subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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Sonic the Hedgehog movie Easter eggs video:
https://www.youtube.com/watch?v=eGxogdFx4z8?t=116
First 8 minutes of the movie:
https://www.youtube.com/watch?v=w4dkZWQIKVI
Sonic the Hedgehog - Labyrinth Zone:
https://www.youtube.com/watch?v=VtcStQ_GGlk
https://www.youtube.com/watch?v=eGxogdFx4z8?t=116
First 8 minutes of the movie:
https://www.youtube.com/watch?v=w4dkZWQIKVI
Sonic the Hedgehog - Labyrinth Zone:
https://www.youtube.com/watch?v=VtcStQ_GGlk
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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TeraDrive 1990 tech demo:
https://www.youtube.com/watch?v=tWwjoK1SItY
https://www.youtube.com/watch?v=IqK5ewDzrDk
https://www.ne.jp/asahi/v/hara/sggg/sg_sonic.htm
The History of Sonic the Hedgehog (2013) (pages 30-31 in the book):
https://archive.org/details/historyofsoniche0000unse/page/30/mode/2up?q=madonna
Madonna - Who's That Girl opening sequence:
https://www.youtube.com/watch?v=TC_seEsvcwI
GameTap - Sonic: A Very Quick History (Part 2):
https://www.youtube.com/watch?v=UkhjBAYL2Hs&t=95s
Beep! MegaDrive magazine (January 1993) (pages 46-48 in the magazine):
https://archive.org/details/beep-megadrive-1993-01/mode/2up
https://web.archive.org/web/20211229012806/https://mdshock.com/2021/12/28/the-people-making-segas-future/
Sonic Super Digest #12:
https://www.youtube.com/watch?v=lv4xDLnFluY
Ian Flynn tweet:
https://web.archive.org/web/20150718224702/https://twitter.com/IanFlynnBKC/status/578643940741652480
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/31215590468/sonic-the-hedgehog
https://www.youtube.com/watch?v=tWwjoK1SItY
https://www.youtube.com/watch?v=IqK5ewDzrDk
https://www.ne.jp/asahi/v/hara/sggg/sg_sonic.htm
The History of Sonic the Hedgehog (2013) (pages 30-31 in the book):
https://archive.org/details/historyofsoniche0000unse/page/30/mode/2up?q=madonna
Madonna - Who's That Girl opening sequence:
https://www.youtube.com/watch?v=TC_seEsvcwI
GameTap - Sonic: A Very Quick History (Part 2):
https://www.youtube.com/watch?v=UkhjBAYL2Hs&t=95s
Beep! MegaDrive magazine (January 1993) (pages 46-48 in the magazine):
https://archive.org/details/beep-megadrive-1993-01/mode/2up
https://web.archive.org/web/20211229012806/https://mdshock.com/2021/12/28/the-people-making-segas-future/
Sonic Super Digest #12:
https://www.youtube.com/watch?v=lv4xDLnFluY
Ian Flynn tweet:
https://web.archive.org/web/20150718224702/https://twitter.com/IanFlynnBKC/status/578643940741652480
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/31215590468/sonic-the-hedgehog
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While it's not known if any Sega employees have commented on this connection, it was acknowledged in the form of a small cameo appearance where Sonic gets outrun by Arale in the 1993 sequel manga "The Brief Return of Dr. Slump".
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Sonic the Hedgehog title screen similarities:
https://twitter.com/the_pico_cafe/status/1451622885781540869
https://twitter.com/KaelanRamos/status/1451647776484438017
Sonic the Hedgehog 2 title screen similarities:
https://twitter.com/KaelanRamos/status/1620416719633420294
Sonic's cameo in The Brief Return of Dr. Slump:
https://www.reddit.com/r/SonicTheHedgehog/comments/zenlr6/sonic_briefly_makes_an_appearence_in_the_dr_slump/
https://twitter.com/tatsunical/status/1624105920966828032
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Sonic the Hedgehog title screen similarities:
https://twitter.com/the_pico_cafe/status/1451622885781540869
https://twitter.com/KaelanRamos/status/1451647776484438017
Sonic the Hedgehog 2 title screen similarities:
https://twitter.com/KaelanRamos/status/1620416719633420294
Sonic's cameo in The Brief Return of Dr. Slump:
https://www.reddit.com/r/SonicTheHedgehog/comments/zenlr6/sonic_briefly_makes_an_appearence_in_the_dr_slump/
https://twitter.com/tatsunical/status/1624105920966828032
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It's possible to play the game using an Atari 2600 controller, as every button besides start works as a jump button, and thus the game is fully playable despite the controller only having a single button.
subdirectory_arrow_right Sega Smash Pack Volume 1 (Game)
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In issue 260 of Nintendo Power, Yuji Naka revealed that the initial concept for Sonic the Hedgehog's gameplay came from playing level 1-1 of Super Mario Bros. over and over again as fast as he could, since you always had to play the level first regardless of whether you used warp zones or not.
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
subdirectory_arrow_right Sega Top Ten (Game)
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The file header (the game's name used as an introduction for its code) for Sonic the Hedgehog is supposed to have a line break in the middle, so it reads as:
However, this line break was done through spaces instead of an actual line break, so if one plays Sonic the Hedgehog on an emulator that shows the file header name (such as Kega Fusion), it will instead read:
[Note: periods added due to VGFacts automatically removing multiple rows of spaces.]
SONIC THE
HEDGEHOG
HEDGEHOG
However, this line break was done through spaces instead of an actual line break, so if one plays Sonic the Hedgehog on an emulator that shows the file header name (such as Kega Fusion), it will instead read:
SONIC THE...............HEDGEHOG
[Note: periods added due to VGFacts automatically removing multiple rows of spaces.]
subdirectory_arrow_right Sonic & Knuckles (Game)
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Connecting Sonic & Knuckles to the first Sonic the Hedgehog will not allow you to play as Knuckles in the latter game. This was not due to hardware limitations as is commonly believed, but rather because the game's development team felt that, while Sonic 2 was designed with Super Sonic's flight in mind and thus had verticality to its levels fit for Knuckles' climbing, Sonic 1 was not, and therefore simply was not fun to play as Knuckles in.
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Hirokazu Yasuhara was going to go to America to establish a new development team but because of the Gulf war between Iran and Kuwait, his trip was delayed. Yuji Naka and Naoto Oshima noticed him being upset and decided to let him join their team temporarily until he leaves. He ended up staying for a year to design the levels for major games such as Sonic the Hedgehog.
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In an early version of Sonic The Hedgehog shown in a pilot episode for the TV game-show "Nick Arcade", a rolling ball can be found towards the start of Green Hill Zone Act 1. This was removed from the game's final release.
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The Japanese version of the game has more parallax scrolling layers. An example would be that the clouds in some of the zones move across the screen, while the international version the clouds are stationary. The Labyrinth zone also has an underwater wave effect in the Japanese version. The only zones that were not changed were the Starlight zone and the Final zone.
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The game's soundtrack was composed on an Atari computer.
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In early screenshots of the Genesis game, a UFO could be spotted, but was not present in the final game. Yet when Sonic the Hedgehog was released in 2005 for mobile phones, the UFO sprite was found hidden away in the files, but still unused.
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