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Nioh's story is based on James Clavell's 1975 novel Shōgun, which focuses on a fictional English samurai who examines the rise of a new Shogunate, based on the real-life William Adams.

The Dark Souls series was a major inspiration for the gameplay, as well as the team's older works, such as Ninja Gaiden and Onimusha. The loot system was also said to be inspired by Diablo.
Contributed by DrakeVagabond
The game was originally based on the unfinished Akira Kurosawa film, Oni. Though the idea was dropped in favor of an original story, the artistic elements and battle movements were inspired by other Kurosawa films such as Yojimbo and Seven Samurai.
Contributed by DrakeVagabond
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The background of Green Hill Zone Act 2 was inspired by an early prototype version of Green Hill Zone from Sonic the Hedgehog.
Contributed by SkyminHAZBOZ
Nier: Automata
The main framework of the game is themed around "uneasy children without parents" represented as "machine life-forms that have lost their creator" and "androids that have lost the humankind they were supposed to protect."
Contributed by DrakeVagabond
Nier: Automata
The game was written by Yoko, Haha Kikuchi and Yoshiho Akabane. The team defined the game's central theme as "agaku", a Japanese word meaning to struggle out of a bad situation. Another theme for the game was "love", which was unusual given that all the central cast were robots, which were not normally associated with emotions.

According to Yoko, while the scenario of Nier was "wet" in its emotional content, for Nier: Automata he aimed for a "dry" narrative concerning the world's inherent unfairness and the prejudices the characters are forced to confront.
Contributed by DrakeVagabond
Senran Kagura: Portrait of Girls
The 3DS is the reason why almost every girl in the Senran Kagura series has large breasts. When series producer Kenichiro Takagi started to think of what people wanted to see in 3D the most, he thought of breasts in 30 seconds.
Contributed by raidramon0
Overwatch
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Soldier: 76 was originally created in the 1990's for a comic by Blizzard employee Chris Metzen. When the development team behind Overwatch sought to include a "fallen leader" character, Metzen gave the team full permission to use Soldier: 76 to fill in the role.
Contributed by Kitsune Hawk
Final Fight
Axl and Slash are named after the musicians Axl Rose and Saul "Slash" Hudson, both of which are menbers of the band Guns n' Roses.
Contributed by ZpaceJ0ck0
Final Fight
Poison's palette swap, Roxy, is named after the English rock band Roxy Music.
Contributed by ZpaceJ0ck0
Dragon's Lair
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According to Don Bluth, Princess Daphne's design was heavily inspired by Gary Goldman's Playboy magazine collection. Don used the magazines for reference, as well as partial inspiration from Marilyn Monroe.

"I, who had never looked at a Playboy magazine before, was introduced to one by Gary Goldman who pointed out there were several provocative pictures within, and that they may inspire us.

There was a lot of the Marilyn Monroe image that came across with Daphne. She was a cliche of the dumb blonde. She may not work today, because you know the women have to be able to wield the sword too."
Contributed by CLXcool
Street Fighter EX
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Allen Snider was once modeled after singer Elvis Presley, and was even referred to as Elvis (エルビス) in concept art, where he had blond hair and was shirtless.
Contributed by ZpaceJ0ck0
Freedom Planet
The elements of the games shields are based on the Wu Xing, the Chinese "Five Elements" comprised of Wood, Fire, Earth, Metal and Water.
Contributed by SkyminHAZBOZ
Nier: Automata
While designing the game's RPG elements, the staff at Platinum Games were at least partially inspired by The Witcher 3: Wild Hunt in the design of their sidequests, which they felt they would never be able to match. Game designer, Takahisa Taura, said:

"When we were making the game, The Witcher 3 came out. The sub-quest elements were so great, it was kind of demoralizing, so we just stopped playing the game..."
Contributed by DrakeVagabond
Street Fighter V
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The CPT costumes from 2016 and 2017 were inspired by old promotional artwork by artist Kinu Nishimura.
Contributed by ZpaceJ0ck0
Shantae: ½ Genie Hero
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Shantae's blue outfit is based on a concept designed for a pitch to create a Shantae title on the SNES and PC. At the end of her adventure her red outfit would turn a triumphant blue.
Contributed by ZpaceJ0ck0
Developer: Sukeban Games
The studio is named after the Japanese word 'スケ番', which means “delinquent girl” or “delinquent boss girl”. The developers have said that they feel "connected to its rebellious nature".
Contributed by ZpaceJ0ck0
In a interview with Niche Gamer, the development team said that the game’s premise of being able to “meet the common people going through the pains of a cyberpunk dystopia” was inspired by one of the sequences in Ghost in the Shell, the bar scene in Blade Runner, and the decayed state of Venezuela (the country in which they are based) at the time. They also confirmed that the visual design was inspired by anime such as Bubblegum Crisis.
Contributed by ZpaceJ0ck0
Overwatch
The primary source of inspiration for McCree's gameplay was the Colt Python revolver from Valve's Half-Life series. The developers loved "how the revolver felt" and wanted to make a character that would give players the same feeling.
Contributed by Kitsune Hawk
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The game's art style was inspired by The Legend of Zelda: The Wind Waker and Torchlight 2. The developers wanted an art style that was accessible but not too childish for a large audience. Finding the right art direction for the game had taken over a year.
Contributed by KnowledgeBase
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The visual designs of the co-protagonists Jonathan Ingram and Ed Brown are based on actors Mel Gibson and Danny Glover's roles as Martin Riggs and Roger Murtaugh from the Lethal Weapon series.
Contributed by ZpaceJ0ck0
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