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A digital port of the Williams Electronics Addams Family pinball machine was planned to be released for the PC and Nintendo 64, with a possible PlayStation version, developed by Digital Eclipse and published by GT Interactive. The game would've featured both the standard and Gold versions of the table with a full 3D engine simulating the physics and properties of the real table. The game was planned for release in Christmas 1998 for N64 and PC, and an unconfirmed PlayStation release in 1999, however due to how ambitious the project was, GT Interactive reconsidered its viability and decided to abandon it, with the development only going as far as a 3D model of the table, physics engine and electronics emulation.
Contributed by KnowledgeBase
Final Fight
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Two P's name and design are a tribute to the second player character from the Capcom arcade shooter Forgotten Worlds. Additionally, his backstory references this as well, as the players start out shirtless, and his catchphrase is an exact quote from the ending of the game.

On a side note, Two P is skilled at handling heavy weapons, referencing the Unknown Soldiers' large guns in Forgotten Worlds.
Contributed by ZpaceJ0ck0
MediEvil
According to MediEvil creator Chris Sorrell, he described MediEvil as a fusion of Capcom's Ghost n Goblins and Tim Burton's Nightmare Before Christmas. It had the working title 'Dead Man Dead' before being called MediEvil.

"The first design proposal for the game had the working title ‘Dead Man Dan’ and described a game that was a fusion of Capcom’s Ghouls’n Ghosts with the art style of Tim Burton – especially the look and feel of The Nightmare Before Christmas. In both cases these were things that I was a huge fan of back in the mid ‘90s. Lead artist Jason Wilson shared my interest in dark, gothic influenced artwork and we worked together to define the look and feel of the game."
Contributed by CLXcool
Spore
When the player's creature evolves into the tribe stage, a cutscene will play in which the creature learns how to use a stick as a weapon, then, as a way of celebration, throws the stick into the air and it lands on the creature's head.

This cinematic sequence is a parody of the opening sequence from the Stanley Kubrick film 2001: A Space Odyssey, where an ape learns how to use a bone as a weapon. Additionally, the intro cutscene from Spore features a remix of 'Sunrise', which is the initial fanfare of the tone poem "Also Sprach Zarathustra".
Contributed by ZpaceJ0ck0
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The game had a soft launch in Australia and Singapore on November 4th, 2016 and released under the title Star Wars: Battlegrounds. The game would have a worldwide release on January 11th, 2017 with the title changed to Star Wars: Force Arena.
Contributed by KnowledgeBase
Super Mario 64
The concept of a floating Mario head on the title screen was taken from a prototype of a game called Mario Paint 3D. It is unknown what this game was going to be but it was speculated to have eventually become Mario Artist Paint Studio for the 64DD.
Contributed by xianc78
Dust: An Elysian Tail
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When making Dust's Sprite sheets, Dean Dodrill drew all of dust's frames by hand, however he didn't draw Dust with the Blade of Ahra, that was a CG Model which was layered on top of Dust's movements
Dust: An Elysian Tail
During development of Dust, Dean Dodrill submitted early Demo Footage during a convention which caught Microsoft's attention, being impressed with what they saw, they offered a chance to have his game published on the Xbox 360 as an Indie Game. the offer accepted, and had a planned release, but then it changed when Microsoft contacted him stating that he needed it to be finished near around June of that year, or it wouldn't get published onto the Summer of Arcade.
This increased the workload as he was mainly working alone, and also increased time pressure for the voice actors as multiple actors were called in at the same time to reduce the recording time by half to have it all ready.
The extra workload paid off as the game was finished on time, and even got popular enough to be ported to Steam, PS4 and iOS in order with a year apart from each other.
Dust: An Elysian Tail
At the start of making Dust, Dean Dodrill had little to no experience with Coding, being more of an animator, this became apparent when after coding in all of the Voices and character portraits, a bug was causing the game to show nothing but a black screen during cutscenes. In an interview, Mr Dodrill said: "I broke down crying, it felt like losing a loved one."
However, he also says that on the last day to submit the game, he woke up "seemingly having reprogrammed the entire dialogue system in my dreams, as well as a new way to load all content."
Super Mario 64
The game borrows its sound effect for entering a Bowser course (warp1.wav) from Hotel Mario's third main cut-scene, when Mario enters an orange pipe.
Contributed by ChocoPain
Super Mario 3D Land
According to Koichi Hayashida, Cape Mario was originally considered as a power-up for the game before Tanooki Mario was ultimately chosen.
A month after its release on Steam, the game was removed from the digital distribution service on August 19th, 2017 after users had complained that it was considered to be porn. The game returned for sale on Steam on September 4th, 2017 with all sex scenes and nudity censored, however a patch to make the game uncensored was made available online by the game's developers.
Contributed by KnowledgeBase
Contrary to popular belief, Urien's name is not a mistranslation of the name 'Julien', but rather it's a very obscure Welsh name taken from legends and Arthurian romances. The name means "privileged birth", which correlates directly with his parents being high-ranking members of the Illuminati, as well as his entitled attitude and wish to rule with utter supremacy.
Contributed by ZpaceJ0ck0
According to the "Street Fighter 2 Complete Guide" book, Guile's all-American image was specifically intended to appeal to American fans. Guile was also designed to be akin to an American version of Ryu & Ken, so a third special similar to the Tatsumaki was considered early in development, but the idea was scrapped.
Contributed by ZpaceJ0ck0
Street Fighter III
According to the "ALL ABOUT Capcom Fighting Games 1987-2000" book, Alex was originally supposed to be the main character of SF3, but this was changed because he wasn't recognized as a hero character compared to Ryu.
Contributed by ZpaceJ0ck0
Street Fighter EX
According to the "ALL ABOUT Capcom Fighting Games 1987-2000" book, Kairi was originally supposed to be the main character of the EX games, but the idea was scrapped and Ryu was choosen over him.
Contributed by ZpaceJ0ck0
Series: Mario
Goomba's name in the Japanese version is "Kuribo" (クリボー), which means "Chesnut boy" or "Chesnut people". They were named like this because the character sprite was mislabelled by one of the programmers of the original Super Mario game, saying that it looked like a chestnut.
Contributed by ZpaceJ0ck0
Series: Mario
Paratroopa's Japanese name, 'Pata-pata' (パタパタ), comes from the Japanese onomatopoeia for flapping wings.
Contributed by ZpaceJ0ck0
Overwatch
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Bastion's ultimate ability was changed numerous times during development. Early versions included Bastion shooting out bouncing grenades, being able to shoot through walls, and deploying a remote-controlled turret that could not be destroyed by enemies.
Contributed by Kitsune Hawk
Klonoa: Door to Phantomile
According to Hideo Yoshizawa, some concepts of the game, such as the camera system, were previously conceived for a game based on the manga series “Spriggan” that was cancelled after only a month of development.
Contributed by Operationgamer17
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