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Devil Dice was originally created using the Sony provided PlayStation homebrew development kit Net Yaroze. It is one of the very few Net Yaroze games that has gotten a commercial release and was Shift's first game release.

According to gamemuseum.es: "People like Kenkichi Shimooka, creator of Ape Escape, was introduced in the industry thanks to Net Yaroze. He got a job as a game programmer through... the official development kit. Or for example Devil Dice began as a project of Net Yaroze and thanks to Sony ended up being a commercial game that we could buy in stores next to games like Final Fantasy VII or Resident Evil."
Contributed by Mass Distraction
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The Japanese version of the game is called "悪魔城ドラキュラXX Akumajō Dorakyura Daburu Ekkusu" - which in English literally translates to "Devil's Castle Dracula Double X". The American version, however, is simply called "Castlevania: Dracula X". Likewise, the Australian & European versions were renamed to "Castlevania: Vampire's Kiss".

There are also several differences between the titles screens of the three games. The Australian/European version does not have blood on its title screen. The Japanese version also uses two religious crosses in its "Double X" title, rather than a single red X used by the American version. The "PASS WORD" option is also spelled incorrectly in the Japanese version, but was later corrected as "PASSWORD" in the International version.

In the Australian/European & Japanese versions, the boomerang cross weapon looks like a religious cross, but was replaced with a regular X-shaped cross in the International version. This was likely done to avoid any religious complaints.
Contributed by ProtoSnake
Overwatch
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The development crew working on the previous Titan project (the precursor to Overwatch) once received a frustrating constraint from higher-ups that banned the use of flying cars in their game. As a cheeky response to this, Overwatch Director Jeffrey Kaplan decided that every car must fly in Overwatch.
Contributed by Mass Distraction
Series: Strider
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British rapper "Tinchy Stryder" revealed in an interview with The Guardian that the game Strider is the source of the second half of his stage name.
Contributed by ProtoSnake
Tekken Tag Tournament 2
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In the "Modern Oasis" stage, some Muslim players complained on Katsuhiro Harada's Twitter account about the Arabic script on the floor that contained the word "Allah". Harada apologized and said he didn't know what the writing meant. Patch 1.03 was later pushed to all regions to remove it.
Contributed by ProtoSnake
Game Boy Camera
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In the Japanese version, there's a print icon that looks like a syringe. The image was replaced with a "Game Boy Printer" icon in the International version due to possible drug references.
Contributed by ProtoSnake
Skies of Arcadia
There was going to be a sequel to Skies of Arcadia called Skies of Arcadia 2 for the GameCube and PS2, as confirmed by interviews with developers from the original team. The game never got beyond the planning phase, however, and it was ultimately never created.
Contributed by MeleeWaluigi
Clock Tower (1996)
In the German version, the box art was changed to remove the blood dripping from the scissors.
Contributed by MeleeWaluigi
Duke Nukem Forever
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The Japanese version of the game removed the cigar from Duke Nukem's mouth on the box art.
Contributed by MeleeWaluigi
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The box art cover in the UK version has blood on it. The blood was recolored in the U.S. version.
Contributed by MeleeWaluigi
The blood on the box art for the PAL version of the game is censored in the German version.
Contributed by MeleeWaluigi
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
On the UTSC-J box art, one of the female characters wears clothing that reveals some parts of her breasts. This was censored in the UTSC-U version.
Contributed by MeleeWaluigi
Hyperdevotion Noire: Goddess Black Heart
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the NTSC-J version, the character on the game's box art has more revealing cleavage than on the NTSC-U version. The box art was changed for the NTSC-U version so that her chest is more covered.
Contributed by MeleeWaluigi
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In the German version, all human enemies were replaced with robots. Their sound effects were also replaced with more robotic noises.
Contributed by MeleeWaluigi
Mercenary Kings
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In the game there is a magnum-class pistol called "Horse" which has the description "Perfect Pistol for a mercenary on a bizarre adventure."

This is a reference to the manga series JoJo's Bizarre Adventure, specifically about character Hol Horse's gun "The Emperor", which is a revolver combined with an automatic pistol. Not only are the design and names similar, but the description also hints to the JoJo series as well.
Contributed by Zpace Jockey
Onimusha: Warlords
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The first Onimusha was originally planned to be released on the PlayStation in 1999 under the name Onimusha: Demon Warrior.
Contributed by Mass Distraction
Hyrule Warriors
The character Linkle was originally created during the development of Hyrule Warriors. She was originally conceived to be Link's younger sister, but the idea was scrapped due to Eiji Aonuma not wanting her inclusion to conflict with Wind Waker Link's sister Aryll. After the game's release, sketches of her concept were included in the boxed editions' visual databook and she escalated into popularity within a portion of the Zelda fandom. Despite being incomplete at the time, she was one of the popularly requested characters during the open call for playable candidates posted onto the game's Twitter. When re-pitched to Aonuma with a revised backstory, he approved her.

Former Nintendo localizer Chris Pranger stated on his Twitter that Linkle was the last character he wrote before leaving Nintendo. He expressed excitement for her debut, adding that he liked writing for her more than he did Lana.
Contributed by DrakeVagabond
Uncharted 4: A Thief's End
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In Uncharted 4, there is an Easter egg to one of Naughty Dog's earlier franchises, Crash Bandicoot. Spoiler:Nathan Drake has to play the first Crash Bandicoot game and beat Elena's high score, and only has three chances to do it. If Nathan fails three times, he will be mocked by Elena.
Contributed by CLXcool
Resident Evil 6
According to Yoshiaki Hirabayashi, the producer of Resident Evil 6, the idea to use Albert Wesker in the game came up at least once. Spoiler:Due to Wesker being dead, however, they couldn't use the character but still wanted to somehow involve him in the story. As they were developing the character of Jake Muller at the time, they came up with the idea of him being Wesker's son.
Contributed by Mass Distraction
Shadow the Hedgehog
There were plans to have Sonic in the game's multiplayer mode although this idea was cut early on in development. The only thing that remains of him in the game's memory is his Japanese voice clips.
Contributed by Mr. Kite
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