subdirectory_arrow_right Banjo-Kazooie (Game)
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Gobi mentions leaving for the "Lava World" in Click Clock Woods, which adds up as Gregg Mayles' concept art for the cut lava world shows that Gobi would have been present. Gobi would eventually live up to his promise by appearing in the fire side of Hailfire Peaks in Banjo-Tooie, after being freed in Witchyworld.
Glitter Gulch Mine concept art:
https://twitter.com/Ghoulyboy/status/616347385392988160
Lava World/Hailfire Peaks concept art:
https://twitter.com/Ghoulyboy/status/644798707196538880
https://twitter.com/Ghoulyboy/status/616347385392988160
Lava World/Hailfire Peaks concept art:
https://twitter.com/Ghoulyboy/status/644798707196538880
subdirectory_arrow_right Dream: Land of Giants (Game)
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subdirectory_arrow_right Dream: Land of Giants (Game)
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While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
Ed Bryan BlueSky post:
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
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According to Steve Malpass, one of Banjo-Tooie's game designers, the game was designed more in the vein of an adventure game as opposed to a platformer, being heavily inspired by The Legend of Zelda: Ocarina of Time in particular. The development team was aware of how overcomplicated the game's structure had become by its launch (the QA department was vocal about the backtracking and navigation issues), but it was ultimately too late for them to streamline it. The Warp Pads found throughout the worlds were actually included after the levels were designed, as an attempt to mitigate the aforementioned navigation issues.
Steve Malpass comments on Banjo-Tooie's game design within the video comments:
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
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Official Japanese Nintendo website page for Banjo-Kazooie controls:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
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It's worth pointing out that in general, the Japanese localizations for the Banjo-Kazooie games seem to exclude any mention of the word "Breegull", the name of Kazooie's species. This is something Masahiro Sakurai made note of when showcasing Banjo & Kazooie's moveset in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie":
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
subdirectory_arrow_right Dream: Land of Giants (Game), Diddy Kong Racing (Game), Banjo-Kazooie (Game), Pro-Am 64 (Game)
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subdirectory_arrow_right Banjo-Threeie (Game)
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Infamously, the ending cutscene of Banjo-Tooie has series antagonist Gruntilda threaten "Just you wait until Banjo-Threeie!". Contrary to popular belief, the lead designer for the Banjo-Kazooie series, Gregg Mayles has stated on Twitter that a direct sequel to Tooie was never planned for development, and that the supposed "tease" was merely a joke, playing on how the word "Threeie" would be unpronounceable in British English.
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This trivia has been marked as "Not Safe for Work".
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In Grunty Industries, there is a small chance that when going to the Worker Quarters, the player can spot light emanating out of a restroom where a worker rabbit can be heard taking a rather huge "dump".
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One of the main characters in the game is the military brother of Bottles, Jamjars. This name was actually first used in Banjo-Kazooie during the opening training. As the player is testing out Kazooie's beak barge, Bottles comments that Kazooie is useful for something, to which she retaliates with, "I'm trying this move out on you next, jam jars!" The term comes from slang for large glasses with thick lenses.
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Three of the characters in the game (Chris P Bacon, Old King Coal and Bullion Bill) were not actually named by Rare, but by members of the British public. Nintendo Official Magazine in the UK held a competition where the winners would receive a copy of the game once it hit shelves as well as a signed poster and their suggested name being used in the final game.
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It's possible to slow down the Star Spinner in the Space Zone section of Witchyworld by launching a Grenade Egg at the control panel to the left of the entrance.
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Once the player takes Sabreman back to his tent on the fire side of Hailfire Peaks, he will begin to ramble about perhaps riding a dolphin. This may refer to the code name for the GameCube.
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Washer Banjo, the transformation available in the Grunty Industries world, is a reference to the the first game in the series, where Mumbo might accidentally turn Banjo and Kazooie into a washing machine when casting a transformation spell on them.
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