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Half-Life
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The desing of the "Polyrobo", a robot used to test how well the Half-Life engine could take high polygon, bone based animations, is based on the Regult BattlePod from the anime Super Dimension Fortress Macross.
Contributed by Zpace Jockey
At one point the developers considered giving Natalia alternate ways of attacking, one of them being an ability to shoot lasers out of her fingers. The idea was even implemented in the game for a time during development but was removed because it felt "too super hero".
Contributed by Mass Distraction
Marvel Super Heroes vs. Street Fighter
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Norimaro has an unused animation where he looks down before crouching down on the ground, this is possibly a special win pose for when he had defeated Chun-Li or Sakura, where he would look up their skirts. This seems to be linked to the special intro Norimaro has with Chun-Li and Sakura.
Contributed by Zpace Jockey
Marvel Super Heroes vs. Street Fighter
During development Norimaro had a throw that was removed from the final version, where he shoves his fingers up the opponent's rear, a Japanese prank called kancho. This move was supposedly removed at Marvel's request.

The sprites for Norimaro's kancho throw are not present in the final game.
Contributed by Zpace Jockey
Metal Gear Rising: Revengeance
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The game was first announced under the title Metal Gear Solid: Rising at E3 2009. The title also had the words "Lightning Bolt Action" instead of MGS's usual "Tactical Espionage Action".
Contributed by Mass Distraction
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The female "Thief" character design and name (Moriah, if selecting her default name) is based on "Mariah" from Shonen Jump's series JoJo's Bizarre Adventure. Capcom likewise released a Jojo's Bizarre Adventure game in 1998.
Contributed by ProtoSnake
According to Yoshinori Kitase, when the series switched from 2D pixel graphics on Nintendo's platforms to 3D on the PlayStation, the developers made an intentional change in tone from medieval themes to a more modern, cyber punk-ish style to emphasize the new technology.
Contributed by Mass Distraction
Devil May Cry
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One of the enemies' mask design for "The Nobodies" is based on the "Stone Mask" from Shonen Jump's series JoJo's Bizarre Adventure.
Contributed by ProtoSnake
The Legend of Zelda: Ocarina of Time
An extension for The Legend of Zelda: Ocarina of Time originally known as URA Zelda was originally going to be released by Nintendo before it was ultimately cancelled. It may have been cancelled because it was planned to be released for the N64 Disc Drive, which was released late in the console's lifecycle and undersold in most markets. What was known, however, was that it would have added new features to the game, such as Link's footsteps appearing in sand, having damaged trees, having bushes and grass damaged for the entire game, and changing up dungeons.

In 2012, a Youtuber named ZethN64 said he was going to try and recreate URA Zelda. He and his team wanted to make their own new dungeons, story, and soundtrack for the game. It was unfortunately cancelled, as there were conflicts within the team as well as ZethN64 disappearing.
Contributed by Arachnus
Series: Frogger
An unfinished game called Frogger 2 was originally going to come out for the Nintendo 64 that was never released to the public. A prototype build was later released by Team CARROT on October 23, 2005. It includes two levels, a port of the original arcade version, and a set of development tools. The port is also completely devoid of sound.
Contributed by MeleeWaluigi
The idea of a fighter who uses poison in the Street Fighter games was originally considered during the development of Street Fighter III: 3rd Strike, when the team members had a debate on including Remy (a character with a playstyle similar to Guile's) or a different, poison-using character.

Capcom eventually decided to implement this idea with the SFV newcomer, F.A.N.G.
Contributed by Zpace Jockey
Fire Emblem Fates Birthright & Conquest
The game's theme song, "If~ One's Thoughts", was sung by Japanese pop singer Renka, who also provided Azura's in-game singing voice. After hearing Renka's audition, the developers instantly decided that she was right for the role. According to music personnel, several among them cried when they first heard the song.
Contributed by DrakeVagabond
Sonic Adventure
Big the Cat was purposely created to move at a different pace and to break up the fast-paced action seen so far in the game. Fishing was chosen due to the fact that "he is well... a cat.".
Contributed by Mr Knowitall
Sonic Adventure 2
During the game's development, Tails wasn't initially planned to be a playable character and was only added for story purposes. Series creator Yuji Naka was asked several times if Tails was going to be playable, but gave different answers every time, ranging from "wait and see" to actually saying no. Eventually he was added because of an outcry amongst fans.

Many speculate that this is the reason Tails pilots a mech in-game. However, since he is fully controllable without it in the Chao Garden and through means of hacking (retaining his flying ability), it was most likely changed at a later time to prevent inconsistency with the play styles the game has to offer.
Contributed by Mr Knowitall
Toy Story 2: Buzz Lightyear to the Rescue
One of the enemies in the game was censored in the European release and all Dreamcast versions due to looking like a stereotypical Mexican bandito. They censored the character by turning his hair blond, giving him a white hat, and changing his clothing. However, the character remains uncensored in the American Playstation release or any of the Nintendo 64 versions.
Contributed by MeleeWaluigi
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Gruntilda's name is based on an inside joke concerning the series' composer, Grant Kirkhope, where he'd be called "Grunt" instead of Grant. Gruntilda's surname, "Winkybunion", Spoiler: revealed during the final boss fight in Banjo-Tooie , is based off British slang for penis and wart, respectively. Despite this, the game was still given an E Rating by the ESRB. In addition, the development team would occasionally refer to Steve Mayles as "Winky Boy".
Contributed by CuriousUserX90
In the first few minutes of the game, a recording can be heard of a man named Chris being fired by Cave Johnson because he misspelled 'station' with an extra o before the i. This is an inside joke, as Chris is a member of the development team who was routinely "fired" by the other team members whenever he made a mistake.
Contributed by SuperFlorian12
The game was unofficially revealed through a YouTube video on December 5, 2014, which was promptly taken down. It was officially revealed the next day during the 2014 PlayStation Experience in Las Vegas and was announced as being developed exclusively for the PlayStation 4 and Microsoft Windows.
Contributed by DrakeVagabond
Fire Emblem Fates Birthright & Conquest
On December of 2012, Shin Kibayashi was approached to write the Birthright storyline. He almost refused the offer due to his work schedule, but after playing through a copy of Awakening with his daughter, Kibayashi decided to accept and wrote an initial draft story.

Despite his initial minimal commitment of a ten-page summary for each storyline, he became fond of the characters and the full summary for Birthright extended to 500 pages. After delivering his work, he then wrote summaries of equal length for Conquest and Revelation, driven by the need to create a high-quality story.
Contributed by DrakeVagabond
Castlevania: Dawn of Sorrow
One of the boss characters, Zephyr, utilizes time stopping abilities in conjunction with knives, much like Dio Brando from the manga series JoJo's Bizarre Adventure. In the Japanese version of the game he shouts "Time has stopped"(時よ止まれ,Toki yo Tomare) which is one of Dio's catchphrases.
Contributed by Zpace Jockey
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