no Keiji. His line during his Musou "Why do you think tigers are strong? Because they were born that way!" is a quote from the comic. His alternate outfit is also a reference to an event in the comic where Keiji shaves his head as a peace messenger to Ieyasu.

Many of Keij's weapons and fighting style are also inspired by kabukimono as he celebrates and dances during battle.
Contributed by DrakeVagabond
The Red Queen AI, first featured in Resident Evil: The Umbrella Chronicles, actually originates from Paul W.S. Anderson's live action Resident Evil films.
Contributed by Mass Distraction
Super Smash Bros. for Nintendo 3DS and Wii U
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According to Masahiro Sakurai, in an interview with Famitsu, the reason for the addition of the fighter Duck Hunt was for two reasons. The first reason was that he had an interest on adding them for a long time, but was also because of the uniqueness of the character. The second reason was because of the high sales of the game, and he deemed that the game was the high-selling shooting game in the USA.
Contributed by GamerBen144
Star Fox Zero
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The Arwing transforming into a Walker is a concept taken from the cancelled Super Nintendo game Star Fox 2.
Contributed by CuriousUserX90
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