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Mario Tennis
subdirectory_arrow_right Mario Power Tennis (Game)
2
Attachment Waluigi was created by Camelot artist Fumihide Aoki during the development of Mario Tennis as a rival to Luigi. There were also talks of a Princess Peach counterpart to further expand the roster. This proposed "Warupichi" character was ultimately dismissed by Shigeru Miyamoto and Nintendo because they were hesitant about making an evil version of Princess Peach, given how she was still portrayed as innocent in earlier games. Despite this, Aoki would keep the character idea around for Mario Power Tennis, featuring another rejected design that would eventually be revealed to the public in 2023, both through unused sketches and a 3D model. In one sketch, the character wields an axe, which according to Aoki, was added to make her "cute and scary". Aoki also revealed more information through Instagram comments, like how "Warupichi" was going to be the authority figure that gave orders to Wario and Waluigi, and how he wanted to make a companion to "Warupichi" that would have been an arch-rival to Yoshi that was going to be a dragon with horns and wings. The day after revealing Warupichi and the rest of this information, Aoki deleted the original posts and locked his Instagram account.
person DidYouKnowGaming calendar_month March 15, 2013
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/30812672774/mario-tennis-source

2000 Camelot interview revealing the existence of Warupichi:
https://www.camelot.co.jp/gimon/gimon13.html

Warupichi character design first Instagram post (now deleted):
https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1

Archived Warupichi concept art and 3D model images:
https://archive.org/details/wapeach

Archived Fumihide Aoki Instagram comment collages (all other comments in the attachment not featured in these two images were captured on desktop directly from Fumihide Aoki's Instagram posts prior to the account being locked down):
https://twitter.com/GenesisJam_/status/1730803149915472217

Warupichi design articles (second link submitted by NintendOtaku):
https://www.polygon.com/23984146/nintendo-wapeach-design-waluigi-creator-mario-tennis
https://www.thegamer.com/waluigi-creator-reveals-wapeach-designs/

Warupichi designs taken down article:
https://www.eurogamer.net/waluigi-creator-shares-then-removes-designs-of-wario-style-peach
Super Smash Bros. Melee
subdirectory_arrow_right Super Smash Bros. (Franchise)
2
Attachment Although he appears to be a flat sprite, Mr. Game & Watch is actually a 3D model designed to look 2D from the perspective of the camera.
sell
Super Smash Bros. for Nintendo 3DS
1
Attachment Jigglypuff's character model in the 3DS version is recycled from the model used for Jigglypuff in Pokemon X & Y.
Super Smash Bros. for Nintendo 3DS
1
Attachment Originally, Flying Man had both a 2D and 3D model for when he appears on the Magicant stage. The 3D model was scrapped however, to lessen strain on the 3DS hardware.
Fallout 3
1
Attachment In the Broken Steel DLC, in the cutscene used for when the player character travels on the Presidential metro, the moving train is not a separate entity programmed to move on its own due to limitations with the Gamebryo engine. Instead, when the player goes on the metro, a script is triggered that equips an NPC underneath the train with a glove that turns its right hand invisible and produces the model for the Presidential metro car on top of it appearing like a giant hat. This then triggers an animation of the NPC's model sitting down and gliding along the ground in an arc that simulates the metro riding along the subway tracks.

Rivet City's Abraham Washington is the name of this NPC and is a reference to two former United States Presidents, George Washington and Abraham Lincoln.
Bubsy 3D
2
In a promotional article published by Gamefan magazine, the game's art style was stated to have been heavily influenced by the Road Runner and Wile E. Coyote Looney Tunes shorts directed by Warner Bros. animator Chuck Jones. On top of this, he was credited in promotional materials for overseeing some of the game's art direction and for choosing the game's flat-shaded, polygonal graphics, but was not credited in the final product.
LittleBigPlanet PS Vita
1
Colonel Flounder and Mrs. Sunshine's eyelids are loaded as separate models rather than as a part of their bodies, most likely to help with blinking animations. It's possible to see what they look like without their eyelids in Create Mode by placing a Sackbot wearing either character's costume in front of any material and then hiding the Sackbot. While the Sackbot will appear transparent, its eyelids completely disappear.
Garten of Banban
1
Attachment Garten of Banban has been noted for poor optimization in its 3D modelling, with the game's models containing absurdly high polygon counts relative to their simplistic designs. The most infamous example of this is a small geometric remote control made up of 184,332 triangles, which is seen for the entirety of the game.
WarioWare: Get It Together!
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2
Nickelodeon All-Star Brawl
1
Attachment There exists an unused model in Nickelodeon All-Star Brawl of Patrick's head after being shoved through a trombone, in reference to the SpongeBob episode Band Geeks.
Metroid Prime: Federation Force
1
At E3 2015, Nintendo unveiled a new game as an event played during the Nintendo World Championships competition entitled "Blast Ball", with many in attendance noting the game's resemblance to Metroid Prime Hunters. Days later, during the 2015 Nintendo Digital Event, Blast Ball was announced to be part of a full-fledged Metroid Prime spin-off game entitled "Metroid Prime: Federation Force". The game received heavy critical and fan backlash upon its reveal, with common complaints including the choice to reveal a Metroid Prime spin-off title almost ten years after the last traditional Metroid Prime game and after a six-year gap from the similarly polarizing Metroid: Other M, the utilization of a chibi art style, and a seeming lack of Samus Aran or a single-player mode (Samus would later be revealed to be in the game as a side-character and single-player functionality was later confirmed during E3). The reveal trailer received a heavy dislike-to-like ratio on YouTube, having at least 87,000 dislikes and only 10,000 likes as of this writing. Furthermore, a Change.org petition to cancel the game received 7,500 signatures 24 hours after its creation, and received 24,108 signatures prior to its closure.

Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.

During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
person aa1205 calendar_month November 4, 2023
Super Smash Bros. Brawl
1
Attachment The Landmaster's appearance as Fox, Falco and Wolf's Final Smashes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U is a composite of its appearances from Star Fox 64 and Star Fox Assault, maintaining the sharp and futuristic appearance it had in the latter, but still retaining traditional tank treads as seen in the former.

This particular design would eventually be implemented into the Star Fox series proper, beginning with the Landmaster's appearance in Star Fox 64 3D, and would be used again in Star Fox Zero.
Nickelodeon All-Star Brawl 2
1
Attachment Patrick's Super move was originally going to feature a unique squashed model for each character - these were ultimately scrapped for unknown reasons, with Patrick simply slamming down his rock on the opponent without any transformations or unique animations attached.
person Rocko & Heffer calendar_month November 11, 2023
Bayonetta
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Attachment During any cutscene where Bayonetta has a lollipop, if you hold down a specific button before the candy head of the lollipop first appears, you will gain the effect of a specific lollipop item available in the game's stores, and this is reflected in the cutscene by changing which lollipop flavor is shown:

• A for Green Herb lollipop (recover health)
• B for Bloody Rose lollipop (temporary damage boost)
• X for Purple Butterfly lollipop (recover magic)
• Y for Yellow Moon lollipop (gain armor)

It is pertinent that you press and hold the desired button before the candy part of the lollipop is actually seen in the cutscene to ensure the trick works. For example, in Chapter IV: The Cardinal Virtue of Fortitude, when Bayonetta walks into the colosseum, you can see that she is holding a lollipop, but you can only see the stick at first, meaning there's still time to perform the trick. If performed correctly, the lollipop head will be revealed as the one you have chosen. You can also skip the cutscene while still holding the button in order to keep the effect. Unlike normally using a lollipop item, performing this trick does not remove points from your score in a chapter.

Going off of the colors of each lollipop that are used for each face button, they match up with the Xbox 360 controller's color scheme, possibly being a remnant of Platinum Games primarily developing Bayonetta for the Xbox 360. This feature would not be carried over into subsequent Bayonetta games.
person MehDeletingLater calendar_month November 11, 2023
Star Fox Command
1
Attachment Unusued icons found within Star Fox Command curiously show ROB 64 with the original Great Fox as it appeared in previous installments such as Star Fox 64 and Star Fox: Assault. This is odd, because the Great Fox was already shown to be completely destroyed in the climax for the previous game, Star Fox: Assault, which is why it was replaced with a small space carrier in the final version of Command.

This indicates that this was either merely a placeholder, or at some point, the development team had considered bringing the original Great Fox model back as it was prior to Assault's ending.
Yandere Simulator
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The toothbrush model in Yandere Simulator, a background prop with no in-game use, at one point had 5,592 faces, making it the heaviest model in the game, including characters and entire interior rooms. It is theorized that the model was originally made for photorealistic CGI in commercials, and had its polygon count shoddily reduced, as each individual bristle on the brush is rendered. Eventually, the model would be replaced, giving it the much smaller - albeit still-ridiculously high - triangle count of 994.
person Rocko & Heffer calendar_month November 17, 2023
Star Fox
subdirectory_arrow_right Star Fox: Assault (Game)
1
Attachment Some of the characters during Star Fox Assault's briefing cutscenes feature details in the back that are typically unseen by the player, since the models are normally only viewed from the front. The only way around this is to move the camera using an emulator.

One such example is Beltino Toad, Slippy Toad's father. Rotating his model around reveals his coat has the logo for Space Dynamics, the manufacturer for many of the Star Fox team's vehicles, such as the Arwing, Great Fox and Landmaster.

This particular logo had actually first appeared in the official Star Fox Mission File Printout guidebook released for the original Star Fox on SNES in Japan, back in 1993.
person Dinoman96 calendar_month November 17, 2023
The Cutting Room Floor article:
https://tcrf.net/Star_Fox:_Assault

Star Fox Mission File Printout guidebook:
https://drive.google.com/drive/folders/1teMzzkSkgzwqcwhdTwWrOhR08gOwh6hl
subdirectory_arrow_right THQ (Company)
1
Attachment At some point in the 2000s, a promo video was made by THQ and Toys R Us to encourage Toys R Us store owners to stock THQ video games. This tape opens with a strange, off-model rendition of SpongeBob not resembling any of his video game models and with notable details such as his pore locations, finger shape, and amount of fingers being completely off from Nickelodeon's style guide. The video also has imitation music not taken from either the SpongeBob SquarePants TV show nor any of its video games. Despite this, the video does use legitimate background art from the cartoon, and has voice work seemingly done by SpongeBob's voice actor Tom Kenny. While SpongeBob's model seems to be original, Patrick's model is taken from Nicktoons Unite!, sporting the distinctive face-long mouth and half-shut eyelids of his model used throughout the Nicktoons platformer game series. The complete promo video is not known to have been preserved.
Sonic 3D Blast
subdirectory_arrow_right Sonic 3D Blast (Game)
1
Attachment The European box art for Sonic 3D: Flickies' Island was not a CGI image, but rather a clay model created by Me Company, a Japanese clay studio whose in-house style involved digitizing its models and editing in elements to make them appear computer-generated.
Wii Fit
1
Attachment Inside the files of Wii Fit is an early model for the trainer who less resembles a mannequin and moreso appears to be distinctly white with blonde hair and almost fully realistic. The exceptions to this being her feet which have no toes, and her clothes that - while roughly the same color as the final character - are textureless (note that the attached image appears to be wearing a white onesie due to a rendering error). Based on the structure of the model and the full version of her body texture, it is apparent that the model was originally nude and the developers simply retextured parts of her body to create her clothing. The clothing meshes have their UV data removed, making them unable to use the body texture. The trainer also has a few unused animations of some warm-up stretches and yoga poses, but her shoulders get distorted and inverted due to how they are rigged. Additionally, while the warm-up poses flow together, the yoga poses (different steps of the Tree pose) are almost completely still and have no transition between them.
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