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Golden Sun
There are four unused items in the game's memory obtainable only through GameShark codes or debug rooms:

Masamune: A Long Sword-class Artifact weapon, increases base attack by 115 and has no unleash effect. It has a unique graphic that is not seen legitimately in either this game or Lost Age.
Sol Blade: A Long Sword-class Artifact weapon, increases base attack by 138 and has no unleash effect. Its 138 attack power is the highest out of any weapon in this game, surpassing even the 135 attack power of the Gaia Blade, this game's ultimate weapon.
Kusanagi: A Light Blade-class Artifact weapon, increases base attack by 135 and has no unleash effect.
Mysterious Robe: An Artifact robe, increases base defense by 40 and has no secondary effect.

Most of these items became proper, fully-coded items in the game's sequel, Golden Sun: The Lost Age
Contributed by MeleeWaluigi
Animal Crossing: Wild World
Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town.

Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
Contributed by game4brains
SEGA Superstars Tennis
In the game's opening cutscene, Amigo uses his own maracas as a racquet and Dr. Eggman uses multiple racquets from his backpack. However, both of them use regular racquets during the actual game.
Contributed by CuriousUserX90
SpongeBob SquarePants: Battle for Bikini Bottom
Squidward's Clarinet can be found in the game's files, but Squidward is never seen holding or using it.
Contributed by MeleeWaluigi
Rockman EXE WS
The very first line in the first level's text archive contains a message that says: Stage 1: Under Construction!

This message does not otherwise appear during the level and is the only level to have such a text. As it suggests, it was likely used when the stage was being constructed.
Contributed by MeleeWaluigi
Super Mario 64 DS
Found within the game's data is an unused Red Koopa Troopa that can only appear through hacking methods. Unlike the green Koopa Troopas found in the game, the red ones will attempt to run at the player and knock them around similar to Bullies. When knocked out of their shells, they'll slowly walk back into them instead of panicking like the green ones do. In addition, their shells cannot be ridden. Instead, they will only slide along the ground like in previous Mario games, killing enemies in their path until they break against a wall. If a Red Koopa Troopa is eaten by Yoshi, he'll spew out fire like he does when eating one in Super Mario World.
Contributed by CuriousUserX90
Call of Duty 4: Modern Warfare
The game contains an unused perk called "Expose Enemy". It's code name is "specialty_exposeenemy".
Contributed by MeleeWaluigi
Phantasy Star
The game contains unused items named "M SYSTEM" and "ZILLION" that have no effect. They are probably a reference to the Sega Master System and the game Zillion respectively.
Contributed by xianc78
Star Trek Voyager: Elite Force
There are two unfinished items in the game's memory that go unused in the final game:
• Tricorder - The tricorder gives you a sensor display to the bottom right with dots representing friends and foes, and describes what you point at in more detail with the left mouse button. The item was finished up late and made officially available in the Virtual Voyager expansion.
• Hypospray - The primary trigger fires a spray of blue particles. Using the alternate fire shows it's clearly unfinished by only spraying at an extremely high rate without sound. It also has an early icon, showing a different font. Ironically, attempting to obtain one by cheating will parse "health" and the letters as a negative number, killing the player in the process.
Contributed by MeleeWaluigi
Mario Kart Wii
There are 3 unobtainable item boxes located under the S curve of DK Summit.
Contributed by MeleeWaluigi
There are a few unused items from Super Mario Bros. 3 that can be spawned as the first item in your inventory using a Pro Action Replay, but using most of them will crash the game:
• An anchor
• A hammer
• A warp whistle
• A music box
Contributed by MeleeWaluigi
Day of the Tentacle
There are item graphics for a diamond and a noose that are never used in-game. The diamond is likely related to the one used for the time machine, though it never actually appears in your inventory. A noose never appears in the game, however.
Contributed by MeleeWaluigi
Mario Party Advance
The game contains an unused gaddget called "Toad Force V".
Contributed by MeleeWaluigi
Final Fantasy II
The game files contain data for an unused weapon called "The Killer Bow".
Contributed by MeleeWaluigi
Paper Mario: Sticker Star
The game contains several unused stickers:
• A bigger version of the leaf sticker.
• A piranha plant sticker.
• A rock sticker.
• A spiny egg sticker.
• A super leaf sticker.
Contributed by MeleeWaluigi
The game contains leftover code for an unused ".223 pistol". This was most likely intended as a reference to a similar pistol in the Fallout series.
Contributed by Makarov
The games code contains over 20 unused items, 4 of which also have full descriptions.
Contributed by RadSpyro
Fallout 3
Concept art and unused models exist for cut weapons referred to as the "Kryolator" and "Kryo-Grenade." While the grenade itself made it into the Mothership Zeta DLC with a new texture and mesh, the "Kryolator" was ultimately cut in the final version of the game, existing as only a mesh with textures. However it did later appear as a usable weapon in Fallout 4.
Contributed by G-Haven
Mega Man Battle Network 6
The game's Japanese release made use of the Game Boy Advance E-Reader, but the feature was removed in the international release due to the lack of the device's popularity. In the Japanese release, the Request BBS required the use of E-cards and it was possible to obtain Gregar and Falzar battle chips. In the international release, not only is it impossible to obtain these without hacking, but they were broken, causing them to crash the game if used.
Contributed by SonicManEXE
Fallout 4
The games files contain unused, cut or unfinished weapons. Among these are;
•A mesh for a Ball-peen hammer, which was intended to be used as a weapon.
•An untextured, high-poly model of a kalashnikov rifle, similar to the Chinese assault rifle, as seen in Fallout 3.
•A rough Harpoon gun composed of Syringer and Assault rifle parts.
•A pistol variant of the cryolator.
•A mortar.
•A cannon which fires nuclear bombs.
•A pipe shotgun receiver, a shotgun variant of the other pipe weapons seen in game.
Contributed by Psychospacecow
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