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Nickelodeon All-Star Brawl 2
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Attachment Prior to Nickelodeon All-Star Brawl 2's announcement, a convincing image "leaked" showing El Tigre in the game, which would be shared by a variety of sources including Jorge R. Gutierrez, the creator of El Tigre: The Adventures of Manny Rivera. It would later be confirmed by a moderator on the official NASB Discord (who has no involvement in the game's development) that the image was actually an art test from another Discord server and not intended to be spread as a leak. Despite this, El Tigre would still appear as playable character in Nickelodeon All-Star Brawl 2, a rather lucky coincidence given the cartoon's obscurity.
person Rocko & Heffer calendar_month November 11, 2023
Star Fox Adventures
subdirectory_arrow_right Star Fox: Assault (Game)
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Attachment Star Fox Assault was actually informally announced in May 2002, several months before its predecessor, Star Fox Adventures, would actually hit store shelves.

In May 2002, Namco and Nintendo announced that that they would be collaborating on several GameCube games, one of which being a new Star Fox game in the same vein as Star Fox SNES and Star Fox 64. Nothing else was revealed except for a tentative logo (dubbed at the time as "Star Fox GC") and poster, and the fact that it would be developed by the same team within Namco who worked on the Ace Combat series. This turned out to be not true, as the final game was developed by different Namco employees at the time, with Tsuyoshi Kobayashi as the producer, Toshiyuki Nakanishi as the All-Range Mode director, and Yutaka Yoshida as the Battle Mode director.
person Dinoman96 calendar_month November 11, 2023
Star Fox Adventures
subdirectory_arrow_right Star Fox Command (Game)
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Attachment Star Fox character designer Takaya Imamura illustrated the back boxart of Star Fox Adventures for its Japanese release. Notably, it's one of the first notable instances of Fox's head being drawn with a more stylized, Noh Kitstune mask look, as opposed to the more animalistic proportions he had in-game and also in prior installments such as Star Fox on SNES and Star Fox 64. This design has often been described by certain fans, often in a derogatory manner, as a "bellhead", due to it being somewhat shaped like a bell.

Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
Final Fantasy IX
1
Attachment Hades was originally planned to be the final boss as evidenced by early concept art of the Hill of Despair showing your party facing Hades in the area instead of Necron, but Hades was instead changed to be an optional boss. There are eyes on the face of his sword and on his throne. Blinking disembodied eyes are also seen in the final battle arena, showing the connection between Hades and the original final battle. Incidentally, eyes are also a feature of many Terran structures (e.g. Pandemonium), perhaps implying a deeper connection that was lost or severed in the final cut of the game.

While no exact reason for the change was given, it is believed that Hades ultimately did not fit the theme as an end boss. Hades is based on Greek mythology as a God of death who would have wanted to bring death to everyone. Necron on the other hand is an original entity based on the Greek word for "death" that wanted to bring an end to existence itself.
person Jom12 calendar_month November 6, 2023
Suikoden II
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Attachment According to Raww Le Klueze, global admin of the Suikosource forums, there are three unused sprites found in the PC version that appear to be part of an unused Blue Gate summon or something similar. The three sprites are supposed to appear in different spots on the screen which would explain why they are looking in different directions.

To support that idea, in the Gensou Suikoden II 108 Stars Character Guide (published only in Japan by Konami), within a section detailing a scrapped idea to summon spirits of other elements, there are a few characters resembling the three unused sprites if they were mixed together.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?p=158715#p158715

Gensou Suikoden II 108 Stars Character Guide (Konami Official Guide) JP, pages 71-72. Pages self-sourced by user in lieu of archived digital copy which as of this submission date can no longer be found online:
https://archive.org/details/gensousuikodenii108starscharacterguidekonamiofficialguide
The Invincible
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The game's artstyle was heavily influenced by atompunk aesthetics, particularly the works of Chris Foss, Chesley Bonestell, and Syd Mead. Additionally, the team researched Soviet designs for spaceships, vehicles, and tools to fit the game's retro-futuristic style.
Donkey Kong Country
subdirectory_arrow_right Donkey Kong (Franchise)
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Attachment Shesez, known for his YouTube series "Boundary Break", interviewed Kevin Bayliss, who was previously one of the animators and character designers for Donkey Kong Country. Bayliss mentioned during the interview that when Rare co-founder Tim Stamper and Nintendo tasked him to redesign Donkey Kong and "bring it up to date", Bayliss originally wanted DK's design to be "compact" similar to how NES characters were previously designed, and wanted the character to show up "nice and clearly." Bayliss later revealed that when designing Donkey Kong's new facial features, he used the same design as the Battletoads' eyes, believing that Gorillas "look like they got this big brow".
PaRappa the Rapper
subdirectory_arrow_right PaRappa the Rapper (Franchise)
1
Attachment Before he was made a dog, earlier ideas for PaRappa the Rapper's species included a shrimp, clam, onion, reptilian kaiju, bee, and fox.
person Rocko & Heffer calendar_month November 2, 2023
Icon Pop Quiz
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Attachment The icon for Glenn Quagmire in Icon Pop Quiz has an unusual art style relative to the rest of the game, being a traced stock image cut off at the nose instead of an abstract representation/symbol of the character with a specific shading style.
RWBY: Arrowfell
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The four members of Team RWBY (Ruby, Weiss, Blake and Yang) are the only characters in the game with multiple character portraits for different expressions. Every other character in the game has a single, static portrait used in conversation.
Um Jammer Lammy
subdirectory_arrow_right Um Jammer Lammy Now (Game), PaRappa the Rapper (Franchise)
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Attachment PaRappa the Rapper co-creator Rodney Greenblat has said in response to a fan email that, if he were to do a new Um Jammer Lammy game, he would have Lammy and Katy Kat as a romantic couple. A few years after this, he would begin posting annual Valentines' Day images to his Twitter accounts with Lammy and Katy together.

Notably, one of the interviews in Um Jammer Lammy Now! has Katy laugh off a question about if she has a boyfriend.
person Rocko & Heffer calendar_month October 30, 2023
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
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Attachment Many of Star Fox Adventures' Japanese ancillary material, such as its cover art, official guidebook, official website and even the 4koma manga, utilize renders/designs from the N64 version of Dinosaur Planet for certain dinosaur tribes, those specifically being the EarthWalkers (represented by the King EarthWalker's DP render) as well as the ShadowHunters, who even appear on SFA's Japanese cover art despite only appearing very briefly in the final game during the Test of Fear.
person Dinoman96 calendar_month October 29, 2023
Banjo-Kazooie
subdirectory_arrow_right Banjo-Tooie (Game)
0
Attachment A few of Banjo-Tooie's worlds were originally planned for its predecessor, Banjo-Kazooie, such as the fire side of Hailfire Peaks and Glitter Gulch Mine. Many of these were cut primarily because of time constraints.

Gobi mentions leaving for the "Lava World" in Click Clock Woods, which adds up as Gregg Mayles' concept art for the cut lava world shows that Gobi would have been present. Gobi would eventually live up to his promise by appearing in the fire side of Hailfire Peaks in Banjo-Tooie, after being freed in Witchyworld.
person Dinoman96 calendar_month October 28, 2023
Wario Blast: Featuring Bomberman!
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Attachment The manual for Wario Blast uses a single image of Wario, taken from Super Mario Land 2: 6 Golden Coins, multiple times in different contexts and no other images of Wario, not even modifying the image to create different poses or facial expressions, while Bomberman has multiple different poses used.
Sonic Superstars
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Attachment The appearance of Golden Capital Zone is based on concept artwork for the original Sonic the Hedgehog, from the appearance of the shuttle loops to the glittering temples in the background, with Japanese text in the concept art referring to it as a "gleaming, gold plated landscape with a Southeast Asian feel."
person NintendOtaku calendar_month October 19, 2023
Sonic Superstars - Golden Capital Zone:
https://youtu.be/19_8NkMIE-A?t=453

Concept art:
https://tcrf.net/Prerelease:Sonic_the_Hedgehog_(Genesis)/Concepts_%26_Ideas#Level_Concepts
Sneak King
subdirectory_arrow_right Pocket Bike Racer (Game), Big Bumpin' (Game), Xbox Series X|S (Platform), Xbox 360 (Platform), Xbox (Platform)
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Attachment The Burger King Xbox trilogy - Sneak King, Big Bumpin', and Pocketbike Racer - has an unusual packaging and disc design, bearing the aesthetic design of the Xbox 360's packaging art, but simply saying "Xbox" due to the game disc containing files for both Xbox and Xbox 360 versions of the game. This is exclusive to the Burger King games, with original Xbox games released after the trilogy still having the original Xbox packaging template from 2001. The concept of a unified "Xbox brand" box design shared between all platforms would eventually see wide use with the release of the Xbox Series X|S, which would clarify which only feature the Xbox brand logo and clarify which platforms the disc is compatible with.
person Rocko & Heffer calendar_month October 18, 2023
Sneak King box art:
https://gamefaqs.gamespot.com/xbox360/935895-sneak-king/media

Box art for Madden NFL 09, the final licensed Xbox release, released multiple years after the Burger King games
https://gamefaqs.gamespot.com/ds/945509-madden-nfl-09/boxes/106435
Sonic R
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In Resort Island in Sonic R, there is a small village next to a cave containing 3 buildings, one of which has an ichthys (known colloquially as the "Jesus fish") on it. When it was added to the game, Sega asked Travelers' Tales founder Jon Burton if it was intended as a Christian reference, and nonchalantly gave the go-ahead when he answered honestly.
Pac-Man World Rally
subdirectory_arrow_right Dig Dug (Collection)
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Attachment Pac-Man World Rally was originally going to be based on the works of famed psychedelic hot rod cartoonist Stanley Mouse. Fygar's kart is a leftover from this version of the project, hence why it doesn't fit the aesthetic style of the other karts and isn't directly based on the Dig Dug franchise.
Franchise: Pokémon
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Attachment According to Tsunekazu Ishihara, the president of The Pokémon Company, Nintendo of America didn’t like the original Japanese designs for Pokémon as they thought they looked “too cute”, so they made their own redesigns.

In particular, Pikachu was apparently redesigned to resemble a tiger with big breasts. When Ishihara asked how it was meant to be Pikachu, the American designers responded that because it has Pikachu’s tail, then that makes it Pikachu.
Princess Peach: Showtime!
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Prior to the game's release, Nintendo made some minor adjustments to the game's key art, changing the eyebrows on Peach's face design slightly to appear more competitive (with some comparing it to her design in The Super Mario Bros. Movie), and changing Kung Fu Peach's expression to one of anger. Unlike similar changes made to artwork of other Nintendo games - most infamously the Kirby franchise - where an angry version would be made for Western territories and a happy version would be made for US territories, this change was made to both the Japanese and American versions of the art.
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