subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Despite R.O.B. having his grey and white palette in the American version instead of his red and white palette, his Final Smash trophy shows him with his Famicom color palette no matter what version of the game is being played.
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There is an unused Game Over jingle leftover in the game's files. The song is not used anywhere in the game.
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In the game's files there is unused text that says:
This most likely meant the Temple and Gamer stages were going to be unlockable stages at one point.
Unlocked the Gamer stage! Beware the mother's gaze!
Unlocked the Temple stage! Time to fight way above the clouds!
Unlocked the Temple stage! Time to fight way above the clouds!
This most likely meant the Temple and Gamer stages were going to be unlockable stages at one point.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The match end tune from Street Fighter II can be found in the game's files. However, a remix of this tune was used instead for Ryu's win theme. The unused tune was most likely a placeholder during development.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Corrin from Fire Emblem Fates nearly didn't make it into the game because Super Smash Bros. creator Masahiro Sakurai thought that they had already included too many Fire Emblem characters.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the game's files for Mario Circuit is textures for Toads Kart and Toad himself, this suggests that Toads would of raced instead.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the Taiwan and Hong Kong websites of the Super Smash Bros. for Nintendo 3DS websites, one of the photos is actually taken from the Wii U version. The Wii U version was not released in Taiwan or Hong Kong yet, and was likely just an oversight of the developers.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The promotional artwork for Ryu is a reference to the Street Fighter 2 World Warriors arcade artwork.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Because the 3DS needed third party support when it was first released, Nintendo appreciated Namco's efforts on Tekken 3D: Prime Edition, and the two companies became closer. This eventually led to Namco Bandai assisting Nintendo in developing Super Smash Bros. for Nintendo 3DS and Wii U.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Super Smash Bros. 4 is the first game in the Super Smash Bros. series where Falco is not unlocked by completing 100-Man mode. This condition was instead given to Wario.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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According to Masahiro Sakurai in an interview, Pac-Man would have been removed from the roster if Bandai Namco had rejected his redesign of the character with a more classic Pac-Man appearance, as he considered it superior to the designs used in Pac-Man and the Ghostly Adventures.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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It was considered to make Alph a clone of Olimar with the ability to use Rock Pikmin. However, this idea was scrapped and Alph became a costume swap instead.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. Ultimate (Game)
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Tekken's Heihachi Mishima was briefly considered for the roster of Super Smash Bros. for Nintendo 3DS and Wii U, but was ultimately replaced with Ryu from Street Fighter. The team thought that implementing Heihachi's movement into the game would have been difficult due to fundamental design differences between the Tekken and Super Smash Bros. series, and instead released a Mii Fighter costume of him. He was once again considered for Super Smash Bros. Ultimate, but his son Kazuya was chosen instead due to him possessing the Devil Gene from his mother Kazumi. This choice was made to implement Kazuya's Devil Powers into midair jumps, smash attacks and special moves, while making the rest of Kazuya's moveset as similar as possible to his normal moveset in the Tekken series.
SourceGaming article:
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
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Lucario's All-Star Mode picture references the 8th Pokémon movie, "Lucario and The Mystery of Mew". The picture has the Villager (in their 8th alternate outfit) offering Lucario some chocolate, in reference to a scene in the movie where Max offers Lucario some chocolate.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Mewtwo's character art uses the same pose as the one in Super Smash Bros. Melee.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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