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K′ and Maxima are directly inspired by Cool and Harry Ness from the unfinished arcade game, The Fallen Angels. The designer for the Fallen Angel characters, Shin'ichi Morioka, migrated to SNK shortly after the game's failed release and used elements of Cool and Harry Ness to design the KOF duo.
Contributed by DrakeVagabond
Super Smash Bros. Ultimate
According to Masahiro Sakurai, in an interview with Famitsu, the reason why Kirby (being a creation of Sakurai's) was the only one that survived Galeem's attack was because he was the only one who could plausibly escape it using his Warp Star. This also made the character accessible to starters or newcomers to the game, as a result of his speed and attacks.
Contributed by GamerBen144
According to an issue of Neo Geo Freak, Mai's bust was modeled on Fumie Hosokawa and her buttocks on Ai Iijima; both women were famous idols at the time.
Contributed by DrakeVagabond
Shermie was based on the character Fujiko Mine from the manga/anime series Lupin the Third.
Contributed by DrakeVagabond
The King of Fighters '94
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes 2.
Contributed by DrakeVagabond
The King of Fighters '94
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Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Contributed by DrakeVagabond
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
Contributed by DrakeVagabond
Hyrule Warriors
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An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Contributed by DrakeVagabond
In an interview with Nintendo Everything, the game's director, Masahiro Yamamoto, confirmed that the game takes place in a Kindergarten class within the Mario universe.
Contributed by GamerBen144
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Contributed by CuriousUserX90
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
Mortal Kombat
Sub-Zero's Fatality was inspired by the scene in Predator (1987) in which the Predator rips out the spine of his victim.
Contributed by DrakeVagabond
According to former game's illustrator Tom duBois in 'My Life in Gaming', he was fined $15,000 by 'Sports Illustrated' for using their photo and position of Wayne Gretzky & Billy Smith from 1983 as a reference for the game's front cover without their consent. The charges were later dropped to $10,000.
Contributed by ProtoSnake
Snake's Revenge
According to former game's illustrator Tom duBois in 'My Life in Gaming', the appearance of 'Jennifer (Operation 747)' on the game's front cover was based on his wife 'Victoria duBois'.
Contributed by ProtoSnake
When asked by GamesBeat what the word "Eternal" meant in this game, creative director Hugo Martin described the word "Eternal" as an "eternal struggle for the good and evil. It's meant to symbolize that there's always going to be demons and there's always going to be a slayer."
Contributed by GamerBen144
Camelot president Hiroyuki Takahashi gave Luigi the main role in the story as a surprise to the player. Luigi had always been "stuck in his brother’s shadow ," and Takahashi wanted to give him a much larger role with as much prominence as Mario.
Contributed by GamerBen144
The King of Fighters '94
According to Kyo’s designer, his final design was inspired by Jo Yabuki from Ashita no Joe, and Akira Fudo from Devilman.
Contributed by DrakeVagabond
Pulseman’s Japanese anime-inspired design was made as a direct opposition to Sonic the Hedgehog’s design, as Sonic was popular in the ‘90s and had a Western cartoon look to it. He was also made red to be opposite to Sonic's blue.
Contributed by SkyminHAZBOZ
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The final boss of the game, the Patrickosaurus, is based on a character from a deleted scene in The SpongeBob Movie: Sponge out of Water, where SpongeBob and Plankton have gone too far back in time and encounter it along with the Squidosaurus (the latter of which was seen in the final film).
Contributed by CuriousUserX90
Crash Twinsanity
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According to writer Paul Gardner, there was originally going to be a character named Moronic the Plumber (a parody of Sonic and Mario) that took the role of a hero to reclaim stolen treasure from their dimension. Traveller's Tales rejected the idea, and Moronic was later replaced with a cameo from Spyro the Dragon.
Contributed by CLXcool
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