Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Franchise: God of War
1
Kratos appears in actual Greek mythology as a Daimon or lesser god of strength. He is most notable for being the brother of Nike. Besides the coincidence of their name, this character bears no actual resemblance to the protagonist of the God of War series.
Game Party Champions
1
Despite appearing as simply one of the many near-indistinguishable motion-controlled sports compilation games released in the wake of Wii Sports' popularity, Game Party Champions features an emotional and personal storyline about a child dealing with grief over their father's death, assisted by a character Spoiler:who is eventually revealed to be the father's ghost. Both writer Steve Bowler and voice actor Yuri Lowenthal were shocked by Warner Bros.' approval of the script. Bowler had intended for his daughter - who the protagonist, Riley, was named after - to play the game after he dies and learn life lessons from it.
Purble Place
1
Purble Place was originally named "Learning Fun" during development.
Windows Solitaire
subdirectory_arrow_right PC (Microsoft Windows) (Platform)
2
Solitaire was included on Windows hardware to soothe users unfamiliar with computers by using something familiar that could also introduce them to the functions of a mouse.
Poptropica
1
Attachment In the lead-up to the release of Super Villain Island, a piece of concept art titled "Combo Breaker" was posted on the Daily Pop, depicting what appears to be a robot that combined elements from the four villains featured in the island's story (rabbit traits from Dr. Hare, jester traits from Mordred/Binary Bard, artist traits from Black Widow, and pirate traits from Captain Crawfish), as well as what appears to be traits reminiscent of a cowboy. This, combined with an earlier Daily Pop post titled "Perchance to Dream" that suggested the Dream Machine was originally going to have five containment units instead of four, has lead some fans to believe that El Mustachio Grande (the main antagonist of Wild West Island) was originally going to appear alongside the former four as one of the main villains. While this has never been confirmed, it's worth noting that El Mustachio Grande appeared as one of the answers to the Pop Quiz question "Who is your favorite Poptropica villain?" alongside the four. Additionally, while he does not play a role in the story of Super Villain Island, he does still make a cameo during the elevator sequence alongside various other Poptropica villains.
Avatar: Frontiers of Pandora
2
Paul Frommer, the developer of the Na'vi language, contributed to Frontiers of Pandora to ensure that the language remained accurate. He also provided names for the new flora and fauna introduced in the game.
Star Fox: Assault
subdirectory_arrow_right Galaga (Franchise), Galaxian (Franchise)
2
Attachment The Aparoids, the main enemy forces of Star Fox: Assault, are in some ways a homage to the Galaxians from the Galaxian/Galaga franchise, a fixed shooter series about fighting off invading alien insects that was originally created by Namco (now Bandai Namco), who also developed Star Fox: Assault. One of Assault's producers from Namco, Tsuyoshi Kobayashi, admitted to this in an interview with Nintendo Official Magazine.

Something similar for me was how I thought since this was a collaboration with Namco, the makers of "Galaxian"/"Galaga", I decided to bring insects to the image of the enemy. (Laughs).

One could say that Star Fox: Assault's story of the Aparoids (which more or less act as expys of the Galaxians) invading the Lylat System could be a meta reference to the fact that this game was a Nintendo x Namco crossover and collaboration, which is also emphasized with the collectable Special Flags (which have appeared in several Namco developed games) found throughout Assault's campaign, as well as there being unlockable old Namco arcade games like Xevious, Battle City, and Star Luster, at least in the Japanese version (only Xevious was available in the western versions of the game).
Sonic 3D Blast
1
Sonic 3D Blast's original name was Sonic Spindrift. Developer Jon Burton stated that he did not remember why the name was changed, but still liked it.
Sonic 3D Blast
1
If one punches or shakes a Sega Genesis while Sonic 3D Blast is playing, they will access the level select screen. This was not an intentional Easter egg, but rather the result of a loophole made to speed up Sega's tedious quality assurance pipeline by having the level select appear as a failsafe when the game crashes, meaning that Sega testers would simply believe they had unlocked a secret - this trick had previously been used in the development of Mickey Mania: The Timeless Adventures of Mickey Mouse.
Star Fox Adventures
subdirectory_arrow_right Star Fox Zero (Game), Star Fox: Assault (Game), Star Fox (Game), Star Fox 64 (Game)
1
Attachment Fichina, the ice planet that was introduced in Star Fox 64, is infamously erroneously called Fortuna in the English version of the game. Fortuna was previously the name of the jungle planet from Star Fox on SNES filled with monstrous and primordial creatures. It was also infamously dubbed "the Dinosaur Planet", years before the Star Fox series would incorporate another Dinosaur Planet with Star Fox Adventures.

However, looking through leaked SF64 files from the Gigaleak, there does seem to be evidence that Nintendo dubbed Fichina as Fortuna for most of SF64's development, only to change the name to Fichina at the tail end of it. Almost all of the source code refers to it as Fortuna, and the internal file system has “FO” appended to all of the stage’s assets. The image file Nintendo provided for the stage name to be translated is also labeled FO_E_FO. With the decision to rename it to Fichina seemingly being a last minute one, it's possible Nintendo of America were not brought up to speed by Nintendo's Japanese branch of this lore change when they were originally localizing SF64.

Nonetheless, Nintendo has since firmly established Fichina and Fortuna (as it was in the SNES game) as being their own distinct planets, with both appearing together in Star Fox: Assault and Star Fox Zero. Strangely, in the former game, Fortuna's Japanese name フォーチュナ (Fōchuna) was slightly modified to フォーチュナー (Fōchunā), which would translate into "Fortuner" in English.
person Dinoman96 calendar_month November 18, 2023
Drawn to Life: The Next Chapter
1
Attachment In the Wii version of Drawn to Life: The Next Chapter, Heather is seen holding a croquet mallet at all times - this appears to be a reference to the musical Heathers, where the 3 main characters are all named Heather and play croquet. Early concept art of the character by Ken Capelli shows that she originally had a design more closely resembling costumes from the musical and was named "Heathers". This version of Heather has long, spiky hair that is half ginger and half shadow, split down the middle. She still has her mallet, but her early design wears a green sweater instead of a green dress.
person Rocko & Heffer calendar_month November 18, 2023
Heather in Drawn to Life: The Next Chapter:
https://www.youtube.com/watch?v=HFH0RsT_XCs#t=420

Early concept art of Heather given alongside many other unused assets to the Drawn to Life Wiki by designer Ken Capelli:
https://drawntolife.wiki/en/Unused_%26_Removed_Features/Wii
Antonblast
2
Brendan O'Brien, the original voice of Crash Bandicoot from the character's inception until 2001, was in talks to do voice work for Antonblast, but unfortunately passed away in March 2023 before he could record any lines.
The Day Before
1
In January 2023, the game's Steam page was pulled along with a gameplay trailer on YouTube the following month, with developer Fntastic stating that there had been trademark issues surrounding the game's title, with the game being delayed to November of that year as a result. However, the studio's founders revealed that there were already plans to delay the game prior to the trademark disputes, which was intended to be announced as part of a ten minute gameplay trailer. They also defended against claims that the game was a scam, due to being backed by publisher Mytona and evaluated on their progress regularly. They also stated that "we didn't take a penny from people: no crowdfunding, no pre-orders, no donations".
person chocolatejr9 calendar_month November 18, 2023
The Oregon Trail
subdirectory_arrow_right The Oregon Trail (Game)
3
When The Oregon Trail was first being tested with 12-to-14 year olds at the Carlton College, the school faculty reacted negatively to offensive portrayals of Native American people in the game as tomahawk-wielding savages inspired by cowboy movies. While the developers of the game were initially offended by the prospect of changing the depiction, they eventually realized it was the right thing to do after questioning how an indigenous descendant would react to having to fight members of their race in the game.
Chex Quest
1
Attachment The Chex Warrior in Chex Quest's original design was an anthropomorphic Chex rather than a humanoid in Chex armor - this was redesigned for looking too close to the M&M's mascots. The final design was influenced by Buzz Lightyear, as Toy Story had come out one year prior.
person Rocko & Heffer calendar_month November 17, 2023
Star Fox: Assault
1
Attachment Whenever a character speaks during a mission in Star Fox: Assault, their name appears above the message box. Curiously, when viewing the graphic with the full list of names found within the game files, Tricky is included despite him only being present during the end cutscene of the Sauria mission where there are subtitles instead.

This suggests that he originally either spoke to you during the Sauria mission in-game, or that the cutscenes were intended to have transmission boxes instead of subtitles.
person Dinoman96 calendar_month November 17, 2023
The Cutting Room Floor article:
https://tcrf.net/Star_Fox:_Assault

Star Fox: Assault - Mission 6 Tricky appearance:
https://youtu.be/iB7F2QpFEwc?t=760
Star Fox Command
1
Attachment Unusued icons found within Star Fox Command curiously show ROB 64 with the original Great Fox as it appeared in previous installments such as Star Fox 64 and Star Fox: Assault. This is odd, because the Great Fox was already shown to be completely destroyed in the climax for the previous game, Star Fox: Assault, which is why it was replaced with a small space carrier in the final version of Command.

This indicates that this was either merely a placeholder, or at some point, the development team had considered bringing the original Great Fox model back as it was prior to Assault's ending.
Platform: Sega Saturn
subdirectory_arrow_right PlayStation (Platform)
2
In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
person VinchVolt calendar_month November 17, 2023
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
1
J. Langston III's original name during development was J. Langston Popsicle III, or "Popsicle" for short, but had to be changed due to Popsicle being trademarked by Unilever. Multiple lines were spliced to remove "Popsicle", though one was removed and one was re-recorded.
Freddi Fish and The Case of the Missing Kelp Seeds
subdirectory_arrow_right Humongous Entertainment (Company)
2
Attachment The Case of the Missing Kelp Seeds was the first Humongous Entertainment game to use cel animation instead of computer-designed sprites. This was a last second choice that required all existing visuals and much of the game's code to be thrown away, and was done without a delay nor much in the way of cel animation knowledge from the team, requiring unpaid overtime. Despite this story's surface-level similarities to crunch practices, the challenge of remaking the game on such short notice was chosen and consented to by the Freddi Fish team, and developers of the game have reminisced on this period fondly.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 307 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right