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A boss fight with a character called Incarose is only available via cheat devices. The fight includes scripted text throughout, suggesting that it was removed late into development.
Contributed by KidDivinegon
In 2000, Wes Craven (known for Nightmare on Elm Street) was originally tied on to direct a film based off of the game. However, he wasn't fully attached to the project. The project was then given to Jon and Erich Hoeber. After multiple changes in production companies trying to make the film (Dimension Films being the first, 20th century Fox being the second, and Universal being the third and last) the film was later put on hold in 2008.

In 2013, after getting the funding for Alice: Otherlands, American Mcgee stated that the film could possibly be kickstarted. Although, it was later revealed in 2015 that the development of the film had gone on hiatus.
Contributed by CLXcool
Street Fighter II
Super Street Fighter 2 HD Remix started out as a remake of Street Fighter Alpha 3. Lead designer David Sirlin felt that Alpha 3's large roster would make the development process more difficult. He also believed that the game's lack of approval by the hardcore community would harm the game's sales, so he pushed Capcom so that they could work on SF2 instead.

David Sirlin also confirmed that the development team scrapped 2,500 animation frames in development because they weren't satisfied with how they turned out.
Contributed by ZpaceJ0ck0
Final Fantasy VIII
According to former Square localizer Alexander O. Smith, the US localization team had to use a GameShark cheat device to view the game's text for easier translation. This was because Square's Japan headquarters didn't think to send them a copy of the game's text files.
Contributed by DidYouKnowGaming
Sonic & Sega All-Stars Racing
During early development the developers experimented with having each character have a different way of racing, with Sonic running, Dr. Eggman in the Eggpod, and Gilius Thunderhead from Golden Axe riding on top of a Chicken Leg. This idea was abandoned when they found that the gameplay just wasn't enjoyable, mostly due to the racers being different sizes, as well as problems getting characters on foot to drift the same as characters in cars.
Contributed by gamemaster1991
Kirby Super Star
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Kirby Super Star, despite being intended for an SNES release from the get-go, actually began development on the original NES. This unreleased prototype was used for internal purposes only, as a way of finalizing all the ideas that would go into the final product. This can be seen with the NES sprites for the Yo-Yo and Cutter abilities, which were released to the public over 20 years later in an issue of Famitsu: the sprites shown look nearly identical to their counterparts in the finished product, with the main exception being the lack of Super Star's signature ability hats. Director Masahiro Sakurai stated that this type of development style is beneficial to him, as the starting step of finalizing all of a game's ideas via an internal prototype makes the rest of development significantly easier.
Contributed by game4brains
Cory in the House DS
Text within the game's data suggests a French version was considered, but never released.
Contributed by DidYouKnowGaming
Overwatch
Reinhardt was originally intended to be from Numbani instead of Germany, with early designs showing him with African-styled armor based on a wildebeest. Additionally, it was originally devised to have a little girl piloting Reinhardt's suit of armor. While these ideas weren't used in the final game, they did later influence the creation of Orisa.
Contributed by Kitsune Hawk
Street Fighter II
The team originally wanted to introduce special KO animations depending on how the player finished off their opponent. The only remnants of this feature are a special KO if the player's character is defeated while guarding against a hadouken.
Contributed by ZpaceJ0ck0
Overwatch
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Soldier: 76 was originally created in the 1990's for a comic by Blizzard employee Chris Metzen. When the development team behind Overwatch sought to include a "fallen leader" character, Metzen gave the team full permission to use Soldier: 76 to fill in the role.
Contributed by Kitsune Hawk
Final Fight
The second boss of the game was named Sodom in the Japanese version, which sounds similar to the biblical city of the same name, as well as the sexual activity of sodomy. This resulted in Sodom's name being changed to Katana in the west.
Contributed by ZpaceJ0ck0
Final Fight
Axl and Slash are named after the musicians Axl Rose and Saul "Slash" Hudson, both of which are menbers of the band Guns n' Roses.
Contributed by ZpaceJ0ck0
Final Fight
Poison's palette swap, Roxy, is named after the English rock band Roxy Music.
Contributed by ZpaceJ0ck0
Sonic Adventure
The game's composer, Jun Senoue, initially went through and scrapped 8 different prototype iterations of the game's main theme song before settling on Open Your Heart.
Contributed by SkyminHAZBOZ
Dust: An Elysian Tail
The creator of Dust, Dean Dodrill, originally intended to make an animated film simply titled: "An Elysian Tail". At a booth during PAX 2013, he stated: "I originally wanted to make it a film, but then I thought "Let's make something easier, like a video game!""
Street Fighter II
Zangief's headbutt move was originally more elaborated, originally being a throw in which Zangief sent the opponent straight into the air and would then headbutt them on the way down. It was cut due to issues implementing the attack.
Contributed by ZpaceJ0ck0
Street Fighter II
Chun-Li originally had a back flip attack, but it was cut due to being too strong and the team not having enough time to adjust it. However, sprites for the move still exist in the game's data, and it was later implemented in SFII: Champion edition.
Contributed by ZpaceJ0ck0
Dragon's Lair
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According to Don Bluth, Princess Daphne's design was heavily inspired by Gary Goldman's Playboy magazine collection. Don used the magazines for reference, as well as partial inspiration from Marilyn Monroe.

"I, who had never looked at a Playboy magazine before, was introduced to one by Gary Goldman who pointed out there were several provocative pictures within, and that they may inspire us.

There was a lot of the Marilyn Monroe image that came across with Daphne. She was a cliche of the dumb blonde. She may not work today, because you know the women have to be able to wield the sword too."
Contributed by CLXcool
Street Fighter EX
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Allen Snider was once modeled after singer Elvis Presley, and was even referred to as Elvis (エルビス) in concept art, where he had blond hair and was shirtless.
Contributed by ZpaceJ0ck0
Freedom Planet
The elements of the games shields are based on the Wu Xing, the Chinese "Five Elements" comprised of Wood, Fire, Earth, Metal and Water.
Contributed by SkyminHAZBOZ
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