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The Legend of Zelda
Attachment
Five of the dungeon maps in the second quest can be put together to spell "ZELDA".
Contributed by MehDeletingLater
Sonic Riders
In one cutscene, Wave berates Jet with sped up, high-pitched dialogue. Slowing down this dialogue reveals that it's comprised of recycled Japanese voice clips of most of Wave's dialogue up to that point in the game.
Contributed by MehDeletingLater
Hotel Mario
As Mario and Luigi approach Ludwig's hotel, Mario comments "We ain't afraid'a no Koopas!", a reference to the theme song to the 1984 film "Ghostbusters".
Contributed by MehDeletingLater
Hotel Mario
After Mario, Luigi and the Princess run out of Lemmy's hotel, a giant fan is switched on blowing Lemmy and the hotel away, to which Mario says "Hey you! Get off of my cloud!". This is a reference to The Rolling Stones' 1965 song "Get Off of My Cloud".
Contributed by MehDeletingLater
Hotel Mario
Attachment
When Mario jumps on an enemy, the hit effect sprite that briefly appears features a vague picture of a Peace sign.
Contributed by MehDeletingLater
Hotel Mario
Bowser and the Koopaling's hotels are all references to real-life and fictional hotels:
•Morton's WoodDoor-Hysteria = Waldorf Astoria
•Roy's HardBrick Hotel = "Heartbreak Hotel" by Elvis Presley
•Larry's Chillton Hotel = Hilton
•Lemmy's High-ate Regency Hotel = Hyatt Regency
•Ludwig's Thump Castle Hotel = Trump's Castle
•Wendy's Blitz Snarlton Hotel = Ritz-Carlton
•Bowser's Seizures Palace Hotel = Caesars Palace
Contributed by MehDeletingLater
Shenmue
In 2018, on the Discord channel of the Japanese gaming blog Gamecast, an anonymous former Sega AM2 developer revealed a previously-unknown Easter egg where at the end of the quick-time event at the New Yokosuka Harbor, if you input Hado Hado + A within 3 frames, you will perform a Shin Shōryūken as used by Ryu in Street Fighter III two years prior to Shenmue's release (Note that "Hado Hado" (or 236 236) refers to performing the command for the Hadoken move from Street Fighter by moving the D-pad down, down-right, right in rapid succession, twice in a row).

The developers had originally planned to include this in the game as a tribute, but producer Yu Suzuki stepped in and disabled it from being useable in the final release. For the average player to make the move, it takes 6 frames to perform, but the game lowers the window to successfully perform it to 3 frames, making it impossible to perform under normal circumstances. However, the secret itself was not removed, and would later be discovered and executed by a modder in 2019.

When asked why the Easter egg was added in the first place, the developer added:

"Although we were employees at Sega, we were far from staid workers, and all we wanted to do was make our games fun. We told ourselves we mustn't ever lose that way of thinking.

We attributed a minimum number of various events in parallel to all the characters, so even if the ending is the same, the path to get there will be different for every player. We were trying to do something like that. Quite different from multiple endings. The main story alone was followed without exception, but at the same time we wanted to give all the players a differing experience."
Contributed by MehDeletingLater
Shin Megami Tensei III: Nocturne
In the Nocturne Mainax version that features Dante from the Devil May Cry series as a guest character, jumping from the Mantra Headquarters will normally cause your party's HP to be reduced to 1 HP. However, if Dante is in your party, he will take no damage from the fall.

In the Nocturne Chronicle version only released in Japan featuring Raidou from the Shin Megami Tensei: Devil Summoner games replacing Dante, he also takes no damage if you jump from the building.

These appear to be references to how each character can fall from great heights and land without any visible damage, such as in the beginning of Devil May Cry 2 where Dante successfully lands a jump from a tall cathedral tower.
Contributed by MehDeletingLater
Zelda II: The Adventure of Link
Attachment
The bottom-left corner of the overworld features a miniaturized version of the map of Hyrule from The Legend of Zelda, revealing that it is only one part of the entire kingdom.
Contributed by MehDeletingLater
Attachment
Nintendo Power held a Turok contest where the Grand Prize winner would have their likeness used in Turok 2: Seeds of Evil. Juan Gaspar won the contest and was also given a trip to Iguana Entertainment to have his image digitized and voice recorded for the game. His face can appear on the Life Force tokens by activating the "HEEERESJUAN" and "YOQUIEROJUAN" cheats on both the Nintendo 64 and PC versions.
Contributed by Tuli0hWut
Eiji Kisaragi, from Art of Fighting 2, makes an appearance in Billy Kane's intro and win pose when fighting against Iori.
Contributed by DrakeVagabond
The King of Fighters XIII
Occasionally, Foxy will replace Diana in Kula's victory animation.
Contributed by DrakeVagabond
The background of the World Tour intro features a dollar bill with a portrait of Dr. Light, from Mega Man, as a founding father.
Contributed by DrakeVagabond
Action 52
Attachment
In the Genesis version, during the game "Sunday Drive", the single repeating road sign in the game claims that "Segaville" is at the next exit.
Contributed by MehDeletingLater
On the Credits of the PC version, switch from the Scrolling Credits over to the Photo credits featuring headshots of the developers who worked on the game. From this point, quickly click on the photos as they appear on-screen. After an unknown amount of clicking, a secret minigame will begin where you must click the photos before they disappear to score points.
Contributed by MehDeletingLater
Mighty No. 9
Attachment
In the game's Backer Credits, backer Mighty No. 5040 is listed with the name "Kamiya was right". This is in reference to comments made by Capcom alumn Hideki Kamiya on Twitter slamming Mighty No. 9 the year before its release, calling it a copy of Mega Man and "an insult to their old home".
Contributed by MehDeletingLater
During the end credits level, Mario/Luigi will appear in the background doing a dance that involves swinging their arms from side to side and taking a step in the direction of each swing. This could be a reference to "Do the Mario", the end credits theme to the 1989 animated series "The Super Mario Bros. Super Show!" during which the dance is performed by Mario, portrayed by professional wrestler Lou Albano.
Contributed by MehDeletingLater
MultiVersus
When sitting on his Chinese Lantern, there is a rare chance that Gizmo will sing Frank Sinatra's "New York, New York". This is an homage to a scene towards the end of the film "Gremlins II: The New Batch", where the near-entirety of the film's Gremlins sing the same song as a big musical number with the Brain Gremlin leading the pack and providing the vocals.
Contributed by PirateGoofy
Legaia 2: Duel Saga
Attachment
In the Prison of Dolpin Castle, you can find a small laboratory containing three large green stasis tubes in the back of the room. In the middle tube is a Gimard, the first Seru fought in Legend of Legaia.
Contributed by MehDeletingLater
Tetrisphere
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The game contains a lot of debug text, starting at offset 0xC6370 and mixing with the rest of the game's text. Of note, two dates appear in the debug text that may be the dates the game finished development in North America and Europe:

North America: Jun 6 1997.21:45:51
Europe: Nov 17 1997.20:23:27

The rest of this submission contains a few examples of the debug text scattered throughout the ROM. Most of it is routine stuff, but there are some interesting gems in there. The developers were certainly not in a good mood or this was "kinda" a joke from them. Note that "tell dave" likely refers to David Pridie, one of the programmers:

"*** GAME CRASH CONFIRMED!!! ***

ERRRRRRORRR

*** WARNING! generatelevel.c -> PlacePiece is going to plot z+1!

*** ERROR! generatelevel.c -> PlacePiece did not function to avoid breaking a piece!

Killing the player for destroying an evil crystal

ERROR! generatelevel.c -> CopyLevelPuzzle. Unkwnown Dest!

Setting Quest Background to: %d

*** ERROR!! drop.c -> PlacePieceGame was called with a non valid Piece!!!

Dragging a used Piece!!

Sending some foul blocks!

Inializing heart skull animation thing

********
******** NOT IMPLODING A PIECE BECAUSE IT IS BROKEN!
********

ERROR!!!!!1 DOES NOT EXIST!!!!!!!!!!!!!!!

*********** WRONG LEVEL INIT TYPE!!!!!!!! ***********

If you see this let ME KNOW!!!!!!!!!!!!!!!

*** ERROR!! drop.c -> PlacePieceGame was called with a non valid Piece!!!

*** THIS IS MAJOR FUCKING EVIL AND WILL CRASH THE GAME!!!!! TELL SOMEONE!!

*** (PREFERABLY SOMEONE SMART LIKE A CODER!)

evil piece: (%d) tell bailey

ERROR!! I Should NEVER Get Here in drop.c!!

I am a MEAN AI! Make XCount 21!!

I Have Sent enough black: %d, lets win!

PANIC!! LETS DIG TO WIN!

HMM, he is getting close to winning, lets send

Fuqing negative number!!!!

ABORT WIN CUZ ENDANIM

FUCK YOU %d

What the FUCK

BLOWPIECEGONNER!!

tell dave

***********************FREAQING DORQ.. LOAD GUI SFX FIRST

***********************FUQIN DORQ.. LOAD GUI SFX FIRST

Idiot!

Don't use HuffMan!

My God, That Musta Hurt! Memory available: %d"
Contributed by MehDeletingLater
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