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Series: Blinx
The game's director, Naoto Ohshima, stated on Twitter that Blinx was based on the fairy tale character 'Puss in Boots'.
Contributed by ProtoSnake
Bayman's codename "Gatsby" from the game's early development is based on the American novel The Great Gatsby.
Contributed by DrakeVagabond
The very first character developed for the game was a fighter codenamed "Kelly", who was originally cut from the final roster for being incomplete compared to later characters. However, since the team needed one more fighter, they decided to go back and develop a more complete version of Kelly. That character became the final version of Zack.
Contributed by DrakeVagabond
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A game called Dead or Alive: Code Chronos was in development for the Xbox 360. The game would have been a prequel to the series and would relay the story of Ayane and Kasumi before the first tournament. However, the progress of Code Chronos came to a halt due to Itagaki's dispute with Tecmo. In 2010, the project was then confirmed canceled by the current head of Team Ninja, Yosuke Hayashi.

A promotional image advertising Dead Or Alive 4 featured an ad for Code Chronos in the bottom-right corner.
Contributed by DrakeVagabond
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the Carnivora area, in one of the buildings there is a corpse surrounded by a heavy amount of white substance while at a computer. This is a reference to the South Park episode 'Over Logging'. The character Randy after not being able to look at internet porn for so long, uses what was last of the internet resulting him to covered from head to toe with semen.
Contributed by CLXcool
Castlevania: Aria of Sorrow
In an interview with game's producer, Koji Igarashi,found within the game's official Japanese strategy guide, he was asked why he set the game in Japan. He responded:

"Well, I know I keep saying that the protagonist of Aria of Sorrow, Soma Cruz is Japanese, but for the overseas version, we said he was a foreign exchange student living in Japan. That seemed like the best way for westerners to relate to the character, given that Castlevania is very popular in Japan and overseas. That’s why I asked the illustrator Aya Kojima to “draw him like a Japanese person who doesn’t look very Japanese.” And I’ve had people tell me he doesn’t look Japanese to them, so mission accomplished."
Contributed by ProtoSnake
Castlevania II: Simon's Quest
In Japan, the game was originally called 'Dracula 2', but the game's creator and director, Hitoshi Akamatsu, thought of the title 'Simon's Quest' for the game's release in Western regions.
Contributed by ProtoSnake
The game's world was originally called Orthodoxia, but this was later changed to Cvstodia.
Contributed by KnowledgeBase
Kirby's Adventure
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Within the game's data are unused graphics for a an ability that would see Kirby shrink down to a small size. Because of their placement in the game's data, it's speculated that this ability was replaced by the UFO power.
Contributed by ProtoSnake
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Unused graphics in the data suggest this game could have been brought to European countries under the name "Dancing Stage Solo". It is unknown why this version was not released.
Contributed by psyducklover13
Street Fighter X Tekken
Cole, Toro and Kuro all have continue animations for the Arcade Mode in the PlayStation 3 version of the game. Because neither of these characters are playable in this mode, these animations go unused.
Contributed by ShyanVixen
SoulCalibur II
There's data within the game's files for two unused characters, Wovama and Q.Takagi. When hacked into the game, both characters use Cassandra's model and will randomly pick a weapon and moveset. While the model and movesets for both character's were never created, their names do appear on the verses screen. But when used in game, Wovama's name remains blank under her health meter, and Q.Takagi's name will change to Spawn. Because neither character have models, it is speculated that they were cut very early in the game's development.
Contributed by ShyanVixen
The data for the American version of the GBA release suggests that a Japanese version for the game was planned. However, because the GBA was discontinued the previous year in that country, it was cancelled.
Contributed by GamerBen144
Paper Mario: The Thousand-Year Door
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At one point, the W Emblem was going to be purple. This would imply that when Mario equips the W Emblem, it was originally going to make Mario’s clothes transform into Waluigi’s clothes, as opposed to this happening by equipping the L and W Emblems in the final game.
Sonic Heroes
All 12 playable characters have dialogue in the game that goes completely unused. The audio references an object that's referred to as an Omochao-themed gate. This gate would've been opened via the use of a nearby Omochao. However, no such "Omochao Gate" appears anywhere in the game, and Omochao himself does not physically appear in any level of the game either.
Contributed by PirateGoofy
In the Nintendo Switch version, there is unused data. This includes text and button icons for the Wii U controller, that may suggest a Wii U version was planned at some point.
Contributed by PirateGoofy
The game was originally to be titled Beyond instead of Anthem. The reason for this previous name was because of what the developers would hope the game would be about, going beyond the walls of your fort into the dangerous wilds. T-shirts were even printed with "Beyond" on them for the staff. However, less than a week before the game's public reveal at E3 in June of 2017, it was decided to use their back-up name for the game, Anthem, after they were told that securing the trademark for Beyond would be too difficult.

The game's developers weren't as enthusiastic about the new title with everyone stating "‘Well, that doesn’t make any sense—what does this have to do with anything?’"
Contributed by KnowledgeBase
During development, the game was given the codename "Dylan", in reference to the singer Bob Dylan. The reason for this was because they wanted the project to be the "Bob Dylan of video games", something that gamers would be referencing for years after.
Contributed by KnowledgeBase
Series: Alex Kidd
In a 2018 interview with Kotaru Hayashida, it was revealed that the Alex Kidd franchise was originally envisioned as an adaptation of the popular 1984 manga Dragon Ball. However, because Sega lost the license to the comic partway through development, they had to refocus the first game into an original IP. Among other changes, Goku was redesigned into a lookalike of his inspiration, Chinese literary character Sun Wukong, and his Nyoi-Bo staff attack was replaced with a simple punch.
Contributed by game4brains
Series: Alex Kidd
In an Sega.jp Meisaku interview with game's creator Kotaru Hayashida (aka Ossale Kohta), he was asked why did he wanted to use jan-ken-pon (rock–paper–scissors) in boss fights. And he responded:

"That was also one of our concepts to differentiate our game from Mario. It a very fanciful, absurd idea. There were various reactions, like “What the hell! Isn’t this supposed to be an action game?!” or “I lost the rock-paper-scissors match and its Game over!? This sucks.” Definitely, for people who are good at action games to lose everything and Game Over because of a rock paper scissors match… yeah, that sucks.

The staff at Sega shared these concerns, but I wanted to know how players would react to it, so I left it in."
Contributed by ProtoSnake
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