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There are two unfinished items in the game's memory that go unused in the final game:
• Tricorder - The tricorder gives you a sensor display to the bottom right with dots representing friends and foes, and describes what you point at in more detail with the left mouse button. The item was finished up late and made officially available in the Virtual Voyager expansion.
• Hypospray - The primary trigger fires a spray of blue particles. Using the alternate fire shows it's clearly unfinished by only spraying at an extremely high rate without sound. It also has an early icon, showing a different font. Ironically, attempting to obtain one by cheating will parse "health" and the letters as a negative number, killing the player in the process.
Contributed by MeleeWaluigi
Mario Kart Wii
There are 3 unobtainable item boxes located under the S curve of DK Summit.
Contributed by MeleeWaluigi
There are a few unused items from Super Mario Bros. 3 that can be spawned as the first item in your inventory using a Pro Action Replay, but using most of them will crash the game:
• An anchor
• A hammer
• A warp whistle
• A music box
Contributed by MeleeWaluigi
Day of the Tentacle
There are item graphics for a diamond and a noose that are never used in-game. The diamond is likely related to the one used for the time machine, though it never actually appears in your inventory. A noose never appears in the game, however.
Contributed by MeleeWaluigi
The game contains an unused gaddget called "Toad Force V".
Contributed by MeleeWaluigi
Final Fantasy II
The game files contain data for an unused weapon called "The Killer Bow".
Contributed by MeleeWaluigi
Paper Mario: Sticker Star
The game contains several unused stickers:
• A bigger version of the leaf sticker.
• A piranha plant sticker.
• A rock sticker.
• A spiny egg sticker.
• A super leaf sticker.
Contributed by MeleeWaluigi
The game contains leftover code for an unused ".223 pistol". This was most likely intended as a reference to a similar pistol in the Fallout series.
Contributed by Makarov
The games code contains over 20 unused items, 4 of which also have full descriptions.
Contributed by RadSpyro
Fallout 3
Concept art and unused models exist for cut weapons referred to as the "Kryolator" and "Kryo-Grenade." While the grenade itself made it into the Mothership Zeta DLC with a new texture and mesh, the "Kryolator" was ultimately cut in the final version of the game, existing as only a mesh with textures. However it did later appear as a usable weapon in Fallout 4.
Contributed by G-Haven
Mega Man Battle Network 6
The game's Japanese release made use of the Game Boy Advance E-Reader, but the feature was removed in the international release due to the lack of the device's popularity. In the Japanese release, the Request BBS required the use of E-cards and it was possible to obtain Gregar and Falzar battle chips. In the international release, not only is it impossible to obtain these without hacking, but they were broken, causing them to crash the game if used.
Contributed by SonicManEXE
Fallout 4
The games files contain unused, cut or unfinished weapons. Among these are;
•A mesh for a Ball-peen hammer, which was intended to be used as a weapon.
•An untextured, high-poly model of a kalashnikov rifle, similar to the Chinese assault rifle, as seen in Fallout 3.
•A rough Harpoon gun composed of Syringer and Assault rifle parts.
•A pistol variant of the cryolator.
•A mortar.
•A cannon which fires nuclear bombs.
•A pipe shotgun receiver, a shotgun variant of the other pipe weapons seen in game.
Contributed by Psychospacecow
Fallout 4
A Vault 101 jumpsuit can be acquired via console commands, but it does not appear anywhere in the game otherwise. This jumpsuit's vault number is the same one that the protagonist of Fallout 3 starts in.
Contributed by Psychospacecow
There's an unused item in the game's data called "Lake Key", presumably intended to be used in The Lake level. It uses the same icon as the Skull Key, from The Hilltop Mausoleum level.
Contributed by ProtoSnake
Mario & Luigi: Superstar Saga
In the Japanese version, Boomerang Bros are capable of dropping an item called "Oho Gear". This item raises defense by 28 points and can be equipped to either Mario or Luigi. For unknown reasons, it was removed from all International ports of the game. However, the item can be found in the game's coding and is only obtainable through cheating devices. The item is fully functional in all versions and its description, "Pants with a raging wave print," was translated into multiple languages in the game's original release. This seems to indicate that the Oho Gear was originally meant to be in the game's international releases, but was disabled late in its development.
Contributed by game4brains
Mortal Kombat: Deception
In Tanya's Kombat Kard, she is seen wielding a Naginata, before it was ultimately reassigned to Hotaru. Tanya would later wield the Naginata in one of her variations in Mortal Kombat X
The Legend of Zelda: Ocarina of Time
Originally, the player would have used an item called the Reed Whistle to call Epona. This, however, was replaced by Epona's Song. Sound Designer Koji Kondo said: "Reed music was in the initial development concept for Ocarina, but we ultimately didn't use it." This idea was later brought to The Legend of Zelda: Twilight Princess.
Contributed by ToastersOverdose
Mario Kart 7
Inside the game's files is an unused soccer ball. It's likely this could've been used for testing the models, or it could've been used for one of the Wuhu Island stages.
Contributed by GamerBen145
Crash Bandicoot 2: Cortex Strikes Back
In N. Gin's boss level, there are 20 missile paths in the data, even though only 10 were used. A lot of these unused paths are also misplaced and can't hurt the player.
Contributed by ProtoSnake
Grand Theft Auto V
There was originally a "Rubbergun" in the game. It was similar to a Micro SMG, but shot rubber bullets instead.
Contributed by ClaudX
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