subdirectory_arrow_right Dream: Land of Giants (Game)
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On the title screen, there is a slight chance that you may get an alternate file select animation. These include Banjo being flipped out of his bed and out his window, the wall in Banjo's kitchen spinning around, and Banjo being launched out of his chair.
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The idea behind "Stop 'N' Swop" was to do certain challenges/objectives in "Banjo-Tooie," then stop and swap the cartridges while the system was still on. This would have unlocked special items in "Banjo-Kazooie." You can than swap the games again to get the items in "Tooie." This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie.
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The music played inside the Ant Hill of Mumbo's Mountain is a slowed down version of what was originally intended to be the world's main theme. The original theme was partially inspired by the Baby Elephant Walk tune from the film "Hatari!".
The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from "Project Dream" to "Banjo-Kazooie".
The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from "Project Dream" to "Banjo-Kazooie".
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When Mumbo turns you into a creature he says "Oominaka." Grant Kirkhope, Mumbo's voice actor, revealed that at the time of recording the voices for the game his left testicle was swollen. "Knackers" is British slang for testicles, so he thought it would be funny if Mumbo said "Ooh, my Knackers." Thus, every time that Mumbo uses his magic to turn you into a creature, he's actually complaining that his testicles are in pain.
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When you collect a Mumbo Token, a sound effect of Mumbo saying "Ikkum Bokum" plays. This phrase (and most of Mumbo's speech aside from "Oominaka" and a few other sound effects) are all made up of randomly-arranged soundbites. When these soundbites are arranged in the correct order, they say "Come and have a go, if you think you're hard enough."
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If you input too many "illegal" cheats in the sandcastle in Treasure Trove Cove, Gruntilda will permanently delete your save file. This won't come into effect until you have saved and quit or turned off the console though.
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In an early E3 video, it shows that Banjo and Kazooie could fly at any time they wanted without the use of a flight pad. This was most likely removed to limit the amount of area the player could cover at one time.
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Project Dream documentary by Rare:
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo-Kazooie - Banjo's House:
https://www.youtube.com/watch?v=6kizUniWX0w
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo-Kazooie - Banjo's House:
https://www.youtube.com/watch?v=6kizUniWX0w
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The music for Gruntilda's Lair strongly resembles an old song called "Teddy Bear's Picnic". The composer, Grant Kirkhope, has acknowledged that he probably was thinking of Teddy Bear's Picnic when he wrote Gruntilda's Lair, but doesn't remember it being a conscious decision.
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The original sound for collecting an Egg changed in development. It's not know why it was scrapped, but it might have been because the sound became rather annoying when collecting large amounts of eggs.
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In an early development version of Mad Monster Mansion, there was a painting in the dining room of the windmill from Twelve Tales: Conker 64 - The game that would later become Conker's Bad Fur Day.
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