Platform: PlayStation
Darkstalkers: The Night Warriors
Fantastic Four
Hooters Road Trip
A Bug's Life
Spin Jam
Scooby-Doo! Classic Creep Capers
Glover
South Park: Chef's Luv Shack
NHL 96
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
Mega Man X5
Yu-Gi-Oh! Forbidden Memories
Need for Speed: High Stakes
Madden NFL 2001
Muppet RaceMania
Mission: Impossible
King's Field
Tony Hawk's Pro Skater
D
Koudelka
Psychic Force
Doom
Dance Dance Revolution
Star Wars Episode I: The Phantom Menace
Tiger Woods 99 PGA Tour Golf
Pop'n Pop
Real Bout Fatal Fury
NBA Showtime: NBA on NBC
Brain Dead 13
Front Mission 2
Madden NFL 98
MediEvil
Persona 2: Innocent Sin
Hogs of War
Milano no Arbeit Collection
Yu-Gi-Oh! Monster Capsule: Breed and Battle
X-Men: Children of the Atom
Chicken Run
Crash Bandicoot 2: Cortex Strikes Back
Persona 2: Eternal Punishment
Bushido Blade
Tenchu: Stealth Assassins
Croc: Legend of the Gobbos
Fade to Black
E.T.: The Extra-Terrestrial - Interplanetary Mission
Boku no Natsuyasumi
Twisted Metal
The Legend of Dragoon
Rascal
Gex
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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In the lead-up to the initial launch of the PlayStation in 1995, a musical sponsor ident for the console aired on the cable TV channel The WB, sung by Looney Tunes character and channel mascot Michigan J. Frog. While the footage in the advertisement was used as a recurring ident for the channel, this PlayStation version uses a different song that does not appear to have been used in any other known version of the ident. Unusually, he refers to the console itself as a "video game" for the sake of the song's rhyme scheme.
subdirectory_arrow_right Gran Turismo 2 (Game), One (Game), Metal Gear Solid (Game), Tekken 3 (Game), PC (Microsoft Windows) (Platform), Dreamcast (Platform), Xbox (Platform), Sony Interactive Entertainment (Company)
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Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic The Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
subdirectory_arrow_right Sega (Company)
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Sega was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by Sega. According to former Sega of America president Tom Kalinske, the console specs Sega had proposed were used for the PlayStation and presented to Sega of Japan, but the executives passed on partnering with Sony as they felt Sega should not share a platform with them. Kalinske felt this was "the stupidest decision ever made in the history of business". Executives from Sony and Sega had previously met multiple times over the years regarding a potential partnership, including when Sega was still under the ownership of Gulf and Western, but no deals were made. Sega concluded from the most recent meeting regarding the presented hardware specs that due to Sony's wider corporate dominance, and indirect, hesitant answers about if they should partner from Sony president Norio Ohga, that it would not be a beneficial relationship for Sega. Sony would go forward with developing their own console shortly after Sega rejected Kalinske's proposal, and were inspired to pursue high-end 3D gameplay based on the technical achievements of Sega's game Virtua Fighter.
IGN article:
https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=7
Wired article:
https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/
MDShock article [source provided by ZpaceJ0ck0]:
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/
https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=7
Wired article:
https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/
MDShock article [source provided by ZpaceJ0ck0]:
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/
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It is possible in European Demo Discs to change the background of the menu. To do this, you must boot up a demo, wait a few seconds, then take out your current demo disc and replace it with a different one. Then you must wait a few more seconds and press "SELECT" to switch the background. This appears to not be intended as selecting a game not on the new disc will cause it to crash.
subdirectory_arrow_right Game Boy Advance (Platform), Sega Mega Drive/Genesis (Platform), Game Boy (Platform), Game Boy Color (Platform), Arcade (Platform), Sega Master System/Mark III (Platform), Super Nintendo Entertainment System (Platform), Nintendo Entertainment System (Platform), Sega Game Gear (Platform), Neo Geo AES (Platform)
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Soulja Boy selling SouljaGame line article:
https://variety.com/2018/gaming/news/soulja-boy-selling-cheap-consoles-1203084022/
Soulja Boy ends sales of SouljaGame line article:
https://www.ign.com/articles/2019/01/02/soulja-boy-stops-selling-souljagame-game-consoles
SouljaGame unboxing and teardown showing the packaging:
https://www.youtube.com/watch?v=fo-qNU7Qu3k
Rerez video reviewing the console SouljaGame was based on, showing the console list:
https://www.youtube.com/watch?v=ZqXuAuTFXpA#t=595
https://variety.com/2018/gaming/news/soulja-boy-selling-cheap-consoles-1203084022/
Soulja Boy ends sales of SouljaGame line article:
https://www.ign.com/articles/2019/01/02/soulja-boy-stops-selling-souljagame-game-consoles
SouljaGame unboxing and teardown showing the packaging:
https://www.youtube.com/watch?v=fo-qNU7Qu3k
Rerez video reviewing the console SouljaGame was based on, showing the console list:
https://www.youtube.com/watch?v=ZqXuAuTFXpA#t=595
subdirectory_arrow_right Fade to Black (Game)
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Catalog of PlayStation long boxes:
https://www.giantbomb.com/profile/marino/lists/playstation-long-boxes/359078/
PlayStation box type comparison:
https://imgur.com/gallery/ygnMM
Figured out last game with the long box by going through this list, searching up their respective boxes and finding a cut-off point, which was between Fade to Black and SimCity 2000:
https://en-academic.com/dic.nsf/enwiki/11540465#1994
https://www.giantbomb.com/profile/marino/lists/playstation-long-boxes/359078/
PlayStation box type comparison:
https://imgur.com/gallery/ygnMM
Figured out last game with the long box by going through this list, searching up their respective boxes and finding a cut-off point, which was between Fade to Black and SimCity 2000:
https://en-academic.com/dic.nsf/enwiki/11540465#1994
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Sony Interactive Entertainment America's president, during the early lifespan of the PlayStation, was staunchly opposed to two-dimensional games. PaRappa the Rapper, known for its paper-puppet-styled characters, only managed to release abroad thanks to its success domestically. When it proved to be a worldwide success, SIEA eased up on 2D games.
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Reversing the startup sound for the console reveals the developers used a glass-breaking sound. This is most notable with the infamous “Personified Fear” glitch.
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Although the PlayStation has extraordinary copy protection, many hackers, home-brewers, and pirates worked around it via the infamous "Disc Swap" trick which is possible as the console uses a lid in a similar fashion to a portable CD player. This trick involves swapping a regular PlayStation disc with a back-up or rewritable CD during the startup.
Likely because of this exploit, Sony created future numbered PlayStation consoles that use disc trays rather than lids.
Likely because of this exploit, Sony created future numbered PlayStation consoles that use disc trays rather than lids.
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On the system's Memory Card menu, after deleting data for a game, pressing the four shoulder buttons at the same time will cause the menu to reset and bring back the just-deleted save data. This feature was not carried over to the PlayStation 2.
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The PocketStation was originally going to have a western release, however it was cancelled due to problems meeting the Japanese demand for it.
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The CPU powering the NASA's New Horizons probe is the same CPU that once powered the original PlayStation console.
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The price of the PlayStation in North America was revealed at Sony's keynote speech at the 1995 Electronic Entertainment Expo (E3). Head of Sony Computer Entertainment of America, Steve Race, took to the podium after an intentionally long-winded speech to deliver a "brief presentation". His presentation consisted of one number: $299.
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The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
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