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There is a glitch that causes Mario to hold his hat in his right hand. This occurs when Mario picks up two hats in rapid succession. If Mario loses his hat in Snowman's Land by being blown away by the giant snowman's breath, and then takes the warp under the tree, his hat will duplicate, and retrieving it will cause this glitch.
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subdirectory_arrow_right Super Mario 64 DS (Game)
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The Cutting Room Floor article:
https://tcrf.net/Super_Mario_64_(Nintendo_64)/Regional_and_Version_Differences#Jolly_Roger_Bay
Super Mario 64 DS - Blast to the Stone Pillar:
https://www.youtube.com/watch?v=rKuyFoDEs3I
https://tcrf.net/Super_Mario_64_(Nintendo_64)/Regional_and_Version_Differences#Jolly_Roger_Bay
Super Mario 64 DS - Blast to the Stone Pillar:
https://www.youtube.com/watch?v=rKuyFoDEs3I
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Early in development, before Charles Martinet was hired to provide Mario's voice, the developers used stock Looney Tunes voices as placeholders.
subdirectory_arrow_right Super Mario 64: Shindou Pak Taiou Version (Game)
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In the world "Bowser in the Sky", two Goombas can be seen on the same platform together. These two Goombas are actually part of a Goomba trio object loaded by the game, however, the third Goomba is placed over the edge of the platform, resulting in it rendering at the bottom of the stage, out of reach.
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In a late pre-release build, stars that have already been collected are in grey shades instead of the dark blue seen in the final version. This was shown during E3 '96 when demonstrating the game before its release.
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The "Slider" and "Snow Mountain" Theme are both variations of the main theme of Super Mario 64, which is played on the "Bob-omb Battlefield". The songs are all played at different tempos and with different instruments, but are largely the same tune.
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Early in development, there was originally going to be a level-cleared flagpole. However, the developers felt that scouring the land for hidden items was better, so the flagpole was scrapped. It would later be included in Super Mario 3D Land, and Super Mario 3D World.
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If you pick up Tuxie the baby penguin after returning her to her mother, the mother penguin will angrily follow Mario around until Tuxie is put back down.
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There's unused text that may have been spoken by a Boo upon entering Big Boo's Haunt, saying "Eh he he... You're mine, now, hee hee! I'll pass right through this wall. Can you do that? Heh, heh, heh!" It was likely removed because no mission involved chasing a Boo through the Level.
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In addition to the red, blue, and green switches, there was originally going to be a yellow switch too. When used in game, the switch is automatically set to the "on" position for unknown reasons.
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A rideable horse was discussed during early development of the game but was never included. This idea eventually made it into The Legend of Zelda: Ocarina of Time as Link's horse, Epona.
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