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According to Sakurai's Famitsu column, he chose to build the game off of the previous entry's mechanics instead of building the game from scratch as choosing the later would have caused a large portion of the game's roster to be cut. This would be due to the fact that more time would have had to be put into rebuilding each individual character.
He also remarked this decision allowed for more focus to be put on other aspects of the game.
Contributed by Boyobmas
Sonic the Hedgehog 2
In an interview, art director Yasushi Yamaguchi was asked about how his team came up with the idea of having 2-players, he commented:

"The development of Sonic 2 was informed by two factors: the things we couldn’t do in the first game, and the response/feedback from players. The idea of controlling Tails came from programmer Yuji Naka, who wanted a kind of “1.5 player” game—something where it would be ok if the second player died. He wanted to allow for a tandem experience where both skilled and unskilled players could enjoy the game together."
Contributed by ProtoSnake
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Contributed by PirateGoofy
Kingdom Hearts III
According to Tetsuya Nomura, the aesthetic and environment design for part of the Hercules-based "Olympus" world was primarily inspired by California's Yosemite National Park, despite, story-wise, taking place in Ancient Greece. This decision came about when co-director Tai Yasue had visited the real-world location.
Contributed by PirateGoofy
When Miis speak the word "Direct", they'll do the pose that Satoru Iwata was known for having done in Nintendo Directs when saying "Directly".
Contributed by CuriousUserX90
Street Fighter
At one point in development, there were plans for an NES release that ultimately never came out.
Contributed by ZpaceJ0ck0
ToeJam & Earl III was originally going to be subtitled "All Funked Up" but the name was changed due to concerns that it would be perceived as something inappropriate.
Contributed by KidDivinegon
Pokemon Gold & Silver
Originally, the region of Johto was based on the entirety of Japan, rather than just the Kansai region, with towns and dungeons based on areas within the country, such as Hokkaido (called North in the Spaceworld 97 demo), Osaka (which was called West and likely became Goldenrod City) and Mt. Fuji (which likely became Mt. Silver). Due to this, Kanto, which was based on the region in Japan of the same name, was compressed into a single map, with Blue as the Gym Leader.
Contributed by Cavery210
Pokemon Gold & Silver
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Evolved and pre-evolved forms for Tangela, Qwilfish, Goldeen, Vulpix, Paras, Ditto, Doduo, Meowth, Mr. Mime, Growlithe, Lickitung, an alternate evolution for Weepinbell, Farfetch'd, Pinsir and a Grass type evolution for Eevee, were implemented in the demo featured at Nintendo's Spaceworld 97 show. All of these evolutions were cut from the final product.
Contributed by Cavery210
Drakengard 3
In designing the characters, Fujisaka used the previous two games' "Medieval Europe" inspiration for the enemies, while leaning towards more modern designs for the main characters.
Contributed by DrakeVagabond
The Legend of Zelda: Ocarina of Time
In April 2018, the iQue Player (a Chinese console based on the Nintendo 64) was cracked after 15 years. Upon hacking the console, a never before seen Taiwanese ROM of The Legend of Zelda: Ocarina of Time was found suggesting that the system and/or the game was planned to be localized in that region.
Contributed by xianc78
When asked about the game’s subtitle, a developer stated that the game was originally going to be titled "Bomberman Begins”, but due to the release of the film Batman Begins, they opted against using that title. The name “Act Zero” was then chosen, as, to them, it represented a new beginning, and a fresh start.
Contributed by Operationgamer17
Series: Mega Man
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Defeating an enemy with a non-buster weapon in the Japanese version of the Mega Man Zero series would make robot characters spout out something resembling blood. It was removed in the US/European versions. Oddly enough, the rating for the Japanese version of the Mega Man Zero series were unaffected.
The idea to develop the game as an MMORPG was conceived by executive producer Hironobu Sakaguchi when he was impressed by western MMOs, such as EverQuest. He convinced Square to begin the development of their own online game, suggesting that it be based on the Final Fantasy series.
Contributed by DrakeVagabond
Indiana Jones and the Infernal Machine
The Cold War setting was chosen, because Director Hal Barwood felt that nazis were used too often in Indiana Jones properties, and a change of setting would benefit the title.
Contributed by CLXcool
Indiana Jones and the Infernal Machine
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If you enter the password "CHEESE!!" on the Nintendo 64 version, you'll see a photo of LucasArts' Developers.
Contributed by ProtoSnake
The main inspiration for the game's story was the Bankruptcy of Lehman Brothers in 2008; the largest bankruptcy filing in U.S. history.
Contributed by DrakeVagabond
The 8-bit graphics were designed to appear "old-school", resembling 8-bit RPGs such as early Dragon Quest and Final Fantasy games, and make the player use their imagination.
Contributed by DrakeVagabond
Kingdom Hearts III
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During a Square Enix Presents segment at E3 2015, Tetsuya Nomura revealed that the kingdom of Corona from Tangled was one of the first worlds to be considered for the game.
Contributed by CuriousUserX90
Sonic the Hedgehog 3
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The ball-shaped planet in the 3D special stage was based on King Kai's Planet from the Dragon Ball anime series.
Contributed by ProtoSnake
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