Although the game takes place at Walt Disney Land, California, the book that Mickey Mouse signs an autograph on is actually from the park's Florida counterpart Walt Disney World, as explained by the exclusive park attractions.
The ROM for the game contains hidden credits. At the end of the credits is a very brief, but firm message about people who plan to pirate the game: Pirates leave no footprints.
Though difficult, it is possible to defeat Urizen boss fight during the prologue. Doing so will unlock a secret text ending which states that Nero saved the world and that a new legend was born.
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
By breathing fire into one of the Tiki statues of the level Tiki Tropics, the sound that Aku Aku from the Crash Bandicoot series makes when breaking open an Aku Aku Crate will play.

The cartridge label of the NES game Ice Climber found in the game's main treasures differs in it's appearance depending on what version is being played. In the japanese version it uses the Famicom appearance and artwork, whilst in the western version it uses the NES appearance and artwork.
Within the game's data is an unused graphic, which contains a credit for the programmer Rob Brady.
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the Amiga version of the game's files contains a message for people who attempt to pirate the game:
"Line Of Fire was written by Richard Aplin for Creative Materials &
U.S. Gold from July-November 1990.
;Dear Cracker,
;To save you time, simply fill in the appropriate lines below..
type "Line Of Fire!
type " Cracked by the utterly amazing and fab _________ of _______!"
type "Hot greets to _____ and _____!!"
type "Lamings and slaggings to _____ of _____ and _____!!!"
type "Call our BBSs on ____-______ and ____-______ for the latest warez!"
type ""
type "I am a sad and immature spotty little twat because _______________."
type "I crack games for free as I have no friends"
type "and am physically repulsive to females because of my chronic _______."
type "I hate my parents because they _____ and make me tidy me room even"
type "when I have been at kindergarten the whole day."
type ""
type "I have played with myself ____ times in the past 24 hours"
type "and have wet dreams about ________ from Neighbours."
type ""
type "The last Kylie Minogue record I brought was ________ and I think"
type "she's lush and fab and ace and wicked because she's _________ and I fancy her."
type ""
type "Press right button for trainer, left for normal. Probably."
Crap_Demo_That_Crashes_Half_The_Time_And_Has_A_Sprite_Starfield_Oooh_How_Original
run Corrupt_loads_of_memory_all_over_the_place
Game
*****************************************************************************
*If you are under 14 or have a Datel Action Replay, you may not read further*
*****************************************************************************
Right that's that over with.
Firstly....
For those who might possibly be interested, rather than those who just want
to hack the program to bits....
Sega wouldn't let us have ANY credits on the game, so I thought we might
as well put some here.
I (Richard Aplin) wrote the Amiga and ST versions (though at the time of writing
- 12th Nov.1990 - I haven't started the ST conversion yet!)
I much prefer the Amiga (doesn't anyone?) so I have done that version
first, using all the extra hardware, then i'm going to bang out the
ST version when necessary.
"Uncle Art" (actually a limited company!) did the (not very good) music.
- Oh yeah.. Apologies and sympathy to Uncle Tom (the person!) for the
fuck up with his amazing Double Dragon II music!
The bitmap graphics were grabbed from the arcade PCB video output by Andy Heike
and Nick Vincent with the colour frame grabber, and the sprites were read,
decoded and converted from the arcade machine's Eproms by me. (Not a bit
of bloody help from Sega either!) They were remapped from 21 million to 16
colours by Andy Heike, Nick Vincent, and some students in Manchester.
I sampled the sound effects from the PCB's sound chip (not very hard at all!)
Tiertex wrote the protection check code (which is utter shit - well on form
for Tiertex!)
Steve Fitton and Tony Porter from U.S. Gold provided all the nagging and
hassle which was most unwelcome, but kind of expected anyway.
During the writing of this, I used:
Work
====
3 Commodore A500s
21Mb A590 Hard Disk + 2.5Mb ram
Commodore A1000 + 2Mb ram
Tandon 20Mhz 80386 PC + 40Mb Hard Disk
Souped-up JCL Colourpic video frame-grabber
PerfectSound sampler
Some custom EPROM-reading hardware I built to read the arcade board's roms.
Atari 1040ST (yuk)
+Various extra drives, disks, etc,etc
Lots of coffee
Fun (Notice how the two are divided?!?)
===
Nintendo GameBoy (+Tetris & others)
Sega MegaDrive (+Ghouls'n'ghosts, etc)
Mr.Do! arcade board
Hundreds of records, tapes & CDs and a {} stereo
Sony Video Walkman (+Blackadder 1-4, Comic Strip, Young Ones, and others)
Roland D110 multi-timbral LA synth (rackmount)
Cheetah MS6 multi-timbral analogue synth (rackmount)
Yamaha TX7 FM synth (stupidly-shaped black box)
Casio FZ1 16-bit sampler + loads of disks
Alesis Quadraverb 16-bit digital fx processor (rackmount)
Fender Strat guitar (well, a cheap clone)
A couple of guitar fx pedals
DeskTech 6:2 mixer
MicroIllusions Music-X sequencer (Amazing program)
Virtually no musical talent/ability whatsoever
US Robotics Courier HST modem (for P.D. BBSs of course)
Many gallons of beer, Black Bush whisky, Potheen (when available - cheers Mark!)
Various people's floors/sofas/etc in London when at computer shows
(most time spent at the bar)"
"Line Of Fire was written by Richard Aplin for Creative Materials &
U.S. Gold from July-November 1990.
;Dear Cracker,
;To save you time, simply fill in the appropriate lines below..
type "Line Of Fire!
type " Cracked by the utterly amazing and fab _________ of _______!"
type "Hot greets to _____ and _____!!"
type "Lamings and slaggings to _____ of _____ and _____!!!"
type "Call our BBSs on ____-______ and ____-______ for the latest warez!"
type ""
type "I am a sad and immature spotty little twat because _______________."
type "I crack games for free as I have no friends"
type "and am physically repulsive to females because of my chronic _______."
type "I hate my parents because they _____ and make me tidy me room even"
type "when I have been at kindergarten the whole day."
type ""
type "I have played with myself ____ times in the past 24 hours"
type "and have wet dreams about ________ from Neighbours."
type ""
type "The last Kylie Minogue record I brought was ________ and I think"
type "she's lush and fab and ace and wicked because she's _________ and I fancy her."
type ""
type "Press right button for trainer, left for normal. Probably."
Crap_Demo_That_Crashes_Half_The_Time_And_Has_A_Sprite_Starfield_Oooh_How_Original
run Corrupt_loads_of_memory_all_over_the_place
Game
*****************************************************************************
*If you are under 14 or have a Datel Action Replay, you may not read further*
*****************************************************************************
Right that's that over with.
Firstly....
For those who might possibly be interested, rather than those who just want
to hack the program to bits....
Sega wouldn't let us have ANY credits on the game, so I thought we might
as well put some here.
I (Richard Aplin) wrote the Amiga and ST versions (though at the time of writing
- 12th Nov.1990 - I haven't started the ST conversion yet!)
I much prefer the Amiga (doesn't anyone?) so I have done that version
first, using all the extra hardware, then i'm going to bang out the
ST version when necessary.
"Uncle Art" (actually a limited company!) did the (not very good) music.
- Oh yeah.. Apologies and sympathy to Uncle Tom (the person!) for the
fuck up with his amazing Double Dragon II music!
The bitmap graphics were grabbed from the arcade PCB video output by Andy Heike
and Nick Vincent with the colour frame grabber, and the sprites were read,
decoded and converted from the arcade machine's Eproms by me. (Not a bit
of bloody help from Sega either!) They were remapped from 21 million to 16
colours by Andy Heike, Nick Vincent, and some students in Manchester.
I sampled the sound effects from the PCB's sound chip (not very hard at all!)
Tiertex wrote the protection check code (which is utter shit - well on form
for Tiertex!)
Steve Fitton and Tony Porter from U.S. Gold provided all the nagging and
hassle which was most unwelcome, but kind of expected anyway.
During the writing of this, I used:
Work
====
3 Commodore A500s
21Mb A590 Hard Disk + 2.5Mb ram
Commodore A1000 + 2Mb ram
Tandon 20Mhz 80386 PC + 40Mb Hard Disk
Souped-up JCL Colourpic video frame-grabber
PerfectSound sampler
Some custom EPROM-reading hardware I built to read the arcade board's roms.
Atari 1040ST (yuk)
+Various extra drives, disks, etc,etc
Lots of coffee
Fun (Notice how the two are divided?!?)
===
Nintendo GameBoy (+Tetris & others)
Sega MegaDrive (+Ghouls'n'ghosts, etc)
Mr.Do! arcade board
Hundreds of records, tapes & CDs and a {} stereo
Sony Video Walkman (+Blackadder 1-4, Comic Strip, Young Ones, and others)
Roland D110 multi-timbral LA synth (rackmount)
Cheetah MS6 multi-timbral analogue synth (rackmount)
Yamaha TX7 FM synth (stupidly-shaped black box)
Casio FZ1 16-bit sampler + loads of disks
Alesis Quadraverb 16-bit digital fx processor (rackmount)
Fender Strat guitar (well, a cheap clone)
A couple of guitar fx pedals
DeskTech 6:2 mixer
MicroIllusions Music-X sequencer (Amazing program)
Virtually no musical talent/ability whatsoever
US Robotics Courier HST modem (for P.D. BBSs of course)
Many gallons of beer, Black Bush whisky, Potheen (when available - cheers Mark!)
Various people's floors/sofas/etc in London when at computer shows
(most time spent at the bar)"
In the SNES version of the game, press B during the credits will cause joke names to appear after the regular credits.
The protagonist's home in the game is Cafe LeBlanc which is a reference to Maurice Leblanc, author of the Arsene Lupin books which the protagonist's initial persona is based and named after.
You can find a graffiti picture in Traverse Town which bares a resemblance to the logo for CAT, a company in the video game The World Ends With You.
If Peach is being played during the final level, Toad takes her place as the Damsel in Distress that gets greeted after Bowser is defeated.
If toadette is being played, toad will take Toadette's place as referee during Toad Rallies.
If toadette is being played, toad will take Toadette's place as referee during Toad Rallies.

If you type in "Game Grumps" at the Museum Entrance, secret text will appear saying:
"Far behind the inventor you see a poster for Game Grumps, the popular internet series hosted by Arin Hanson and Dan Avidan. The poster is bright orange with text in BD Cartoon Shout font, and it features caricatures of the show's hosts sporting grump expressions.
[Note: This Easter Egg is brought to you by Vitas Varnas without the knowledge or participation of the Game Grumps, members of their families, deceased relatives, or people they hang out with in pubs.]"
This is a reference to the internet let's play channel Game Grumps and their logo which uses the font style mentioned above. Actor Vitas Varnas was also the one who had inserted the Easter Egg into the game, who has often contributed games to the show.
"Far behind the inventor you see a poster for Game Grumps, the popular internet series hosted by Arin Hanson and Dan Avidan. The poster is bright orange with text in BD Cartoon Shout font, and it features caricatures of the show's hosts sporting grump expressions.
[Note: This Easter Egg is brought to you by Vitas Varnas without the knowledge or participation of the Game Grumps, members of their families, deceased relatives, or people they hang out with in pubs.]"
This is a reference to the internet let's play channel Game Grumps and their logo which uses the font style mentioned above. Actor Vitas Varnas was also the one who had inserted the Easter Egg into the game, who has often contributed games to the show.
Hongyu Wu, a Chinese Overwatch player, lost his life whilst bravely chasing a motorbike thief on May 23rd, 2016.
A memorial was placed in his honor on the Control Center map of Lijiang Tower, where the name "宏宇" (Hongyu) is placed on one of red team's space suits. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.
A memorial was placed in his honor on the Control Center map of Lijiang Tower, where the name "宏宇" (Hongyu) is placed on one of red team's space suits. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.
In the South Korean version of the game, there's a Yellow ! Block that appears on the castle roof right next to the Red ? Block. Hitting it from underneath will give the player an infinite amount of extra lives and will not disappear, allowing them to easily acquire 100 lives. This was removed in all other versions of the game.
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