Platform: PlayStation
Galaga: Destination Earth
The King of Fighters '99: Millennium Battle
War: Final Assault
WWF In Your House
Crash Bandicoot: Warped
LEGO Island 2: The Brickster's Revenge
Breath of Fire III
Hugo
Walt Disney World Quest: Magical Racing Tour
A Bug's Life
Shadow Tower
M&M's Shell Shocked
Time Crisis
Dance Dance Revolution Konamix
X-Men: Children of the Atom
Animorphs: Shattered Reality
Twisted Metal 2
Mega Man X5
Wheel of Fortune: 2nd Edition
Dora the Explorer: Barnyard Buddies
Arc the Lad Collection
Wonder Project J2: Corlo no Mori no Josette
Fade to Black
The King of Fighters '97
LEGO Racers
Wheel of Fortune
Suikoden II
Digimon Rumble Arena
Thrill Kill
Hello Kitty's Cube Frenzy
Muppet Monster Adventure
Final Fantasy IX
Front Mission 2
WWF WrestleMania: The Arcade Game
Strikers 1945
Mortal Kombat: Special Forces
Dynasty Warriors
The Bombing Islands
Ace Combat 3: Electrosphere
Rayman
Play with the Teletubbies
Persona 2: Innocent Sin
Digimon World 2
Destruction Derby
Pandemonium!
Namco Museum Vol. 3
Bob the Builder: Can We Fix It?
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Black Dawn
Toy Story 2: Buzz Lightyear to the Rescue!
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The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
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