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Boku no Natsuyasumi
2
Opening Boku's Diary from the menu of a completed save file and continuing to the next day via a glitched button prompt will cause the game to continue past its end point and into August 32nd.

This date has no associated data in the files, but the game continues from one non-existent day to the next without crashing, instead inciting a series of glitches that affect where the player can go, the legibility of text onscreen, and what textures are applied to the character models.
New Super Mario Bros. U Deluxe
1
Attachment In the 1.0 version of the game's Chinese release, the POW Blocks are listed with "]0[" on them instead of "POW". This would later be changed in the 1.0.1 update.
Nickelodeon All-Star Brawl 2
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3
Nickelodeon All-Star Brawl
1
In the final update of Nickelodeon All-Star Brawl, Patrick's command grabs gained a glitch that made them unable to penetrate through shields, negating their primary purpose. When asked about fixing Patrick's grabs after the launch of the game's sequel, gameplay and character designer Thaddeus Crews responded "I would if I could".
person Rocko & Heffer calendar_month November 23, 2023
Neopets Browser
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1
person Rocko & Heffer calendar_month November 23, 2023
Basic overview, and also source for hedgehogs, the gay ban, and the plagiarism:
https://www.jellyneo.net/nfts/

Another basic overview, mentioning the contest, denials, and the hedgehogs:
https://www.reddit.com/r/HobbyDrama/comments/pzmcy2/pet_site_game_neopets_introduces_nfts_burns/

Neopets Metaverse team Soyjak tweet:
https://www.jellyneo.net/?comments=13868

Neopets ending NFT support announcement:
https://www.jellyneo.net/?comments=14391
Sonic 3D Blast
1
If one punches or shakes a Sega Genesis while Sonic 3D Blast is playing, they will access the level select screen. This was not an intentional Easter egg, but rather the result of a loophole made to speed up Sega's tedious quality assurance pipeline by having the level select appear as a failsafe when the game crashes, meaning that Sega testers would simply believe they had unlocked a secret - this trick had previously been used in the development of Mickey Mania: The Timeless Adventures of Mickey Mouse.
Baseball
3
In the generic NES Baseball game, there is a glitch where fielders temporarily disappear. This is addressed in the game's manual as simply "Not a malfunction" without further context.
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person Rocko & Heffer calendar_month November 14, 2023
SpongeBob SquarePants: Battle For Bikini Bottom
subdirectory_arrow_right Scooby-Doo! Night of 100 Frights (Game)
1
Inside the files of SpongeBob SquarePants: Battle for Bikini Bottom, you can find a video from Scooby-Doo! Night of 100 Frights, an earlier game by the same studio, Heavy Iron. It is unknown if this is a leftover from building Bikini Bottom off of 100 Frights' engine, or a cross-promotion that was veto'd by either Warner Bros. or Nickelodeon.

What some may find more interesting, however, is a now-deleted YouTube upload of the unused cutscene colloquially known as the "Cursed YouTube Video" which was based on a corrupted video file and as such featured disorientating, lagging sound; an inaccurate timer for video length; visuals that cut out; and a buffer that would begin at an exact point and continually play regardless of the viewer's internet speed.
person Rocko & Heffer calendar_month November 13, 2023
Article on the "cursed" upload:
https://boingboing.net/2019/06/13/cursed-youtube-video.html

Replica video, albeit with multiple glitches fixed:
https://youtu.be/ieP4C6BkphY
Super Mario Bros.
3
Super Mario Bros. / Duck Hunt / World Class Track Meet has unused graphics from Super Mario Bros: The Lost Levels, which can be activated by a Game Genie code, allowing one to play SMB1 levels with The Lost Levels graphics, albeit with some glitched tiles in different parts of the game.
Beatmania IIDX 2nd style
subdirectory_arrow_right Beatmania IIDX 27 Heroic Verse (Game)
2
The song "SOFT LANDING ON THE BODY" features a section in which the BPM doubles from 159 to 318 for seemingly no reason. According to composer Kiyotaka Sugimoto, this was due to an engine bug created by the song going to a 7/8 time signature, and the glitch was kept in when the game released. In honor of this mistake, any sudden large BPM changes or gimmicks have earned the nickname "Soflan" by BEMANI fans (a portmanteau of "Soft" and "Landing"). The "Soflan" moniker became canon to the series when beatmaniaIIDX 27 Heroic Verse included it as part of its Notes Radar parameters, signifying the quantity of BPM changes and their severity.
person aa1205 calendar_month November 7, 2023
RemyWiki Page for SOFT LANDING ON THE BODY:
https://remywiki.com/SOFT_LANDING_ON_THE_BODY

Gameplay of SOFT LANDING ON THE BODY:
https://www.youtube.com/watch?v=1Z60nSrGiJ4
Nickelodeon All-Star Brawl
1
Attachment When used on the Wild Waterfall stage, the Suck-O-Matic can suck up the log platforms, altering the layout of the stage.
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Nickelodeon All-Star Brawl
1
Attachment If you pause the game on Jellyfish Fields, Gary's eyes will start to bizarrely drift away from one another. When you unpause, they snap back in place.
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Super Mario Sunshine
1
There are multiple linked graffiti shapes found throughout the game that when sprayed will spawn a Blue Coin at the opposing linked shape location. If the player talks to an NPC on the same frame that the graffiti is fully cleaned, the game will become unplayable.
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Marvel's Spider-Man 2
2
As of the current updated version of the game, a walkway overlooking a pier found in the southwest portion of the Financial District region contains a spot that does not have collision detection. This spot makes players fall under the world's map where they can unofficially travel under New York City. By carefully traveling northward towards Greenwich, players will come across leftover assets for an underground structure with pipes that can be web swing towards. Entering this structure and climbing up will reveal a Spoiler: leftover unused Kraven trophy room featuring a throne and the mounted heads of Rhino, Vulture, Electro, & Shocker. This Spoiler:trophy room probably would have coincided with the game's story that Spoiler: Kraven The Hunter kills Scorpion on screen, while Vulture, Electro, & Shocker are killed off screen.
person Yoshispacedragon calendar_month October 31, 2023
Knuckles' Chaotix
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
1
Attachment Dr. Starline the Platypus from the IDW Sonic the Hedgehog comic series is inspired by a glitch character from Knuckles' Chaotix - a silver, red and charcoal Knuckles recolor, known by fans as "Wechnia", but by the game itself as "**********", seemingly based on unused data for Tails. Starline's color scheme is taken directly from Wechnia, his name is a literal take on the name "**********", (or "star-line") the black streak in his fur resembles the red streaks all over Wechnia's fur, and the choice of a platypus seems to be inspired by how certain Wechnia sprites would make the bottom of his muzzle yellow and loosely resemble shading for the underside of a flat bill, alongside platypi being Australian like echidnas.
person Rocko & Heffer calendar_month October 30, 2023
Super Smash Bros. Melee
0
Despite being a boss character, Master Hand is considered worse than any regular character in competitive play when unlocked through the Name Entry glitch. This is due to his high power and unconventional win conditions being nullified by his lack of defense options, slow attack and non-existent movement speed, and - in the case of doubles - his inability to attack the member of the opposing team with a lower port number.

Due to Master Hand being an undesirable character to play as, he is rarely explicitly mentioned as being banned in Melee tournament rulesets. However, he will usually be banned at a TO's discretion in the rare occasion he pops up, due to his win conditions stretching matches out extremely long and his matches always ending with the game crashing.
person Rocko & Heffer calendar_month October 29, 2023
Minecraft
1
Attachment Before version 18w07a (1.13), the height of large oak trees would be shared for each instance of the large tree generator created. Before Beta 1.8, this was not an issue since every time a large tree needed to be generated it used a new instance of the generator. However, from Beta 1.8 onward, each biome had its own large tree generator instance, resulting in naturally generated large trees sharing the same height per biome. These height values would remain the same until the game is restarted.
person BlueStaggo calendar_month October 28, 2023
The source code below is generated using RetroMCP for version 1.2.5 unless otherwise stated.

Around line 340 of WorldGenBigTree.java, this can be found:
[code]
if(this.heightLimit == 0) {
this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit);
}
[/code]
This code randomises the height of generated large oak trees. However, this height limit is set once due to the [code]this.heightLimit == 0[/code] check.

Line 51 of BiomeGenBase.java shows the generator instance being created: [code]protected WorldGenBigTree worldGenBigTree = new WorldGenBigTree(false);[/code] The instance is unique for every biome created and is used whenever a biome has large trees in it. Therefore, large tree heights are unique per biome. This is not too noticable however, since these trees only generate in forests, extreme hills, ice plains, jungles and plains.

Between Alpha v1.2.0 and Beta 1.7.3, BiomeGenBase still controlled what trees were generated, but it used a new large tree generator instance every time, as seen on line 64: [code]return (WorldGenerator)(var1.nextInt(10) == 0 ? new WorldGenBigTree() : new WorldGenTrees());[/code] In earlier versions, new generator instances were still being created with the exception that the height was shared per chunk: in Alpha v1.1.2_01, the following code was used around line 380 in ChunkProviderGenerate.populate().

[code]
Object var18 = new WorldGenTrees();
if(this.rand.nextInt(10) == 0) {
var18 = new WorldGenBigTree();
}
[/code]

In the image attached to this submission, it shows a world generated in Minecraft Java Edition 1.9.4. The red sand border shows the border between chunks generated before and after game reset. Trees with sea lanterns are large trees generated before the reset and trees with glowstone are large trees generated after the reset.

This bug has its own report on the official bug tracker:
https://bugs.mojang.com/browse/MC-11208
Grand Theft Auto V
1
It's possible to glitch the visual filter that appears when your player character dies so that it persists in normal gameplay. If you are on foot, you will always load into the game facing north, so to perform this glitch, you need to be facing a wall to the north. While facing it, take out an RPG, save your game, then load back into the game while attempting to fire it. You should die from the explosion as the game loads back in, and you will respawn with the death visual filter, which will remain on-screen until you die again.
Asterix and the Magic Cauldron
subdirectory_arrow_right Ardok the Barbarian (Game)
1
The Commodore 64 version of Asterix and the Magic Cauldron cannot be completed by normal means due to a bug that hides a piece of the magic cauldron behind a building. If you use the code "POKE 18014,14:POKE18015,152" you can finish the game and see the ending text:

By Touatis [sic] you have done it

In the Ardok the Barbarian version of the game, the name Toutatis is replaced with Odin.
Super Mario Bros. 2
subdirectory_arrow_right Super Mario All-Stars (Game)
1
The NES and SNES versions of Super Mario Bros. 2 contain different insta-kill cheat codes, likely used by the game's developers for debug purposes. The code for the NES version involves pausing the game and holding Up/A/B on a second controller, and then unpausing to lose a life. The code for the SNES version is simpler, where you only need to pause the game, hold L and R, and then press Select to lose a life.

There are a pair of glitches that can be triggered with this code in the NES version. If the code is inputted while riding a Rocket, the health bar will effectively turn invisible by displaying all the heart pips as empty, but the player character will emerge unharmed. If the code is inputted during the transition for walking through a door, the player character will continually fall through the floor and lose their lives until a Game Over is reached.
person MehDeletingLater calendar_month October 17, 2023
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