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According to an issue of Neo Geo Freak, Mai's bust was modeled on Fumie Hosokawa and her buttocks on Ai Iijima; both women were famous idols at the time.
Contributed by DrakeVagabond
In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Famitsu, Gamest, and Neo Geo Freak, in which readers voted who was the Fatal Fury characters they wanted to see in the team.
• Neo Geo Freak's winner was Billy Kane
• Famitsu's winner was Ryuji Yamazaki
• Gamest's winner was Blue Mary, barely beating Duck King via a few mere votes.
Contributed by DrakeVagabond
Orochi Iori was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. However, it was later decided to make Orochi Iori the mid-boss with Orochi becoming the final boss and the New Faces Team as the sub-bosses.
Contributed by DrakeVagabond
Shermie was based on the character Fujiko Mine from the manga/anime series Lupin the Third.
Contributed by DrakeVagabond
In the initial stages of development, Chizuru was referred to as the "Bell Girl", though she was soon nicknamed "Yuna", before finally receiving the more appropriate name that she has now.
Contributed by DrakeVagabond
The King of Fighters '94
Rugal was originally going have the ability to copy any move that he saw. However, the game didn’t have enough memory to execute the idea well enough, so the team settled on giving him Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave attacks.
Contributed by DrakeVagabond
The King of Fighters '94
The original members of the England Team were King (Art of Fighting), Billy Kane (Fatal Fury Special), and Big Bear (Fatal Fury 2), since all three were English. However, after the release of Art of Fighting 2, the development team decided to make an all-female team, replacing Billy and Bear with Yuri Sakazaki from Art of Fighting 2 and Mai Shiranui from Fatal Fury 2.

Billy would later become playable in the sequel, while Big Bear would appear much later in The King of Fighters XII as his alter-ego Raiden.
Contributed by DrakeVagabond
The King of Fighters '94
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes 2.
Contributed by DrakeVagabond
The King of Fighters '94
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
Contributed by DrakeVagabond
The King of Fighters '94
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Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Contributed by DrakeVagabond
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
Contributed by DrakeVagabond
Initially, Atreus was not going to be related to Kratos, and his parentage was going to be the driving mystery. Only after presenting early test footage was the idea of Kratos being his father introduced and implemented.
Contributed by DrakeVagabond
Mortal Kombat
During development, the team had made extra sprite animations, such as both characters walking onto the screen and bowing before the match. But the animations could not be used because of hardware limitations.
Contributed by DrakeVagabond
Hyrule Warriors
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An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Contributed by DrakeVagabond
Series: Blinx
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The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Contributed by ProtoSnake
In an interview with Nintendo Everything, the game's director, Masahiro Yamamoto, confirmed that the game takes place in a Kindergarten class within the Mario universe.
Contributed by GamerBen144
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Contributed by CuriousUserX90
It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Contributed by ProtoSnake
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
Mortal Kombat
Sub-Zero's Fatality was inspired by the scene in Predator (1987) in which the Predator rips out the spine of his victim.
Contributed by DrakeVagabond
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