Platform: PlayStation
Riven: The Sequel to Myst
Pandemonium 2
Buzz Lightyear of Star Command
Evil Zone
Quake II
Densha de GO!
Spot Goes to Hollywood
Indiana Jones and the Infernal Machine
Shadow Tower
Psychic Force
Resident Evil 3: Nemesis
Dance Dance Revolution Disney Mix
Brave Fencer Musashi
Fighting Force
Discworld II: Mortality Bytes!
Crash Bandicoot: Warped
Monopoly
Colin McRae Rally
Star Wars: Demolition
LEGO Island 2: The Brickster's Revenge
James Bond 007: Tomorrow Never Dies
Final Fantasy Chronicles
Twisted Metal 2
Gex Jr.
Alien Resurrection
Rayman 2: The Great Escape
Theme Aquarium
Dino Crisis 2
Oddworld: Abe's Oddysee
Mission: Impossible
Strider 2
Primal Rage
MediEvil II
Disney's The Emperor's New Groove
SpongeBob SquarePants: SuperSponge
Persona 2: Innocent Sin
Superman
Yu-Gi-Oh! Forbidden Memories
Gunbird
Suikoden II
Koudelka
Tomb Raider: The Last Revelation
Super Adventure Rockman
Darkstalkers: The Night Warriors
Tokimeki Memorial Drama Series Vol. 1: Nijiiro no Seishun
Vigilante 8: 2nd Offense
Fade to Black
Diablo
Tony Hawk's Pro Skater
Wheel of Fortune - 2nd Edition
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The console was originally planned as a CD-Drive add on for the Super Nintendo called the SNES-CD. The plan fell through, resulting in the PlayStation's creation and Nintendo doing a deal with Phillips instead.
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The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
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The price of the PlayStation in North America was revealed at Sony's keynote speech at the 1995 Electronic Entertainment Expo (E3). Head of Sony Computer Entertainment of America, Steve Race, took to the podium after an intentionally long-winded speech to deliver a "brief presentation". His presentation consisted of one number: $299.
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The CPU powering the NASA's New Horizons probe is the same CPU that once powered the original PlayStation console.
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The PocketStation was originally going to have a western release, however it was cancelled due to problems meeting the Japanese demand for it.
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It is possible in European Demo Discs to change the background of the menu. To do this, you must boot up a demo, wait a few seconds, then take out your current demo disc and replace it with a different one. Then you must wait a few more seconds and press "SELECT" to switch the background. This appears to not be intended as selecting a game not on the new disc will cause it to crash.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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On the system's Memory Card menu, after deleting data for a game, pressing the four shoulder buttons at the same time will cause the menu to reset and bring back the just-deleted save data. This feature was not carried over to the PlayStation 2.
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Although the PlayStation has extraordinary copy protection, many hackers, home-brewers, and pirates worked around it via the infamous "Disc Swap" trick which is possible as the console uses a lid in a similar fashion to a portable CD player. This trick involves swapping a regular PlayStation disc with a back-up or rewritable CD during the startup.
Likely because of this exploit, Sony created future numbered PlayStation consoles that use disc trays rather than lids.
Likely because of this exploit, Sony created future numbered PlayStation consoles that use disc trays rather than lids.
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Reversing the startup sound for the console reveals the developers used a glass-breaking sound. This is most notable with the infamous “Personified Fear” glitch.
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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Sony Interactive Entertainment America's president, during the early lifespan of the PlayStation, was staunchly opposed to two-dimensional games. PaRappa the Rapper, known for its paper-puppet-styled characters, only managed to release abroad thanks to its success domestically. When it proved to be a worldwide success, SIEA eased up on 2D games.
subdirectory_arrow_right Fade to Black (Game)
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Catalog of PlayStation long boxes:
https://www.giantbomb.com/profile/marino/lists/playstation-long-boxes/359078/
PlayStation box type comparison:
https://imgur.com/gallery/ygnMM
Figured out last game with the long box by going through this list, searching up their respective boxes and finding a cut-off point, which was between Fade to Black and SimCity 2000:
https://en-academic.com/dic.nsf/enwiki/11540465#1994
https://www.giantbomb.com/profile/marino/lists/playstation-long-boxes/359078/
PlayStation box type comparison:
https://imgur.com/gallery/ygnMM
Figured out last game with the long box by going through this list, searching up their respective boxes and finding a cut-off point, which was between Fade to Black and SimCity 2000:
https://en-academic.com/dic.nsf/enwiki/11540465#1994
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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