Trivia Browser
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The first small patch for Crow Country released on May 10th, 2024 merely states "Fixed xenophobic mushroom boys. Ask me about it some time." Tom Vian, technical director at SFB Games, elaborated on this in a Twitter thread stating a bug had been reported through the Steam forums regarding the "mushroom boys" found throughout the game. As it turned out, the config settings regarding the mushroom boys' trigger distance had been stored as text, with said distances using fractional values. This caused issues regarding the computer's native regional style. For example, a French computer would read a "0.4" value as simply "0", making the trigger range impossible to enter. Similarly, a German computer would turn the value into "4", meaning the trigger range could reach halfway across the room. The glitch was fixed by updating the game so that it only used the United Kingdom's configuration settings, as this was how the devs' settings were written, and was why the glitch was never encountered during playtesting (the playtesters were mostly from the UK aside from a few US playtesters).
May 10 patch notes:
https://store.steampowered.com/news/app/1996010/view/4201372769980619454?l=english
Tom Vian Twitter thread:
https://www.twitter.com/SFBTom/status/1789295729883726332
https://store.steampowered.com/news/app/1996010/view/4201372769980619454?l=english
Tom Vian Twitter thread:
https://www.twitter.com/SFBTom/status/1789295729883726332
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THE JOY OF CREATION is the first and so far only officially endorsed Five Nights at Freddy's project to be developed in Unreal Engine 5, with past games using Clickteam Fusion 2.5, Unreal Engine 4, or other less commonly used game engines.
Nikson Unreal Engine 5 tweet:
https://twitter.com/nikson_dev/status/1550209225367879680
Scott Cawthon Clickteam Fusion 2.5 interview:
https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore
Five Nights at Freddy's: Help Wanted Unreal Engine 4 intro:
https://www.youtube.com/watch?v=zL0ETZxfSs4
https://twitter.com/nikson_dev/status/1550209225367879680
Scott Cawthon Clickteam Fusion 2.5 interview:
https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore
Five Nights at Freddy's: Help Wanted Unreal Engine 4 intro:
https://www.youtube.com/watch?v=zL0ETZxfSs4
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In regards to the game's visuals, director Ryan Vandendyck opted to avoid using a style that was considered common among indie games, stating:
"Basically we felt that the retro pixilated look and the anime-look in RPGs were way over-done, especially in the realm of indie RPGs. Plus, we felt neither of those two really fit a modern setting that well. So we went with a more cartoony style that we think fits the modern, Westernized setting, as well as being something quite unique. As you may guess by the fact that I made Waveform, I like making things not seen in other games! And as soon as we saw Robin’s character designs and the characters brought to life through animation, everyone on the team was sold."
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In a 2008 interview with the game's director Katsura Hashino published in the Persona Club P4 book, he credited the game's Japanese voice cast for having "saved us". He went on to explain the casting process for the Japanese version, which only started after a rough draft of the script was finished. The game's scenario writer Yuichiro Tanaka came up with a list of potential candidates and samples of their work; Hashino, character designer Shigenori Soejima, and sound designer Shoji Meguro selected the cast together from that list. Hashino noted that none of them had much knowledge about voice actors and only relied on the given samples to choose who they felt was best for the role.
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At one point when talking to D in The Crooked Man, David reveals that he is color blind, which ultimately led to him failing to become a pilot. The Boogie Man elaborates on this, revealing that while he can see red, he has difficulty with white and pink. This would suggest that he specifically has Deutan Color Blindness, where it is common to confuse pink and white colors (particularly in cases where the pink is akin to a light purple).
The Crooked Man gameplay:
https://www.youtube.com/watch?v=a_EXP6DrJmU?t=6688
The Boogie Man gameplay:
https://www.youtube.com/watch?v=MumLDXVxlYY?t=12043
Types of color blindness:
https://eu.enchroma.com/pages/types-of-color-blindness#:~:text=In%20Deutan%2Dtype%20CVD%2C%20the,yellow%2C%20or%20blue%20and%20purple.
https://www.youtube.com/watch?v=a_EXP6DrJmU?t=6688
The Boogie Man gameplay:
https://www.youtube.com/watch?v=MumLDXVxlYY?t=12043
Types of color blindness:
https://eu.enchroma.com/pages/types-of-color-blindness#:~:text=In%20Deutan%2Dtype%20CVD%2C%20the,yellow%2C%20or%20blue%20and%20purple.
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Behind-the-scenes pictures from the game's development show that former wrestler Jeff Jarrett did green screen capture work for appearing in the game as a playable character. However, due to his departure from the WWF (now known as the WWE) in 1995 regarding a contractual dispute before the game's release, he was subsequently removed from the roster.
Behind the Scenes:
https://thecollectorate.wordpress.com/2017/07/02/behind-the-scenes-wwf-in-your-house-video-game/
Jeff Jarrett Interview with Wrestlezone:
https://www.wrestlezone.com/features/interviews/1396780-jeff-jarrett-comments-on-being-removed-from-wwf-in-your-house-before-the-game-released
More information:
https://www.thesportster.com/wrestlers-cut-from-wwe-video-games/
https://thecollectorate.wordpress.com/2017/07/02/behind-the-scenes-wwf-in-your-house-video-game/
Jeff Jarrett Interview with Wrestlezone:
https://www.wrestlezone.com/features/interviews/1396780-jeff-jarrett-comments-on-being-removed-from-wwf-in-your-house-before-the-game-released
More information:
https://www.thesportster.com/wrestlers-cut-from-wwe-video-games/
subdirectory_arrow_right Dance Dance Revolution Hottest Party 5 (Game)
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Dance Dance Revolution II is the only DDR game released on the Wii to feature a 1-20 difficulty scale (introduced in Dance Dance Revolution X), Doubles Charts, and Challenge Charts. However, due to the game lacking Shock Arrows, any Challenge Charts containing them are omitted.
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In 2013, Valve and the tabletop game company WizKids collaborated to produce an exclusive chess set themed around Team Fortress 2 that was sold on Valve's website and on ThinkGeek. Each copy of the set came with a digital code for a hat called the Grandmaster, where the head piece would change as your killstreak increases. Aside from "Grandmaster" being one of the highest titles awarded to chess players by the International Chess Federation, the hat's item description references a pair of highly publicized chess matches in 1996 and 1997 between former World Chess Champion Garry Kasparov, and IBM's chess-playing computer Deep Blue.
Archived store pages for TF2 Chess Set:
https://web.archive.org/web/20160603170729/https://www.thinkgeek.com/product/1286/
https://web.archive.org/web/20160523044118/http://store.valvesoftware.com:80/product.php?i=BGTF001
Chess set unboxing and Grandmaster hat activation:
https://www.youtube.com/watch?v=r9mtDHj8Bt0
Grandmaster hat showcase:
https://www.youtube.com/watch?v=5djC7RUDRuY
TF2 official wiki article:
https://wiki.teamfortress.com/wiki/Grandmaster
https://web.archive.org/web/20160603170729/https://www.thinkgeek.com/product/1286/
https://web.archive.org/web/20160523044118/http://store.valvesoftware.com:80/product.php?i=BGTF001
Chess set unboxing and Grandmaster hat activation:
https://www.youtube.com/watch?v=r9mtDHj8Bt0
Grandmaster hat showcase:
https://www.youtube.com/watch?v=5djC7RUDRuY
TF2 official wiki article:
https://wiki.teamfortress.com/wiki/Grandmaster
subdirectory_arrow_right Super Monkey Ball Adventure (Game)
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In an attempt to make the game more accessible and add more depth to the series, Sega opted to focus more on the game's plot compared to previous titles, which primarily focused on the gameplay, to try and take the series' characters "into the next sort of iconic level".
Nintendo Power Issue #204 - June 2006 (Pages 38-41):
https://archive.org/details/nintendo-power-issue-204-june-2006/page/38/mode/2up
https://archive.org/details/nintendo-power-issue-204-june-2006/page/38/mode/2up
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According to animator PhantomArcade, Nene's redesign for the game went through numerous changes that ultimately did not go through. Additionally, he was the only person on the team involved with Nene's redesign.
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According to Crash Team Racing Nitro-Fueled art director Jason Godbout, when the Crash Nitro Kart bosses were being redesigned, extra care was given to Nash the Shark so he would be "so awesome" that he becomes "the character that everyone's gonna want to play [as]". Godbout believed that Nash went from being "okay, but unappealing" in his Nitro Kart iteration to being his personal favorite character in Nitro-Fueled due to the redesign efforts.
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This is the first game in the Dragon Ball: Budokai Tenkaichi series to be released under its original Japanese name (Dragon Ball: Sparking!) in the overseas version of the game.
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Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
Quote source:
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
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Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
Holiday Rabbit and Cybernetic Bondage costume reversal:
https://www.pushsquare.com/news/2024/05/stellar-blade-ps5-quietly-adds-uncensored-new-costumes-in-controversy-aftermath
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
Holiday Rabbit and Cybernetic Bondage costume reversal:
https://www.pushsquare.com/news/2024/05/stellar-blade-ps5-quietly-adds-uncensored-new-costumes-in-controversy-aftermath
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
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An intro dialogue with Reptile and Havik reveals the latter's real name in the New Era is Spoiler:"Dairou".
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Kid Icarus: Uprising's final campaign features 25 stages in total. It could be said that this is a reference to how long it had been between the release of the original Kid Icarus and Kid Icarus: Uprising in Western territories. However, director Masahiro Sakurai revealed in a post-release interview that he had intended to do three more story missions when first putting together the storyline, but ultimately had to drop them early on, presumably because of time constraints.
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Cassette Beasts' plot is inspired by isekai, a subgenre of fantasy that revolves around a person being transported to and surviving in another world. However, the game changes normal conventions of the genre by having everyone the player meets in the game also be transported to the island of New Wirral in a similar manner. According to writer Jay Baylis, this was done to allow the team to put focus on the people who are present in the game.
subdirectory_arrow_right The Witch and the Hundred Knight: Revival Edition (Game)
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A major bug in The Witch and the Hundred Knight that can occur at seemingly any time will force the game to return to the system menu, losing all unsaved progress as a result. This became a common critique in the game's reviews, leading it to not be received as favorably by some. While The Witch and the Hundred Knight: Revival Edition did not fully fix this glitch, it occurs much less frequently, with playing for extended periods of time being noted as a possible factor.
Cubed3 review of the original version:
http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html
Cubed3 review of the Revival Edition:
http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html
http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html
Cubed3 review of the Revival Edition:
http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html
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IGN article:
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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The character design of Purlo, who runs the STAR game in the thoroughfare of Castletown, was directly based on Tingle. According to Eiji Aonuma, he is what Tingle would look like if he was made with a realistic design.
Aonuma's word:
https://web.archive.org/web/20070202030515/http://www.nindori.com/interview/154zelda/154int_05.html
Video talking about similarities:
https://www.youtube.com/watch?v=zM83KaSm7n8#t=2m8s
https://web.archive.org/web/20070202030515/http://www.nindori.com/interview/154zelda/154int_05.html
Video talking about similarities:
https://www.youtube.com/watch?v=zM83KaSm7n8#t=2m8s