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Tekken 8
1
In an interview with the game's producer Katsuhiro Harada published in IGN on September 15th, 2022, Harada was asked about his experience developing a game in Unreal Engine 5 for the first time and some of the more subtle aspects of working with the engine. He responded:

"It's a very difficult question. From a developer's perspective, not just for us, but developers in general in the industry, it's different from the end users' impression, where kind of like an iPhone 4 was being used up until a certain date and then, "Okay, now the iPhone 5 is out, it's awesome, it's brand new, everything works so much better." That's kind of the impression that your average user has when this new Unreal Engine 5 comes out. But in reality, it's not that case at all. It's like it's a continuing process. Obviously, we didn't just start developing a game on UE5. UE5 was announced quite some time ago, but we haven't seen games for it yet.

So we started on UE4 and gradually started porting certain elements of the game over into UE5 and also confirming the results. Like, "Okay, oh wow, the graphic level on this particular area improved greatly." And then other areas as well – the things that are important for a fighting game: the response time…those kind of things are stuff that we've been porting out into the game and then figuring out what to expect in that area as well. And we’ve been working closely with Epic to figure out how to optimize some of those processes for input. So we're just starting and it's going to continue from now on."
Checkered Flag
1
Checkered Flag was originally going to be a simulation of an F1 car, but was changed into an unrealistic action game after playtesters complained about the controls.
person Rocko & Heffer calendar_month February 17, 2024
DK: King of Swing
1
Attachment The development of DK: King of Swing began in the summer of 2003, with the development team at Paon exploring ideas for new control concepts. While experimenting with the Game Boy Advance's L and R buttons, they came up with the idea that pressing the L button will let the character grab with the left hand, and pressing the R button will do the same but with the right hand. The team was also influenced by free climbing becoming a popular sport around that time.

It was Toshiharu Izuno of Nintendo that proposed the team to utilize the Donkey Kong character license for the game. At first, it was originally planned to use original characters, but the decision to use the Donkey Kong IP was done to give the project more global appeal.
Gran Trak 10
1
Gran Trak 10 was the first video game to store graphics on the ROM instead of mathematically generating them, the first video game about cars, and the first video game with a steering wheel control scheme.
Collection: pop'n music
subdirectory_arrow_right jubeat (Collection)
1
In JAEPO 2020, Konami unveiled two new rhythm arcade titles that were never released:

• "NEW pop'n music Welcome to Wonderland!" was created as a reboot to the long standing "pop'n music" series. The game used a different arcade cabinet with smaller buttons and a touch panel meant for new slide notes. Aesthetically, the game also utilized 3D models for the characters as opposed to 2D sprites. Both licensed songs exclusive to this cabinet, "Phantom Joke" and "少年よ我に帰れ", were added to "pop'n music peace" on August 3rd, 2020.

• "jubeat (2020)" was also meant to be a reboot, this time to the identically-named "jubeat" series. Unlike "Welcome to Wonderland", the gameplay remained identical between it and previous entries. The arcade cabinet itself was roughly 1.2X the size of previous iterations and ran at 60 fps, as opposed to 30fps. The cabinets also supported music videos and would have come in several colors. In 2021, a mobile version of jubeat released utilizing similar aesthetics to this cancelled version. 2022 saw the release of a new iteration, "jubeat Ave.", which utilized the previous arcade technology.
person aa1205 calendar_month January 3, 2024
RemyWiki page on cancelled BEMANI titles:
https://remywiki.com/Cancelled_Games#jubeat_(2020)
https://remywiki.com/Cancelled_Games#NEW_pop'n_music_Welcome_to_Wonderland!

RemyWiki page on NEW pop'n music Welcome to Wonderland!:
https://remywiki.com/AC_NEW_pnm

Gameplay of Welcome to Wonderland:
https://www.youtube.com/watch?v=WbVlUpMS71I

RemyWiki page on jubeat (2020):
https://remywiki.com/AC_jb_2020

Footage of jubeat (2020):
https://www.youtube.com/watch?v=c1sl8C338Fs
PaRappa the Rapper
1
PaRappa the Rapper has a "repeat" button function where, for lines that comprise of one single button (such as those in Prince Fleaswallow's rap), you can press the left D-pad button to repeat the first syllable and the right button to repeat the last syllable.
person Rocko & Heffer calendar_month December 1, 2023
The repeat trick in use:
https://www.youtube.com/watch?v=AUIMVigokdE

Strategy guide going over Easter eggs in the game:
https://gamefaqs.gamespot.com/ps/198264-parappa-the-rapper/faqs/4074
Raiders of the Lost Ark
1
Raiders of the Lost Ark required a single player to use two Atari 2600 controllers at once. The right (player 2) controller would move Indiana Jones and allow him to use items in his inventory, while the left (player 1) controller would navigate the inventory and allow a player to pick or drop items.
Star Fox Zero
1
The reflections seen on the pause screen move as you tilt the Wii U Gamepad. This detail helps with recalibrating the motion controls to your liking, which can be done by holding in the Left Stick on the pause screen.
Gyromite
1
Gyromite is playable, and some may argue better playable, without using R.O.B. the Robot. You can push the pillars up and down using a second NES controller while the first controller commands Professor Hector as it would when playing with R.O.B., turning the game into either a faster-paced co-op platformer for two players, or an unconventional two-controller game for one player in a similar manner to Atari's Raiders of the Lost Ark. This technique cannot be performed on Stack-Up.
Star Wars: Ewok Adventure
1
According to Ewok Adventure programmer Larry Gelberg, the game had to be cancelled, despite being completed, due to a dispute with Parker Brothers over the game's controls:

"I had this artistic vision of the purity of the hang-glider controls - forward dives and speeds you up, back climbs and slows you down, and catching thermals every now and then maintained your altitude. The marketing weasels either didn't get it or just didn't like it. They tried time and time again to get me to put in a mode where you just go in the direction where you point the joystick. But I was young and arrogant and refused, and they ultimately killed the game. Sorry, everyone."
Pac-Land
1
The Famicom release of Pac-Land has an unusual control scheme, where the player uses the B button to go left, the A button to go right, and the control stick to jump, resembling the layout of Pac-Land's original arcade cabinet. The player can use a more conventional Famicom platformer control scheme, using the control stick to go left and right and A or B to jump, by plugging the controller into the player 2 slot.
Sonic R
subdirectory_arrow_right Formula 1 (Franchise)
1
Sonic R has often been criticized for how the playable characters handle like cars instead of athletes - the reason for this is because Sonic R was actually built from a scrapped Formula 1 racing game.
subdirectory_arrow_right Nintendo 64 (Platform), Nintendo (Company)
1
Attachment The NJS-3D1 was a PC flight stick made by Laral Group LLC - unusually, the flight stick bears the name and official quality seal of Nintendo on its packaging, along with a Nintendo 64 logo on the controller itself, despite not being compatible with any of Nintendo's hardware. The controller was made in a short-lived deal to manufacture PC accessories with Nintendo branding, with the only other product to come out of the line being a set of headphones.
Luigi's Mansion
subdirectory_arrow_right Pikmin (Game), Nintendo GameCube (Platform)
1
Attachment At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.

An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions

The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625

Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
Barney's Hide & Seek Game
1
If the player leaves Barney idle for an extended length of time, he will complete the level on his own. Because of this, the game can be beaten in both single and multiplayer modes without even plugging a controller into the Sega Genesis.
Tiny Toon Adventures
1
Attachment As discovered on the French blog UPSILANDRE RETROGAMING, the movement code for the NES version of Tiny Toon Adventures by Konami was directly plagiarized from Super Mario Bros. 3, giving the two games near-identical play-feels.
Drawn to Life: The Next Chapter
subdirectory_arrow_right UDraw: Dood's Big Adventure (Game), THQ (Company)
2
Attachment The uDraw was conceived after THQ employees noticed how difficult drawing was with the Wii Remote in the Wii version of Drawn to Life: The Next Chapter, and was originally called the Drawn to Life Pal. Multiple pitches for other licensed Drawn to Life titles in the same vein as Drawn to Life: SpongeBob SquarePants Edition were made, with Marvel Comics, Pixar, Star Wars, and Conan the Barbarian being pitched as examples. However, no Drawn to Life game with uDraw compatibility would ever release, though one uDraw launch title, Dood's Big Adventure, bears a fair resemblance to the series. No reason has been given for the series' absence or why a new IP was made with Dood's Big Adventure instead of using the brand recognition of Drawn to Life, but it may be connected to the controversial ending of the DS version of The Next Chapter and its finality for the core Drawn to Life Raposa universe.
Ninja Gaiden
subdirectory_arrow_right Ninja Gaiden Black (Game)
2
In the DLC update, Ninja Gaiden Black, Ayane's kunai messages featured fully voiced dialogue, which was not a feature in the original version. In Ninja Gaiden Sigma, the text and dialogue that explained the controls were changed to reference both PlayStation 3 controls and altered mechanics.
person DrakeVagabond calendar_month January 20, 2024
Pizza Tower
2
Gnome Forest was originally supposed to have the player switch between Peppino and Gustavo & Brick constantly, with them being in a race to deliver more pizzas. This was scrapped in favour of a stage that almost exclusively features Gustavo & Brick so that players could more easily get used to their controls.
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda: Majora's Mask (Game)
2
If the Song of Healing in The Legend of Zelda: Majora's Mask is reversed, it sounds similar to Saria's Song from The Legend of Zelda: Ocarina of Time. While this may seem unintentional, the inputs to perform each song are also reversed from each other, with Saria's Song being played by pressing Down, Right and Left, while the Song of Healing is played by pressing Left, Right and Down.
person Venomspino calendar_month January 18, 2024
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