Tags

Filter trivia by tag, game, series, console, and/or developer.
Filter Arrow
Consoles
























































































Developers
































































































































































































































































































































































































































































































































































































































































































































































































































































































































Other
Name Contains:
(?)

Clear All Filters




































Developer: Gearbox Software
In 2009, Justin McElroy, reviews editor for the now-defunct gaming blog Joystiq, contacted Gearbox co-founder Randy Pitchford asking the story of how Gearbox got its name for a puff piece series about different companies' names. Pitchford proceeded to tell an extraordinary story about how he and Valve co-founder Gabe Newell mistakenly boarded a cruising river boat together in New Orleans instead of a crossing ferry, and ended up getting into a high stakes Texas Hold 'Em poker game.

The stakes in particular were over the name "Gearbox", which he claimed came about from him and Newell discussing potential names for their up-and-coming game studios, and "realizing that something cool for a video game studio would have something to do with engines and machinery." Pitchford thought that the name was "sticky and simple and gears are cool things that have both an art and a precision to them and it's generally a nice, short but really cool word." Whoever knocked the other player out of the game or ended up with the biggest stack would win the Gearbox name. The stakes were higher for Pitchford, because according to him the other co-founders would have ditched him and shuttered the game studio entirely if he lost.

After four or five hours of play, Pitchford, being an avid poker player while Newell was not, found the right opportunity to turn the odds in his favor, leading to him winning the match, and Gabe Newell had to settle with Valve. Pitchford assured McElroy there were no hard feelings between the two as Gearbox would later work with them on several Half-Life spin-off titles, and the article was published and further corroborated by fellow outlet Kotaku.

However, later that day, McElroy was contacted by a spokesperson from Valve, who informed him that Newell and Pitchford first met after Valve shipped the first Half-Life game, making the story impossible. Upon this discovery, both outlets later contacted Gearbox, and a spokesperson confirmed to them that the story was fake. Pitchford then explained to a reporter at Kotaku that the intent of his "Tall Tale" was to entertain and not to mislead, and promoted the original articles on his Twitter account as such.

It's currently unknown how Gearbox actually got its name, or if the inspiration for the name featured in the story is true while the poker game surrounding it is fabricated.
Contributed by MehDeletingLater
The Legend of Zelda: A Link to the Past
Attachment
In a Japan-exclusive guidebook published by Nintendo and Ape Inc., there is artwork depicting Link praying before a Crucifix, contrasting the game's origin story of the three Golden Goddesses, but also fitting with the Japanese version of the game calling the Sanctuary a Church. The Church's name was changed to the Sanctuary outside of Japan, presumably due to Nintendo's international policy on religious imagery, although this artwork and the rest featured in this guidebook were never republished internationally as other publishers released their own guides instead.
Contributed by MehDeletingLater
Series: Pac-Man
In a 1986 interview published in the out-of-print book "Programmers at Work" by Susan M. Lammers, series creator Toru Iwatami explained the kind of character he intended Pac-Man to be:

"Pac Man’s character is difficult to explain even to the Japanese–he is an innocent character. He hasn’t been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them. He’s indiscriminate because he’s naive. But he learns from experience that some people, like policemen, should have pistols and that he can’t eat just any pistol in sight."
Contributed by MehDeletingLater
Series: Pac-Man
In a 2020 interview with IGN, series creator Toru Iwatani revealed that the ghosts Inky, Blinky, Pinky and Clyde, were inspired by the Japanese manga "Little Ghost Q-Taro" and the American cartoon character "Casper the Friendly Ghost". More interestingly, he revealed that the ghosts were conceived to always be ghosts, meaning that they never died to become ghosts, and are more akin to Yōkai in Japanese culture as "ethereal beings and concepts that reside among nature that were simply 'there' from the very beginning."
Contributed by MehDeletingLater
Attachment
Through the use of Action Replay codes, it's possible to die on the Level Select map. When this happens, Pac-Man will respawn on the game's title screen; moving around will reveal a stool and fishing rod off-screen, suggesting that he was originally planned to fish on the title screen instead of just standing and playing idle animations.
Contributed by MehDeletingLater
Live A Live
In a 1994 interview with the game's director Takashi Tokita published in Famicom Tsuushin magazine, he was asked what made him want to make the game? He responded that the idea for the World Select featuring the game's several smaller worlds was the biggest motivator for him, as Square had made many different games with grand stories, like the Final Fantasy and Hanjuku Hero series, that take dozens of hours to complete. Tokita figured that in that sense, they were all the same, so he thought that if he could change that formula, it could breathe some fresh air into the team's development process and possibly enlarge the scope of the gameplay.
Contributed by ProtoSnake
Paper Mario
Attachment
At the Toad Town train station, there is a blue Toad who tells Mario that after he defeats Bowser and restores peace to the Mushroom Kingdom, he has something else he wants to tell him. However, no such event can be triggered as it's impossible to access the train station after defeating Bowser, making the line pointless as you cannot talk to him again. It's possible that this was meant to be part of content found in the post-game, but was cut during development.
Contributed by MehDeletingLater
Mario Party DS
Attachment
Due to South Korea banning casino gambling in video games, two of the minigames in "Bowser's Pinball Machine" were reworked. The Jackpot and Roulette minigames were changed to UFO and Whac-A-Mole minigames respectively.
Pokémon Scarlet & Violet
The Pokémon Toedscool and Toedscruel (divergent evolutions of Tentacool and Tentacruel) are called "OKAKINGU" and "OKAGYARADOSU" in the game's data respectively. This is interesting as these names seem to instead reference the names of Magikarp, called "Koiking" in Japan, and its evolution Gyarados respectively, meaning that the games were originally going to feature a pair of divergent evolutions for the Gyarados family instead of the Tentacruel family. However, there is no other data in the games but names for these scrapped Pokémon.
Contributed by PirateGoofy
The game was originally known as VHS Story (Video Hero Super Story) as a reference of the movies of the era. According to the team at Lazy Bear Games, the name was changed because many people misunderstood the title, thinking that it's a game about the video format itself.
Contributed by ZpaceJ0ck0
Minecraft
Attachment
The End Poem that is displayed when entering the Exit Portal after defeating the Ender Dragon was written by Julian Gough, the singer and lyricist for the Irish alternative rock band Toasted Heretic, at the invitation of creator Markus Persson. In 2022, 11 years after the game's official release, Gough revealed that he had never formally signed a contract with Microsoft or Mojang when he wrote the poem, allowing him to retain copyright over it. In the same announcement, he released the poem into the public domain, encouraging fans to make their own derivative works based on it.
Contributed by game4brains
Pokémon Gold & Silver
Attachment
Within the games' data is a scrapped map for a dense, maze-like forest leading up to Mt. Silver. Since the mountain is inspired by Mt. Fuji, the maze is likely derived from Aokigahara, a forest at the base of Mt. Fuji that is famous for its density and natural soundproofing. Because Aokigahara is also notorious for its popularity as a suicide site, it's likely that the maze was removed in favor of a shorter, more conventional route to avoid stoking controversy from Japanese audiences.
Contributed by game4brains
In the Seraphic Gate, there is an optional boss fight with Spoiler:Brahms featuring a fourth-wall breaking message from an unknown developer on the game before the fight when talking to him:

"...While this game was being developed, I gleefully told another person on the team that once this game was finished, I was going to join another company that had made me an offer. I could tell my words stung him deeply in his heart.

The reason I am here today is to show my gratitude and regret to that good man.

Forget everything. Try and fight me! Yessss!!"
Contributed by MehDeletingLater
Pokémon Yellow
Attachment
In the Virtual Console release of the game, Jynx's sprite is altered to change her skin color from black to purple, keeping in line with the character's redesign since the international releases of Pokémon Gold & Silver in 2000, which was implemented following complaints from African-American writer Carole Boston Weatherford that the original design was evocative of blackface imagery.

While Game Boy and Game Boy Color sprites only allow for a maximum of three colors, the game's in-battle assets are composed of multiple 8x8 sprites composited together. Thus, the Virtual Console release was able to recolor Jynx's skin by only altering some of these tiles to replace black with purple. As no other Pokémon use this method, this makes Jynx's altered design the highest-detail Pokémon in any version of the Generation I games.
Contributed by game4brains
Brave Fencer Musashi
Attachment
In 2021, the game's debug menu was discovered on a demo disc and was later executed in the retail version through the creation of a GameShark code. The menu contains four options featuring the surnames of four of the game's programmers (most likely to test out certain aspects of the game each one focused on more easily): Satoshi Kishiwada, Yasuhiro Yamamoto, Tamotsu Goto, and Naoto Uenaka.

Additionally, by selecting "Area 7 Action" and "Scene 06 - Last-Scene", you can access a beta version of the crumbling Soda Fountain, the final area of the game Spoiler:where Musashi battles against Dark Lumina, lacking textures and featuring an overhead camera compared to the sidescrolling camera in the final game.
Contributed by MehDeletingLater
Monkey Island 2: LeChuck's Revenge
The Japanese FM Towns release of Monkey Island 2 is completely missing the so-called "cliffside puzzle" (which involves stealing a fish from a chef, trading the fish to a fisherman for a rod, and casting your line over a cliff, so a seagull appears and snatches the piece of the treasure map away).

At first, it was speculated this was either a bug (with one person going so far as to officially submit it as a bug for the ScummVM emulator in 2006) or censorship. But looking at the game's source code, the change was seemingly intentional, with additional lines of code being added to tell the program to skip the correct sequence of events.

When asked about this, even former developers and play testers couldn't explain or remember why. Recent consensus is that this was most probably because of a technical issue involving vertical scrolling (where if the screen moved up and down you couldn't have objects or animations on the screen at the same time or the game's script would break - and the cliffside "room" is the only room in the game to feature vertical scrolling).
Contributed by DarkChojin
Tekken 7
According to Tekken series' director Katushiro Harada, 2B from Nier: Automata was originally meant to be a guest character in Tekken 7, however the team decided she would be a better fit for the SoulCalibur series, thus leading to her appearance in SoulCalibur VI.
Contributed by ZpaceJ0ck0
Street Fighter V
In an article by Game Informer, Street Fighter 6 Director Takayuki Nakayama stated that Street Fighter V was originally going to have six seasons of DLC before being cut down to four. However, plans changed after seeing the positive reaction fans had to Street Fighter V: Champion Edition, and an extra season was made.
Contributed by ZpaceJ0ck0
Super Smash Bros. Ultimate
Attachment
Contrary to the official explanation about Kirby's lack of a Keyblade after inhaling Sora, there is an unused Keyblade model for Kirby, meaning that at some point in the development of the final DLC Fighter, Kirby would have indeed wielded Sora's Kingdom Key during the use of Sora's Neutral Special, but this idea was scrapped. The weapon can be found in the game's data but remains functionally unfinished, and even when the game is modded the Keyblade will not spawn in.
Contributed by PirateGoofy
Metal Gear Solid 2: Sons of Liberty
In order to hide the twist of Spoiler:Snake being a decoy protagonist and Raiden being the true main character, director Hideo Kojima personally put together the game's trailers himself. The footage for the E3 2000 trailer was recorded from Spoiler:the Tanker segment at the start of the game, when Snake is the playable character, and in the E3 2001 trailer, Spoiler:several scenes that focus on Raiden in the actual game were edited to swap him out with Snake.
Contributed by game4brains
Select this option if you'd like to include results that match any of your criteria. Otherwise, only results that match all selected criteria will be returned.