Trivia Browser
subdirectory_arrow_right Q-Games Ltd. (Company)
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In the "Star Wolf Returns!" ending of Star Fox Command, it is said that after Krystal gained a new life as a bounty hunter named "Kursed" ("Krazoa" in the Japanese version) in another galaxy, she eventually came across Fox again on a planet named "Kew", although it's said that Fox doesn't recognize her.
The Japanese name for Kew is "キュー" (Kyū), which is essentially how "Q" is written in Japanese. This makes it more clear that Kew was actually named after Q-Games, Dylan Cuthbert's company that assisted in Star Fox Command's development.
The Japanese name for Kew is "キュー" (Kyū), which is essentially how "Q" is written in Japanese. This makes it more clear that Kew was actually named after Q-Games, Dylan Cuthbert's company that assisted in Star Fox Command's development.
subdirectory_arrow_right Star Fox (Franchise)
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In Japan, Andrew Oikonny's name is アンドリュー・オイッコニー (Andoryū Oikkonī).
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
subdirectory_arrow_right Star Fox 64 (Game), Star Fox: Assault (Game), Star Fox Command (Game), Star Fox (Game), Star Fox (Franchise)
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Star Fox, Star Fox 64 and Star Fox Adventures are the only Star Fox titles to provide official ages for the main characters, primarily within their Japanese ancillary material. In the Original Soundtrack box released for the first game, Fox, Falco, Peppy and Slippy are said to be 25, 28, 36 and 19 respectively. Star Fox 64, being a remake of the first game, would retcon these ages and make Fox 18, Falco 19, Peppy 41 and Slippy 18.
The "Farewell Beloved Falco" midquel manga, which is set right in the middle of the eight years between Star Fox 64 and Star Fox Adventures, also gives the original Star Fox crew ages, with Fox now being 22, Slippy 22, Falco 23, and Peppy 45.
Star Fox Adventures takes place eight years after Star Fox 64, which means that Fox is now 26, Falco 27, Peppy 49 and Slippy 26. Japanese Star Fox Adventures ancillary material also reveals Krystal's age to be 19, making her distinctly the only Star Fox character outside of the original four Star Fox members to have a known age. Going by this, she would be 11 and 15 years old during the events of Star Fox 64 and Farewell Beloved Falco, respectively.
After Adventures' release, Nintendo, specifically Takaya Imamura, made a deliberate decision for future Star Fox games to not provide any official age numbers for any of the characters. However, Star Fox Assault officially is said to take place only year after the events of Star Fox Adventures, so this would make Fox 27, Falco 28, Peppy 50, Slippy 27, and Krystal 20. Similarly, according to Takaya Imamura in a 2007 interview, Star Fox Command takes place 2-3 years after Assault, which would make Fox 29-30, Falco 30-31, Peppy 52-53, Slippy 29-30, and Krystal 22-23.
Although Wolf O'Donnell has never had any age officially listed for him, Takaya Imamura implied on Twitter that he is within the same generation of Peppy and James.
The "Farewell Beloved Falco" midquel manga, which is set right in the middle of the eight years between Star Fox 64 and Star Fox Adventures, also gives the original Star Fox crew ages, with Fox now being 22, Slippy 22, Falco 23, and Peppy 45.
Star Fox Adventures takes place eight years after Star Fox 64, which means that Fox is now 26, Falco 27, Peppy 49 and Slippy 26. Japanese Star Fox Adventures ancillary material also reveals Krystal's age to be 19, making her distinctly the only Star Fox character outside of the original four Star Fox members to have a known age. Going by this, she would be 11 and 15 years old during the events of Star Fox 64 and Farewell Beloved Falco, respectively.
After Adventures' release, Nintendo, specifically Takaya Imamura, made a deliberate decision for future Star Fox games to not provide any official age numbers for any of the characters. However, Star Fox Assault officially is said to take place only year after the events of Star Fox Adventures, so this would make Fox 27, Falco 28, Peppy 50, Slippy 27, and Krystal 20. Similarly, according to Takaya Imamura in a 2007 interview, Star Fox Command takes place 2-3 years after Assault, which would make Fox 29-30, Falco 30-31, Peppy 52-53, Slippy 29-30, and Krystal 22-23.
Although Wolf O'Donnell has never had any age officially listed for him, Takaya Imamura implied on Twitter that he is within the same generation of Peppy and James.
Star Fox OST box contents:
https://static.wikia.nocookie.net/starfox/images/c/c9/S-l1600.jpg
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox "Farewell Beloved Falco" manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Official Japanese Star Fox Adventures character bios:
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox: Assault Instruction Booklet:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n3/mode/2up
Nintendo Dream Star Fox Assault interview:
https://shmuplations.com/starfoxassault/
Nintendo of Europe Star Fox Command developer interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
Takaya Imamura Wolf generation tweet:
https://twitter.com/ima_1966/status/1491699675074039813
https://static.wikia.nocookie.net/starfox/images/c/c9/S-l1600.jpg
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox "Farewell Beloved Falco" manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW
Official Japanese Star Fox Adventures character bios:
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox: Assault Instruction Booklet:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n3/mode/2up
Nintendo Dream Star Fox Assault interview:
https://shmuplations.com/starfoxassault/
Nintendo of Europe Star Fox Command developer interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
Takaya Imamura Wolf generation tweet:
https://twitter.com/ima_1966/status/1491699675074039813
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The four members of Team RWBY (Ruby, Weiss, Blake and Yang) are the only characters in the game with multiple character portraits for different expressions. Every other character in the game has a single, static portrait used in conversation.
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It would seem the entire overall story of Star Fox 64, and also its reimagining, Star Fox Zero, spans about 10 years.
Going by the manuals and guidebooks, the story begins with Andross being banished to Venom by General Pepper after he unleashed a deadly weapon of some kind upon Corneria. Five years later, the original Star Fox team are sent to investigate strange happenings on Venom only for its leader, James McCloud, to be betrayed and killed by Pigma Dengar, which was also meant to be Andross' declaration of war upon Corneria and the Lylat System, and he and his new army he build up over time would spend the next five years attacking them, leading to General Pepper calling upon the new Star Fox team, which leads directly into the events of Star Fox 64.
Curiously, most of SF64's ancillary material leave it vague on how long it's been between James' death and the events of Star Fox 64, typically only saying that "several years" have passed, all except for Pigma's biography in the official Japanese Star Fox 64 guidebook, which makes it more clear that it's been five years since he betrayed James and Peppy. Beta Star Fox 64 images, as well as the lost developer dub discovered in the Nintendo Gigaleak from 2020, show that Peppy was originally meant to have a line on Titania where he says "This reminds me of 10 years ago!”, obviously referring to when Andross nearly eradicated Corneria with his bioweapon, which is what led to his banishment to Venom in the first place.
Star Fox Zero, whose story and lore is almost completely identical to Star Fox 64, fully verifies that it's been indeed five years since James' death and also overall 10 years since Andross was banished to Venom, both through its opening prologue, the Star Fox Zero - The Battle Begins animated short that was created to commemorate its release, and also the official Japanese Star Fox Zero website.
Going by the manuals and guidebooks, the story begins with Andross being banished to Venom by General Pepper after he unleashed a deadly weapon of some kind upon Corneria. Five years later, the original Star Fox team are sent to investigate strange happenings on Venom only for its leader, James McCloud, to be betrayed and killed by Pigma Dengar, which was also meant to be Andross' declaration of war upon Corneria and the Lylat System, and he and his new army he build up over time would spend the next five years attacking them, leading to General Pepper calling upon the new Star Fox team, which leads directly into the events of Star Fox 64.
Curiously, most of SF64's ancillary material leave it vague on how long it's been between James' death and the events of Star Fox 64, typically only saying that "several years" have passed, all except for Pigma's biography in the official Japanese Star Fox 64 guidebook, which makes it more clear that it's been five years since he betrayed James and Peppy. Beta Star Fox 64 images, as well as the lost developer dub discovered in the Nintendo Gigaleak from 2020, show that Peppy was originally meant to have a line on Titania where he says "This reminds me of 10 years ago!”, obviously referring to when Andross nearly eradicated Corneria with his bioweapon, which is what led to his banishment to Venom in the first place.
Star Fox Zero, whose story and lore is almost completely identical to Star Fox 64, fully verifies that it's been indeed five years since James' death and also overall 10 years since Andross was banished to Venom, both through its opening prologue, the Star Fox Zero - The Battle Begins animated short that was created to commemorate its release, and also the official Japanese Star Fox Zero website.
User's English translation of an official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
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Contrary to popular belief, and also contrary to the Star Fox 64 Official Player's Guide, Solar is not a star, but merely a lava planet with an exposed mantle, according to both the official Japanese guidebooks for Star Fox 64 and Star Fox Command. Even the official Western Star Fox 64 website clarifies it being a planet. The Western localization of Star Fox Command would also reiterate this in-game, with one of its missions on Solar being named "The Red-Hot Planet".
In a 2011 Nintendo Dream magazine interview with the Star Fox 64 3D development staff, Takaya Imamura once again clarified that Solar is a planet, and that the star Lylat exists somewhere in the Lylat System not visible on the map screen. Apparently, the development team did consider changing Solar into being a sun for Star Fox 64 3D, but this was passed over.
In a 2011 Nintendo Dream magazine interview with the Star Fox 64 3D development staff, Takaya Imamura once again clarified that Solar is a planet, and that the star Lylat exists somewhere in the Lylat System not visible on the map screen. Apparently, the development team did consider changing Solar into being a sun for Star Fox 64 3D, but this was passed over.
2011 Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox 64 JP guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Command Japanese guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
The Star Fox 64 Official Player's Guide that erroneously calls Solar a star:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n71/mode/2up
The official western Star Fox 64 website that correctly calls Solar a planet:
https://web.archive.org/web/20011006143332/http://starfox64.com/solar.html
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox 64 JP guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Command Japanese guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
The Star Fox 64 Official Player's Guide that erroneously calls Solar a star:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n71/mode/2up
The official western Star Fox 64 website that correctly calls Solar a planet:
https://web.archive.org/web/20011006143332/http://starfox64.com/solar.html
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In an October 20, 2023 video/interview with the Marvel's Spider-Man series creative director Bryan Intihar, interviewed by YouTuber Caboose, he was asked for more details on the Black Spider-Man's Symbiote moves and if there were any reasons for including the Iron Spider Suit from the first game. He responded:
"I think it's so much about the Symbiote, right, because it's such a big draw for people, especially Marvel fans and Spider-Man fans. But, you know, we obviously we made the Miles Morales game, and Miles has a very unique and distinct abilities [sic] like he has the ability to go camo, and he has the bio electricity, right? Well like, we knew that it was going to be a little bit of a little while before Pete got the Symbiote based on the story we wanted to tell, but it wasn't like we wanted Pete to have no abilities, so we're like "what can we do to kind of give him something that also now teaches this idea of like the slotted abilities?", and we thought "well, let's go, let's dip into the Marvel Spider-Man lore and go 'what if he had the arms?'", cause the arms were just kind of like it was like a finisher suit power, back in the day of this first game. And we were like "let's just expand upon it", and so you know obviously he you know in the first game he worked with Ock and he knows some of the knowledge of the arms. He draws some inspiration from those, but obviously keeps the bad parts of the arms away, and yeah you know, it's just a little bit of a wink and a nod to that it's a little bit of a you know, it's that you know that classic you know Iron Man Spider-Man story with him creating the suit, but you know I think that's a good example of like what we've done on our franchise tried to do is you know, respect the DNA of the franchise and the character, but like mix things up, so you know they're not the iron arms they're the spider arms you know stuff like that, so yeah."
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PaRappa the Rapper co-creator Rodney Greenblat has said in response to a fan email that, if he were to do a new Um Jammer Lammy game, he would have Lammy and Katy Kat as a romantic couple. A few years after this, he would begin posting annual Valentines' Day images to his Twitter accounts with Lammy and Katy together.
Notably, one of the interviews in Um Jammer Lammy Now! has Katy laugh off a question about if she has a boyfriend.
Notably, one of the interviews in Um Jammer Lammy Now! has Katy laugh off a question about if she has a boyfriend.
Original email:
https://www.reddit.com/r/Parappa/comments/65t626/rodney_greenblat_officially_stating_that_he_would/
Katy interview from UJLN:
https://youtu.be/bh-mgD_a3YA?si=yzHziUQmE-CQSW6L
Greenblat's Lammy X Katy art:
https://twitter.com/RodneyGreenblat/status/1493249134526148615
https://twitter.com/RodneyFundotcom/status/1360756719232503808
https://www.reddit.com/r/Parappa/comments/65t626/rodney_greenblat_officially_stating_that_he_would/
Katy interview from UJLN:
https://youtu.be/bh-mgD_a3YA?si=yzHziUQmE-CQSW6L
Greenblat's Lammy X Katy art:
https://twitter.com/RodneyGreenblat/status/1493249134526148615
https://twitter.com/RodneyFundotcom/status/1360756719232503808
subdirectory_arrow_right Star Fox (Franchise)
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The role of Harry Osborn, voiced by Scott Porter in Marvel's Spider-Man, was recast in the game's sequel, with Graham Phillips now voicing the character. In a now-deleted tweet, Porter revealed that the reason he was recast was due to Insomniac's decision to go "photo real" with the character's graphics in the sequel, which left him out of the role due to the drastic age gap between the actor and the character.
The decision to go "photo real" was likely for the same reasons that Insomniac changed Peter Parker's face for the remastered version of the first game in 2020, and later games. The team gave a brand new face for Peter Parker, apparently in order to "bring the best performances to players," Insomniac said at the time.
The decision to go "photo real" was likely for the same reasons that Insomniac changed Peter Parker's face for the remastered version of the first game in 2020, and later games. The team gave a brand new face for Peter Parker, apparently in order to "bring the best performances to players," Insomniac said at the time.
Article on Scott Porter recasting:
https://www.gamesradar.com/marvels-spider-man-2-seemingly-recasting-harry-osborn/
Graham Phillips on voicing Harry Osborn:
https://www.youtube.com/watch?v=4ZML1jnNLLk
https://www.gamesradar.com/marvels-spider-man-2-seemingly-recasting-harry-osborn/
Graham Phillips on voicing Harry Osborn:
https://www.youtube.com/watch?v=4ZML1jnNLLk
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The boss on Solar known as Vulcain, alternatively known as サンガー (Sangā) or Sanger in the Japanese version of Star Fox 64, was originally intended to be the boss for Sector X.
A developer story on the Japanese website for Star Fox 64 reveals Sector X was originally meant to be the "Andross Army Biological Weapon Development Factory", and Fox and his crew were supposed to have engaged with a transport fleet heading for the factory, where they would sneak past the security defenses and enter the interior of the factory, only to find it in a state of disarray due to an accident during an experiment with robots and out-of-control bioweapons attacking all over. They would eventually come across an enemy transport ship attempting to escape only for it to be suddenly destroyed from the inside, revealing Vulcain as the stage's boss.
In the final game, Spyborg (HVC-09 in the Japanese version) is the boss of Sector X, and Vulcain was relocated to planet Solar. Vulcain's beta textures from its tenure as the Sector X boss was recently discovered within files pertaining to Star Fox 64 in the Nintendo Gigaleak.
A developer story on the Japanese website for Star Fox 64 reveals Sector X was originally meant to be the "Andross Army Biological Weapon Development Factory", and Fox and his crew were supposed to have engaged with a transport fleet heading for the factory, where they would sneak past the security defenses and enter the interior of the factory, only to find it in a state of disarray due to an accident during an experiment with robots and out-of-control bioweapons attacking all over. They would eventually come across an enemy transport ship attempting to escape only for it to be suddenly destroyed from the inside, revealing Vulcain as the stage's boss.
In the final game, Spyborg (HVC-09 in the Japanese version) is the boss of Sector X, and Vulcain was relocated to planet Solar. Vulcain's beta textures from its tenure as the Sector X boss was recently discovered within files pertaining to Star Fox 64 in the Nintendo Gigaleak.
Official Japanese Nintendo website character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#fox
Vulcain discovery Reddit thread:
https://www.reddit.com/r/starfox/comments/11kd73n/vulcain_found_in_the_sector_x_prototype_he_used/
Vulcain beta textures comparison video:
https://www.youtube.com/watch?v=XyxEQp0hloQ
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#fox
Vulcain discovery Reddit thread:
https://www.reddit.com/r/starfox/comments/11kd73n/vulcain_found_in_the_sector_x_prototype_he_used/
Vulcain beta textures comparison video:
https://www.youtube.com/watch?v=XyxEQp0hloQ
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In July 1999, the industrial metal band Powerman 5000 wrote and released the single "When Worlds Collide", which would become one of their signature songs.
On February 23, 2016, patch version 3.2 of the "Heavensward" expansion for Final Fantasy XIV Online would be released, entitled "The Gears of Change". During the Containment Bay S1T7 trial, there is a boss fight against Sephirot, the Fiend, in two phases. The first phase's music is a rearranged version of "Battle to the Death", a boss theme originating from Final Fantasy VI where Fiend first appeared, while the second phase's music was an original song entitled "Fiend", composed and arranged by Masayoshi Soken with lyrics written by Michael-Christopher Koji Fox. The same day, a thread was made on Square Enix's forums noting the similarities between "Fiend" and "When Worlds Collide".
Presumably, Powerman 5000 were informed of this and took to Facebook on February 24 to accuse the game's developers of ripping off "When Worlds Collide" while writing "Fiend", commenting:
After the story gained traction and several mixed responses were put against Square Enix and Powerman 5000, the band's frontman Spider One made another Facebook post on February 25 revealing that the band would not be taking legal action against Square Enix, while emphasizing that their original post was "Just an observation" about "a piece of music that was way too similar to be coincidence" and there was "no cry for attention or publicity", before briefly advertising their upcoming tour dates in March and April.
In response to the controversy, the game's producer/director Naoki Yoshida released a statement in the original forum thread that spurred the controversy explaining how they created "Fiend":
On February 23, 2016, patch version 3.2 of the "Heavensward" expansion for Final Fantasy XIV Online would be released, entitled "The Gears of Change". During the Containment Bay S1T7 trial, there is a boss fight against Sephirot, the Fiend, in two phases. The first phase's music is a rearranged version of "Battle to the Death", a boss theme originating from Final Fantasy VI where Fiend first appeared, while the second phase's music was an original song entitled "Fiend", composed and arranged by Masayoshi Soken with lyrics written by Michael-Christopher Koji Fox. The same day, a thread was made on Square Enix's forums noting the similarities between "Fiend" and "When Worlds Collide".
Presumably, Powerman 5000 were informed of this and took to Facebook on February 24 to accuse the game's developers of ripping off "When Worlds Collide" while writing "Fiend", commenting:
"Really? Got to say that the level of unimaginative theft that was used in creating this music for #finalfantasyXIV is mind blowing! I mean, this is When Worlds Collide! Using something as inspiration is one thing but a straight up rip off is another! Did they really think no one would notice? […] To clarify, this is music from the game. If it was a song made by a fan, we wouldn't care."
After the story gained traction and several mixed responses were put against Square Enix and Powerman 5000, the band's frontman Spider One made another Facebook post on February 25 revealing that the band would not be taking legal action against Square Enix, while emphasizing that their original post was "Just an observation" about "a piece of music that was way too similar to be coincidence" and there was "no cry for attention or publicity", before briefly advertising their upcoming tour dates in March and April.
In response to the controversy, the game's producer/director Naoki Yoshida released a statement in the original forum thread that spurred the controversy explaining how they created "Fiend":
"Building upon the motif of Sephirot as a representation of the World Tree, to create this FINAL FANTASY XIV original track, we further incorporated story-driven themes of death and a warped obsession with life, all while utilizing a musical genre─industrial rock─which we believed would provide substantial emphasis to the message.
Industrial rock is a popular genre that can be further divided into numerous sub-genres. Countless songs from these genres have been released worldwide, and I have been made aware of an allegation regarding similarities between an existing track and the track created for the 2nd phase of Containment Bay S1T7. However, track composer Masayoshi Soken, has also stated to me that he was unaware of the track in question while working on this FINAL FANTASY track."
Industrial rock is a popular genre that can be further divided into numerous sub-genres. Countless songs from these genres have been released worldwide, and I have been made aware of an allegation regarding similarities between an existing track and the track created for the 2nd phase of Containment Bay S1T7. However, track composer Masayoshi Soken, has also stated to me that he was unaware of the track in question while working on this FINAL FANTASY track."
Powerman 5000 - When Worlds Collide (1999):
https://www.youtube.com/watch?v=lsV500W4BHU
Final Fantasy XIV Online - Fiend (2016):
https://www.youtube.com/watch?v=P9f44iJftVM
Final Fantasy XIV Online - Battle to the Death Rearrangement:
https://www.youtube.com/watch?v=YWNiVOpsZ0c
Final Fantasy XIV Online - The Gears of Change announcement trailer:
https://www.youtube.com/watch?v=-Yw4shsQsYk
First Powerman 5000 Facebook post (February 24):
https://web.archive.org/web/20170316063418/https://www.facebook.com/officialpowerman5000/posts/1163822686963071
Second Powerman 5000 Facebook post (February 25):
https://web.archive.org/web/20171006141827/https://www.facebook.com/officialpowerman5000/posts/1164522363559770
Naoki Yoshida Square Enix forum response (original thread post noting song similarities can be found by going to page 1 in this thread):
https://forum.square-enix.com/ffxiv/threads/283311-Sephirot-Theme-%28-Phase-2-%29-sound-familiar?p=3589465&viewfull=1#post3589465
News coverage of the controversy:
https://www.polygon.com/2016/2/25/11114168/final-fantasy-14-powerman-5000-song-ripoff
https://kotaku.com/band-says-new-final-fantasy-xiv-boss-battle-music-is-ri-1761120297
https://www.youtube.com/watch?v=lsV500W4BHU
Final Fantasy XIV Online - Fiend (2016):
https://www.youtube.com/watch?v=P9f44iJftVM
Final Fantasy XIV Online - Battle to the Death Rearrangement:
https://www.youtube.com/watch?v=YWNiVOpsZ0c
Final Fantasy XIV Online - The Gears of Change announcement trailer:
https://www.youtube.com/watch?v=-Yw4shsQsYk
First Powerman 5000 Facebook post (February 24):
https://web.archive.org/web/20170316063418/https://www.facebook.com/officialpowerman5000/posts/1163822686963071
Second Powerman 5000 Facebook post (February 25):
https://web.archive.org/web/20171006141827/https://www.facebook.com/officialpowerman5000/posts/1164522363559770
Naoki Yoshida Square Enix forum response (original thread post noting song similarities can be found by going to page 1 in this thread):
https://forum.square-enix.com/ffxiv/threads/283311-Sephirot-Theme-%28-Phase-2-%29-sound-familiar?p=3589465&viewfull=1#post3589465
News coverage of the controversy:
https://www.polygon.com/2016/2/25/11114168/final-fantasy-14-powerman-5000-song-ripoff
https://kotaku.com/band-says-new-final-fantasy-xiv-boss-battle-music-is-ri-1761120297
subdirectory_arrow_right Toy Story (Franchise)
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In the Toy Story films, Woody has a holster for a gun attached to his leg, but no pistol. This is not a missing play piece, as his near-mint condition is a major plot point in Toy Story 2, leading many Pixar fans to wonder why Woody lacks a gun in-universe, beyond the obvious out-universe censorship.
In the Toy Story 3 video game, there is a collectible Woody's Roundup card titled "Gunless Law", which lead some fans - particularly Disney theory YouTube channel SuperCarlinBrothers, who first made the connection - to believe that Woody's empty holster is a metaphorical symbol of an anti-violence statement from the producers of Woody's Roundup.
In the Toy Story 3 video game, there is a collectible Woody's Roundup card titled "Gunless Law", which lead some fans - particularly Disney theory YouTube channel SuperCarlinBrothers, who first made the connection - to believe that Woody's empty holster is a metaphorical symbol of an anti-violence statement from the producers of Woody's Roundup.
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Tiptup is a recurring NPC character in the Banjo-Kazooie series that, along with Banjo, also made his debut in Diddy Kong Racing in 1997. However, Tiptup was originally the name of a turtle in Dream: Land of Giants, the game that would eventually morph into Banjo-Kazooie. Halfway through the development of BK, the development team behind Diddy Kong Racing (or Pro-Am 64 as it was called before Diddy Kong was included later on) were in need of names for their racers, one of which happened to be a turtle, and thus it was given the Tiptup name. Tiptup was then incorporated into future Rare games like Banjo-Kazooie and Banjo-Tooie.
subdirectory_arrow_right Dinosaur Planet (Game)
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Many of Star Fox Adventures' Japanese ancillary material, such as its cover art, official guidebook, official website and even the 4koma manga, utilize renders/designs from the N64 version of Dinosaur Planet for certain dinosaur tribes, those specifically being the EarthWalkers (represented by the King EarthWalker's DP render) as well as the ShadowHunters, who even appear on SFA's Japanese cover art despite only appearing very briefly in the final game during the Test of Fear.
SFA guidebook:
https://www.reddit.com/r/starfox/comments/16qf3wf/in_honor_of_star_fox_adventures_21st_anniversary/
SFA JP website:
https://www.nintendo.co.jp/ngc/gsaj/chara/page02.html
King EarthWalker in Dinosaur Planet:
https://www.youtube.com/watch?v=RCydveOdlxM
King EarthWalker's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20693/
4koma comic:
https://twitter.com/storyofsauria/status/1268313560259670022
SFA JP cover art:
https://images.nintendolife.com/be95c3553b01e/star-fox-adventures-jp.900x.jpg
ShadowHunter's model in Dinosaur Planet:
https://www.models-resource.com/nintendo_64/dinosaurplanetprototype/model/51845/
ShadowHunter's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20613/
https://www.reddit.com/r/starfox/comments/16qf3wf/in_honor_of_star_fox_adventures_21st_anniversary/
SFA JP website:
https://www.nintendo.co.jp/ngc/gsaj/chara/page02.html
King EarthWalker in Dinosaur Planet:
https://www.youtube.com/watch?v=RCydveOdlxM
King EarthWalker's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20693/
4koma comic:
https://twitter.com/storyofsauria/status/1268313560259670022
SFA JP cover art:
https://images.nintendolife.com/be95c3553b01e/star-fox-adventures-jp.900x.jpg
ShadowHunter's model in Dinosaur Planet:
https://www.models-resource.com/nintendo_64/dinosaurplanetprototype/model/51845/
ShadowHunter's model in SFA for comparison's sake:
https://www.models-resource.com/gamecube/starfoxadventures/model/20613/
subdirectory_arrow_right Bubsy (Collection)
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Bubsy's catchphrase, "what could possibly go wrong?", originated as a self-deprecating catchphrase from the Claws Encounters of the Furred Kind development team when the game ran into issues. Another phrase in consideration was "Whatever blows your hair back!", which Bubsy would say in the opening to Chapter 4: Fair Conditioning in the final game.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Super Smash Bros. for Nintendo 3DS (Game), Star Fox Command (Game)
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The official Japanese Star Fox 64 guidebook reveals that Pigma Dengar, who became a subordinate of Andross, was effectively the real mastermind behind the creation of Star Wolf: he goated and manipulated Wolf into becoming its leader and also working for Andross as a means to combat the newly formed Star Fox team led by Fox McCloud, taking advantage of Wolf's supposed honorable, "magnaimous" side and also his prior rivalry with Fox's father, James McCloud. It is said that he manipulates the entire team behind the scenes in accordance to Andross' orders. It also reveals that Pigma had already been working underneath Andross during his time as a researcher at the Corneria Defense Force Scientific Research Institute. It's also revealed that both Pigma and Andross had custom engineered the Wolfens that the Star Wolf team utilize in their battles against the Star Fox team's Arwings.
In Super Smash Bros. 4, the trophies for Pigma and the Wolfen would reiterate this information, as would the official guidebook for Star Fox Command. The Star Fox 64 Official Player's Guide would similarly allude to Pigma being the root cause of Fox and Wolf's rivalry, claiming that, without his influence, perhaps they could have been friends in another timeline.
In Super Smash Bros. 4, the trophies for Pigma and the Wolfen would reiterate this information, as would the official guidebook for Star Fox Command. The Star Fox 64 Official Player's Guide would similarly allude to Pigma being the root cause of Fox and Wolf's rivalry, claiming that, without his influence, perhaps they could have been friends in another timeline.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
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The official Japanese Star Fox 64 guidebook reveals that Andrew Oikonny was essentially forced onto the Star Wolf team purely out of nepotism on Andross' part, and that he was actively disliked by his teammates due to his poor piloting skills and also massive ego in regards to his relationship with Andross. Effectively, the only reason Wolf put up with him during the events of Star Fox 64 was due to the fact that he was using said connections to Andross to provide his team with immeasurable technological and financial backup.
A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Collection: Brain Age
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Dr. Ryuta Kawashima turned down over ¥3,292,377,000 JPY ($22 million USD) in Brain Age royalties, and instead donated them to Tohoku University’s Institute of Development, Aging and Cancer, where he works, to help build a laboratory.