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Series: Mario
Lakitu's Japanese name, 'Jugemu' (ジュゲム); or 'Jugem' as it was romanized in later games of the series, comes from a rakugo folk tale. In the tale, a couple could not think of a suitable name for their newborn baby boy and so the father went to a temple and asked the chief priest to think of a name. The priest suggested several names, but they coulnd't decide on one, so they decided to mix all of those names into one, the final result being:

Jugemu-jugemu Gokonosurikire Kaijarisuigyo-no Suigyomatsu Unraimatsu Furaimatsu Kunerutokoroni-sumutokoro Yaburakojino-burakoji Paipopaipo-paiponoshuringan Shuringanno-gurindai Gurindaino-ponpokopino-ponpokonano Chokyumeino-chosuke
Contributed by ZpaceJ0ck0
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During the development of Street Fighter II, an early design for Dhalsim bore a striking resemblance to Ganesha, a Hindu god with four arms and the head of an elephant. His name around that time was Naradatta’, which may refer to a character in Osamu Tezuka’s manga Buddha.
Contributed by ZpaceJ0ck0
Street Fighter EX
The cycloid were created with the intention to give a "strange vibe" to the players. Cycloid – β, in particular, was designed in order to see if the development team could introduce elements such as mirror surface processing, refraction of light through transparent objects, and representation of flames, all of which were very popular elements in programming around the time of the game's release.
Contributed by ZpaceJ0ck0
Capcom Fighting Evolution
Demitri's Midnight Bliss attack turns Ryu into a young girl with a siver jar. This girl is the same one that appeared in Street Fighter II: The Animated Movie.
Contributed by ZpaceJ0ck0
Nioh's story is based on James Clavell's 1975 novel Shōgun, which focuses on a fictional English samurai who examines the rise of a new Shogunate, based on the real-life William Adams.

The Dark Souls series was a major inspiration for the gameplay, as well as the team's older works, such as Ninja Gaiden and Onimusha. The loot system was also said to be inspired by Diablo.
Contributed by DrakeVagabond
The game was originally based on the unfinished Akira Kurosawa film, Oni. Though the idea was dropped in favor of an original story, the artistic elements and battle movements were inspired by other Kurosawa films such as Yojimbo and Seven Samurai.
Contributed by DrakeVagabond
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The background of Green Hill Zone Act 2 was inspired by an early prototype version of Green Hill Zone from Sonic the Hedgehog.
Contributed by SkyminHAZBOZ
Nier: Automata
The main framework of the game is themed around "uneasy children without parents" represented as "machine life-forms that have lost their creator" and "androids that have lost the humankind they were supposed to protect."
Contributed by DrakeVagabond
Nier: Automata
The game was written by Yoko, Haha Kikuchi and Yoshiho Akabane. The team defined the game's central theme as "agaku", a Japanese word meaning to struggle out of a bad situation. Another theme for the game was "love", which was unusual given that all the central cast were robots, which were not normally associated with emotions.

According to Yoko, while the scenario of Nier was "wet" in its emotional content, for Nier: Automata he aimed for a "dry" narrative concerning the world's inherent unfairness and the prejudices the characters are forced to confront.
Contributed by DrakeVagabond
Senran Kagura: Portrait of Girls
The 3DS is the reason why almost every girl in the Senran Kagura series has large breasts. When series producer Kenichiro Takagi started to think of what people wanted to see in 3D the most, he thought of breasts in 30 seconds.
Contributed by raidramon0
Overwatch
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Soldier: 76 was originally created in the 1990's for a comic by Blizzard employee Chris Metzen. When the development team behind Overwatch sought to include a "fallen leader" character, Metzen gave the team full permission to use Soldier: 76 to fill in the role.
Contributed by Kitsune Hawk
Final Fight
Axl and Slash are named after the musicians Axl Rose and Saul "Slash" Hudson, both of which are menbers of the band Guns n' Roses.
Contributed by ZpaceJ0ck0
Final Fight
Poison's palette swap, Roxy, is named after the English rock band Roxy Music.
Contributed by ZpaceJ0ck0
Dragon's Lair
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According to Don Bluth, Princess Daphne's design was heavily inspired by Gary Goldman's Playboy magazine collection. Don used the magazines for reference, as well as partial inspiration from Marilyn Monroe.

"I, who had never looked at a Playboy magazine before, was introduced to one by Gary Goldman who pointed out there were several provocative pictures within, and that they may inspire us.

There was a lot of the Marilyn Monroe image that came across with Daphne. She was a cliche of the dumb blonde. She may not work today, because you know the women have to be able to wield the sword too."
Contributed by CLXcool
Street Fighter EX
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Allen Snider was once modeled after singer Elvis Presley, and was even referred to as Elvis (エルビス) in concept art, where he had blond hair and was shirtless.
Contributed by ZpaceJ0ck0
Freedom Planet
The elements of the games shields are based on the Wu Xing, the Chinese "Five Elements" comprised of Wood, Fire, Earth, Metal and Water.
Contributed by SkyminHAZBOZ
Nier: Automata
While designing the game's RPG elements, the staff at Platinum Games were at least partially inspired by The Witcher 3: Wild Hunt in the design of their sidequests, which they felt they would never be able to match. Game designer, Takahisa Taura, said:

"When we were making the game, The Witcher 3 came out. The sub-quest elements were so great, it was kind of demoralizing, so we just stopped playing the game..."
Contributed by DrakeVagabond
Street Fighter V
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The CPT costumes from 2016 and 2017 were inspired by old promotional artwork by artist Kinu Nishimura.
Contributed by ZpaceJ0ck0
Shantae: ½ Genie Hero
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Shantae's blue outfit is based on a concept designed for a pitch to create a Shantae title on the SNES and PC. At the end of her adventure her red outfit would turn a triumphant blue.
Contributed by ZpaceJ0ck0
Developer: Sukeban Games
The studio is named after the Japanese word 'スケ番', which means “delinquent girl” or “delinquent boss girl”. The developers have said that they feel "connected to its rebellious nature".
Contributed by ZpaceJ0ck0
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