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Assassin's Creed Syndicate
According to reports, the original script of the game gave the twin protagonists equal screen time, but the developers were asked to alter the script to include Jacob more than Evie.
Contributed by ClaudX
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The Sage Job introduced in the Endwalker expansion pack had its icon changed prior to the expansion's release due to player feedback. Originally the icon featured holes in the nouliths represented on the icon, however due to concern from players who suffer from trypophobia, a phobia towards clusters of small holes or bumps, the game's director Naoki Yoshida felt compelled to have the holes filled to ensure all players felt comfortable in the game.
Contributed by KnowledgeBase
Developer: Koei Tecmo
Tecmo was developing a MMORPG called BASTARD!! ONLINE, based on the manga Bastard!! by Kazushi Hagiwara. The game was cancelled on December 18, 2009.

According to a press release, the game was canceled due to "current market trends and future prospects".
Contributed by ZpaceJ0ck0
Tony Hawk's Underground 2
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Within the debug menu of T.H.U.G 2, there is an option to instantly grant the player a score of five million points.

When this debug function is activated, the text near the bottom of the screen in which the name of a trick performed during a combo would appear, instead the phrase, "You cheat like Kurt" fills in.

References to "Kurt" are a running inside joke within Neversoft, with numerous respective instances occurring in both Tony Hawk's Underground 1 as well as Underground 2 as Easter Eggs.
Contributed by Regen-33
Grand Theft Auto III
The game was supposed to feature the series' first aircraft missions, but they were removed.
Contributed by ClaudX
Series: Mass Effect
A spin-off for the Nintendo DS titled Mass Effect: Corsair was in early development but ultimately cancelled. The reason for its cancellation was due to high production costs for the DS game cartridge, according to ex-BioWare producer Mark Darrah. EA predicted the game would only sell 50,000 units with each cartridge costing $10.50 USD to produce.

Corsair would've been a combination of the games Privateer and Star Control set "in a part of the galaxy that was more piratey and not really fully explored". You'd play as an independent character exploring, collecting cargo, and selling information to the Human alliance. The development team had already started working on the flight controls and overall story before it was cancelled.
Contributed by KnowledgeBase
DuckTales: Remastered
The game's data contains a different tune of the Himalayas theme, which starts off with a high pitched string instrument, rather then the style used in the final version of the game.
Contributed by CuriousUserX90
After the cancellation of Omega Labyrinth Z's North American localization in 2018, work began on Omega Labyrinth Life for the Nintendo Switch. In May 2019, it was announced that D3 was also working on a censored version for the Playstation 4. Despite the PS4 version being cheaper, the Switch version sold three times as many copies.
Contributed by raidramon0
Perfect Dark
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In the XBLA version, the N-Bomb weapon is renamed to N-Grenade. This is almost certainly due to the fact that "N-bomb" is often used in reference to someone saying a specific racial slur.
Contributed by ProtoSnake
Kingdom Hearts III
The team behind Square Enix's Einhander helped develop the expansive Gummi Ship aspect of Kingdom Hearts III. They even included references to Einhander, including an unlockable Gummi Blueprint obtained by scanning a constellation in the Misty Stream area that greatly resembles Einhander' Endymion ship. One of Einhander's bosses, the Schwarzgeist, also cameos as a boss in Kingdom Hearts III, and a remix of Einhander 'Thermosphere' plays when the boss is fought with most Gummi ships. However, if the boss is fought with the Endymion blueprint, then the original PlayStation 1 version of the Thermosphere theme will play.
Contributed by PirateGoofy
Kingdom Hearts
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Concept art featured in early design documents of the first Kingdom Hearts game shows a world clearly based on Disney-Pixar's Toy Story franchise that, for reasons that have not officially been stated, does not appear in the final release. A Toy Story world would, however, appear in Kingdom Hearts III
Contributed by PirateGoofy
Joe Higashi’s personality was apparently modeled after the lead character from the Japanese show Abarehacchaku.
Contributed by DrakeVagabond
Series: Tengai Makyo
According to Oji Hiroi in Vol. 22 of The Super Famicom magazine, Tengai Makyo originally wasn't going to be a series, and was planned to be a single game. He elaborated, saying:

"The first map I drew for the game was way too huge, though, and we split it into three parts. That left a whole section of the game for China, as well as Kyuushuu and the Ryukyu islands. I realized if we left it at just one game, the player would never learn the origins of the Fire Clan or the Book of WareWare."
Contributed by ProtoSnake
Darkstalkers 3
According to general producer Noritaka Funamizu in the Gamest magazine interview, he named the third game for Japan “Vampire Savior” because he wanted each title to have a unique name instead of just calling it by it's early name 'Vampire 3'. He added "As for the meaning, I’ll leave that for players to discover."
Contributed by ProtoSnake
Series: SaGa
According to game's illustrator Tomomi Kobayashi in a 1996 Game Hihyou magazine interview, Hawke is based on 'Blood the pirate' from Osamu Tezuka’s Ribbon no Kishi ('Princess Knight').
Contributed by ProtoSnake
Real Bout Fatal Fury
In the RBFF guidebook interview, the game's staff were asked about why they updated 'Real Bout' by changing the layout of the buttons. They responded:

"In Fatal Fury 3 we introduced the Oversway Line. It seemed to be very difficult for new players, but we were convinced the idea itself was good. So we tried to make it easier to use this game, which meant adding a dedicated button for it. That was the biggest reason for changing the entire button layout."

Having three attack buttons also corresponded to having weak, mid, and strong attacks, which matched their vision of the game being simple to understand, but deep.
Contributed by ProtoSnake
Real Bout Fatal Fury
In the RBFF guidebook interview, the game's staff were asked about the meaning of the title “Real Bout”? And they responded:

"That was actually the working project title of the original Garou Densetsu. As this development progressed, we wracked our brains trying to come up with a new title for this sequel, and wondered if changing the entire title itself wouldn’t be more interesting. Then someone suggested, “hey, what if we bring back ‘Real Bout’…” So we have a lot of attachment to it, as you might imagine."
Contributed by ProtoSnake
Baraduke
According to an interview with the game's planner and graphic designer Yukio Takahashi in the book 'Game Shokunin', it took him a whole year to finish off development of the game. He had to do everything but the programming himself, and drew all the graphics in about 5 to 6 months.
Contributed by ProtoSnake
The Revenge of Shinobi
In an interview with game's director and designer Noriyoshi Ohba, he was told about how popular the game's composer Yuzo Koshiro’s music was. He commented:

"Yeah, it’s really a collection of some of his most famous songs. The Chinatown stage theme, in particular, is amazing. I remember getting goosebumps when [...] I listened to a demo tape of the Chinatown theme for the first time. I was impressed by his work, and we worked well together, so I asked him to do the music for Streets of Rage the following year."

Ohba's sound effects would also be re-used in later titles such as the Streets of Rage games.
Contributed by ProtoSnake
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In a 1992 developer interview, it was revealed that Cú Chulainn's name and design were inspired by Cú Chulainn from Yousei-ou manga series.

The attached image shows Shin Megami Tensei’s Cú Chulainn design (left) and its inspiration, the Cú Chulainn character from the Ryoki Yamagishi manga Yousei-ou (right).
Contributed by ProtoSnake
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