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Developer: SEGA
Attachment
Most Sega Codename Consoles were named after celestial bodies.

Project Mercury (also know as Sega Game Gear) was SEGA's first handheld to compete with Game Boy.

Project Venus (also know as Sega Nomad) was a handheld version of Sega Genesis.

Project Mars (also know as Sega 32X) was a add-on for Sega Genesis.

Project Jupiter was a 32-Bit Cartridge Base Standalone Console and it was also going to feature a CD Add-on like Sega Genesis and Sega CD. This early idea was scraped and SEGA moved on creating a standalone CD Base Console which is Sega Saturn due to CDs are cheaper and has more storage then Cartridges.

Project Saturn (also know as Sega Saturn) was a 5th Generation Console to compete with PlayStation and Nintendo 64.

Project Neptune was Sega 32X and Sega Genesis all-in-one Console. This Combo Console was never released.

Project Pluto was a second model of Sega Saturn with a NetLink Internet Modem accessory built in. Only two Prototypes was existed.

The only 2 planets that was not used by SEGA was Earth and Uranus.


Project Titan (also know as STV "Sega Titan Video") was an Arcade Board of Sega Saturn that used Cartridges instead of CDs. The STV was only used in Japan.

Project Janus (also know as Sega Picture Magic) was designed for Developers to edit pre-loaded pictures supplied on a smart media card.
Contributed by ABOhiccups
Attachment
It is possible, via the use of a hacking device, to access a hidden image by the development team. This has a message in French, which translates to "From the team of 'Martian Alert'", with Bugs Bunny saying "Hi Jeremiah".
Contributed by psyducklover13
There was a cheat code. which has since come to be known as The Konami Code, where you can start off with 30 Lives instead of 3.

At the Title Screen. Push Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.

The same cheat code was also used in Gradius before Contra was release on NES.
Contributed by ABOhiccups
The magic circle Serenity steps onto at the start of levels contain the phrase "vita non est vivere sed valere vita est" which is the Latin proverb for "life is more than merely staying alive."
Contributed by DrakeVagabond
The runes that appear in the magic circle every time Serenity uses the Demons' Score read "Tu Fui, Ego Eris." It is Latin for "I was you; you will be me." The runes under her read "Mors Tua, Vita Mea" which is also Latin for "Your loss is my gain."
Contributed by DrakeVagabond
During the second phase of the Dantalion stage, the boss will use a potion and cast spells that reference white magic from Final Fantasy.Spoiler: Dantalion will also display the message "•The laws of the universe mean nothing!" which is a reference to the final boss of Final Fantasy V, Neo Exdeath.
Contributed by DrakeVagabond
South Park: The Fractured but Whole
Most of the cut-scenes in the game are skippable, but the opening cut-scene is a special case. If you try to skip it the first few times, Cartman will chastise you for doing so and the cutscene will continue to play. If you continue to try the skip the cutscene, Cartman will finally give in. However, it'll go straight to the closing credits instead.
Contributed by raidramon0
Within the game's data is an hidden message that says: "Err, what you doin' here???"
Contributed by psyducklover13
Frogger 2: Swampy's Revenge
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In the Game Boy Color version, entering Left, Up, B, A, Right at the records screen will take the player to a hidden menu where they can use the sound test and a graphics viewer.
Contributed by GamerBen144
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Near the end of the Paris level, you can find a security guard which whilst in tactical mode will reveal his name to be Vitas Varnas. This is a reference to the Australian actor and Did You Know Gaming? contributor of the same name.
Contributed by KnowledgeBase
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the Amiga version of the game's files contains a message for people who attempt to pirate the game:

"Line Of Fire was written by Richard Aplin for Creative Materials &
U.S. Gold from July-November 1990.

;Dear Cracker,
;To save you time, simply fill in the appropriate lines below..

type "Line Of Fire!
type " Cracked by the utterly amazing and fab _________ of _______!"
type "Hot greets to _____ and _____!!"
type "Lamings and slaggings to _____ of _____ and _____!!!"
type "Call our BBSs on ____-______ and ____-______ for the latest warez!"
type ""
type "I am a sad and immature spotty little twat because _______________."
type "I crack games for free as I have no friends"
type "and am physically repulsive to females because of my chronic _______."
type "I hate my parents because they _____ and make me tidy me room even"
type "when I have been at kindergarten the whole day."
type ""
type "I have played with myself ____ times in the past 24 hours"
type "and have wet dreams about ________ from Neighbours."
type ""
type "The last Kylie Minogue record I brought was ________ and I think"
type "she's lush and fab and ace and wicked because she's _________ and I fancy her."
type ""
type "Press right button for trainer, left for normal. Probably."
Crap_Demo_That_Crashes_Half_The_Time_And_Has_A_Sprite_Starfield_Oooh_How_Original
run Corrupt_loads_of_memory_all_over_the_place
Game







*****************************************************************************
*If you are under 14 or have a Datel Action Replay, you may not read further*
*****************************************************************************






Right that's that over with.





Firstly....
For those who might possibly be interested, rather than those who just want
to hack the program to bits....

Sega wouldn't let us have ANY credits on the game, so I thought we might
as well put some here.

I (Richard Aplin) wrote the Amiga and ST versions (though at the time of writing
- 12th Nov.1990 - I haven't started the ST conversion yet!)
I much prefer the Amiga (doesn't anyone?) so I have done that version
first, using all the extra hardware, then i'm going to bang out the
ST version when necessary.


"Uncle Art" (actually a limited company!) did the (not very good) music.
- Oh yeah.. Apologies and sympathy to Uncle Tom (the person!) for the
fuck up with his amazing Double Dragon II music!


The bitmap graphics were grabbed from the arcade PCB video output by Andy Heike
and Nick Vincent with the colour frame grabber, and the sprites were read,
decoded and converted from the arcade machine's Eproms by me. (Not a bit
of bloody help from Sega either!) They were remapped from 21 million to 16
colours by Andy Heike, Nick Vincent, and some students in Manchester.

I sampled the sound effects from the PCB's sound chip (not very hard at all!)

Tiertex wrote the protection check code (which is utter shit - well on form
for Tiertex!)

Steve Fitton and Tony Porter from U.S. Gold provided all the nagging and
hassle which was most unwelcome, but kind of expected anyway.




During the writing of this, I used:

Work
====
3 Commodore A500s
21Mb A590 Hard Disk + 2.5Mb ram
Commodore A1000 + 2Mb ram
Tandon 20Mhz 80386 PC + 40Mb Hard Disk
Souped-up JCL Colourpic video frame-grabber
PerfectSound sampler
Some custom EPROM-reading hardware I built to read the arcade board's roms.
Atari 1040ST (yuk)
+Various extra drives, disks, etc,etc
Lots of coffee

Fun (Notice how the two are divided?!?)
===
Nintendo GameBoy (+Tetris & others)
Sega MegaDrive (+Ghouls'n'ghosts, etc)
Mr.Do! arcade board
Hundreds of records, tapes & CDs and a {} stereo
Sony Video Walkman (+Blackadder 1-4, Comic Strip, Young Ones, and others)
Roland D110 multi-timbral LA synth (rackmount)
Cheetah MS6 multi-timbral analogue synth (rackmount)
Yamaha TX7 FM synth (stupidly-shaped black box)
Casio FZ1 16-bit sampler + loads of disks
Alesis Quadraverb 16-bit digital fx processor (rackmount)
Fender Strat guitar (well, a cheap clone)
A couple of guitar fx pedals
DeskTech 6:2 mixer
MicroIllusions Music-X sequencer (Amazing program)
Virtually no musical talent/ability whatsoever
US Robotics Courier HST modem (for P.D. BBSs of course)
Many gallons of beer, Black Bush whisky, Potheen (when available - cheers Mark!)
Various people's floors/sofas/etc in London when at computer shows
(most time spent at the bar)"
Contributed by GamerBen144
Worms
The SNES version of this game has a hidden message in its code. The message is as follows.

WELCOME!
SO, YOU HAVE FOUND THE
THE SPECIAL CREDITS PAGE
FOR WORMS!
THE FOLLOWING MESSAGES PAY
TRIBUTE TO THE MANY FINE
PEOPLE WHO WORKED SO
INCREDIBLY HARD TO BRING
THIS PRODUCT TO YOU.
WITHOUT THEIR HELP I WOULD
HAVE BEEN DESTROYED BY
THE ENORMOUS PRESSURE.
ANYWAY, ENOUGH!!
ON WITH THE CREDITS.
FIRST UP ARE MY WORK
COLLEAGUES
RUSSELL RITCHIE,
FOR HIS BELIEF IN ME.
GAVIN HARWOOD,
FOR ANY HELP NEEDED.
NEIL BERESFORD,
FOR KEEPING AWAY.
ROY STEWART,
FOR 17X17 SPRITES.
ADAM BEAMISH,
FOR NOTHING.
AND,
JOHN ELLERBY,
FOR BEING OLD AND WISE
BIG HELLOS MUST GO TO:
MY MOTHER, FATHER,
MY THREE SISTERS,
MY MOTHER-IN-LAW TO BE,
MY FATHER-IN-LAW TO BE,
MY SISTER-IN-LAW TO BE,
MY BROTHER-IN-LAW TO BE,
JUTTY, MARTYN, BARRY,
AND ANY OTHER FRIENDS
I HAVE FORGOTTEN ABOUT.
THIS GAME IS DEDICATED
TO LISA ROSE
SHE IS THE ONE LOVE OF
MY LIFE,
(AFTER PROGRAMMING)
AND SHE IS SOON TO BE
MY WIFE.
I'M MAD ABOUT HER
AND WANT TO BE WITH
HER ALWAYS.
Contributed by Psychospacecow
In the original Game Boy version, entering Left, Right, B, A, Up, Down, A, B, Right, Left while at the Demo screen will show you a developer's message saying:

"PICT OF LOGON PRESENTS YOU THIS OTHER PART OF THE DEMO. THE 3D SCROLL DEMO.
WELCOME TO THE AMSTRAD CHEAT! EVERYBODY WANTS TO BE GREETED IN A GAMEBOY GAME,I KNOW..
GREETINX TO.. ALL CPC FREAX! VERY SPECIAL THANX TO.. BSC AND
KANGAROO MUSIQUE OF HJT. WITHOUT BSC'S SOUNDTRAKKER AND KANGAROO'S COMPOSING ABILITIES
THERE WOULD NOT BE ANY COOL MUSIC IN THIS GAME. DANKE THORSTI UND OLLI!
IF YOU DO NOT KNOW WHAT I AM TALKING ABOUT..
THE AMSTRAD CPC IS AN 8 BIT HOME COMPUTER AND WAS PUBLISHED IN EUROPE BACK IN 1984.
IT IS LIKE A GAMEBOY WITH COLOUR SCREEN AND KEYBOARD.
MEMORY FULL,BYE..."
Contributed by GamerBen144
Crash Bandicoot N. Sane Trilogy
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In all the racing levels of Crash Bandicoot 3: Warped, if you look closely at the registration plate of the opponents' car, it reads "96-17".

These 2 numbers are references to the years of the release of the original Crash Bandicoot in "1996", and the remake trilogy in "2017".
Contributed by ProtoSnake
Crash Bandicoot N. Sane Trilogy
Coco's laptop and phone displays stickers featuring the "Naughty Dog" and "Vicarious Visions" logos.
Contributed by ProtoSnake
Crash Bandicoot N. Sane Trilogy
While waiting for one of Coco's phone idle animations, her phone will start to spark and then she'll toss it away right before it explodes. You can also break any boxes, even kill yourself if TNT or Nitro are caught in her phone's explosion.
Contributed by ProtoSnake
In the SNES version of the game, press B during the credits will cause joke names to appear after the regular credits.
Contributed by GamerBen144
Crash Bandicoot N. Sane Trilogy
Inside Crash's home during the opening and ending scene of "Crash Bandicoot 3: Warped", you can see picture frames of "Nathan Drake" from the Uncharted 4: A Thief's End and "Tawna Bandicoot" from the first game.
Contributed by ProtoSnake
In the SNES version, while your final score is shown after the end credits, press B to see the team behind the game.
Contributed by GamerBen144
Crash Bandicoot N. Sane Trilogy
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During one of Coco's idle animations, you can see the Crash Bandicoot sub-reddit on her laptop.
Contributed by ProtoSnake
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