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In Episode 8 of Ricco Harbor, a secret 1-Up Mushroom can be obtained through an obscure set of interactions with three duck intertube-riding Piantas. Since they are not interactable while in the water, it is only possible to interact with them by waiting long enough at certain low areas by the water. Once all three Piantas have been talked to, the last one you speak to will reward you with a 1-Up at the starting location of the episode.
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In the seventh episode of each course, the player is required to chase down and defeat Shadow Mario to obtain a Shine Sprite, which spawns from his dematerializing body as he teleports away. In actuality, the Shine Sprites are stored at fixed locations and are simply teleported to his location by the flag "appearShineFromKageMario". If the flag is replaced with "appearShineFromNPC", the Shine Sprites appear where they are stored, implying that these were their originally intended locations. The fixed points in "Shadow Mario Revisited", "Hold It, Shadow Mario!", and "Shadow Mario Runs Wild" also feature dedicated cameras for spawning cutscenes, corroborating the idea.
Of note is that the internal location for the Shine Sprite in "Shadow Mario Runs Wild" places it partially inside Pianta Village's golden mushroom, which further implies that this object had its height raised at some point during development.
Of note is that the internal location for the Shine Sprite in "Shadow Mario Runs Wild" places it partially inside Pianta Village's golden mushroom, which further implies that this object had its height raised at some point during development.
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Sunshine#Unused_Shadow_Mario_Shine_Spawns
YouTube video showcasing the unused spawn points:
https://www.youtube.com/watch?v=ODI0ZeZ4s8Y
https://tcrf.net/Super_Mario_Sunshine#Unused_Shadow_Mario_Shine_Spawns
YouTube video showcasing the unused spawn points:
https://www.youtube.com/watch?v=ODI0ZeZ4s8Y
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In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
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The book itself may be a reference (or vice versa) to the level's background music. In the Original soundtrack, the title of the level's theme is in fact "The Book in the Bottle". It's also been said that this mission was originally different, and that Mario would collect the book rather than 8 red coins.
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subdirectory_arrow_right Super Mario Galaxy (Game)
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Super Mario Sunshine differences:
http://themushroomkingdom.net/sms_j-e.shtml
Super Mario Galaxy differences:
http://themushroomkingdom.net/smg_j2e.shtml
https://tcrf.net/Super_Mario_Galaxy#Miss!
http://themushroomkingdom.net/sms_j-e.shtml
Super Mario Galaxy differences:
http://themushroomkingdom.net/smg_j2e.shtml
https://tcrf.net/Super_Mario_Galaxy#Miss!
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In Episode 1: The Road to the Big Windmill, if you skip the Sun Sprite after you defeat the Polluted Piranha Plant and go up the windmill you can battle Petey Piranha. This is the only episode in the entire game that can be skipped. Also, on the way up the windmill a Pianta will say that you are getting ahead of yourself, this is a reference to Super Mario 64 where you can get Power Stars which are not necessarily Mario's current objective.
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In the Japanese version of this game, during the opening cutscene after Shadow Mario vanishes from Peach's sight, you can faintly hear Mario saying "Look's like Mario's gonna have to find a job," Toadsworth then asks "Are you starting a new career?" And goes back to to their original conversation. Despite being removed from the International versions, it is spoken in clear English.
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A study in America found that playing Super Mario Sunshine made people more helpful in real life.
They assigned some students to play a video game that the researchers deemed prosocial-either Super Mario Sunshine (pictured above), in which Mario must clean up environmental pollution, or Chibi Robo, where players assume the role of a robot who helps a family manage their house...
...After playing the game, the students were paired with another person and told to make their partner complete 11 puzzles from a selection of 30 - 10 of which were hard, 10 easy, and 10 in between. They were informed that if their partner was to solve 10 of the puzzles correctly, then the partner would receive a $10 gift certificate. The researchers deemed a person's behavior as "helpful" if the participant gave his or her partner an easy puzzle, "hurtful" if the puzzle was hard, and "neutral" for medium puzzles.
Their findings were quite dramatic: Those who played the prosocial games were significantly more likely to be helpful, while those who played the violent games were more likely to be hurtful.
...After playing the game, the students were paired with another person and told to make their partner complete 11 puzzles from a selection of 30 - 10 of which were hard, 10 easy, and 10 in between. They were informed that if their partner was to solve 10 of the puzzles correctly, then the partner would receive a $10 gift certificate. The researchers deemed a person's behavior as "helpful" if the participant gave his or her partner an easy puzzle, "hurtful" if the puzzle was hard, and "neutral" for medium puzzles.
Their findings were quite dramatic: Those who played the prosocial games were significantly more likely to be helpful, while those who played the violent games were more likely to be hurtful.
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Gooper Blooper was originally going to be blue. This was most likely changed to match with the color of regular Bloopers.
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There is unused text in the Japanese version hinting at an unused train system. According to the text, Mario could purchase tickets, get them stamped, and travel to different parts of Isle Delfino, possibly as means of accessing the different levels in the game. Since Pinna Park is one of the listed locations, this implies that either there was a bridge to the island at one point, the train was a subway, or Pinna Park wasn't always located on the tail island of Isle Delfino. Note that the text also hints at three possibly unused areas, named "Battleship Island", "In front of Flame Temple", and "Lighthouse Island".
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F.L.U.D.D. was originally going to have a much thinner nozzle and less bulky body design.
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