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Although there are a total of 20 unused Mini-Cons in the game's data, most of them are just text strings. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
Contributed by PirateGoofy
There are unused pieces of data and strings in the game that suggest a 2-Player local VS. mode was planned that didn't end up in the retail release of the game.
Contributed by PirateGoofy
Deltarune
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Within the data for Chapters 1 and 2 is an unused weapon item called the Trefoil; hacking it into a Chapter 2 save file and attempting to equip it to Noelle results in her saying "Okay! ...? What do you mean, unused!?"
Contributed by game4brains
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There are unused Pick-up and HUD graphics for skulls. These were likely to sometimes be dropped by enemies and give bonus points when collected.
Contributed by ZpaceJ0ck0
Shining Force II
According to the game's development team in an interview published in the Megadrive Fan Attack Special book in 1993, originally the Achilles Sword could cast Bolt, but if it was used against Talos, he would absorb all the damage and it would not hit the surrounding enemies. The team later changed this so Talos could not be targeted with magic at all.
Contributed by ProtoSnake
Batman: Arkham Knight
If the player detonates explosive gel inside Penguin's vault, the stack of bombs turns into an unused destroyed Titan canister model that appears to have been carried over from Batman: Arkham City, although it is impossible to go back inside the vault to interact with it.
Contributed by ProtoSnake
Ratchet & Clank: Up Your Arsenal
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An unused unique type of crate is hidden in two locations in the final version of the game, but are invisible and can only be activated with the use of a level editor. Known as the "Upgrader Crate", the concept would have been to instantly upgrade Ratchet's lowest level weapon currently owned by one level upon breaking it.

According to Insomniac Games Developer Mike Stout, the concept was scrapped on account of detracting from the fun of using the weapons to gather XP and grind the levels/evolution into said weapon's evolved form.

The crates can be made to appear in Holostar Studios and on board the Phoenix during the rescue mission at the games climax.
Contributed by Regen-33
Jak II
There is a Precursor orb hidden out of bounds underneath the Underport stage that can be collected using a documented hovering glitch with the JET-Board found in both this game and Jak 3, or through the game's debug mode.
Contributed by BullZ'eye
The Elder Scrolls V: Skyrim
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There is an unused model for the "The Ring of Khajiiti", a Daedric artifact associated with both Meridia and Mephala. However, it goes unused as both Daedric Princes reward different items. The Ring of Khajiiti was present in The Elder Scrolls IV: Oblivion, so the developers may have intended for it to return.
Contributed by ClaudX
James Bond 007: Nightfire
Unused code in the files of the GameCube version contains eight different weapons that were considered or almost finished including a Claymore, a Torpedo Launcher, and a Mustang Viper.
Contributed by GamerBen144
Resident Evil Zero
The idea of not having "item boxes" in the game was based on "Sweet Home". The team wanted to remove it, so that it would feel a lot harder to play.
Contributed by ProtoSnake
Mega Man 11
It was revealed that what looks like a Mega Man Starforce costume, seen from a picture taken by Game Informer, was only a placeholder costume for when Mega Man equipped Tundra Storm's weapon during development.
Contributed by Kakariko Kid
Unused text in the GBA version's files suggest that all of the in-game spells (except for Expelliarmus) were planned to be upgradeable.
Contributed by GamerBen144
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Fully modeled, unused traffic cars can be found in the game's data. They include an ambulance, a camper, and two trucks (one with a truck hauling pipes, and a tanker truck).
Contributed by GamerBen144
Unused Paintinator models and icon can be found in the data.
Contributed by GamerBen144
Unused code for the "Scribble HUD," "Super Power Recharge," and "Thermographic Spectrafier" can be found in the GameCube and PlayStation 2 version's files, suggesting these may have been planned to be power ups.
Contributed by GamerBen144
Conker's Bad Fur Day
The SHC squirrels originally held a green Walkie Talkie in the It's War chapter. While it isn't present in the game under normal circumstances, it can be restored via a hacking device.
Contributed by GamerBen144
Conker's Bad Fur Day
An unused laptop can be found in the game's files. The screen on the laptop says "Look sad people. Get a life now."
Contributed by GamerBen144
Ratchet & Clank
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There was a weapon that was supposed to be used in the game called the "Revolverator", but it was cut off from the game. According to game designer "Corey Stockton", when you find a colorless Revolverator in the "Insomniac Museum" from "Ratchet & Clank: Going Commando", he said:

"You may recognize this drill from Ratchet and Clank 1. It was held by a "large construction worker (The Miner from Hoven)" who gives you a lump of Raritanium. This was originally a weapon called the Revolverator. Ratchet would strike enemies with it and then spin them over his head with the drill bit. Unfortunately, this ended up leaving Ratchet open for attack, and also required a lot of resources to pull off, so it was cut."
Contributed by ProtoSnake
Super Smash Bros. for Nintendo 3DS and Wii U
In the 3DS version's files are unused models from the "Cook Kirby" Final Smash from Super Smash Bros. Brawl.
Contributed by GamerBen144
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