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Virtua Fighter
Jacky Bryant is likely based on the design of Super Saiyan Trunks from Dragon Ball Z, with game designer Seiichi Ishii stating in an interview that Jacky was inspired by a ‘Super Saiyan’ from Dragon Ball.
Contributed by DrakeVagabond
Virtua Fighter
The character Lau Chan was inspired by Mercenary Tao, also known as Tao Pai Pai, from the original Dragon Ball manga and anime. Lau was even once named Tao Chan, which is speculated by fans to be a combination of Tao Pai Pai and Jackie Chan. This connection also extends to Lau Chan’s daughter, who would be named Pai Chan. Pai Chan was also based on an ocha tea commercial actress.
Contributed by DrakeVagabond
Dragon Ball Z: Legacy of Goku II
The games working title was Legacy of Goku 2: Future Shock. The title was dropped mid-way through development. All three LoG games were meant to have subtitles.
Contributed by wormyg
The design for Kula Diamond was aided by the input of the female staff to properly depict a 14-year-old girl with "appropriately girlish" gestures.
Contributed by DrakeVagabond
The game meant to introduce Whip into the Ikari Team. However, due to Leona's introduction in the same team, the developers waited until The King of Fighters '99 to add her to the cast.
Contributed by DrakeVagabond
SoulCalibur II
It is possible to pull up both Link's and Spawn's character profiles in the PlayStation 2 version of the game via mods or hacking, despite neither character appearing in this version of the game.
Contributed by ShyanVixen
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K′ and Maxima are directly inspired by Cool and Harry Ness from the unfinished arcade game, The Fallen Angels. The designer for the Fallen Angel characters, Shin'ichi Morioka, migrated to SNK shortly after the game's failed release and used elements of Cool and Harry Ness to design the KOF duo.
Contributed by DrakeVagabond
Super Smash Bros. Ultimate
According to Masahiro Sakurai, in an interview with Famitsu, the reason why Kirby (being a creation of Sakurai's) was the only one that survived Galeem's attack was because he was the only one who could plausibly escape it using his Warp Star. This also made the character accessible to starters or newcomers to the game, as a result of his speed and attacks.
Contributed by GamerBen144
Streets of Rage 3
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Ash is a mini boss that can only be encountered in Japanese versions of the game. He's a homosexual who's very stereotypical in both appearance and behavior. He prances around the stage, lets out a feminine laugh when he grabs the player and uses the female voice cry when defeated in battle. He can be unlocked as a playable character by pressing and holding the B button when he is defeated. He is the strongest out of all the characters and attacks fast.

Ash was removed from the North American and European versions of the game likely because of the obvious backlash SEGA would've received. His boss theme can still be heard but only in the BGM test screen.
Contributed by ShyanVixen
According to an issue of Neo Geo Freak, Mai's bust was modeled on Fumie Hosokawa and her buttocks on Ai Iijima; both women were famous idols at the time.
Contributed by DrakeVagabond
In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Famitsu, Gamest, and Neo Geo Freak, in which readers voted who was the Fatal Fury characters they wanted to see in the team.
• Neo Geo Freak's winner was Billy Kane
• Famitsu's winner was Ryuji Yamazaki
• Gamest's winner was Blue Mary, barely beating Duck King via a few mere votes.
Contributed by DrakeVagabond
Orochi Iori was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. However, it was later decided to make Orochi Iori the mid-boss with Orochi becoming the final boss and the New Faces Team as the sub-bosses.
Contributed by DrakeVagabond
Shermie was based on the character Fujiko Mine from the manga/anime series Lupin the Third.
Contributed by DrakeVagabond
In the initial stages of development, Chizuru was referred to as the "Bell Girl", though she was soon nicknamed "Yuna", before finally receiving the more appropriate name that she has now.
Contributed by DrakeVagabond
The King of Fighters '94
Rugal was originally going have the ability to copy any move that he saw. However, the game didn’t have enough memory to execute the idea well enough, so the team settled on giving him Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave attacks.
Contributed by DrakeVagabond
The King of Fighters '94
The original members of the England Team were King (Art of Fighting), Billy Kane (Fatal Fury Special), and Big Bear (Fatal Fury 2), since all three were English. However, after the release of Art of Fighting 2, the development team decided to make an all-female team, replacing Billy and Bear with Yuri Sakazaki from Art of Fighting 2 and Mai Shiranui from Fatal Fury 2.

Billy would later become playable in the sequel, while Big Bear would appear much later in The King of Fighters XII as his alter-ego Raiden.
Contributed by DrakeVagabond
The King of Fighters '94
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes 2.
Contributed by DrakeVagabond
The King of Fighters '94
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
Contributed by DrakeVagabond
The King of Fighters '94
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Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Contributed by DrakeVagabond
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
Contributed by DrakeVagabond
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