subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. Ultimate (Game), Super Smash Bros. Brawl (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, only three characters that started out as Assist Trophies became playable in future installments:
•Little Mac, an Assist Trophy in Brawl, then became playable in Super Smash Bros. for 3DS/Wii U
•Dark Samus, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate
•Isabelle, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate.
•Little Mac, an Assist Trophy in Brawl, then became playable in Super Smash Bros. for 3DS/Wii U
•Dark Samus, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate
•Isabelle, an Assist Trophy in Super Smash Bros. for 3DS/Wii U, then became playable in Ultimate.
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Despite R.O.B. having his grey and white palette in the American version instead of his red and white palette, his Final Smash trophy shows him with his Famicom color palette no matter what version of the game is being played.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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"The biggest reason was so we could keep the debug schedule separate from each other. Debugging a game this size is a major project involving hundreds of people, and since the two platforms offer pretty different content, we wanted to avoid conflicts during the debug stages. If we were hell-bent on a simultaneous day-and-date release, we would have wrapped up one title, put it on the back burner, and launched both games in 2015. But I doubt most people prefer that."
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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"The first reason is that I think both portables and home consoles have their own traits that make them fun. I've gone into that in previous interviews, so I'll omit the details here.
One big reason for this approach is because I'm a freelance game designer ... I'm always going to be the center of any Smash Bros. project, but since I don't have my own personal studio, the staff changes in and out with each project. Changing development studios like this also means that you can't build out from the know-how and in-house assets you've accumulated over time.
As a development environment, it's different from a publisher that can work on fighting games, shooters, and open-world titles all at once. For us, even if things look the same, it's all completely different, completely built from scratch. If we started with a console project then moved on to the portable platform, once one team finished up their work, we'd have to wait and hand everything over to another team."
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Underneath Link's hat, you can see fully modeled hair that cannot be seen under normal circumstances.
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This is likely due to Nintendo's improved emulation abilities rather than them purposefully trying to mislead fans, as the NES Virtual console was released very early in the Wii U's lifespan and likely used a system similar to that of the Wii.
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In the Japanese version, Wonder Pink's trophy had a different pose, and her legs and underwear were shaded to make it appropriate for the CERO rating.
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The Wii U version contains unused sounds of Kirby saying "Heavenly Light" and "Explosive Flame", both of which are Palutena's custom Neutral Specials, suggesting that he was originally intended to copy the custom standard specials of other characters.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The game contains an unused costume selection for Roy, which uses his default color palette without his cape and comes with a number of minor texture differences.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the June 14th, 2015 Direct, Sakurai stated that the Suzaku Castle stage was the first in the series to have music that changes as the timer gets close to zero. This is false, as the Mushroom Kingdom stage of Super Smash Bros., and the Mushroom Kingdom and Mushroom Kingdom II stages of Super Smash Bros. Melee all have music that changes as the timer gets close to zero. It is however the first stage in the series that changes the music during stock battles when the last opponent standing or the player is down to their final life.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The reveal trailer for Roy shows him taunting in front of the Spicy Curry item. This is actually a reference to a Japan-only Super Smash Bros. Melee photo contest. The winner was a photo called "The Ultimate Curry", which depicted Roy taunting in front of the Curry food item.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The image of Mario and Luigi carrying gifts for Bayonetta is a possible reference to Bayonetta 2, in which Enzo carries Bayonetta's gift boxes in the game's opening cutscene.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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In the Taiwan and Hong Kong websites of the Super Smash Bros. for Nintendo 3DS websites, one of the photos is actually taken from the Wii U version. The Wii U version was not released in Taiwan or Hong Kong yet, and was likely just an oversight of the developers.
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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The promotional artwork for Ryu is a reference to the Street Fighter 2 World Warriors arcade artwork.
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In the game's files for Mario Circuit is textures for Toads Kart and Toad himself, this suggests that Toads would of raced instead.
subdirectory_arrow_right Super Smash Bros. Melee (Game), Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. Ultimate (Game)
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In Melee, Nintendo 3DS & Wii U, and Ultimate, if the game language is switched to Japanese, Mewtwo will speak in full sentences for some of its victory poses. In English, Mewtwo only laughs during its victory poses and taunt.
Mewtwo Melee victory taunts:
https://www.youtube.com/watch?v=LaqfC8KDKEs
Mewtwo's victory poses:
https://www.youtube.com/watch?v=n4CC5EyUtA8#t=18m10s
Japan-exclusive voice clips for Mewtwo:
https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS#Mewtwo
https://tcrf.net/Super_Smash_Bros._for_Wii_U#Mewtwo
Mewtwo Ultimate voice clips:
https://www.youtube.com/watch?v=6vsqZjde7mI#t=34s
https://www.youtube.com/watch?v=LaqfC8KDKEs
Mewtwo's victory poses:
https://www.youtube.com/watch?v=n4CC5EyUtA8#t=18m10s
Japan-exclusive voice clips for Mewtwo:
https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS#Mewtwo
https://tcrf.net/Super_Smash_Bros._for_Wii_U#Mewtwo
Mewtwo Ultimate voice clips:
https://www.youtube.com/watch?v=6vsqZjde7mI#t=34s
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game)
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Super Smash Bros. 4 is the first game in the Super Smash Bros. series where Falco is not unlocked by completing 100-Man mode. This condition was instead given to Wario.
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