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Capcom Fighting Evolution
Originally, there was going to be a group of characters representing the original Street Fighter. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time constraints, all three were cut from the game
Contributed by ZpaceJ0ck0
The visual designs of the co-protagonists Jonathan Ingram and Ed Brown are based on actors Mel Gibson and Danny Glover's roles as Martin Riggs and Roger Murtaugh from the Lethal Weapon series.
Contributed by ZpaceJ0ck0
Epic Mickey 2: The Power of Two
According to Warren Spector, there were plans for a third Epic Mickey game. The game would have been a full blown musical with a much greater emphasis on multiplayer than Epic Mickey 2. The game was canceled after the lackluster performance of Power of Two, as well as Disney's management changing focus to the mobile gaming market.
Contributed by CLXcool
The idea to use demons as enemies came from a Dungeons & Dragons campaign played by some of the developers, in which the game ended with demons spawning from a portal and overflowing the world.
Contributed by skitsjazz
The Legend of Zelda: Majora's Mask
Eiji Aonuma has stated that Anju and Kafei's characters were inspired by the 1998 North Korean Taepodong missile crisis. During the game, Spoiler:Link must help Kafei retrieve a wedding mask so that he can marry Anju mere minutes before the moon is set to annihilate Clock Town.

'We were attending a wedding of a staff member and were talking with Koizumi and the others: "Come to think of it, it’s somewhat strange to come to a wedding in a situation when missiles may fall down today."'
Contributed by Kakariko Kid
As a professed fan of the Banjo-Kaoozie series, Youtuber Jonathan Aryan "Jon" Jafari (Jontron) was originally going to voice a character for the game. Due to a controversy over his political views, however, Playtonic removed Jontron's voice from the game in a mandatory day-one update. He would have originally voiced a character stuck in an outhouse in the "Galleon Galaxy" level.
Contributed by CLXcool
The name of the Moblin enemies come from the Japanese words "Mori" (Forest) and "Goburin" (Goblin), an obvious nod to the fact that the enemies are Forest Goblins.
Contributed by CuriousUserX90
According to animator Jake Clark (who animated most of the bosses in the game), the mermaid boss was inspired by not only Betty Boop, but also Disney's Ariel (for the bra) and the moth character from the Disney Silly Symphony cartoon "The Moth and The Flame".
Contributed by CLXcool
Grand Theft Auto IV
Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Contributed by ZpaceJ0ck0
Grand Theft Auto IV
According to a website made by prop artist Gill Bertram, there was going to be another accessible bank in Liberty City based on an unnamed New York bank. Additionally, the same website features a screenshot from the beta that shows a slightly different HUD and a different font for the money counter.
Contributed by ZpaceJ0ck0
Grand Theft Auto IV
A café restaurant called Rockstar Café was cut and was renamed Superstar Café; however, the beta name is still on the employees outfits. More evidence of the original name can be found in the game files.
Contributed by ZpaceJ0ck0
Phantasy Star II
According to early drafts of the game, Lutz from the first Phantasy Star was originally going to be the main character. The plot involved him awakening from cryosleep 1000 years in the future with new powers and a different personality.
Contributed by gamemaster1991
Freedom Planet
There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Contributed by SkyminHAZBOZ
Shadow the Hedgehog
The game was originally intended to be more graphic than the final release, with the initial goal being to earn a T Rating by the ESRB. However, part way through the game's development the ESRB introduced the E10+ Rating, so the Development Team decided to aim for that instead, resulting in some of the game's content being censored. This included changing the Black Arms' blood from red to green, editing scenes of GUN Soldiers' deaths, cutting out Maria's death, and censoring some pieces of dialogue.
Contributed by CuriousUserX90
The Legend of Zelda: Breath of the Wild
Breath of the Wild started it's development in 2011 as an open world Zelda Game for the Wii U, originally planned to be released in 2015. The release was later delayed to 2016 after developers conceived of new gameplay options they wanted to include. This release date was then further delayed to 2017 so that it could be released simultaneously on Nintendo's next platform, the Nintendo Switch.
Contributed by CuriousUserX90
Fallout: New Vegas
The Feral Ghoul Roamer has an error when loaded into editing software. While this doesn't cause conflicts in the game itself, the model attempts to draw from a model labeled "mmm_ghoulvariant_v1.nif". This is one of the feral ghoul variants that appeared in the Fallout 3 mod Mart's Mutant Mod, suggesting that Obsidian Entertainment had experimented with it while developing new features for the game.
Contributed by Psychospacecow
South Park Rally
The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
Contributed by KnowledgeBase
Super Smash Bros. for Nintendo 3DS and Wii U
Smash Run mode was originally going to have cooperative gameplay but the idea was dropped due to the 3DS's limitations.
Contributed by MeleeWaluigi
Hyrule Warriors
Impa's armor was stylized with a Japanese motif. Early concept art shows that Impa's was conceptualized as a samurai, having the Naginata as the main weapon, as well as design elements from her Skyward Sword incarnation.

Many of Impa's moves and combos are likely inspired by the bodyguard/protector characters from Dynasty Warriors, Samurai Warriors, and Warriors Orochi. Her victory sequence with the Blade may also have been inspired by a move done by a character in Dynasty Warriors 8.
Contributed by DrakeVagabond
The Persona games have many references to and takes inspiration from the long-running manga series JoJo's Bizarre Adventure.

One example is in the third game, where the protagonists summon their personas using guns to shoot themselves. This is similar to the first scene of Stardust Crusaders, when Jotaro Kujo grabs a gun and shoots at his head in order to summon his Stand.

Another example is in Persona 4, when the main antagonist accidentally reveals himself by saying something he shouldn't have known. A similar situation happens in the fourth part of the manga, Diamond is Unbreakable.
Contributed by Thewelshyoshi
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